Stellaris

Stellaris

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! The Merger of Rules 3.13
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Fixes
Tags: 3.13.*
File Size
Posted
Updated
1.648 MB
May 13, 2022 @ 7:29pm
Sep 11 @ 3:29pm
638 Change Notes ( view )

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! The Merger of Rules 3.13

In 1 collection by Inny [The Merger]
Inny78's mods
16 items
Description
This mod serves as a global compatibility patch for Stellaris 3.13, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods.
When two mods alter the same rule or scripted trigger, only the last loaded mod takes effect, potentially causing issues with the earlier mod. The Merger resolves this by ensuring that all relevant rules from multiple mods are applied seamlessly.
In addition to merging game rules, this mod also integrates several common scripted triggers shared by multiple mods, such as is_megacorp or the capital buildings triggers. This integration allows for the construction of buildings from different mods, provided you have an equivalent capital on your planet.

Furthermore, the mod includes a shader merge for ACOT/AOT, Gigas, and Real Space, ensuring visual compatibility across these popular mods.

I will only add mods that have been made for, or updated to 3.13.*

You will need this mod if you use more than one of the following mods:
I've hit the size limit for this description so you'll find the list as a collection instead.


Make sure to place the Merger at the end of your load order.

Modders, if you have specific worlds that you don't want to be targeted by planet killers, flag them with planet_flag = merg_forbidden_target and the Merger will make sure that, modded or vanilla, they won't break your mod.
You can also detect the presence of the Merger with the global flag merged_rules.

Recommended:
Universal Resource Patch

Mini-Patch:
These patches are mandatory for the support of their mod.
Azur Lane Stellaris DLC
Blue Archive
Girls Frontline
Leviathan Events Xtended - Legacy
Maiden Frontier Gunstar
Real Space
Star Wars: Kuat Ancient Empire
Star Wars: UnknownWorld Shipgirls Story
Voyage to Eternity
Warship Girls R and MIST Species
Wandering Witch: Voyager

Incompatible mods
Universial Game Rules Patch - You don't need UGRC as I cover more mods while making the rules to acknowledge the existence of other mods, but if your collection of mods is mainly Chinese, you'll want to use it instead.
Various Servant Jobs - this will cause habitability bugs.
Ethics and Civics Alternative Restored - has completely messed up policies files.
Prime Collective Crisis - Pandora's Star - causes zero habitability bug.
Habitable Structures Patch - made obsolete since Stellaris 3.0 totally changed how the trigger works, and will be overwritten by the Merger.
Any total conversion or global overhaul.

Recommended load order
Ariphaos Unofficial Patch or Scripted Trigger Undercoat
<Your mods here, check mods descriptions for specific instructions>
<The patch mods come after, to be able to overwrite the previous mods they're supposed to patch>
Universal Resource Patch
The Merger of Rules

Troubleshooting
Steam sometimes fails to update mod files correctly. Performing regular integrity checks on the game usually resolves this issue.

Other Compatibility patches
ACOT + Dawn of Ascension -> Acquisition of Technology
Sartek Tradition - Ascension Perk Merger
Sartek District and Economy Merger Add-on

Legal
You're not allowed to redistribute this mod, with the exception of private multiplayer packs.
You can add portions of the code to your own mod, but please notify me if you do so.
The above rules don't apply if you fork the Merger to support an overhaul/conversion mod.

Русская Локализация

Notes for modders
- Add comments when you overwrite vanilla code, to make it easier to see where the code has changed.
- Favor creating and using scripted triggers whenever you're checking for a list of things, also if you're restricting to some country types.
Adding compatibility to an event restricted to country_type = default requires overwriting the event, but if you used a trigger, it's much easier to overwrite it.
- Write a changelog. This helps a lot more than you might think.
- Concerning ID triggers:
It's a simple thing - add in your mod a trigger stating for example trg_my_mod = { always = yes }
Other mods that want to check on yours will have a placeholder file set to be easily overwritten and put trg_my_mod = { always = no }
The big advantage over a global flag is that this allows for detection before game start, essential for policies, pop assembly, buildings, etc.



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Popular Discussions View All (1)
2
Mar 30 @ 12:54am
Some gamerule update for TimeMod
天亮了
1,150 Comments
Inny [The Merger]  [author] Sep 11 @ 3:32pm 
Unsub and resub as it is likely that Steam will fail to properly update the file.
Inny [The Merger]  [author] Sep 11 @ 3:29pm 
Found it. There were two bugs. It should work fine now.
Kheeran Sep 11 @ 12:44pm 
Branch offices still cannot be built as there is no box to tap on remains an issue. I have faith though that you'll be able to fix it, thanks for all your hard work, its appreciated!
Liseq Sep 11 @ 12:41pm 
@Inny [The Merger] Sadly megacorps still becomes generic empire
Inny [The Merger]  [author] Sep 11 @ 11:07am 
Hopefully this update will fix the issues.
Ahmet Sep 11 @ 8:46am 
cant create megacorp with this mod, megacorp becomes generic empire jobs dont become megacorp jobs, only civics i can take, but there is no megacorp speciality remaining for them
Kheeran Sep 11 @ 8:01am 
Only mod installed and as a Corporate empire I cannot build branch offices on worlds. The option is gone, when the mod is not enabled the box reappears and I can build branch offices. Been using this mod for quite awhile, this is new. Hopefully it can be fixed as I love the mod, thanks!
Inny [The Merger]  [author] Sep 11 @ 1:55am 
Noted, I'll check that tonight.
JadeBlood815 Sep 10 @ 8:11pm 
I think "is_country_type = formless" should not be included "is_crisis_faction = { }" scripted trigger. my recent discovery is that this is what causes the game to constantly perceive a galactic crisis as ongoing, after Crystal Rift/Zadigal event is started. also in vanilla file(00_scripted_triggers.txt), "is_country_type = formless" is not included in "is_crisis_faction = { }" trigger.
Inny [The Merger]  [author] Sep 7 @ 5:03am 
The last release for Stellaris 3.12 is available here [github.com]