NARUTO TO BORUTO: SHINOBI STRIKER

NARUTO TO BORUTO: SHINOBI STRIKER

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POWERFUL SECRET JUTSUS FOR EVERY CLASS
Від michael porridge та 1 співавторів
A list of secret jutsus i've used for a long time and satisfied by
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ATTACK
[NO DLC] Planetary Devastation - the user slowly flies towards an opponent. If theyy connect, sends the target upward and shroud them in multiple brown boulders. After it's completed, the orb of stone crashes to the floor, instantly killing anyone inside or beneath it. To get multiple enemies, they must be very close to the targets. Master: Pain
Try using it on a cluster of enemies rather than just one to maximise the effort.

[NO DLC] Kamui - the player use Mangekyo Sharingan to activate Kamui, an invisible sphere of energy that can instantly kill anyone inside it.
Can be activated only on ground and need to see the enemy to hit them.
Master: Kakashi Hatake
Kamui has a slow startup, so be sure to use it when enemies are closing in on you, stationary, or if they are backed into a corner by your teammate(s).

[SP 1] Sage Art, Wood Style: Shinsu Senju Veritable 1000-Armed Kan'on & Chojo Kebutsu Artifacts of the Buddha! wtf is this jutsu name lol - summons a thousand-armed Buddha that throws uncountable punches down at the targeted opponent 3 times.
Master: Hashirama Senju
It should be used against multiple opponents, rather than just chasing down one at a time.

[SP 1] Rasen-Flash Super-Circle Dance Howl Stage Three - the user throws a kunai at the targeted opponent. If it connects, you will follow up with 5 extra kunai and proceed to fly at the opponent, killing them instantly.
Master: Minato Namikaze
Rasen-Flash Super-Circle Dance Howl Stage Three is basically a guaranteed hit. Use it against a target who is not facing you/running away to catch them off guard. Can even counter opponents with an active Sharingan.

[SP 2] Gate of Death - opening the Eighth Inner Gate of Death. Upon activation, health is fully restored. There is 30 seconds to kill the map before you die.
Master: Might Guy
Use this near the end of a match, especially a combat battle, as the use of it will mean death either way. With the extra power and speed boosts, this can be used to sweep out enemies targeting bases or flags.

[SP 2] KLM - the user instantly shrouds themselves in Kurama's orange chakra, refilling hp. The jutsu lasts until False Fox Blast is used, or around 30 seconds have passed. If enemy touches the Fox's head, he will die.
Master: Naruto from Boruto
Use it away from any enemies so you can get all health back without having to worry about getting whaled on. But when using FFB, use it fairly close to in-range enemies.

[SP 3] Koto Amatsukami - starts with entering the original Sharingan state, which will automatically use a substitution without a stock. Additional input will activate Zanko which will reverse the opponent's controls for 10 seconds, and imprint a translucent screen of Shisui's MS over the HUD.
Master: Shisui Uchiha
Activate Zanko just before the timer runs out on the first section - this will leave the whole ally team nigh-invulnerable for a whole 15 seconds.

[SP 4] Ritual Destruction - the user charge forward with a fist modified by Imperial wrath. If it connects, the opponent is pinned where they stand with branches stuck out their back, then the user creates a massive ball of energy, obliterating anyone caught inside.
Master: Kawaki
A fantastic tool to finish any stray opponents off, use this against anyone trying to flee the active field.
RANGED
[NO DLC] Kirin - summons a lightning dragon that quickly crashes down upon an Area of Effect, instantly killing any and all enemies in the impact zone.
Master: Sasuke Uchiha
Kirin is a difficult Secret Tech to use. It's best used against opponents who are far away and possibly attacking allies, meaning that it would be harder for them to get away.

[NO DLC] Totsuka Blade - summons a Susanoo that swings a flaming blade down, sending out Inferno Style: Flame Control-style streaks of fire to K.O. opponents upon contact. Has a far range.
Master: Itachi Uchiha
Use Totsuka Blade when backed into a corner, so the enemies that are trying to corner you will get knocked back and you will have a moment to escape. It's also best used mid-battlefield to get some easy kills.

[SP 1] Heaven Concealed - summons a Planetary Devastation style boulder that falls upon the opponents within its impact zone, killing anyone caught underneath.
Master: Madara Uchiha
Heaven Concealed is slow, but the impact is worth the effort. It can wipe out the whole opposing team if they get caught up in it the boulder is so large, so use it wisely.

[SP 1] Reanimation - summons Hashirama & Tobirama Senju with tall caskets that open up quickly.
Master: Orochimaru
Summoning Jutsu: Reanimation is a good way to sweep away opponents that are getting in the way, especially in the Ninja World Leagues. The speed and power is unmatched in the Ranged Class.

[SP 1] Tandem Paper Bomb - If any opponents get close to it, it will detonate repeatedly in a large dome, killing all who fall into the trap.
Master: Tobirama Senju
Try to use Tandem Paper Bomb in the open, where opponents are bound to land if they are chasing you or your teammates, like on a base in Base Battles; but at the same time, don't make it obvious when you place it.

[SP 2] Crystal Ice Mirrors - creates a dome of ice mirrors in front of them. Any enemies caught inside will get rapidly hit for the following 5 seconds.
Master: Haku
This Secret Technique is one of the easiest to use, especially for those favoring close combat. It's a great way to keep enemies away from allies with how it traps them.

[SP 2] Takemikazuchi-no-Kami - has the user create a Perfect Susano'o, then uses Onyx Chidori. Anyone caught in it will be instantly killed.
Master: Sasuke from Boruto
A great sweeping move, Takemikazuchi can potentially wipe out the entire enemy team; essentially the ranged class edition of Minato's Rasen-Flash Super-Circle Dance Howl Stage Three.

