Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Small Shield and Medium Shield weapon types:
- Increased the damage negation of some shields when blocking physical attacks.
- Increased the guard strength of some shields.
-Increased damage of the Whips weapon type, except the "Ulmi" Whip.
-Troll Knight's Sword: increased damage.
-Zamor Curved Sword: increased damage, increased movement distance of some attacks.
-Forked Hatchet: increased damage.
-Albinauric Staff: increased attribute scaling.
-Gelmir Glintstone Staff: increased attribute scaling.
-Prince of Death's Staff: increased attribute scaling.
-Golden Order Seal: increased attribute scaling.
-Clawmark Seal: increased attribute scaling.
-Dragon Communion Seal: increased attribute scaling.
-Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Antspur Rapier a Cold affinity.
-Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving the Rotten Greataxe a Blood affinity.
-Increased the attribute scaling of the following weapon types: Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
-Increased the damage of Claw weapons.
-Added Holy damage and Faith scaling to the Great Club.
Attack Power per stamina bar is then each attack's power per attack multiplied by the number of attacks you can get out of one full stamina bar