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However, yesterday I pushed an update with 20 m/s² hover engines, so atmospheric flight is now possible up to 2 g.
I can increase the warp exponent to 12 as well, so at 10 km/s (which is the physical velocity during the Warp To command) you'd go about a light year per second, that should work better for the actual warping part at least.
I've also just had a look at the Corvette's boost acceleration and it seems to be about 80 m/s². I might go for that instead or a value inside that range, maybe 50 or 60 m/s². That would push the warp acceleration time down to about two minutes when starting at 0, which is reasonable, imo.
20 m/s² forward thrust seems reasonable to me so far, since that seems to be about the acceleration in E:D and it's not too too high considering inertial dampeners don't seem to exist in E:D.
For hovering, I'm thinking about maneuvering thrusters kept at about 5 m/s² (maybe 10), but additional hover engines with 10 to 20 m/s² and their effects coming out of the existing maneuvering thruster ports.