NORCO
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NORCO Achievement Guide
Von derpina
Guide for all the achievements in NORCO, as I find them at least.
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Introduction
Hi! I'm Dolores. I really really like this game, and I also like achievements! It looks like this game has a pretty robust collection of them to get, so I'll be marking them down here as I get them.

I cannot thank the devs enough really, this game has been so wonderful so far!
Act 1
Unmissable, so long as you keep playing the game!
Act 2
Unmissable, so long as you keep playing the game!
Congrats :(
Beat the game. Unmissable.
Dim Illumination
Pretty much unmissable. You'll get a lot of nodes in the mindmap by clearing out conversations, but one that unlocked a lot early that I think is fairly missable comes from the scrapbook in the living room of your house.
Black Ink of the Mind
Exhaust more dialogue! I had this one done by the end of Act 1, but I'm sure it would be pretty hard to not get.
Master of Confusion
I didn't get the final node until Act 3, so don't worry about missing one. The final node (for me at least) is of a sunken head, in case you were wondering. Details on it can be found in a note in Duck's house, but not until after you revisit your own.
Full Mindmap
Here's a full labelled mindmap! As previously stated, you can get this completed way before the end of the game. It's also worth noting that at least it doesn't seem like you have to "complete" an entry to have it count towards your percentage (i.e. you don't need to know what Catherine was investigating on the lake, which is an entry you'll get much later, you only have to get the mindmap node that indicates she was investigating something). Spoilers ahead!

Class Traitor
Near the start of the game, you will have to go to Dimes Discount for a fuse. A person named Troy will stop you from actually entering the store. Exhaust his dialogue, then instead of leaving to get the pills that are in your kitchen, choose to fight him. You do have to win, sorry.
Félicette
You get this achievement by completing the minigame with Crouton (the cat inside the bookstore) five times. This will make the bookstore owner unfriendly.
JOY
You need to learn where Dallas lives, and then go there. Talk to Marfa, who will say there's a gift for him under the tree. Interact with the gift and enjoy!

Don't worry about spending the extra money to go here, because Superduck will give you an advance to ensure you have enough to travel everywhere you need to on your job.
Pawpaw's Sprinkle
While walking through the mall, take the path that leads you to looking for drugs for a Garrett (Service Corridor 1A -> Service Corridor 1B -> Service Corridor 1C, Garrett on the left). Pawpaw will speak up about Lafreniere Park. Go there, and then go to the bathroom inside. Interact with the urinal.
Family Reunion
First, you need to ensure Bruce/Garrett is not in the shipping container. Later, When you're on the spaceship, reach the throne room after completing the left and right hand paths that unlock it. When Pawpaw leaves the room to launch the ship, untie Blake and your mother and head to the balcony. Interact with the sky, and the reflection of yourself within.
Primal Stare
This achievement is gotten by completing all interactions with your stuffed animal in the starting room. It's also a tutorial for two minigames you can face on your journey, so it's useful to do either way.
LeBluggalo
After Act 2, when you regain control of Kay, you'll be in LeBlanc's office. Interact with the face paint on his desk 3 times.
Carnival Pig
You unlock this achievement by giving a pig some mardi gras beads. To find the beads, you need to get on the boat in the fishing area, and then head down into the little alcove there. The sonar will go off, and you can dive down to get them. The pig man is out a little farther. He can be found in the marked region on your map

Bye Bye Brucey
You need to emotionally manipulate Garrett/Bruce in the shipping container at John's Pond. You can do this by either giving him Wet Monkey, or playing his dad's voice memo you got from recording it as Catherine. Bruce's dad is located by going to the mall, clicking on the left, near the car, and then travelling to the suburbs. Make your presence known to the man inside, who will talk about him. Record the bit the game seriously hints you to.
Garrett Drip
To do this, you need to get inside the mall. You'll find the shirts in a box on the right side of the screen in the sleeping quarters.
Meter
The meter can be found when you get to the fishing camp. The researchers are in Unit B, so you need to keep knocking until they let you in. You'll get it by going through their dialogue.
Haunt Your Lonely Days
After Laura kills herself in her office once you leave, return and interact with the letter on her desk.
Showgoer's Tale
After directing the gentleman beside the puppet show to the hot dog vendor, you need to talk to him outside of St. Somewhere's on your way to the second Garrett Virtual Art Thing. Insist on listening to his story all the way through. Gross.
Gatorcase
This achievement is in the minigame that you play during the puppet show. I found it after a long route on the upper side of the map that took me left. It has an icon you need to interact with, same as the Gator and the Fisherman.
Will you make it out alive?
When you arrive on the spaceship, go to the mezzanine. Choose the right path. Examine the bookshelf. Select the first option.
Terminal Network Meltdown
One of the big red X's on the map you can go to (after talking to the researchers in Unit B at the Fishing Camp) has the remains of Superduck. Use the meter the scientists give you on it, then return it to the researcher on the left.
Like Pawpaw! Like Pawpaw!
While traversing the lake by boat, after being able to navigate the Ghost Bayou, go to the northmost red X on the map. The sonar will ping, and you will be able to dive to get John's Head. After making it to John's Pond, go to the shipping container area on the left. Talk to the outcast Garrett people are gawking at, and then use John's Head on him.
Orphan's Knock
When you arrive at the fishing camp, go up to unit A. Knock once, and LeBlanc will mention how your knock isn't quite up to snuff. You need to knock like that 4 more times, with a dialogue prompt in between each to trigger the achievement.
Fake Ring
Catherine's ring is in her masoleum. You need to get the prybar from your backyard (only able to be picked up after the game prompts you to) and return to get it.
Ditch Man Dead
Before giving the head to the Garrett who is pretending to be Ditch Man, show it to Chuck (he's the guy with the american flag face mask at the Fishing Camp at John's Pond).
Wet Monkey
You will find a monkey plush with sonar while on the way to John's Pond. In case you miss it, you can find it in the location marked on the image below.

Mister Monkey Man
In the above section, you found the Wet Monkey (See: Wet Monkey). Go to John's Pond, and turn to the shipping container. Knock rapidly until it opens, and then quickly open your bag and use Wet Monkey on Bruce/Garrett inside. This will also trigger Bye Bye Brucey.
Conclusion
As of writing, I have beaten the game once. I don't know how many of these are locked behind alternate paths, but I do know things like knocking out Troy and getting the gift for Dallas are missable. If you have hints on any achievements not listed, be sure to let me know!

And once again, thank you so much devs, for making a very interesting and compelling world, and letting us experience it. Much love!
5 Kommentare
Kamiklase™ 29. Apr. 2024 um 9:47 
The pigman can be found by following the interstate canal to the right.
Lowlight 11. Feb. 2023 um 5:25 
What about HO HO HO: Get downers from Santa. ?
Voland 20. Sep. 2022 um 8:49 
is there missable ones?
derpina  [Autor] 31. März 2022 um 16:48 
Thank you!
SophiaSomething 31. März 2022 um 7:16 
I found these too:
Forget It - Remove/delete all the memories when you first play as Catherine.
Cats and Dogs - Bring the dog Pots into the bookstore and click on her portrait (it makes her bark) to scare Crouton.