Amazing Cultivation Simulator

Amazing Cultivation Simulator

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Fishing Guide
By Pitchblank
This guide outlines how to fish in ACS, as well as the mechanics and potential benefits of fishing.
   
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Foreward
This is a guide on fishing in ACS. It may mention other aspects such as artifact crafting, refining, travel, and food management, but will not cover these topics in detail. The guide is currently in progress, and may not be finished when you read it.

If you have any questions about fishing you want to see answered in this guide, please leave a comment, so I know what to add.
What to Expect
Fishing in ACS isn't particularly resource intensive, but there are a few things you'll want to consider before you get really invested.

This section covers the resources, requirements, and effort required for fishing in ACs.


Fishing in ACS isn't very demanding, but there are a few minimum requirements. You need:




1. Someone who can fish. The only thing this person really needs is to be able to stand (conscious and unflopped), and a free gear slot to carry a fishing pole. Arms and eyes are optional. For long periods of fishing, someone who doesn't need to eat can also be helpful.

2. A fishing pole. Any element can catch some kinds of fish, certain fish will require a specific element. The higher the rod's tier, the faster the user will hook fish. You can make a fishing rod with bamboo and processed materials at the handicraft bench.

3. A body of water, blood, or clouds. This body of water will require at least one space that is bordered on two adjacent sides by water/blood. Water and blood is interchangeable within the same body of water and can support another water or blood square despite being of a different type. Sea of clouds is found specifically in areas related to the Wudang expansion.


This picture shows some of the smallest water placement combinations that can be used to fish. Squares with a green checkmark can be fished in, while squares with a red X cannot.

There are also a few things that can make your fishing experience more ideal, as opposed to a hectic mess. Done improperly, there is also a chance that fishing can result in your sect becoming a smoldering ruin. Ideally you also want:

1. A guard. It is possible to fish up demon beasts of whatever level your reputation attracts, and depending on the fishing hole's location, they might have an immediate inroad to the center of your school. Make sure your guard is able to quickly and reliably kill any fished up demon beasts.

2. A storage spot. Small fish qualify as 'meat' for the purposes of sorting criteria, and large fish can only be sorted into storage areas with the 'only large fish' box checked. Configure these ahead of time to make sure your storage piles are not suddenly inundated with piles of assorted fish.

3. An illuminated fishing rod. Illumination will cause the rod to automatically reel in any fish it hooks, removing the constant attention requirement from fishing.
How to Fish
Now that you know what you'll need, it's time to learn how to fish.

This section will cover the mechanics of fishing, and the fishing minigame.


Have your fisherperson equip their fishing rod. It should take up one of the spaces in the miscellaneous gear category; this is the same gear category as pickaxes and acupuncture needles fit into.


You should see a new button appear along the top of your fisherperson's basic information panel. This button will have a green fishing pole icon. Click that button, and click a suitable space in a body of water. Your fisherperson will queue fishing as their next activity.




Do not speed up time, and do not unselect your fisherperson. Hooking fish happens in relation to real time, not game time. Once you have waited several seconds, you'll see a flashing brown fishing pole circle icon appear above your character's information panel. This will only appear while the information panel is on screen. Click the flashing button.


Your fisherperson will play a catching fish animation, and then hurl their catch onto the ground nearby. Cancelling the fishing action before the fishing animation has played out will result in that catch being lost. Fish of the same type will stack in the same pile, so don't worry about the ground being covered in individual fish. The caught fish will engage their spoil timer at this point.


If an event window pops up, then congratulations! Your fisherperson caught a large fish! These large fish will not stack, have to be manually unbanned, and will have a weight associated with them. You can track the heaviest catch weight on your fisherperson's stats panel.




If you wait too long with the game unpaused, the flashing button will disappear and the fish will get away. Don't worry, you do not need to recast the hook. Your fisherperson will continue fishing and will hook another fish in a moment.


If you fish up a demon beast, have one of your cultivators beat it up. You will get the loot associated with a demon beast, so this can be a good thing. If you do not have a guard nearby, then remember to remove the fishing pole from your fisherperson's corpse so you can give it a shot with another unlucky soul. Remember to cry at their funeral so their family doesn't realize it wasn't an accident.


You might also fish up a Yaoguai. These yaoguai are at a cultivation level dependent on your sect's reputation, and will act as invaders. If they survive long enough, they will try to steal your things and retreat, so have your guards take care of them.









Your fisherperson may also fish up random materials and wildlife. These are pretty straightforward, treat them as you would any other loot or wildlife. Fished up wildlife is not initially aggressive, but may become aggressive depending on their typical wild behavior. Any demon beasts, yaoguai, and wildlife fished up will be either frogs, snakes, or turtles.
Fishing Factors
Now that you know how to fish, you might want to know what kinds of fish can be caught and how.

This section covers how to catch different kinds of fish.


