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FF2: Complete Modding Guide and Index
By Fugsnarf and 1 collaborators
A comprehensive, organized, and continually-updated index of every mod for the Final Fantasy 2 Pixel Remaster, and a full guide on how to mod the game
Getting Started
Keep up with the Pixel Remaster modding scene in the Moogles & Mods Discord server:

Welcome to Final Fantasy Pixel Remaster modding! This guide will assume you know nothing and give you everything you need to know to get started. Below this section you'll find a comprehensive list of all the available mods for this game, including screenshots and direct downloads, all organized by category.

What You Need
  • You'll need something like 7-Zip[] to extract almost all of the files you download, especially .7z files.

  • By default, your Steam games are located in C:\Program Files (x86)\Steam\steamapps\common. If they're somewhere else, you'll find a folder there called ..\SteamLibrary\steamapps\common.

  • Find and click into the folder called FINAL FANTASY II PR. From now on, I'll refer to this as the "install folder". This is where you'll find the exe file, called "FINAL FANTASY II.exe".

  • Inside the install folder, there is a file called "UnityPlayer.dll". Every single mod with the exception of font mods requires that you replace this with a custom version. You can download that here: DOWNLOAD[]. Credit to Enfyve for their work, and you can support them here:

  • Download that file and paste that into the install folder. Choose to overwrite the original.

  • Some mods require that you use something called Memoria. I'll go over the details of the differences between regular mods and Memoria mods below, as well as how to get Memoria set up. You can download Memoria here:
    As a general rule of thumb, if something modifies gameplay or text elements, it is probably using Memoria to do that.

tl;dr Setup Process
  1. Locate your game install folder.

  2. Download the custom UnityPlayer.dll: DOWNLOAD[]

  3. Extract with 7-Zip or another program that can extract .7z files.

  4. Overwrite the original UnityPlayer.dll inside the install folder with the custom one.

  5. Make sure you did that because no mods will work without that step. Your first troubleshoot step should be to make sure you're using the custom UnityPlayer.dll.

  6. You might need Memoria for some mods and I'll talk about that next.

Installing Memoria:
  • Download this BepInEx zip folder here: DOWNLOAD[]

  • Unzip everything into your install folder. It should look something like this:

  • Next you need to download a specific plugin for whichever Pixel Remaster you're modding. You can download the zip folders here:
    Final Fantasy 1: DOWNLOAD[]
    Final Fantasy 2: DOWNLOAD[]
    Final Fantasy 3: DOWNLOAD[]
    Final Fantasy 4: DOWNLOAD[]
    Final Fantasy 5: DOWNLOAD[]
    Final Fantasy 6: DOWNLOAD[]

  • So if we're installing Memoria for FF2, just download the Final Fantasy 2 link there. Then you can simply extract that zip into your install folder. Choose "Yes" to merge the folders when you see the prompt.

  • Now, to make sure everything is in order, you can click into the BepInEx folder and you should see a folder called "plugins". Inside of the plugins folder should look like this:

  • At this point, just to initialize everything, I recommend running the game once. You may see the screen come up and then go away. Just wait, it should reload the game. You may also notice the game takes longer than normal to load -- this is also normal. But if it keeps loading indefinitely or your mods aren't working, then make sure you are using the custom UnityPlayer.dll, or try restarting your computer and then running the game again.

  • As a quick test to make sure it's working, try pressing F1 while you're in-game. This should speed the game up.

How To Install Any Mod

Most mods come in two flavors: bundles or Memoria. And sometimes both at once.

Bundle Mods

These mods are generally the simplest to install. Memoria is not required for these.
  • Inside your install folder is another folder called FINAL FANTASY II_Data. Your final destination is FINAL FANTASY_Data\StreamingAssets\aa\StandaloneWindows64.

  • This folder has all the bundle files. These are real game files, and overwriting these files cannot be reversed without a clean install. So it's generally recommended to back these up, at least the ones you modify.

  • If you download a zip file and it has .bundle files inside, this is where they go. Paste them here and overwrite. That's all you need to do.

  • Note that some mods may make use of the same bundles as other mods. In these cases, they will overwrite mods that you've already installed.

Memoria Mods

These mods are only a little more complicated to install because Memoria needs to be installed. But once Memoria is installed, this should be pretty easy.
  • Memoria is great because it doesn't change any game files. You can safely delete all of these mods, which will be located in a new folder called
    \FINAL FANTASY II_Data\StreamingAssets\Assets, and nothing will happen to your game at all.

  • In an ideal world, any mod you download will have everything set up so that all you need to do is extract the zip into your install folder, merge and overwrite, and you're good to go.

