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FF6: Complete Modding Guide and Index
By Fugsnarf and 1 collaborators
A comprehensive, organized, and continually-updated index of every mod for the Final Fantasy 6 Pixel Remaster, and a full guide on how to mod the game
Getting Started
Keep up with the Pixel Remaster modding scene in the Moogles & Mods Discord server:

Welcome to Final Fantasy Pixel Remaster modding! This guide will assume you know nothing and give you everything you need to know to get started. Below this section you'll find a comprehensive list of all the available mods for this game, including screenshots and direct downloads, all organized by category.

What You Need
  • You'll need something like 7-Zip[] to extract almost all of the files you download, especially .7z files.

  • By default, your Steam games are located in C:\Program Files (x86)\Steam\steamapps\common. If they're somewhere else, you'll find a folder there called ..\SteamLibrary\steamapps\common.

  • Find and click into the folder called FINAL FANTASY VI PR. From now on, I'll refer to this as the "install folder". This is where you'll find the exe file, called "FINAL FANTASY VI.exe".

  • Inside the install folder, there is a file called "UnityPlayer.dll". Every single mod with the exception of font mods requires that you replace this with a custom version. You can download that here: DOWNLOAD[]. Credit to Enfyve for their work, and you can support them here:

  • Download that file and paste that into the install folder. Choose to overwrite the original.

  • Some mods require that you use something called Memoria. I'll go over the details of the differences between regular mods and Memoria mods below, as well as how to get Memoria set up. You can download Memoria here:
    As a general rule of thumb, if something modifies gameplay or text elements, it is probably using Memoria to do that.

tl;dr Setup Process
  1. Locate your game install folder.

  2. Download the custom UnityPlayer.dll: DOWNLOAD[]

  3. Extract with 7-Zip or another program that can extract .7z files.

  4. Overwrite the original UnityPlayer.dll inside the install folder with the custom one.

  5. Make sure you did that because no mods will work without that step. Your first troubleshoot step should be to make sure you're using the custom UnityPlayer.dll.

  6. You might need Memoria for some mods and I'll talk about that next.

How To Use Memoria
If a mod requires Memoria, it should say so. You can find everything you need to know on the Memoria GitHub page here: Otherwise, I will detail how to get it working.

Installing Memoria:
  • Download this BepInEx zip folder here: DOWNLOAD[]

  • Unzip everything into your install folder. It should look something like this:

  • Next you need to download a specific plugin for whichever Pixel Remaster you're modding. You can download the zip folders here:
    Final Fantasy 1: DOWNLOAD[]
    Final Fantasy 2: DOWNLOAD[]
    Final Fantasy 3: DOWNLOAD[]
    Final Fantasy 4: DOWNLOAD[]
    Final Fantasy 5: DOWNLOAD[]
    Final Fantasy 6: DOWNLOAD[]

  • So if we're installing Memoria for FF6, just download the Final Fantasy 6 link there. Then you can simply extract that zip into your install folder. Choose "Yes" to merge the folders when you see the prompt.

  • Now, to make sure everything is in order, you can click into the BepInEx folder and you should see a folder called "plugins". Inside of the plugins folder should look something like this:

  • At this point, just to initialize everything, I recommend running the game once. You may see the screen come up and then go away. Just wait, it should reload the game. You may also notice the game takes longer than normal to load -- this is also normal. But if it keeps loading indefinitely or your mods aren't working, then make sure you are using the custom UnityPlayer.dll, or try restarting your computer and then running the game again.

  • As a quick test to make sure it's working, try pressing F1 while you're in-game. This should speed the game up.

How To Install Any Mod

Most mods come in two flavors: bundles or Memoria. And sometimes both at once.

Bundle Mods

These mods are generally the simplest to install. Memoria is not required for these.
  • Inside your install folder is another folder called FINAL FANTASY VI_Data. Your final destination is FINAL FANTASY VI_Data\StreamingAssets\aa\StandaloneWindows64.

  • This folder has all the bundle files. These are real game files, and overwriting these files cannot be reversed without a clean install. So it's generally recommended to back these up, at least the ones you modify.

  • If you download a zip file and it has .bundle files inside, this is where they go. Paste them here and overwrite. That's all you need to do.

  • Note that some mods may make use of the same bundles as other mods. In these cases, they will overwrite mods that you've already installed.

