SpaceEngine

SpaceEngine

46 évaluations
Federal Corvette - Elite Dangerous
   
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9 avr. 2022 à 13h19
31 mai 2022 à 11h48
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Federal Corvette - Elite Dangerous

Dans 1 collection faite par jamesmule
Elite:Dangerous Addons
2 objets
Description


Designed from the ground up for combat, the Federal Corvette boasts a mix of potent firepower and surprising agility that make it a fearsome threat in any battle.
The Federal Corvette is the smallest and most common warship fielded by the Federal Navy, and carries out a variety of duties including long-range patrol, peace-keeping, pirate suppression, and even power projection in situations where deploying a Farragut-Class Battle Cruiser would be overkill.
- Federal Corvette[elite-dangerous.fandom.com]


Visuals and Audio:
- PBR, diffuse, normal, emissive textures and model by andreas9343[andreas93609.artstation.com] at artstation
- Thruster effects
- Main, correction and warp engine sounds recorded from E:D

Ship Stats:
- Main Engine Acceleration: 80 m/s²
- Retro Engine Acceleration: 40 m/s²
- Hover Engine Acceleration: 30 m/s²
- Maneuvering Thruster Acceleration: 5 m/s²
- Hyperdrive Factor: 10¹²
- Length: 171 m

To Do:
- Adjust mass and acceleration to E:D levels
- Find lateral thrusters



Attribution:
Model and textures are available from andreas9343[andreas93609.artstation.com] at artstation.

License:
CC Attribution 4.0 International[creativecommons.org]
17 commentaires
the penitent one 30 aout 2024 à 20h34 
please please please do dbx!!!!!!
LBV 2012-26 16 juin 2023 à 7h58 
o7
Moopy 22 mars 2023 à 8h59 
are you going to add the diamondback explorer or the imperial eagle?
Hattori Hanzo 21 mai 2022 à 9h03 
Elite dangerous :______________(
AtomicLugia 19 mai 2022 à 10h54 
I hope there are more Elite Dangerous ships coming to SpaceEngine - I would love to explore in my Adder soon!
WilliamSYXF 28 avr. 2022 à 0h50 
Thanks, plz keep working on it, thank you soooo much
jamesmule  [créateur] 27 avr. 2022 à 9h03 
I think it's futile to compare ships of different franchises, I'd rather have them be as close to the original as possible, but I get what you mean, the Expanse ships I've got got 10 times faster acceleration than the Corvette despite being 600 years older lore-wise, not to mention the Star Trek and Star Wars ships on here.

However, yesterday I pushed an update with 20 m/s² hover engines, so atmospheric flight is now possible up to 2 g.

I can increase the warp exponent to 12 as well, so at 10 km/s (which is the physical velocity during the Warp To command) you'd go about a light year per second, that should work better for the actual warping part at least.

I've also just had a look at the Corvette's boost acceleration and it seems to be about 80 m/s². I might go for that instead or a value inside that range, maybe 50 or 60 m/s². That would push the warp acceleration time down to about two minutes when starting at 0, which is reasonable, imo.
mMONTAGEe 27 avr. 2022 à 3h46 
i understand you try to make it Elite accurate, i had corvette, but in Space Engine the acceleration you add is very slow, you cant fly in atmospheres, acceleration for warp takes way longer
jamesmule  [créateur] 26 avr. 2022 à 12h00 
Um, I don't actually own a Corvette in Elite, so if anyone knows whether there's maybe a difference between hover thrusters and maneuvering thrusters there and what they look like, it'd be great if you could tell me.
jamesmule  [créateur] 26 avr. 2022 à 4h17 
@mMONTAGEe Yeah, I know. I'm not yet sure how to adjust them exactly.

20 m/s² forward thrust seems reasonable to me so far, since that seems to be about the acceleration in E:D and it's not too too high considering inertial dampeners don't seem to exist in E:D.

For hovering, I'm thinking about maneuvering thrusters kept at about 5 m/s² (maybe 10), but additional hover engines with 10 to 20 m/s² and their effects coming out of the existing maneuvering thruster ports.