Halo Infinite

Halo Infinite

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[Archived] How 343 can Fix the Challenge System
By Zozano
[Archived] This guide is no longer updated. I have retired from Halo Infinite - I have lost all faith in 343. I've decided to leave the guide up for prosterity. I am proud of the efforts I made, but disappointed that it was all for nothing. At least I tried.

This proposal details necessary challenge system improvements with minimal programming overhead.

It can be easily implemented and will benefit 343 and the players.

There's a Summation / TL;DR at the end of the document.

343, thank you for considering this proposal.
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Season 2 Changes
Gametype rarity has changed.

Strongholds
  • Ranked 18%
  • Quickplay 10%

Oddball
  • Rumble Pit 26%
    • FFA: Progresses Challenge
    • FFA Vampire: Progresses Challenge
    • Rocket: Progresses Challenge
  • Ranked 18%
  • Quickplay 10%
  • Rumble Pit 8%

CTF
  • Big Team Battle 25%
  • Ranked 18%
  • Quickplay 15%
343's Objectives and UI Limitations
This proposal considers 343's motivations and resources.

From a developers perspective the challenge system exists to:
  • Keep players engaged with the game each week.
  • Populate a variety of playlists.
  • Funnel players into the current event.
  • Teach players how to use a variety of weapons/mechanics.
  • Earn revenue through player purchased challenge swaps.

UI Limitations and Non-Invasive solutions:
  • This proposal serves as an immediate solution to be implemented with as little developmental overhead as possible.
  • Further Improvements (outside the scope of this proposal) require extensive changes to functionality of the UI, which aren't feasible at this time.
  • The entirety of this proposal is limited to changing the challenge requirements.
  • Once approved, it could be implemented in less than a day.
Player Satisfaction and Enjoyment
This proposal prioritises the preferences of the overwhelming majority of players.

Most players love:
  • Winning.
  • Playing with good teammates, and being incentivised to be a good teammate.
  • Playing with teammates who share a common goal.
  • Being appreciated by their teammates.
  • Focusing on winning, not challenges.
  • Knowing that challenge progression depends entirely on their performance.

Most players hate:
  • Losing.
  • Playing with bad teammates, or being a bad teammate.
  • Playing with teammates who prioritise challenges over team congruence.
  • Being resented by their teammates.
  • Prioritising challenges over winning.
  • Being assigned challenges based on LUCK or RNG.
  • Failing to remember what their challenges are.
CUPS!
CUPS! (Cumulative Unified Player Score!) is the backbone of this proposal.

CUPS! enhances multiplayer by:
  • Incentivising teamwork and prioritizing victory.
  • Populating a variety of playlists.
  • Guaranteeing challenge progression every match.
  • Retaining comparable player engagement.
  • Ensuring players never feel their time is wasted.

CUPS! is easy to implement:
    Step 1 - Increase the Cumulative Player Score point requirement.
    • From: 2,000 (normal) / 5,000 (heroic) / 7,500 (legendary).
    • To: 4,000 (normal) / 8,000 (heroic) / 12,000 (legendary).
    Step 2 - add Victory and Defeat points.
    • Victory: +2,000 points.
    • Defeat: +1,000 points.
    Step 3 - Remove Complete challenges.
    • Players aren't incentivised to win.
    • These challenges do not encourage teamwork.
    • It may be more efficient to lose deliberately!
    Step 4 - Remove Win challenges.
    • There are many factors which ultimately decide which team wins.
    • Players are at the mercy of teammates skill, internet connection, challenge incentives etc.
    • Integrating into CUPS! ensures players try their hardest until the final moment.

Affected challenges
Name
Requirements
Gametype Completions
For the Fun
Slayer Player
Lone Danger
Social Soiree
Practical Tactical
Competitor
Large Squad Scuffle
Complete Quick Play Matches
Complete Team Slayer Matches
Complete Free For All Matches
Complete Fiesta Matches
Complete Tactical Slayer Matches
Complete Ranked Arena Matches
Complete Big Team Battle Matches
Gametype Performance
Making Your Point
Army of One
Self-Assurance
Private Party
Skill Monger
Household Name
Big Fish
Earn Cumulative Player Score in Quick Play Matches
Earn Cumulative Player Score in Team Slayer Matches
Earn Cumulative Player Score in Free For All Matches
Earn Cumulative Player Score in Fiesta Matches
Earn Cumulative Player Score in Tactical Slayer Matches
Earn Cumulative Player Score in Ranked Matches
Earn Cumulative Player Score in Big Team Battle Matches
Gametype Victories
For the Win
Slaying the Objective
Victor
Boom & Bash
Dome Field Advantage
Big Winner
Win Quick Play Matches
Win Team Slayer Matches
Win Ranked Arena Matches
Win Fiesta Matches
Win Tactical Slayer Matches
Win any Big Team Battle Matches
RNG
RNG (Random Number Generator) refers to technical probability.

