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Notes: The Charmions have counter, which you can get around with whatever. Use Weaver (if you have it) if you need a nice strong ability - I recommend Snipe with always hit first passive. Pair with a Bone Trophy or Initial Oomf if you've got it for a nice buff.
This method works well and relatively quickly, gives little exp so you don't have to worry about respec, loads you up on tonics and tinctures (which are cheap quickly, but hey, no need to spend time getting them), and offers very little risk of death at all. Also, no mana or inns needed if you're using Barrage, Swallowtail, or whatever.
After winning, save, exit the game, reload the save, recover at the inn as prudent, and continue.
The Warlock ability Refresher gives 6 MP per turn and is useful here for casters, especially early game. Likewise, anything that boosts max MP like the Earrings accessory is also helpful! Enjoy!
Between these Dry Kids & the Swamp Kids, you can learn ALL monster magic, too. Much easier than finding that stupid puppet for reflect.
Somehow I didn't realize for far too long that each character has to be learning the monster spells, they're not shared.
How far through the game?