  • And honestly, you shouldn't really need to know more than this. Just follow the previous step. But if you need any more help with the mods, it's highly recommended you join the Discord server and ask for more information there:

  • Like the bundle mods, sometimes Memoria mods will modify the same files as another. So it's possible to overwrite one mod with another. For example, if you download a full script mod, but you want another mod that also edits the script in some small ways, these two mods will be incompatible. Because they both edit the same file.

Okay! That was a lot, but we're ready to get into the mods now. And there's a lot to go over, so I highly recommend you make use of the guide index to the right, so you can easily navigate between each section. Happy modding!
Universal Mods
All the mods listed in this section can be used with any of the 6 Pixel Remasters unless otherwise stated.

Universal Gameplay Mods
Memoria by Albeoris:
Yes this is a mod in itself! I detailed how to install it so you can can use mods that make use of it. But it comes with some very cool features all on its own. Features include:

SoftResetter by Silvris:
Define 1-4 keyboard keys for a combination to soft reset the game straight to the title screen from anywhere.
If you read my guide on how to install Memoria, this is done the same way, as both use BepInEx. You need to download the BepInEx files and unzip them into your install folder. Then, unzip the SoftResetter files into your install folder.

Reduce Walking Stutter (ffpr-tool) by noskill-io:
Allows you to set the walking speed to Classic (60 px/second) or Fast (120 px/second) to better match the framerate of the game and reduce stutter.

Halved Encounter Rate for FF1-3 by Eatitup_86 (Memoria Required) Only compatible with Final Fantasy PR 1-3:
Place file in \FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master. If those folders don't exist, just create them yourself.

Custom Fonts
If you want to replace that horrible default font, you're in luck because there is a multitude of options. And all of them can be used universally with any Pixel Remaster.

To reduce clutter a little, and make things easier on myself, I've created a separate Steam guide just for custom fonts.
Here you can find all the details on how to install custom fonts, as well as a massive organized list of every known custom font mod out there.

Universal UI Mods

ATBFix by Silvris - Fixes how the ATB bars would jitter while they fill up. Applicable with FF4-6:
If you read my guide on how to install Memoria, this is done the same way, as both use BepInEx. You need to download the BepInEx files and unzip them into your install folder. Then, unzip the ATBFix files into your install folder.

PR Controller Buttons Mod Pack by Faospark - 15 options to choose from, instructions and list in readme:

Subtle Autobattle by Kiyuya - Removes the autobattle button unless being used. And makes it more subtle when in use:
Final Fantasy 1-5: DOWNLOAD[]
Final Fantasy 6 courtesy of metalliguy: DOWNLOAD[]

Better Outline Damage Numbers by Faospark:

FFVI Battle Numbers by metalliguy - Also included in all FFVI UI Overhaul mods:

FFPR Colored Windows by Silvris (Temporarily Incompatible With Memoria) - Allows you to edit the color of the UI windows in real-time:
If you read my guide on how to install Memoria, this is done the same way. You need to download the BepInEx files and unzip them into your install folder. Then, instead of using the Memoria plugin files, use these.

Colored Windows Window Sets by Faospark - This is a collection of preset colors and custom window frames that you can mix and match to your own liking for use with Silvris' Colored Windows mod. This is a supplement to that mod:

Custom Title Screen by Silvris (Temporarily Incompatible With Memoria) - This allows you to replace the background image of the title screen, the title screen logo, and color of the title screen menu options. Even includes video support. This is not a complete mod, but a framework to create your own title screens:
If you read my guide on how to install Memoria, this is done the same way. You need to download the BepInEx files and unzip them into your install folder. Then, instead of using the Memoria plugin files, use these.
Soundtrack Mods
From now on, the mods listed here are only compatible with Final Fantasy 2.

Famicom Soundtrack (Purist) by Fugsnarf - Only includes original Famicom tracks. Like the original release of the game, all enemies and bosses have the same battle theme, except for the final battle:

Famicom Soundtrack (Enhanced) by Fugsnarf - Includes an unused boss theme for battle themes A and B, called Battle Scene 3:
Example Video (Song adjusted to mono in-game to save your right ear):

PS1 Origins Soundtrack by Fugsnarf:

Dawn of Souls GBA Soundtrack by Payotcraf - Includes modified music player with hidden tracks (Music player requires Memoria):

Gameplay Mods
Uncap FPS by darkxex - Modify maximum FPS. Place the exe file in your install folder. Run it and choose your new maximum FPS:

More Reasonable Magic Leveling by Eatitup_86 (Memoria Required) - This results in a max exp requirement of 640 vs the original of 860:
Place file in \FINAL FANTASY II_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master. If those folders don't exist, just create them yourself.