Why RNG challenges need to be changed:
  • Many challenges depend on specific maps or game-types.
  • Players with the wrong map or game-type become frustrated and impatient.
    • Some players prefer to Alt+F4 and risk a ban rather than play challengeless matches.
  • Players feel like they're wasting their time.
    • The Win 3 Capture the Flag Matches in Ranked challenge took me more than 10 hours.

Recommended Action:
  • Remove from the challenge list.

Affected Challenges
Name
Requirements
Gametype Completions
Play Ball
Raise the Banner
Castle Crasher
Collector Addition
Under Control
Complete Oddball Matches
Complete Capture the Flag Matches
Complete Strongholds Matches
Complete Stockpile Matches
Complete Total Control Matches
Gametype Actions
You're Done
Flag Switching
Safe At Home
We'll Take That Back, Thanks
Not So Fast
Land Grab
Making Space
Stay Off My Yard
Kill Enemy Spartans Carrying the Ball
Capture Enemy Flag
Return your Flag
Kill Enemy Flag Carriers
Kill Enemy Spartans Trying to Return their Flag
Capture a Zone
Kill Enemy Spartans Defending their Zones
Kill Enemy Spartans Attacking a Friendly Zone
Actions
Coil Burner
Kill an Enemy Spartan with a thrown Fusion Coil
LUCK
LUCK refers to the rare circumstances needed, or excessive effort taken to achieve challenge requirements.

Why LUCK challenges need to be changed:
  • These challenges may create conflicting team goals.
    • Players with the Shock a set of 4 or More Enemy Spartans with a Single Chain challenge might waste an entire match hoarding shock grenades, hiding, and waiting for the perfect moment.
  • Players may spend multiple matches focused on completing a challenge as their top priority.

Recommended Action:
  • Remove from the challenge list.

Affected Challenges
Name
Requirements
Actions
Back Smack Attack
TBD
Flapjack
Autopilot Engaged
Overwatch
An Honest Cow
Gaptacular
Power Company
Kill Enemy Spartans from behind with a Melee Attack
Kill an Enemy Spartan with a Shock Chain
Kill an Enemy Spartan by flattening them with the Repulsor
Kill an Enemy Driver of a moving vehicle with a Sniper Rifle
Save allies' lives from far away
Interrupt an Enemy Spartan's Energy Sword lunge
Knock Enemy Spartans off the map with the Repulsor
Shock a set of 4 or More Enemy Spartans with a Single Chain
REDUNDANT
REDUNDANCY refers to challenges which are obtained by playing the game naturally.

Why REDUNDANT challenges need to be changed:
  • These challenges are essentially participation trophies.
  • These challenges may create conflicting team goals.
    • Players with the Earn Assists challenge might pop an enemies shield, but refrain from killing them.

Recommended Action:
  • Remove from the challenge list.

Affected Challenges
Name
Requirements
Gametype Completions
Agoge
Complete any Matches
Gametype Performance
Doing Your Part
Earn Cumulative Player Score in Matches
Gametype Victories
Wheelin’ Dealin’ Poultry Mealin’
Win Any Matches
Gametype Actions
Stopping Power
Life of the Party
Two Down
Head of the Pack
Double Header
Squad of One
Kill Enemy Spartans in Team Slayer Matches
Kill Enemy Spartans in Fiesta Matches
Earn a Double Kill in Fiesta
Kill Enemy Spartans in Tactical Slayer Matches
Earn a Double Kill in Tactical Slayer
Kill Enemy Spartans in Free For All Matches
General Kills
Wargames Warrior
Kill Enemy Spartans
Weapon Kills
Martial Artist
Look, A Head!
Kill Enemy Spartans with a Melee Attack
Kill Enemy Spartans with a Headshot
Actions
Team Player
Chef's Kiss
Quick Succession
One Over Two
Get Assists
Kill an Enemies using a semi-auto or burst weapon with peak efficiency
Earn a Double Kill in Team Slayer
Earn a Double Kill in Fiesta
PRACTICE
PRACTICE refers to challenges which instruct players test weapons, equipment and vehicles.