Memoria Mods

These mods are only a little more complicated to install because Memoria needs to be installed. But once Memoria is installed, this should be pretty easy.
  • Memoria is great because it doesn't change any game files. You can safely delete all of these mods, which will be located in a new folder called
    \FINAL FANTASY VI_Data\StreamingAssets\Assets, and nothing will happen to your game at all.

  • In an ideal world, any mod you download will have everything set up so that all you need to do is extract the zip into your install folder, merge and overwrite, and you're good to go.

  • And honestly, you shouldn't really need to know more than this. Just follow the previous step. But if you need any more help with the mods, it's highly recommended you join the Discord server and ask for more information there:

  • Like the bundle mods, sometimes Memoria mods will modify the same files as another. So it's possible to overwrite one mod with another. For example, if you download a full script mod, but you want another mod that also edits the script in some small ways, these two mods will be incompatible. Because they both edit the same file.

Okay! That was a lot, but we're ready to get into the mods now. And there's a lot to go over, so I highly recommend you make use of the guide index to the right, so you can easily navigate between each section. Happy modding!

Universal Mods

All the mods listed in this section can be used with any of the 6 Pixel Remasters unless otherwise stated.

Universal Gameplay Mods

Memoria by Albeoris:
Yes this is a mod in itself! I detailed how to install it so you can can use mods that make use of it. But it comes with some very cool features all on its own. Features include:

SoftResetter by Silvris:
Define 1-4 keyboard keys for a combination to soft reset the game straight to the title screen from anywhere.
If you read my guide on how to install Memoria, this is done the same way, as both use BepInEx. You need to download the BepInEx files and unzip them into your install folder. Then, unzip the SoftResetter files into your install folder.

Reduce Walking Stutter (ffpr-tool) by noskill-io:
Allows you to set the walking speed to Classic (60 px/second) or Fast (120 px/second) to better match the framerate of the game and reduce stutter.

Halved Encounter Rate for FF1-3 by Eatitup_86 (Memoria Required) Only compatible with Final Fantasy PR 1-3:
Place file in \FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master. If those folders don't exist, just create them yourself.

Custom Fonts

If you want to replace that horrible default font, you're in luck because there is a multitude of options. And all of them can be used universally with any Pixel Remaster.

To reduce clutter a little, and make things easier on myself, I've created a separate Steam guide just for custom fonts.
Here you can find all the details on how to install custom fonts, as well as a massive organized list of every known custom font mod out there.

Universal UI Mods

ATBFix by Silvris - Fixes how the ATB bars would jitter while they fill up. Applicable with FF4-6:
If you read my guide on how to install Memoria, this is done the same way, as both use BepInEx. You need to download the BepInEx files and unzip them into your install folder. Then, unzip the ATBFix files into your install folder.

PR Controller Buttons Mod Pack by Faospark - 15 options to choose from, instructions and list in readme:

Subtle Autobattle by Kiyuya - Removes the autobattle button unless being used. And makes it more subtle when in use:
Final Fantasy 1-5: DOWNLOAD[]
Final Fantasy 6 courtesy of metalliguy: DOWNLOAD[]

Better Outline Damage Numbers by Faospark:

FFVI Battle Numbers by metalliguy - Also included in all FFVI UI Overhaul mods:

FFPR Colored Windows by Silvris (Temporarily Incompatible With Memoria) - Allows you to edit the color of the UI windows in real-time:
If you read my guide on how to install Memoria, this is done the same way. You need to download the BepInEx files and unzip them into your install folder. Then, instead of using the Memoria plugin files, use these.

Colored Windows Window Sets by Faospark - This is a collection of preset colors and custom window frames that you can mix and match to your own liking for use with Silvris' Colored Windows mod. This is a supplement to that mod:

Custom Title Screen by Silvris (Temporarily Incompatible With Memoria) - This allows you to replace the background image of the title screen, the title screen logo, and color of the title screen menu options. Even includes video support. This is not a complete mod, but a framework to create your own title screens:
If you read my guide on how to install Memoria, this is done the same way. You need to download the BepInEx files and unzip them into your install folder. Then, instead of using the Memoria plugin files, use these.

Soundtrack Mods
From now on, the mods listed here are only compatible with Final Fantasy 6.