Break Into Paul’s Treasure Vault by Eatitup_86 (Memoria Required) - Allows you to acces Paul's treasure vault:
Place file in \FINAL FANTASY II_Data\StreamingAssets\Assets\GameAssets\Serial\Res\Map\Map_20031\Map_20031_1. If those folders don't exist, just create them yourself.

Add Spell Penalty Amount To All Item Descriptions by Eatitup_86 (Memoria Required) - In FF2, some equipment actually gives a penalty to spells by making them weaker. This mod makes that penalty clear in all item descriptions:
Place file in \FINAL FANTASY II_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Message. If those folders don't exist, just create them yourself.

Add Tutorial Message regarding Spell Penalty (SP) to the game's Magic Tutorial NPC by Eatitup_86 (Memoria Required):
Place file in \FINAL FANTASY II_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Message. If those folders don't exist, just create them yourself.

Remove Minimaps by Thirteen1355:

Super Ribbon by Jikkie (Memoria Required) - In late game of the PR, you'll find that your ribbons stop being effective in preventing status ailments. This mod rectifies this issue so that ribbons block all status ailments:

Final Fantasy II PR Trainer by FLiNG: This utility allows you to modify different aspects of the game in order to cheat. For example: infinite health, 100% drop rate, no random encounters, increase game speed, one hit kill, edit gil, infinite exp, etc. See site for more details:

UI Mods: Window Frames
FFVI UI Overhaul by metalliguy:

Darker UI by Faospark:

SNES UI by metalliguy:

Wonderswan Color UI by Alice Grimaude:

Jeff’s UI:

Shiryu's Custom UI by Shiryu64 - Replaces the UI with a custom one inspired by some aspects of the previous games with a modern and a retro option:

Cozy UI - Clean, decluttered UI for Final Fantasy 2 PR. Classic Squaresoft Logo included:

UI Mods: Menu Portraits
GBA Portraits by metalliguy:

GBA Portraits in Pixel Remaster Color Palette by Evil Jerk:

GBA Portrait Redux by Faospark - a redo of the face and expressions of the Dawn of Souls GBA portraits:

Famicom Portraits by Maxi:

Opera Omnia + Dawn of Souls Style Portraits HD by faospark:

PSP Portraits HD by metalliguy:

UI Mods: Text Box Portraits
Text Box Portraits by metalliguy - Multiple UI options, with stock, GBA, or PSP portraits included:

Final Fantasy II Pixel Remaster Portrait Mod by Shiryu64: Only includes default portraits, and the boxes are a little smaller than the mod above.

Classic Text Box Framework by Shiryu64 - Textbox portrait mods use the speaker box from the top-left corner to create the box for the portraits. This just leaves a name behind. This mod moves the name from the top-left of the box and inserts them into the script like they were in the classic games:

Portrait Speaker Boxes For Darker UI by Faospark:

UI Mods: General
Better Speaker Boxes by metalliguy - Not compatible with text box portraits mods:

Speaker Box Improvement by Zeikar- Not compatible with text box portraits mods:

Colored Icons by Faospark:

Pixel Art Button Prompts by Shiryu64:

FFVI Battle Damage Numbers by metalliguy:

Controls Notification Removal by Saftle (Requires Magicite[]): Removes the “Controls” notification.

Gold Border Removal by Saftle - for 21:9 or 5:4 aspect ratios:

Title Screen Mods
Original Logo Title Screen by metalliguy:

FF2 Origins Title Screen by faospark:

PSP Intro FMV 4k Upscale by Hydra Spectre (Custom Title Screen Mod Required[]) - Go to the youtube video page and check the description for download links, then follow instructions on the Custom Title Screen github page to replace your title screen with this intro video:

Battle Scene Mods
Color-corrected Backgrounds by granvillimus:

Less Dark Color-corrected Backgrounds by Siggy:

PSP Battle Backgrounds by metalliguy:

Battle Position Adjustment by Triforce141 (Memoria Required) - Moves the battle sprites down so the top-most character isn’t so high up in the background:

Classic Party Positioning by Fugsnarf (Memoria Required) - Aligns the party into a straight line, rather than slightly staggered diagonally, to more resemble the positioning of the original releases. Also moves the sprites down a little bit so that Firion is not so far up in the battle backgrounds.