Why PRACTICE challenges are important:
  • Players learn about how weapons, equipment and vehicles function.
  • Players practice less popular tools.

Why PRACTICE challenges need to be changed:
  • These challenges create conflicting team goals outside of Fiesta.
  • Players focused on the challenge are often a detriment to their team.

Recommended Actions:
  • Isolate PRACTICE challenges to Fiesta.

Affected Challenges
Name
Requirements
General Kills
Pig Roast
Insect Repellant
Big Wheel Bully
Mortar Minimizer
More like Fast & No
Destroy Enemy Warthog
Destroy Enemy Wasps
Destroy Enemy Choppers
Destroy an Enemy Wraith
Destroy an Enemy Banshee
Weapon Kills
Subanese Slayer
Lead Zappin
Misriah's Menace
Trusty Sidekick
Spread the Love
Full Commando
Dogged Determination
Lethal Lernaean
Noisemaker
Jorge Would Be Proud
Spike Drop
Subanese Player
It Bears Repeating
Hot Pocket of Plasma
Vlad World
Blademaster
Head Hammer
Zap Music
Brutal Stalker
Beam Weaver
Heat of the Moment
Ultra Tech
Kill Enemy Spartans with the Needler
Kill Enemy Spartans with the Disruptor
Kill Enemy Spartans with the Assault Rifle
Kill Enemy Spartans with the Sidekick Pistol
Kill Enemy Spartans with the Battle Rifle
Kill Enemy Spartans with the Commando Rifle
Kill Enemy Spartans with the Bulldog
Kill Enemy Spartans with the Hydra
Kill Enemy Spartans with a Rocket Launcher
Kill Enemy Spartans with the M247 HMG or M46 Vulcan
Kill Enemy Spartans with the Mangler
Kill Enemy Spartans with the Needler
Kill Enemy Spartans with the Pulse Carbine
Kill Enemy Spartans with the Ravager
Kill Enemy Spartans with the Skewer
Kill Enemy Spartans with the Energy Sword
Kill Enemy Spartans with the Gravity Hammer
Kill Enemy Spartans with the Shock Rifle
Kill Enemy Spartans with the Stalker Rifle
Kill Enemy Spartans with the Sentinel Beam
Kill Enemy Spartans with the Heatwave
Kill Enemy Spartans with the Cindershot
Vehicle Kills
Goose Juice
Full Yellow Jacket
Ghost Runner
Brute Shoot
Plasma Caster
Fast and Loaded
Banshee Bomber
Kill an Enemy Spartan with the Gungoose's Grenade Launcher
Kill Enemy Spartans with the Wasp's Chaingun
Kill Enemy Spartans with the Ghost's Plasma Cannons
Kill Enemy Spartans with the Chopper's Spike Cannons
Kill Enemy Spartans with the Wraith's Plasma Mortar
Kill Enemy Spartans with the Banshee's Plasma Cannons
Kill Enemy Spartans with the Banshee's Fuel Rod Gun
Actions
Separation Anxiety
Zoom Boom
Call Me Ishmael
Grapple-jack
Kill Enemy Spartans by Sticking them with a Plasma or Spike Grenade
Headshot Enemies while looking down the scope of a Sniper Rifle
Grapple Shot an Enemy Spartan
Grapple to and Hijack Enemy Vehicles
EVENT
EVENT challenges should be appropriate. For the sake of functionality, only RNG and LUCK challenges should be removed.

Recommended Actions:
  • Remove RNG and LUCK based challenges.
  • Future EVENT challenges should be appropriate.