SNES Soundtrack by Fugsnarf - Replaces the entire Remastered soundtrack with the original SNES soundtrack:

GBA Soundtrack by PayotCraft - Replaces entire Remastered soundtrack with the GBA soundtrack. Includes modified music player (Music player mod requires Memoria):

Synthetic Origins Soundtrack mod by PayotCraft, Synthetic Origins by Mathew Valente - This project tries to give a glimpse at what could have been by recreating the entire soundtrack of FFVI using the original synth libraries that the SNES soundtrack was based on. So the tracks are “restored” in a way that takes away the compression of the SNES soundchip.
Also includes a modified music player that lists all hidden tracks. This part of the mod requires Memoria to use:
Mod link: DOWNLOAD[]
Example video of Synthetic Origins:

Opera English To Other Languages by piano221 - Choose any other language to replace the English-voiced Opera scene:

Modified Music Player by PayotCraft (Memoria Required) - Unlocks all extra tracks on the music player:

Aria di Mezzo Carattere but it's Tidus midi by Fugsnarf - Replaces the Celes Aria opera scene with Tidus midi. Credit to Johnny Mac for Tidus midi:

Gameplay Mods
UnCapFF6PRemaster by darkxex - Modify maximum FPS. Place the exe file in your install folder. Run it and choose your new maximum FPS:

Save Editor - Change character level, exp, hp, mp, stats, inventory, equipment, skills, espers, party members (including Leo, Banon, Biggs, and Wedge), and more:
Save files are located in
C:\Users[user]\Documents\My Games\FINAL FANTASY VI PR\Steam\76561197971028520

Remove Minimaps by Saftle:
Field Minimaps: DOWNLOAD[]
World Map Minimaps: DOWNLOAD[]

Speech Bubble and Airship Icon Removal by Saftle - Removes the speech bubbles that pop up when you stand next to NPCs, as well as the airship icon when you stand near it:

Increased Gil, Exp, and/or AP by fallacies (Memoria Required) - 16x Gil or 32x Gil, 0x Exp, 4x Exp or 8x Exp, x5 AP, x25 AP, x50 AP, or x100 AP:
Place relevant files in
\FINAL FANTASY VI_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master.
If those folders don't exist, just make them yourself.

Replace Celes’ Runic with Leo’s Shock by fallacies (Memoria Required) - Currently only works with game version 1.04 or earlier:
Place in
\FINAL FANTASY VI_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master.
If those folders don't exist, just make them yourself.

Allow Reflect to Multi-target by fallacies (Memoria Required) - Currently only works with game version 1.04 or earlier:
Place file in
\FINAL FANTASY VI_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master.
If those folders don't exist, just make them yourself.

UI Mods: Window Frames
FFVI UI Overhaul by metalliguy:

SNES UI by metalliguy - Comes with alternative and original FFVI windows:

Darker UI by faospark:

Chrono Trigger UI by metalliguy:

Shiryu's Custom UI by Shiryu64 - Replaces the UI with a custom one inspired by some aspects of the previous games with a modern and a retro option:

Classic UI by Lopsho - Port of the original SNES window frames. Includes Embedded Speaker Frame mod by default (Embedded Speaker Frames are not compatible with Text Box Portraits mods):

Embedded Speaker Frame by Lopsho - Not compatible with Text Box Portrait mods:

UI Mods: Menu Portraits
Old Version Menu Portraits by metalliguy - Port of the portraits from the "Old Version" FFVI PC port:

Opera Omnia Menu Portraits by faospark:

Edgar's New Look - Redrawn Menu Portraits by Laurel - A portrait art replacement mod that attempts to redraw the original Yoshitaka Amano style portraits with more detail and color similar to the GBA versions of FFIV & FFV with a choice of 3 different presets that represents the alternate looks of the main cast:

Blonde Terra by metalliguy - Makes Terra's stock portrait blonde:

UI Mods: Text Box Portraits
Classic Textbox Framework by Shiryu64 - Text box portrait mods move the character name box to create the portrait box. So this puts characters names inside the textbox through the script, in the classic style. Compatible with Ted Woolsey Uncensored Edition Script and vanilla script:

Textbox Portraits by metalliguy (Requires Classic Textbox Framework):

Textbox Portraits (Full Frame) by metalliguy (Requires Classic Textbox Framework) - Fits the portraits inside the full text box. Includes an option with or without a vertical border between the portrait and the text:

UI Mods: General
UI Pixel Remastered by SKLC - Stock UI Remastered, redrawn, refined and pixelized:

Better Speaker Boxes by metalliguy - Not compatible with text box portrait mods:

Speaker Box Improvement by Zeikar - Not compatible with text box portrait mods:

Colored Icons by Faospark:

Pixel Art Button Prompts by Shiryu64:

Controls Notification Removal by Saftle (Requires Magicite[]) - Removes the “Controls” notification:

