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What I will say is that just as all Import Rifles, they're fairly fast to get once you pay the massive price to unlock them unlike with the Sharps which can be painfully slow to get, but this list is just about the per-unit capabilities, and on the usual game I've found that the Sharps is just better without having to need as much micromanagement as the standard range of the Needle Gun. If its about sheer DPS it would be the Spenser Rifle. And I've found unless you are doing shenanigans with maximum ranges and fortified trenches, generally if you're running out of ammo then odds are the other side has FAR more problems than you ever would
I've gotten the Sharps below 600 dollars by 1865 with having made more then 50,000.
as for both the coffee mill and gatlings they can devistate everything even artillery regiments when they are with in the 800 yards range. though with all three they are the more agressive 6 pounder field gun deployment.
but meh it is what it is hopefully when the game does get to a point where they let a workshop be set up for mod stability then we will see the real fun begin.
the 1 pdr Williams legitimately had a similar amount of damage dealt to a 6 pounder on a good crew, give or take some. Now mind the Williams is readily able to break Units, and is better at doing it safely than the other MGs due to its increased range which additionally means the 1pdr is probably the best one for Counter Battery
The Coffee Mill guns were fairly worse than the Gatling, but both are able to quickly Devastate infantry units and break them relatively quickly.