Affected Challenges
Name
Requirements
Status
Tenrai
Autumn Wind of Eve
Hold Forth the Sword
A Life Unflowered
Clouds of Attachment
Cut Vacuity in Twain
Two Awakenings
Disappear Like Dew
Complete Fiesta Matches
Win Fiesta Matches
Kill Enemy Spartans in Fiesta Matches
Earn Assists in Fiesta Matches
Earn a Killing Spree in Fiesta
Earn Double Kills in Fiesta
Kill Enemy Spartans with a Headshot in Fiesta
OK
Dream After Dream
Stop Enemy Killing Sprees in Fiesta
LUCK
HSC Showdown
HCS Training Camp
Main Stage Ready
Complete Ranked Arena Matches
Win Ranked Arena Matches
OK
TBD
Candy from a Baby
TBD
Win Ranked Capture the Flag Matches
Win Ranked Stronghold Matches
Win Ranked Oddball Matches
RNG
Cyber Showdown
Counted Among us
Overwhelming Outcome
Dependable
Kickflips
Misriah Loves Company
Tallyman
Help Wanted
Punch Box Laboratory
Complete Attrition matches
Win Attrition matches
Revive downed teammates in Attrition
Kill Enemy Spartans with the Sidekick Pistol in Attrition
Kill Enemy Spartans with the Assault Rifle in Attrition
Kill Enemy Spartans in Attrition
Get Assists in Attrition
Kill Enemy Spartans with a Melee Attack in Attrition
OK
Star Ninja
Kill Enemy Spartans from behind with a Melee Attack in Attrition
LUCK
Tactical Ops
Tactical Slayer Medal Play
Tacti-Cool Customer
Tactical Slayer Medal Win
Home Sweet Dome
Head of the Class
Chain the Pain
So Many Doubles
Three Ringers
Complete Tactical Slayer matches
Complete Tactical Slayer matches
Win Tactical Slayer matches
Win Tactical Slayer matches
Kill Enemy Spartans with a Headshot in Tactical Slayer
Earn distinct Killing Sprees in Tactical Slayer
Kill two Enemy Spartans in rapid succession in Tactical Slayer
Kill three Enemy Spartans in rapid succession in Tactical Slayer
OK
Hip Shooting
Battle Burst
Vakara Approved
Revolver Revolution
Kill Enemy Spartans with the Sidekick Pistol in Tactical Slayer
Kill Enemy Spartans with the Battle Rifle in Tactical Slayer
Kill Enemy Spartans with the Commando Rifle in Tactical Slayer
Kill Enemy Spartans with the Mangler in Tactical Slayer
RNG
Smack Talk
Tactical Slayer Medal Killjoy
Streak Accident
Kill Enemy Spartans from behind with a Melee Attack in Tactical Slayer
Stop Enemy Killing Sprees in Tactical Slayer
Stop Enemy Killing Sprees in Tactical Slayer
LUCK
Interference
Cutting Their Teeth
Camber Recon
To Iritate Iratus
Out on the Hunt
Vengeance for Vihar
Earn Cumulative Player Score in Last Spartan Standing Matches
Complete Last Spartan Standing matches
Kill Enemy Spartans in Last Spartan Standing
Kill Enemy Spartans with a Melee Attack in Last Spartan Standing
Kill Enemy Spartans with a Headshot in Last Spartan Standing
OK
Opportunity to Improvise
Kill Enemy Spartans from behind in Last Spartan Standing
LUCK
Time Investment
Current completion time depends on how lucky a player is with their assigned challenges. This proposal guarantees progress every match.

The introduction of CUPS! gives us a completion time of approximately eight hours.

V = Victory points (2,000)
D = Defeat points (1,000)
M = MVP score average (2,000)
S = Standard player score average (1,000)
T = standard match length Time (10 minutes)
N = Normal CUPS! challenge point requirement (4,000)
H = Heroic CUPS! challenge point requirement (8,000)
L = Legendary CUPS! challenge point requirement (12,000)

W = Weekly Points requirement = ( 8 x N ) + ( 8 x H ) + ( 4 x L ) = 144,000
A = Average Points per match = ( V + D ) / 2 + ( M + S ) / 2 = 3,000