Gold/Yellow Border Removal by Saftle - For those playing in 21:9 or 5:4 aspect ratios:

Title Screen Mods

PS1 Opening or Ending or Opera Scene FMV 4k Upscale by Hydra Spectre (Custom Title Screen Mod Required[]) - Go to the youtube video page and check the description for download links, then follow instructions on the Custom Title Screen github page to replace your title screen with the video of your choice:



Opera Scene:

Battle Scene Mods
Old Version Backgrounds by metalliguy - Downscales "Old Version" FFVI PC port backgrounds for use with Pixel Remaster:

Color-corrected Battle Backgrounds by Mudstep - Takes the new backgrounds and adjusts the colors to be less bright and more resemble the tilesets:

SNES Battle Backgrounds by metalliguy - Painstakingly ports the SNES backgrounds to fit FFVI Pixel Remaster. Also colour corrects a lot of backgrounds that were too dark:

Darker Phantom Train Windows by SammyWammyBoBammy - Darkens the windows in the Phantom Train battle background:

Tileset Mods
SNES Overworld Tileset by Shiryu64:

Downscaled, Color-corrected Old Version Overworld Tiles by Triforce141 - Swaps the overworld tileset with downscaled tiles from the "Old Version" FFVI PC port, and color-corrects them:

Stone Door Removal by metalliguy - Removes the stones they put around cave doorways:

Edited Skyboxes by granvillimus - Edits skyboxes for “Mode 7” segments like airship and chocobo. Includes SNES originals and color-corrected PR options:
PR Color Correction: DOWNLOAD[]

Player & NPC Sprite Mods
SNES Sprite Overhaul by metalliguy - All character and NPCs sprites converted to their SNES originals, and includes some optional extra sprite changes shown below:

SNES General Leo by Mudstep- The above mod slightly alters Leo to match the portrait. This can be used alongside that mod to have the original Leo sprite:

FFVI Pixel Keeper by Shiryu64 - Replaces the playable characters and NPCs with modified or custom SNES / Record Keeper sprites:

FFVI Pixel Keeper Retro Pack by Shiryu64 - Demasters the unique sprites from the Pixel Keeper mod to match the SNES style:

Pixel Reprisal by Triforce141 - Edits made to nearly every character, to reach a middle ground between SNES and PR. See nexus page for more screenshots:

SNES T-Edition Sprites by metalliguy - Replaces character sprites with those from the T-Edition FF6 romhack, using the SNES sprites overhaul as a base for other sprites:

Edited Terra Sprite by Rhyagelle:

Tweaked Terra poses and arm swing by Beren:

Concept Art Terra by DinoWizard: Includes green or blonde hair:
Green hair: DOWNLOAD[]
Blonde hair: DOWNLOAD[]

Caped Terra by MarsheValias:

War of the Visions Concept Art Celes by DinoWizard:

Edited Celes Sprite by Beren - Adjusted colors and posing:

Celes Amano Sprite PR Style by piano221:

Celes CG Opera Dress by piano221:

Modified SNES Shadow by DinoWizard - SNES Shadow sprite with the PR headband:

Edited Edgar by Beren - Tweaked colors and poses:

Edgar Flash Fix by Silvris - Realigns Edgar's Flash tool to fit over his body as was intended:

Blue Carbuncle by SammyWammyBoBammy - Makes Carbuncle’s overworld sprite blue to match the summon sprite:

Dark Cloud for Blinded Status by Shiryu64:

Enemy Sprite Mods
Total Madness by Shiryu64 (Memoria Required) - Replaces Kefka final form with his Brave Exvius sprite:

Archmage Reborn by Shiryu64 - Replaces Kefka's regular battle sprite with a custom one based on his Brave Exvius sprite:

Uncensored Super Famicom Siren Sprite by Shiryu64:

Thomas The Phantom Engine by metalliguy:

Script/Text Mods

Ted Woolsey Uncensored Edition Script by Mudstep (Memoria Required) - A full port of the Ted Woolsey Uncensored Edition romhack script. Only ports the dialogue at the moment. Includes the Ultima Weapon battle text fix, listed separately below:
Now compatible with Classic Textbox Framework! Download the second option if you plan to use that mod.

