Lost Scavenger

Lost Scavenger

Not enough ratings
Battle manual
By Rockbee
This manual describes the combat system of Lost Scavenger abd some parameters which will help you to fight with your enemies
   
Award
Favorite
Favorited
Unfavorite
Combat System
Let's start with the interface description

1. The main character’s parameters.
1.1 Health and color of the inscription changes from green to red: the redder the text, the closer the player is to death.
1.2 The character’s fatigue degree. The more exhausted you are, the more difficult to hit the enemy. If the character is completely exhausted, many techniques become unavailable.
1.3 Fortitude. The principle is similar to fatigue, it’s only aimed at other techniques.

2. List of effects applied to the character. They can be either positive (large) or negative (stunned). Some effects may be permanent (large), others temporary (stunned). The “duration" column indicates for how many rounds it affects the character.

3. A diagram showing which part of the character's body is damaged and the color shows how serious it is.

4. A list of weapons available to the character in battle. The weapon used has a green outline. To select a weapon, just click on it.

5. A list of actions that you can do with the following action. The list may vary depending on the selected weapon.

6. The action that the opponent will perform.

7. Battle logs.

There is a likelihood that you will be able to find out the chance of hitting each technique. When it appears, the frames of techniques are colored. This chance depends on the level of character’s intelligence.

When you hover over the technique, you can see its brief description and the hit chance.



Depending on the hit chance, the color of the reception frame changes


Depending on the opponent, the techniques may have different effectiveness.


Also, some techniques may become unavailable. For example, big enemies cannot be knocked to the ground having stucked the foot out.

Description of significant characteristics


Health
Everyone's health is 100.

Damage
1/3 of the damage received in battle moves to the global map

It depends on
1. The techniques used (from the techniques there is a coefficient multiplied by the damage of the weapon)
2.1. Weapons used (base damage value)
+2.2. Cartridges used (coefficient, multiply)

Armor
Armor takes away its value from damage. So if the armor is 2, and the damage is 15, 13 will be taken away from health.
It depends on
1. The character's natural armor (animals, mutants)
2. Equipment (added to natural)

Hit chance

It depends on
1. Difficulty level (coefficient multiplied after all calculations)
2. The techniques used (basic value)
3. The technique used by the opponent (added)
4. Depending on the type, condition of the enemy and the character (for example, big and blinded)
5. Weapons (coefficient, multiplied)

Attack radius
The distance at which you can attack with a weapon.
The main distances are:
1. close (1).
2. average (2), after 1 step from the player.
3. long distance

Critical hit chance
Any technique with a certain chance can make 1.8 damage
The chance depends on
1. Weapons (base value)
2. Reception (coefficient, multiplied and added)

Energy
Every action in battle expends energy, total stamina is 100
Admission costs depend on:
1. Reception (basic)
+2. Weapons (coefficient, multiplied)