X = Average time commitment per week = ( ( W / A ) x T ) / 60 = eight hours
Example of a Good Weekly Assignment
Difficulty
Example
Requirement
Type
Normal
Kill Enemy Spartans with the Commando Rifle in Fiesta
5
PRACTICE
Heroic
Grapple Shot an Enemy Spartan in Fiesta
1
PRACTICE
Legendary
Kill Enemy Spartans with the Ghost's Plasma Cannons in Fiesta
15
PRACTICE
Normal
Earn Cumulative Player Score in Quick Play Matches
4,000
CUPS!
Normal
Earn Cumulative Player Score in Team Slayer Matches
4,000
CUPS!
Normal
Earn Cumulative Player Score in Free For All Matches
4,000
CUPS!
Heroic
Earn Cumulative Player Score in Fiesta Matches
8,000
CUPS!
Heroic
Earn Cumulative Player Score in Tactical Slayer Matches
8,000
CUPS!
Heroic
Earn Cumulative Player Score in Ranked Matches
8,000
CUPS!
Legendary
Earn Cumulative Player Score in Big Team Battle Matches
12,000
CUPS!
Normal
Kill Enemy Spartans with a Headshot in Tactical Slayer
7
EVENT
Normal
Earn distinct Killing Sprees in Tactical Slayer
1
EVENT
Normal
Kill two Enemy Spartans in rapid succession in Tactical Slayer
1
EVENT
Normal
Earn Cumulative Player Score in Tactical Slayer
4,000
EVENT
Heroic
Complete Tactical Slayer matches
5
EVENT
Heroic
Kill three Enemy Spartans in rapid succession in Tactical Slayer
1
EVENT
Heroic
Win Tactical Slayer matches
2
EVENT
Heroic
Earn distinct Killing Sprees in Tactical Slayer
2
EVENT
Legendary
Kill two Enemy Spartans in rapid succession in Tactical Slayer
7
EVENT
Legendary
Earn Cumulative Player Score in Tactical Slayer
12,000
EVENT
Ultimate Challenges
#
Date
Event
Name
Requirement
Status
01
Nov16
Hello World
Complete any Matches
REDUNDANT
02
Nov23
Tenrai
Peerless Warrior
Earn Killing Sprees in Fiesta
EVENT
03
Nov30
Number 1
Win Any Matches
REDUNDANT
04
Dec07
Tactical Precision
Kill Enemy Spartans with a Headshot
REDUNDANT
05
Dec14
HSC
Battle Tested
Win Ranked Arena Matches
CUPS!
06
Dec21
Platinum Warrior
Kill Enemy Spartans
REDUNDANT
07
Dec28
Bad Driver
Kill by hitting enemies with a Vehicle
LUCK
08
Jan04
Tenrai
Ronin
Complete Fiesta Matches
CUPS!
09
Jan11
Buddy System
Earn Double Kills
REDUNDANT
10
Jan18
CyberShow
Shift in Power
Complete Attrition Matches
CUPS!
11
Jan25
CyberShow
Endurance of Will
Win Attrition Matches
CUPS!
12
Feb01
Tenrai
Fiesta Killjoy
Stop Enemy Killing Sprees in Fiesta
LUCK
13
Feb08
Ranked Flag Win
Win Capture the Flag Matches in Ranked
RNG
14
Feb15
BTB Play
Complete any Big Team Battle Matches
CUPS!
15
Feb22
Tenrai
Daiymio
Win Fiesta Matches
CUPS!
16
Mar01
Total Control Win
Win Total Control Matches
RNG
17
Mar08
Tac Ops
Spike Striker
Kill with the Mangler in Tactical Slayer
RNG
18
Mar15
Tac Ops
Head Dead Reception
Kill with Headshots in Tactical Slayer
EVENT
19
Mar22
Stockpile Win
Win Stockpile Matches
RNG
20
Mar29
Tenrai
No Party Like Skull Party
Kill with a Headshot in Fiesta
EVENT
21
Apr05
To the Victors
Win a Slayer Match in PvP
CUPS!
22
Apr12
BTB Win
Win any Big Team Battle Match
CUPS!
23
Apr19
Tenrai
Way of the Warrior
Kill Enemy Spartans in Fiesta Matches
EVENT
24
Apr26
Shot Counter
Kill Enemy Spartans with peak efficiency
PRACTICE
25
May03
Interference
Camber Surveillance
Complete Last Spartan Standing matches
EVENT
Summation / TL;DR
  • Players should be incentivised to cooperate, for the shared goal of winning every match as a top priority.
  • Challenges which interrupt the shared goal of winning should be removed.
  • The Cumulative Player Score should be improved to become the foundation of the challenge system.
  • My updated challenge system; CUPS! supports all of 343's objectives, and provide players with a more engaging experience.
Leave Feedback!
It is imperative that I update this guide to reflect the views of the majority of players in accordance with sound epistemology.