[SP 3] Kamui Shuriken - has the user turn into a Perfect Susano'o and throw a barrage of 4 shuriken. Anyone hit by it is instantly killed and cannot be revived.
Master: Kakashi Hatake (Double Sharingan)
This is best used against clusters of enemies, especially in VR Missions.
This can also be good against cornered enemies, or those trying to attack teammates.

DEFENSE
[NO DLC] Sage Mode - shrouds us in green snake-sage chakra; transforming if using Mitsuki. The above effects last for around 10 seconds.
Master: Mitsuki
Like the other power-up Ultimates, use Sage Mode to top up your damage output. But since you can't use your other jutsu, be careful with your targets during the jutsu's active time.

[SP 1] Reaper Death Seal - the user flies towards the target. If they connect, summons a large Death God that sticks its left hand out to pull out the opponent's soul, killing them.
Master: Hiruzen Sarutobi
One of the most precise Ultimate Jutsu for the defense class. Use this if you prioritise eliminating the opposition quickly and effectively, or for near-on guaranteed damage.

[SP 1] Bring Down The House - summons Gamahiro, and creates a blue (allies) or red (enemies) impact zone, followed by a blue toad that falls from the sky, instantly killing those in the radius.
Master: Jiraiya
Bring Down The House Jutsu is a good way to finish off opponents that are close to you, making them unable to get away if they are actively attacking you.

[SP 2] Hidden Mist Jutsu - shrouds the entire map with thick mist. On their side, the mist is only faint, while the enemies can barely see what's in front of them until it wears off, around 20 seconds.
Master: Zabuza Momochi
It's a fantastic passive jutsu that favors those who attack up close and personal. Without the opponents being able to use substitution, this can leave them in a VERY sticky situation.

[SP 3] Karma Linchpin - activates Karma Seal, which creates a field of energy for 15 seconds that resets ninjutsu stocks and reduces the secret jutsus gauges of enemies that stay in its area of effect.
Master: Boruto (Karma)
As it grants you super armor during the technique, it can be a good way to preserve flags or bases.

[SP 4] Indra's Arrow - the user creates a Perfect Susanoo in the form of Kurama.
Master: Sasuke (Last Battle)
With such a massive range and high power, aim for killing at least 2 people with it in regular online play. This will also be good in the "Protect the Village Gate!" missions, as it can clear out whole waves with a single shot of this secret tech.
HEAL
[NO DLC] Insect Jamming - REALLY ANNOYING ONE. Covers a surrounding area with a large swarm of small black fly-looking insects for 13s, removing the HUD of enemies in it and replacing it with mild white noise, on top of lowering their attack & defense stats by 1.5%.
Master: CaC
This jutsu can be beneficial to confusing players by removing their HUD, unable to know whether any of their jutsu is ready for use or not.

[NO DLC] Shadow Pull Jutsu - creates a trap in front of them for a moment. If any opponents are near during the startup, they will be caught in webbing for 3 seconds, before dying via explosion, even if they are hit out of it.
Master: Shikamaru Nara
Shadow Pull is best used in VR against tens of enemies at a time, so do be aware of your surroundings before using this.

[NO DLC] Spring Storm - you throw a huge shuriken, followed by circle of kunai at the ground, exploding upon impact; if enemies are near, they will be damaged for around 50% health, while allies will be healed by the same amount. Master: Sarada Uchiha
This can be used in the midst of the field where everyone is, where enemies are, or purely allies. This Jutsu is very quick, so try to time it right with the situation.

[SP 3] Massive Rasen Shuriken - uses 6 paths power to, first, revive all fallen allies, heal existing ones and replenish their ninjutsu stocks, then uses KLM to fire 2 Massive Rasen-Shuriken at nearby enemies, killing them in one shot.
Master: Naruto (Last Battle)
This should be treated similarly to Spring Storm, as it heals allies and kills enemies in one move.

[SP 4] Izanami - ABSOLUTELY OP. The user casts a genjutsu where after 10 seconds the first effect automatically is activated and enemies will return to their position from that amount of time ago and resets their ninjutsu.
Master: Itachi (Reanimation)
This one can turn the tides of a match, activate it when you know at least one person has a negative effect - and use it AFTER a technique that buffs the enemy team, such as KLM.
THE END
I will update the guide as soon as you leave the comment below to share what's your favorite jutsu so i can try it by myself and will add here!

Please don't forget to support me if the guide was useful.
Thanks,
Stay safe!



Коментарів: 21
DxG23 26 квіт. о 9:11 
w
Baguru 20 квіт. о 18:42 
w
forfivesummers 25 січ. о 0:56 
w
Vanopolo 11 груд. 2024 о 7:03 
Пхахахах, зашел сообщество чекнуть спустя столько лет. Мой стиль унаследовали для руководства ахахаха. Мне тогда было 13 лет и я в соло делал, горжусь собой. :greedyHeart:
Edge 7 берез. 2024 о 6:18 
Kinda of a W take
b-1-z 4 груд. 2023 о 8:44 
спасибо)
JestfulBohemian 2 лип. 2023 о 11:27 
thanks
Alpha-methyl 13 черв. 2023 о 22:08 
uh.. no pun or oxymoron intended
Alpha-methyl 13 черв. 2023 о 22:07 
Crystal Ice Mirrors might be one of my favorite ultimate jutsu, because ...it's cool as hell, and it's vintage Naruto... and honestly it's still just as badass power to have. It's utility in this game is nearly infinite. I've cancelled out multiple other big attacks with it in the past... not sure which. I have a feeling there's a few it isn't gonna stop, but ... maybe I should get on testing it!
Uzunka7a 30 квіт. 2023 о 6:16 
Itachi is the best!