There are a very large number of fish in this game, and they all have different factors that determine whether or not they can be caught. These are:

1. Location: Your sect map will have different fish available than the exultant sect map, or pearlwood forest, or lake jadestone. Location can be limited to a particular map, or to all camp locations surrounding a region.

2. Water Type: Different fish will appear depending on what kind of water you're fishing in; whether you're fishing in deep water, shallow water, blood, deep blood, or sea of clouds. Some fish range across different water depths, but generally speaking fish that can be caught in blood won't be available in water, and vice versa. The same goes for fish found in either of those water types and those found in sea of clouds.

3. Time of Day: Depending on the time of day, different fish may be available. It may be worthwhile to extend a fishing trip to more than a day to see what kinds of fish come out at night. NPC's native to the area may give hints about fish that are only available at certain times of day when chatted to.

4. Fishing Element: Some fish can only be caught with a fishing rod of a certain element. No matter how long you fish with a rod of a different element, these fish will never be hooked. NPC's native to the area may hint about fish being catchable with a certain kind of element when chatted to.

5. Season: Some fish are only available during certain seasons. If attempting to catch all of the fish for the codex, plan ahead of time so you don't miss a season and have to wait another in-game year.

6. Weather: One particular kind of fish only shows up during the 'polar night' weather. More fish that appear during specific weather events may be added to the game in the future.

Fish can only be caught if all of the required factors are present. All of these factors are addressed for each fish in the Fish-o-pedia sections.
Skill Inspirations
Fishing can be used to gain skill points through random inspiration events if done properly.

This section covers how to farm skill points through the use of fishing.


Probably the most useful part of fishing is the increased chance of having a 'eureka' moment, where your fisherperson gains a random skill point. This strategy can be used to level up a disciple's basic skills quickly, but randomly.

To do this, you'll need:

- a 100% or higher talisman of fasting

- a 100% or higher talisman of spiritual cleansing

- an illuminated fishing rod of any or no element

- weather resistant clothing (demon beast hide will do)

- a fishing spot

- patience, and maybe a podcast to listen to


Begin by equipping both talismans and enabling them. Also equip the illuminated fishing pole, and weather resistant clothing. Your disciple could be there for quite a while, so it's important to stagnate their needs so they move as little as possible. Move your disciple to the fishing spot, and instruct them to fish. Alt-tab out and enable your podcast, you could be here a while. Whenever a event window pops up, click your way through it. If you have background music enabled, you can use the background rushing wind sound to signal whether you have a popup you need to click through. Using this strategy can allow you to read guides or watch videos during this time too.

You'll see window after window declaring that your disciple has had an inspiration, and had a point increase.


It is important to note that only some skills can be increased this way. This method can increase mining, farming, construction, crafting, social, artisanry, cooking, and medicine. It is possible that other skills may be increased as well, however I have seen only these gain skill points as a result of fishing inspirations.
Fish-o-pedia Pt 1
The Fish-o-pedia has been split up into two sections so that it can fit inside the steam guide format

This is Part 1 of the Fish-o-pedia, containing fish numbers 01-42


Cloud Eel
Location: Golden Peak region; Clouds
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Night Carp
Location: Golden Peak region; Clouds
Time: Night
Element: N/A
Season: N/A
Rarity: Tier 6

Golden Claw
Location: Golden Peak region; Clouds
Time: N/A
Element: Metal
Season: Summer
Rarity: Tier 9

Crab
Location: Shallow, Spirit
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 1

Carp
Location: Shallow, Deep, Spirit
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 1

Blue Dwarf Cichlid
Location: Kunlun/Heavenstep region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Red Kilifish
Location: Kunlun/Heavenstep region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Blue Amur Bream
Location: Heavenstep region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Highland Flatfish
Location: Kunlun/Heavenstep region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Blackstone Flatfish
Location: Mt. Blackstone region; Shallow, Deep
Time: N/A
Element: Metal
Season: N/A
Rarity: Tier 9

Rime Crab
Location: Mt. Blackstone/Snowfield region; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Snow Naked Carp
Location: Lake Jadestone; Shallow, Deep
Time: N/A
Element: Water
Season: Winter
Rarity: Tier 12

White Kilifish
Location: Mt. Blackstone/Snowfield region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Red-fin Pond Loach
Location: Mt. Blackstone/Snowfield region; Shallow, Deep
Time: N/A
Element: N/A
Season: Winter
Rarity: Tier 9

Green Snakehead
Location: Mt. South/Sunshade/Tigerpaw/Central Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Crucian Carp
Location: Mt South/Sunshade/Tigerpaw/Central Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 1

Bream
Location: Mt South/Sunshade/Tigerpaw/Central Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Blue-fin Swamp Eel
Location: Sect/Taiyi
Time: N/A
Element: Water
Season: Polar Night
Rarity: Tier 12

Pink Amur Bream
Location: Mt South/Sunshade/Tigerpaw/Central Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: Autumn
Rarity: Tier 9

