Nightmare Reaper

Nightmare Reaper

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Topaz Mini Game Monster Basics (in progress)
By MAG
Basics on the monsters of the Topaz Mini-Game
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Basics
Each Area will have 5 different Pok... I mean monsters. You encounter said monsters by walking on tall grass, giving you the opportunity to capture them. Of these 5 monsters, 4 will be "common", wich means you wont have any difficulty encountering one, and 1 will be "rare", wich means it can take you 5 min or 2 hours of grinding to finally encounter. These "rare" monsters are not much stronger then commons, but they might have some perks/abilities you would normally get only in further areas.
Topaz Coins
The holy grail of coins. You will be given a fairly substancial amount of Topaz Coins when you find the Topaz cartridge. DO NOT WASTE THEM. There are only 5 ways (that i know of) to earn Topaz Coins, and all of them require a lot of time in the game. Topaz Coins are not affected by any coin value nor treasure boost. Here they are on the order of best to worse source of Topaz Coins in my opinion:

Beating any regular level of the main game :
Upon exiting any level, you will earn 100 Topaz Coin. (Note: I it does not increases with new game +)

Achievements :
Gives you the amount stated in the in-game achievement menu. Can be a great boost of coins, but are only obtainable once. If you were to get every achiement with Topaz Coins, you could earn 13 225 Topaz Coins. Most notable are the "beating levels with pills" achievements, totalling for 5 225 Topaz Coins if you play 250 levels with at least 1 pill active. Also, achievement for reaching the new game +1, +2 and + 3 earn you a total of 4 500 Topaz Coins.

Coin exchange:
In the Topaz Map, you can find computers with green, yellow or blue screens. Green computers offer you 100 Topaz Coins for 100 000 Jade Coins, while yellow screen computer offer you 100 Topaz Coins for 10 000 000 Gold Coins. In early game, you should focus on the skill tree and Jade tree, but once you cannot purchase perks with these coins, you should recycle them into Topaz. (Note: you should still keep a lil bit of gold to use in random events)

Killing wild monster / selling captured monster :
Only gives you 1 Topaz Coin. A waste of time, but if you really enjoy these battles, go for it i guess. You can sell captured monsters on the blue screen computers.(note: your starter monster sells for 0 Topaz, presumably to avoid people selling their starters indefinetly. Still, if you dont like your starter monster (like bunbun...) then just sell it and go back in the grass to pick a new starter! (Please someone tell me if you can obtain chimner that way.)

Winning battles against npcs :
Gives you some Topaz Coins, but always less then the cost to start the encounter. There is no way to make a profit out of these.

Ok but where do I spend them?
- PC owner, 2022

Well, there are 2 ways to spend Topaz.

Upgrading a monster :
Raises the level of a monster, making it more effective in the Topaz game combat. Also needed to progress to further areas (see bellow).

Battling an NPC :
In the overworld, every NPC can be challenged, but there are 2 distinct classes:

Perk: upon interacting, will state the perks given to you if you win and the Topaz cost of the battle (you do not lose Topaz coins if you lose a battle, dont worry). Unlike the Jade perks, with some giving bonus to the jade game itself, all Topaz perks are for the main game and have no modifier on the Topaz game itself. NPCs have 1 to 3 battles to offer you, and turn to a tombstone upon having no battle left. Also note that the cost of each battle against the same NPC increment.
(Note: im not sure if this is clear enough, feel free to ask questions)

Boss: Bosses have 3 main differences with Perk NPCs.
1: They do not offer a perk
2: They have an additionnal requirement: you need a certain ammount of monster at a certain level in order to even have the right to challenge the boss.
3:They do not leave tombstones behind. This matters, as they are always on the road the the next area, blocking your passage till their defeat.
But what is monster?
Now that its out of the way, what are monsters?

A monster has 4 Major componants: Lvl, attributes, stats and abilities. (and name i guess)

Lets use good old Bouldo as an exemple:

Bouldo Rock / Object

Stats (at lvl 1) : HP = 20 ST = 5 DE = 7 SP = 3 DO = 4 AC = 4

Abilities : Tumble, Armor, Step on, ?
Level
Bouldo is a level 1 monster when captured. He can only be leveled up by spending topaz coins on the upgrade stations in the area (they are orange orbs) for a cost of 100 Topaz Coins. YOU CANNOT UPGRADE YOUR MONSTER BY KILLING WILD MONSTERS (aka there is no experience system). Upgrading improves stats, grant new abilities, and allow you to challenge the area boss, which grants you access to the next area upon defeating. Topaz Coins are very scarce, the rarest coins in game, so I recommend to only upgrade monsters to the requirement to the boss and no more, since the next area will have better monsters to catch anyway.
Traits
His traits are rock and objects. this means that some of bouldo's abilities will have the trait rock, while others will have the object trait. Rock attacks while deal at best critical (so a lot) of damage against some traits, normal damages against others, and at worse useless damage (very, very little). This also means that bouldo is very resistant against some traits, but gets destroyed by others. So try to keep your lineup as diverse as possible.

