Dungeon Alchemist

Dungeon Alchemist

57 valoraciones
Click-n-Drag building prefabs with Dungeon Alchemist (for Foundry VTT)
Por That Italian Guy
A tutorial on how to leverage the Procedural Generation in Dungeon Alchemist to quickly create the base for prefab buildings in Foundry VTT that can be added to any battlemap. All the assets for this prefab are linked in the guide!
6
2
2
   
Premio
Favoritos
Favorito
Quitar
Video Guide
For more tutorials, tips and tricks, visit Dungeon Dynamics[that-italian-guy.github.io] !

https://youtu.be/k66biGIyED4

All the assets for this prefab can be found here:
- Images: https://imgur.com/a/CV7uDqV
- JSON file: https://pastebin.com/J5XZWd3f

Prefab credit to Baileywiki: https://www.youtube.com/channel/UCg6hyng0ObRKLwfz3QIhcog

Better Roofs mod: https://foundryvtt.com/packages/betterroofs
Token Attacher mod: https://foundryvtt.com/packages/token-attacher/

Music: https://www.bensound.com
Create the map in Dungeon Alchemist
Generate any map you want in Dungeon Alchemist. In this case, we are creating a Tavern.

Export it as a Foundry VTT map:
You can use 150DPI if you want your images to be sharp, but be mindful about your player's bandwidth!
Edit the map in a Photo Editor
Open the image for the map you have exported in your preferred Photo editor (in this case Photoshop). Use a combination of Magic Wand and free selection to select everything in the "Dark Parchment" background area:

Invert your current selection, Copy the new selection, create a new file and Paste your clipboard's content. Crop the image so that it only contains your building (and its shadow) and remove the white background so that it looks like this:

Using a combination of Magic Wand and free selection, select the dark shadows, Cut them and Paste them into a new Layer. Reduce the Fill for that level to 33%. It'll look like this:

Save the image as a .PNG file (we need the transparency!
Create the base building in Foundry VTT
In Foundry VTT, open up your World and create a new Scene (the name doesn't matter). Then right click on the Scene in the right bar and select Import Data. Select the .JSON file generated by Dungeon Alchemist.

This Scene now has all the details for our building (aside from the map itself):

Create a new Tile and modify its width and height to match the ones of the .PNG file you have worked with in your Photo Editor.

Line up your Tile with the existing Walls. You can use the Shift key while moving the tile around to avoid the snap-to-grid effect if needed.

Once you are satisfied with the position, create a new Tile and add the Roof the same way. You may have to resize your Roof so that it overextends slightly over the walls - it'll look better when someone walks inside!
Create a Prefab of the building
For this to work at all, you'll need the Token Attacher mod for Foundry: https://foundryvtt.com/packages/token-attacher/

In Foundry VTT, click and drag a blank Token onto the Scene, next to your building. Give it a fitting name.

With the Token selected, open the Attaching UI from Token Attacher:
After this, the Token will be attached to your building - when you move it around, everything (map, walls, lights) will be moved together with it.

Now create a new NPC Actor, name it something appropriate and assign it the building's map as its art. Click "Prototype Token" and then, making sure you have the token with everything attached to selected, click "Assign Token"

Success!

Here you can see the same prefab "imported" into a different Scene:
5 comentarios
Sasqwatch 11 JUN 2024 a las 10:40 a. m. 
How did you make the roof?
Innocent Scientist 21 FEB 2024 a las 5:32 p. m. 
Very easy to understand, thanks for the guide!
Abusive Plague Doctor 27 DIC 2022 a las 5:46 a. m. 
Excellent!
Phoenix 4 JUL 2022 a las 2:45 p. m. 
Very nice! Exactly what I needed!
kmasse 24 ABR 2022 a las 8:27 p. m. 
Great tutorial! Photoshop works, but you can also use 3D Paint in a pinch. Save the cut building as a sticker, then place the sticker on a new canvas of the appropriate size.