Moonlight Fish
Location: Celestial Pool; Shallow, Deep
Time: 22:00 - 02:00
Element: Metal
Season: Autumn
Rarity: Tier 12

Pink Dwarf Cichlid
Location: Mt. Nelumbo/Mt Shu; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Pond Loach
Location: Mt. Shu; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 1

White Flatfish
Location: Mt. Shu; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Jade Essence Fish
Location: Mt. Nelumbo/Mt. Shu region; Shallow
Time: N/A
Element: Earth
Season: N/A
Rarity: Tier 9

Pink Carp
Location: Wild South region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Demon Kilifish
Location: Wild South region; Shallow, Deep
Time: N/A
Element: N/A
Season: Spring
Rarity: Tier 9

Black Pond Loach
Location: Wild South region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Snakehead
Location: Riverbank Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Blue Carp
Location: Riverbank Plains region; Shallow, Deep
Time: N/A
Element: Water
Season: N/A
Rarity: Tier 9

Naked Carp
Location: Riverbank Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Red-cap Naked Carp
Location: Riverbank Plains region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

White Swamp Eel
Location: Riverbank Plains region; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Rainbow Trout
Location: Galepeak Town; Shallow, Deep
Time: N/A
Element: Fire
Season: Winter
Rarity: Tier 12

Jade Kilifish
Location: Spirit
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Jade Crab
Location: Mt. Nelumbo; Spirit
Time: 07:00 - 18:00
Element: N/A
Season: N/A
Rarity: Tier 12

Peacock Bream
Location: Spirit
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 9

Peach Pond Loach
Location: Spirit
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Shining Swamp Eel
Location: Spirit
Time: N/A
Element: N/A
Season: Summer
Rarity: Tier 9

Demon Carp
Location: Blood, Deepblood
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Dark-eye Snakehead
Location: Blood, Deepblood
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Red Bream
Location: Blood, Deepblood
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Demon Flatfish
Location: Blood, Deepblood
Time: N/A
Element: Earth
Season: Spring
Rarity: Tier 12

Fish-o-pedia Pt 2
This is Part 2 of the Fish-o-pedia, containing fish numbers 43-67


Fire Crab
Location: Great Desert/Mt. Pitfall; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Sockeye Salmon
Location: Great Desert/Mt. Pitfall; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Gold Dwarf Cichlid
Location: Great Desert/Mt. Pitfall; Shallow, Deep
Time: N/A
Element: Wood
Season: N/A
Rarity: Tier 9

Brown Flatfish
Location: Great Desert/Mt. Pitfall region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Igneocopper Pond Loach
Location: Great Desert/Mt. Pitfall region; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Sand Loach
Location: Great Desert/Mt. Pitfall region; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Big-mouth Kilifish
Location: Exultant Isle region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Black Kilifish
Location: Exultant Isle region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Flame Kilifish
Location: Poison Dragon Lake; Shallow, Deep
Time: N/A
Element: Fire
Season: Summer
Rarity: Tier 12

Dark-eye Flatfish
Location: Exultant Isle region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Blue-fin Flatfish
Location: Exultant Isle region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Sea Eel
Location: Exultant Isle region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Spotted Eel
Location: Exultant Isle region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 9

River Shrimp
Location: Shallow, Deep, Spirit
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 1

Sea Shrimp
Location: Exultant Isle region; Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 1

Purple Shrimp
Location: Kunlun/Heavenstep region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Red Shrimp
Location: Mt. Lucian region; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Sand Shrimp
Location: Great Desert region; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Acele Shrimp
Location: Riverbank Plains region; Shallow
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 3

Blue-stripe Shrimp
Location: Central Plains region: Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Yellow-spot Shrimp
Location: Wild South; Shallow, Deep
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

Blood Shrimp
Location: Blood, Deepblood
Time: N/A
Element: N/A
Season: N/A
Rarity: Tier 6

High-blood Shrimp
Location: Heavenstep/Kunlun/Mt. Pitfall/Hundred Insects
Time: N/A
Element: Fire
Season: N/A
Rarity: Tier 9

Fluorescence Shrimp
Location: Five Dragon Pond; Shallow, Deep, Spirit
Time: 18:00 - 04:00
Element: Metal
Season: Summer
Rarity: Tier 12

Peach Shrimp
Location: Wild South region; Shallow, Deep
Time: N/A
Element: N/A
Season: Spring
Rarity: Tier 9

Special Thanks
Special thanks to these people:

- Salmonoid (discord) for permission to use information from their fishing chart as a base for
encyclopedia.

Salmonoid's fishing chart: https://docs.google.com/spreadsheets/d/1ywob-b8pyS-X8aD9LzUeW0ZT0hs1i4qNGBIYvNyQh2E/edit#gid=0

- cy1110 (discord) for suggesting the addition of rarity information for each entry in the fish-o-pedia

- Dao of VARNM (discord) for confirming that fishing inspiration events do exist, and that I wasn't
imagining things.