Ultima Weapon battle text fix by Mudstep (Memoria Required) - Fixes a bug where Ultima Weapon’s dialogue doesn’t finish at the beginning of the battle:

Son of a submariner by Mudstep (Memoria Required) - Just replaces Kefka’s “Son of a sandworm!” with the original “Son of a submariner!”:

Final Boss Names Restoration by SammyWhoCares (Memoria Required) - Restores the final boss names to be what they were in the previous versions, rather than just "Statue of the Gods A-1", etc:
< >
Dragoonseal Aug 3 @ 8:01pm 
Fantastic guide, thanks for collating all this! Great instructions, and even includes mods I wanted that weren't on Nexus.

There were a lot of niggling issues with this Pixel Remaster that had kept me from buying it, but this mod collection easily fixed them all. :steamthumbsup:
plumpasschicken Jul 24 @ 7:11pm 
PSA for anyone playing on the Steam Deck or through Proton on a Linux desktop:

In order for Memoria and Magicite mods to work under Proton, you need to add the following string to Final Fantasy Pixel Remaster's launch options in Steam:

export WINEDLLOVERRIDES="winhttp=n,b"; %command%

Without this, the Memoria and Magicite libraries will not be able to locate the game's StreamingAssets folder in the virtual Windows filesystem.

Thanks to
MHzBurglar who gives credit to Melon Bread on ProtonDB. Seems to be working fine and was able to install a few UI mods for my first playthrough.

There is a Steam Deck section on the Memoria git that has different instructions, but had a hard time getting that working so I highly suggest you use this instead.
Fugsnarf  [author] Jul 5 @ 10:03pm 
I've applied a strikethough on the mods I know are not working right now. If some other mod isn't working, feel free to report here. Here are the mods which have been updated to work with the latest update:

SNES Tileset
Downscaled OldVer Tileset
FFVI UI Overhaul Mod
SNES Overworld And Battle Sprites (Base mod only, extra packs will come soon)
OldVer Backgrounds
SNES Battle Backgrounds
Stone Door Removal
Gold Border Removal
Dark Cloud for Blinded Status
Siren SFC Restoration
Total Madness
Classic Textbox Framework
Controls Notification Removal
Fugsnarf  [author] Jul 5 @ 4:37am 

The latest update breaks A LOT of mods, including your current Memoria installs.

If you have Memoria installed, you need to reinstall it, or else it will conflict with the new update and cause crashes.

Affected mods:
Overworld Map mods
Opera graphics mods
Battle Character sprite mods
Overworld Character sprite mods

Please be patient as the mod authors update their mods to be compatible with the new update. It's a lot of work to update some of these mods.
Poofle McGreen 💚 Jun 25 @ 9:12am 
I don't suppose there are any mods to change the fact that the text for dialogue immediately appears? I enjoy and take in when text is scrawled rather than just placed all at once.
Nick Jun 22 @ 1:47pm 
I'm with Choya! I can't get the increased gil/exp/ap working. Same thing. Memoria is working and the relevant files I want are in the folder. What am I missing? (probably something incredibly obvious)
Fugsnarf  [author] Jun 7 @ 9:31pm 
Certainly not the only one. I could theoretically do it if I actually had a comprehensive rip of the original sound effects. But unfortunately I have no such thing.
vapordunce Jun 6 @ 11:39pm 
This is all really, really good. Vastly improving my experience with the pixel remaster. Though, I'm noting there's no mods that replace the SFX with the SNES originals? Why is that? Am I the only one that misses those?
Choya May 10 @ 8:22pm 
Has anyone gotten "Increased Gil, Exp, and/or AP" working? I have Memoria working and put the files for the multipliers I want into \FINAL FANTASY VI_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master but I'm not seeing any difference ingame. Maybe I need to rename the files or something?
Fugsnarf  [author] May 10 @ 7:43pm 
Updates and Additions!

Ted Woolsey Uncensored Script Update 1.7: Fixed all known spelling, grammar, or format error. Highly recommended to update

UI Pixel Remastered in UI Mods General: Huge UI overhaul that redraws and remasters a ton of UI elements to be more appealing

Pixel Keeper Retro Pack in Player & NPC Sprite Mods: Alternate pack for Pixel Keeper that's more in the original SNES style

Shiryu's Custom UI in UI Mods Window Frames: Custom UI inspired by some aspects of previous games

Synthetic Origins OST Update 1.1 in Soundtrack Mods: Resampled and adjusted some tracks for better sound, including the Opera scene for better syncing to gameplay. Highly recommended to update.

Pixel Keeper Update 1.3 in Player & NPC Sprite Mods: Various edits and fixes have been done since previously announced here. Highly recommended to update.