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Despite not writing anything yet, I did do a bit of searching around on the topic. It seems like "VIFFing" has come to encompass a bunch of things (at least in common discussion; maybe military training programs define it more specifically, possibly even differently between nations).
Though I'd comment on your second post about turn rate with a note, "It's important to distinguish between direction of flight and attitude of the nose." The more important thing is applying enough (directional) acceleration to change the direction of flight—changing the attitude of the nose is how we get the wings and airframe to apply force to accelerate in the turn. But picture the extreme case of a delta-wing that over-pulls AoA in a turn and enters a flat spin. You got the nose where you wanted, but the only acceleration you did was "kill your airspeed!"
It's probably a bad idea, but I like to put my nose to a ground target from any angle, then set the nozzles to 90-100 degrees in a helicopter-esque in-between of a dive and strafe to bleed speed, then pitch up as the nozzles then go back to 0 degrees and I exit in conventional flight fashion, but because I used the vertical/braking thrust, I spend more time with my nose on target, breaking off later and at a more extreme angle, while reducing the time and distance needed to pull up and out, so I can get lower closer to the target from any approach angle, too. This especially makes stringing multiple targets in a single gun-run easier, but certainly makes you slower and more vulnerable.
This article explains profound theories in simple language.
Although is not convenient even diffcult for me who is a chinese high student to reading such a professional English article,I finally make it understandable for me by translation software assisting.
"VIFFing" is probably within the stated scope of this guide, but outside my present capabilities to write on! VIFFing is also difficult to wrap my head around and I'm uncertain whether it is: a) A manoeuvre in the vertical plane to increase rate of climb, b) a manoeuvre in the horizontal plane to increase instantaneous turn rate , c) a deliberate bleeding of airspeed, leveraging the Harrier's low speed capabilities, to decrease turn radius . It's hard to tell with the resources I've seen in the wild!
Also, any of the three above would probably require a "basic aerodynamics and kinematics" lesson that's equally long as the current one, to explain velocity vs. force/acceleration. So it might be better to treat as a separate guide!
I'll think on it for a few days, but no promises.