Tileset Mods
Darker Overworld Palette by granvillimus:

Player & NPC Sprite Mods
GBA Battle Sprites:

GBA Overworld Sprites by metalliguy:

Final Fantasy Record Keeper Battle Sprites by metalliguy:

FF Pixel Keeper by Shiryu64 - Includes tweaked battle and overworld sprites based on Record Keeper:

Wonderswan Leg for Battle Sprites by Triforce141 - Shows part of the right leg on the battle sprites like in the wonderswan version:

Classic Appearance Mod by Marcelo X - Brings designs back to classic Famicom look:

Updated Sprites Minwu/Ricard/Leon by muffaloman - Minwu: added robe to cover midriff, Ricard: added gauntlets, Leon: added gloves:

Slightly Updated Guy Sprite by muffaloman- Better Represent Dawn of Souls artwork:

Brown Skin Minwu by Fawfaw356:

Dark Cloud Blinded Status by Shiryu64:

Enemy Sprite Mods
Custom Bestiary Mod by Shiryu64 - Restores most of the sprites from the GBA version that were changed and recolors the bestiary with custom colors:

Total Hell by Shiryu64 (Memoria Required) - Replaces Emperor with Brave Exvius sprite and matching overworld sprite:

PSP Emperor Full Size by Shiryu64:

Final Boss Alternate Design Based on PSP Version by Evil Jerk:

Final Boss in Theatrhythm Color by Evil Jerk:

Hell And Consistency by Shiryu64 - Modifies and recolors the sprites of the Emperor of Hell for consistency with previous games and replaces the battle sprites of the demons of the Pandaemonium:

Script/Text Mods
Command List Modification by gvdn - Moves the "Defend" command from the second section to the first section to improve usability:

Minor French Corrections by Enfyve (Memoria Required) - Capitalizd "Gils", shortened "Niveae de compétence to Niv. compétence":
Place file in FINAL FANTASY II_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Message. If those folders don't exist, just makes them yourself.

Slightly Modified Version Of Previous Mod by Gimlao (Memoria Required) -
MSG_SYSTEM_092 Compétence
MSG_SYSTEM_244 (W_TYPE) s'améliore !
MSG_SYSTEM_245 (MAGC_N) s'améliore !
Place file in FINAL FANTASY II_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Message. If those folders don't exist, just makes them yourself.

Game Overhauls
Final Fantasy II: Pixel Demaster by Maxi - Changes all character and NPC sprites to their Famicom versions, converts character portraits to Famicom versions, and widescreen Famicom-style battle backgrounds. Includes two versions: Faithful version converts all NPC sprites strictly to their Famicom counterparts. Adjusted version recolors the overworld boss sprites to match the colors of their Famicom battle sprites:
Faithful: DOWNLOAD[]
Adjusted: DOWNLOAD[]
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zeno Jul 14 @ 1:45pm 
to clarify, it's the files in the BepInEx_UnityIL2CPP_x64_1504d80_6.0.0-be.546 archive on the memoria github which causes this mp issue. without it, memoria doesn't seem to work at all, and of course with it, well... the game becomes unplayable. sigh.
zeno Jul 14 @ 1:40pm 
hello! could anyone tell me why installing memoria sets all my characters' mp to zero, with no way to recover it? having a frustrating enough time trying to enjoy the game with some weird changes to its already weird mechanics, and i really wanted to halve the encounter rate because it's ridiculous and because it renders every battle and every boss trivial through essentially forced grinding (unless i run from most fights... but i'd rather just not enter battle every few steps). of course, the encounter rate requires memoria...
Fugsnarf  [author] May 5 @ 12:34pm 
Some Updates

Command List Modification in Script/Text Mods. Moves the "Defend" command to the first page of the battle command selections. Also, if you used this previously, there was an update to fix a bug. So it's recommended to download again.

Classic Party Positioning in Battle Scene Mods. Changes the party's battle positions to be more like the original Famicom version, a straight line. Also moves them down a bit so Firion isn't so high up.
a7x492 Apr 23 @ 9:31pm 
That's so understandable. Sometimes some UI elements are simple while others are buried under more complex systems. Thanks anyway for looking, and by the way thanks for this amazing guide too.
Fugsnarf  [author] Apr 23 @ 8:42pm 
I just tried looking into it to see if I could do it myself. Unfortunately, the data written to the equipment screen doesn't appear to be stored in a simple text file. It seems like the game is actively looking for the attributes and displaying them dynamically.

I'll keep looking into it but it seems like it might not be an easy fix.
a7x492 Apr 23 @ 7:41pm 
A comment on "Add Spell Penalty Amount To All Item Descriptions" by Eatitup_86

This seems to work only in the items menu when browsing all items, but not in the equip menu. Makes comparing items tedius. Any way SP can be added to the equip menu?