DRAGON BALL Z: KAKAROT

DRAGON BALL Z: KAKAROT

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Getting Started on Making DBZK Mods
Por Doubs
Here's a quick guide on how to make mods for Dragon Ball Z Kakarot.

Link to Nexus page that includes Example Mod: https://www.nexusmods.com/dragonballzkakarot/mods/108
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Extracting Paks and Editing Files
The first thing you'll need is an application called 'Asset Editor' by kaiheilos on Github. Open the application, go to functions, and hit extract Pak file. Choose what Pak you want to extract it can be both pakchunks or a mod whatever you want. Once extracted select open and try looking at the uassets and getting an understanding of them. Some good starters are Content\Parameter\DT_SkillTree (The Skills) and Content\Parameter\Item\ItemTableHeal (Health Items). Next paragraph shows how to save without messing with the base game files and how to make a pak file.
Saving and Packaging
Once you've made changes got to file and Save As make a folder called MyMod (whatever you like) and inside make new folders that lead to the file you've changed (ex. If you made changes to a health item make folders AT\Content\Parameter\Item\ and save it with .usasset at the end). Once you're done and ready to make it a pak file select Functions and hit Package Folder, hit select folder when inside the 'AT' folder. The pak should be outside the 'AT' folder you can rename it if you want and drag it into the ~mods folder. When you open the game and test it should work!
Adding new Rows onto DataTables
If you want to add a new item to a DataTable select an item inside the DataTable, go to edit, and select export sub. Once done open the sub using a text document and change the name entry to whatever you like and save it. To add it on the DataTable select the table, go to edit, hit import sub, and select the edited SubExport.
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Child Soldier #191292 7 mar. 2024 às 0:52 
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