If you have suggestions for improvement, or criticisms, please let me know.

If someone from 343 is reading this, thank you for your time, please pass this up the chain to someone with the authority to consider.
Fellow User Feedback
Originally posted by bradams (Steam):
the challenge system was made this way intentionally to sell challenge swaps. Its not bad on accident, its bad on purpose
I don't doubt it! Without an abundance of swaps though, players are either hoarding their stock for the worst challenges, struggling to complete the challenges instead of buying more, or leaving the game because they refuse to spend money on the system. Any fixes the challenge swaps need is outside the scope of this proposal. My proposal still includes challenge swaps as a feature, until a new system is made.

Originally posted by Super87Ghost (Halo Waypoint):
[This will take casual players more time to complete hardcore playlists like tactical slayer]
It will take less time because of the completion and victory bonuses. I’ve done the math in the previous topic, and it is actually quicker for casual players to complete the Legendary challenge for Cumulative Player Score - Tactical Slayer.

Originally posted by Super87Ghost (Halo Waypoint):
[This proposal isn’t good because it forces people to play many playlists they don’t like, many hardcore playlists like FFA and Tactical slayer are full of serious players]
I can’t think of any way around this honestly. 343 wants us to populate a variety of playlists, the challenges already account for that. In addition, a more diverse population would reduce the number of serious players in a hardcore playlist.

Originally posted by Windjammer19 (Halo Waypoint):
[Instead of playlist dependant challenges, there should be more generic style challenges:
  • Win 5 Slayer games (Valid gametypes: Team Slayer, Fiesta, BTB Slayer, FFA Slayer, SWAT)
  • Win Social games (Valid playlists: Fiesta, Big Team Battle, Quickplay)
  • Win Competitive games (Valid Playlists: Tactical Slayer, Ranked, FFA)]
I love this idea, my only concern is whether it reduces the number of available challenges significantly. It’s always great when we can stack multiple challenges together, but I worry this will reduce the weekly expected playtime too much. 343 doesn’t want us to breeze through the challenges in an hour or two.

Originally posted by Carl Weezer (Steam):
[The challenges are too easy, I enjoy doing the challenges, they should be harder]
This proposal states at the top that it may not represent any particular opinion. This is an extremely nuanced take to say the least. The priority is improving the game for the majority of players.
33 Comments
Zozano  [author] Nov 2, 2022 @ 9:57pm 
@Vipes #savetf2 too bad I already quit and 343 has lost all favour with the fan-base.
Vipes Nov 2, 2022 @ 10:58am 
Well, this finally happened.
Zozano  [author] Aug 27, 2022 @ 6:17pm 
[Archived] This guide is no longer updated. I have retired from Halo Infinite - I have lost all faith in 343.
Krucjata Jun 28, 2022 @ 4:55pm 
This is great , i just wish the rewards were more for these challenges , 300 to 200 for stuff when i gotta slog through 100+ levels of bullshit just makes me bored
L1V1NGC0DE May 5, 2022 @ 4:28pm 
Came from reddit.

Great write up! 5 stars!
KyberHobo May 5, 2022 @ 3:50am 
Beautiful work! A very reasonable proposition which 343i should take into account. Currently the challenge system feels like a second job!
Theleno97 May 5, 2022 @ 12:57am 
This is great. One thing I'd love to see is having the ability to swap a challenge to something we want.
As an example: I hate tactical slayer. I don't want a challenge that tells me to complete tactical slayer matches. I recently got one of these and swapped it....to....win tactical slayer matches...wasting 2 challenge swaps. the last swapped turned it into "Get kills with the heatwave".

An RNG based swapping system is terrible (and designed to be so).
FALLEN May 4, 2022 @ 8:52am 
343 Should hire this guy
[KT] KD DREAMS May 3, 2022 @ 5:10pm 
Yes please, I should be rewarded for winning not doing out of the way challenges.
jonny on the spot Apr 30, 2022 @ 12:41pm 
very perswading