Here are all traits I know to exist: Rock, Beast, Shock, Flying, Acid, Fire, Ice, Swimming, Plant, Object, Building and Ghost

If you happen to know what trait is strong against which, please leave a comment
Stats
Monsters have 6 stats : HP (health points) ST (strenght) DE (defence) SP (speed) DO (dodge) and AC (accuracy). Each time you level up a monster, it gains a few hp and a small boost in another stat.

Bouldo has 20 HP. If he takes 20 or more damage (without getting healed), you will automaticaly switch to the next monster, and you wont be able to use Bouldo again until you feed it ( Just interact with what looks like a chicken drumstick with flies around it ) . If all of your monsters have 0 HP, you lose the battle, and need to feed your monsters. Note that you wont lose any Topaz Coin by losing a battle.

Bouldo has 5 ST. ST pretty much just reflects how much damage your attacks do. Im not 100% sure about it, but i think it also affects healing abilities.

Bouldo has 7 DE. DE reduces the damage received from ennemy attacks.

Bouldo has 3 SP. SP dictates which monster can use an ability before the other. If the difference is large enough, a monster might use an ability twice or even thrice before the other can.

Bouldo has 3 DO. DO increases the chance to dodge an ennemy ability. Note that not all attacks have the same hit chance.

Bouldo has 4 AC. AC increases the chance of hitting the ennemy with your attack. Note again that not all attacks have the same hit chance, and some wont require much AC to reliably hit their target.

Bouldo has... nothing else. Moving on.
Abilities
Every monster has 4 abilities. Abilities are the actions you assign to your monster after pressing the "attack" button. Abilities are also gradualy unlocked as you level up your monster. Ability # 1 is always unlocked. Ability # 2 needs level 10 to be revealed and used. Ability # 3 needs level 20 to be revealed and used. Ability # 4 needs level 30 to be revealed and used.

Here are the ability effects I know of:


Attack: deals damage to ennemy.

Debuff: lowers one of the ennemy stat.

Attack + Debuff: deals damage to ennemy and lowers one of the ennemy stat. (note: if the attack misses, the ennemy monster won't be debuffed)

Buff: Raises one of your monster stat. (note: cannot miss)

Attack + Buff: deals damage to ennemy and raises one of your monster stat. (note: if the attack misses, your monster won't be buffed)

Heal: Restore a set amount of HP of your monster. (note: cannot miss)

Attack + Heal: deals damage to ennemy and restore a set amount of HP of your monster. (note 1: if the attack misses, your monster won't be healed)(note 2: the amount of gained health is SOMETIME dependant on the damage dealt to the ennemy creature. exemple: lvl 30 Buttonor's Consume ability makes him heal 14 hp, no matter how much damage was dealt. However, Orbost's kiss ability will heal Orbost for the exact ammount of damage dealt )

Note: the name of the attack often hint its effect, as Absorb, for example, deals damage and heals.
the end
If you know any relevent information about this subject, if you notice any faulty / no longer accurate information or just believe i did a terrible job with this guide, please leave a comment, and ill improve it as soon as i can!
Happy catching!
Shameless plug cause I can.
7 Comments
devilnate145 Jun 26, 2023 @ 4:23am 
How u make it to level 4 and how can I beat a level 31 button he is a monster for my level 20s
MAG  [author] Jun 24, 2022 @ 2:37am 
@Ringo Honeydew at the beggining of the guide, there is a link to my monster compendium, you should find more info about that there.
Ringo Honeydew Jun 24, 2022 @ 2:12am 
Any tips about what good pokemon are? Like, ones to look for and ones to avoid for best results? I understand this is not a deep or complex minigame, but anything to make it go faster.
MAG  [author] Jun 23, 2022 @ 9:49pm 
@ Ringo Honeydew I actually did not think about that, but Im not playing much NR right now, so im not gonna do a full guide on that in a while. I will make a quick overview of it tho.
MAG  [author] Apr 11, 2022 @ 4:51pm 
There is a level up orb in every area. For the first one, go south of the starting point, you should find a small pond. the orb is right above it.
Bingus Supreme Apr 11, 2022 @ 12:39pm 
As far as leveling, is there supposed to be a level up orb in the first area? I wouldn't imagine I find it anywhere else right?
flamedance58 Apr 6, 2022 @ 11:00am 
A good start to a guide!