Cities: Skylines

Cities: Skylines

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Public Transport Unstucker
   
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6. mars 2022 kl. 7.14
4. mars 2023 kl. 7.38
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Public Transport Unstucker

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Vectorial1024's Transport Efficiency Mods
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Ensures public transport is running smoothly. Unbunching is not affected.

(本mod並無中文名!)

Quick info
  • Requires Harmony
  • Fixes the Citizen Runaway Problem as found out in Express Bus Services (EBS not affected by this change) but for all transport types (e.g. metro, train, ...)
  • The Citizen Runaway Problem causes public transport to get stuck, and is a major cause of headache for all
  • 有效處理「公共交通車輛長時間未能開出」的問題 (並非因為「班次穩定政策」而導致)

More details about this Citizen Runaway Problem can be found on GitHub, but put simply, it causes public transport vehicles to be confused: it seemingly cannot confirm that all passengers are inside the vehicle, and so is stuck waiting for the rogue/runaway citizen.

GitHub Repo
This mod is open-sourced, and the repo is available here: https://github.com/Vectorial1024/PublicTransportUnstucker

And that's all!
Populære diskusjoner Vis alle (1)
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9. mars 2022 kl. 23.36
FESTET: Frequently-Asked Questions
Vectorial1024
77 kommentarer
Mary-Sylvia 30. sep. 2023 kl. 13.38 
The thumbnail is a work of art
Silver5word 10. sep. 2023 kl. 11.29 
I played around with this mod some more: it turns out that the problems previously noted is a result of some sort of incompatibility with Realistic Walking Speed; without it, the mod despawns cims stuck at stations pretty well.

Might want to put that in the description. Just a heads up.

Thank you for incorporating my request into your mod.
Vectorial1024  [skaper] 9. sep. 2023 kl. 20.32 
Didnt check the patchnotes + not sure what they meant + didnt check the code; I would keep this mod around just to be safe
ProfessorHen 9. sep. 2023 kl. 10.20 
Are there rogue passengers after last patch? In the patch notes they said, that they fix a problem where "Passengers are stuck at public transport stops", so I assume, this mod is no longer needed, isn't it?
EddyM3 19. mai 2023 kl. 9.06 
Ok thank u so much for your explanation
Vectorial1024  [skaper] 17. apr. 2023 kl. 6.56 
@EddyM3

For "random node in the network", definitely not related to this mod. This mod is related to the trains etc getting stuck while at stations.

If the detailed explanation is confusing, you can take this TLDR: the trains etc may get stuck at stations because they are confused why some passengers said they would get onto the train but actually did not.
EddyM3 17. apr. 2023 kl. 0.58 
I have a problem where trains casually stuck at a random node in the network (someone said it was a TMPE related problem (idk)), does this mod prevents this problem? (I also didn't quite understand what you mean for deadlock)
Typhoon 30. mars 2023 kl. 15.23 
it is not the EBS blocking the tram, it is the "Rogue passenger", he was quite far away from the tram, as a side note i have "Real Time" mod
Vectorial1024  [skaper] 30. mars 2023 kl. 7.58 
As a general rule of thumb, this works for all transport types, eg trams.

Then, for each type of transport, there is a range such that, if rogue passengers are in range, they are allowed a chance to move towards (but not move away from) the vehicles.

Hopefully this is not EBS blocking the tram from departing...

Finally, "link removed"...
Typhoon 29. mars 2023 kl. 18.30 
do you by any chance in the TMPE discord, i suggest you to come so we can discuss about this easily, the link is on TMPE, {LENKE FJERNET}. the developer of TMPE is really helpful :steamhappy: