Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

33 vurderinger
Random items - a complete list for IWD:EE [ENG]
Av Solari
You encounter various treasures during the game. Some of them are randomly generated. The guide includes a list of random treasures. Spoilers!
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Intro
While playing IWD:EE, you acquire various items, some of which are randomly generated. In this guide, I have listed all locations with random items along with their combinations.

What's it for? Curiosity, getting to know the game, testing strategies, for fun, or... for creating the biggest badass character for soloing Heart of Winter :) Honestly, these random items don't make a huge impact on the gameplay, but they do include my favorites and can make it easier on higher difficulty levels.

All of this guide contains major spoilers. I also recommend it for your second playthrough; otherwise, it might spoil the fun. Constant loading and rerolling might also diminish the enjoyment. It's a serious dilemma for min-maxers :) Fortunately, there is a tool to spare you the trouble of reloading: EE Keeper [forums.beamdog.com] is is a saved game editor for the Enhanced editions of Baldur's Gate and Icewind Dale. You can swap out unwanted items in your inventory using the item's ID (provided in the second table row). The choice is yours.

The mechanics
The rolling for items occurs when you first enter the area. To reroll, you have to load the last "autosave" file. If you reenter the area, it's ruined. Make plenty of save points to avoid this. Some places (like the Severed Hand) are a bit more complicated - you cannot access all areas after entering the floor, but the rolling is already done. You would have to load a manual save and replay some parts of the game.

The chances of obtaining an item are the same and depend on the possible combinations. Two combinations mean 50%, three combinations mean 33.3%, etc.
On many occasions, multiple rolls will occur in the same area. For example, in the Tiers of the Dead, there will be four sarcophagi containing random items. In this case, the chances of getting all the items you want are dramatically lowered.

How to use this guide
The following list is arranged in the order of when the rolling occurs. For example, you visit Kuldahar very early in the game, but you obtain the random item after a certain point in the story - the rolling for the item is done upon returning the quest item.

Each area has an ID (AR....). You can check this number by pressing "X" while playing. It will also display the cursor coordinates (x=...., y=....). This information will appear in your dialogue window. I have provided the coordinates in text descriptions and screenshots.

How to read the tables:
First random item
Second random item
...
Item ID
Item ID
...
item 1 picture
item 2 picture
...
item 1 type
item 2 type
...
item 1 statistics
item 2 statistics
...
item 1 requirements/comments
item 1 requirements/comments
...

I apologize for the poor table formatting. Equalizing table cells is not functioning correctly on Steam. There is a thread on the Steam forums addressing this issue here. All we can do is contact Steam support and request that they fix it.

The inspiration for creating this guide came from a thread on the Beamdog forums[forums.beamdog.com] and the Icewind Dale Wiki[icewinddale.fandom.com].
Easthaven – The Hills
Roll 1 | The Hills – Cave (AR1201) (x=460, y=654)
Girdle of Beatification
Quiet Boots
Ring of Lesser Resistance
Ring of Protection +1
Fire Dagger +1
beltbea.itm
bootqui.itm
ring1b.itm
ing06.itm
udagg1a.itm
Belt
Boots
Ring
Ring
Dagger
Equipped abilities: Bless on wearer
Equipped abilities: Move Silently: +7%
Equipped abilities: Save vs. Spell: +2
Equipped abilities: Armor Class: +1 Saving Throws: +1
Combat abilities: 15% chance of dealing +1d4 fire damage
THAC0: +2
Damage: 1d4 (piercing)
Speed Factor: 2
For thieves and rangers
Requires: 3 Strength
Kuldahar Pass
Roll 2 | Ruined Mill (AR2004) Uligar (x=207, y=200)
Glimglam's Cloak +1
Applebane +1
Stoutward +1
The Merry Shorthorn
Wand of Trap Detection
glimglm.itm
applebn.itm
stout.itm
mhorn.itm
wandtrp.itm
Cloak
Dagger
Shield
Miscellaneous
Wand
Equipped abilities:
Armor Class: +1 Saving Throws: +1
THAC0: +1 Damage: 1d4+1 (piercing)
Speed Factor: 2
Equipped abilities: Armor Class: +2
No protection against missile attacks
Charge abilities: Bless once per day
Charge abilities: Find Traps
Requires: 3 Strength
Requires: 4 Strength
For bards only
Requires: 9 Intelligence
For mages and bards
The Vale of Shadows
Roll 3 | The Vale of Shadows (AR3000) Yeti Chieftain (x=2027, x=1414)
Short Sword +1
Long Sword +1
War Hammer +1
Morning Star +1
Shortbow +1
sw1h08.itm
sw1h05.itm
hamm02.itm
blun07.itm
bow06.itm
Short Sword
Long sword
Hammer
Morning Star
Shortbow
THAC0: +1
Damage: 1d6+1 (piercing)
Speed Factor: 2
THAC0: +1
Damage: 1d8+1 (slashing)
Speed Factor: 4
THAC0: +1
Damage: 1d4+2 (crushing)
Speed Factor: 3
THAC0: +1
Damage: 2d4+1 (crushing)
Speed Factor: 6
THAC0: +1
Damage: +1
Speed Factor: 5
Requires: 5 Strength
Requires: 6 Strength
Requires: 9 Strength
Requires: 11 Strength
Requires: 6 Strength
Roll 4 | The Vale of Shadows – Crypt (AR3101) (x=766, y=147)
Finest Long Sword
Flawless Two-Handed Sword
Halberd of Sparks +1
Huge Longbow
ulswd1a.itm
utswd1a.itm
uhalb1a.itm
ulbow1a.itm
Long Sword
Two-handed Sword
Halberd
Longbow
THAC0: +2
Damage: 1d8 (slashing)
Speed Factor: 5
THAC0: +2
Damage: 1d10 (slashing)
Speed Factor: 9
Combat abilities:
15% chance of dealing
+1d10 electrical damage
THAC0: +1
Damage: 1d10+1 (piercing)
Speed Factor: 8
Equipped abilities:
Armor Class: -1
Damage: +3 (missile)
Speed Factor: 7
Requires: 6 Strength
Requires: 13 Strength
Requires: 13 Strength
Requires: 18 Strength
Roll 5 | The Vale of Shadows – Crypt (AR3301) Therik (x=697, y=714)
Ring of the Warrior
Phase Dagger
Flawless Two-Handed Axe
Finest Halberd
Potion of Action Transference
uring1a.itm
udagg1b.itm
u2hax1a.itm
uhalb2b.itm
uspot1a.itm
Ring
Dagger
Two-handed Axe
Halberd
Potion
Equipped abilities:
THAC0: +1
Combat abilities:
15% chance target is phased for 10s
Damage: 1d4 (piercing)
Speed Factor: 2
THAC0: +2
Damage: 1d10 (slashing)
Speed Factor: 9
Equipped abilities:
Slashing Resistance: +10%
THAC0: +2
Damage: 1d10 (piercing)
Speed Factor: 8
Charisma: +1
Dexterity: -1
Permanent
Requires: 3 Strength
Requires: 10 Strength
Requires: 13 Strength
The Vale of Shadows – Kresselack’s Tomb
Roll 6 | The Vale of Shadows – Kresselack’s Tomb level 1 (AR3501) (x=1908, y=990)
Diseased Halberd +1
Giant Halberd
Finest Heavy Crossbow
Finest Light Crossbow
uhalb2a.itm
uhalb2c.itm
uhxbw2a.itm
ulxbw2a.itm
Halberd
Halberd
Crossbow
Crossbow
Combat abilities:
10% target is infected with disease
THAC0: +1
Damage: 1d10+1 (piercing)
Speed Factor: 8
Equipped abilities:
Armor Class: -2
THAC0: -1
Damage: 2d8 (piercing)
Speed Factor: 8
THAC0: +4
Damage: +2 (missile)
Speed Factor: 10
THAC0: +4
Speed Factor: 5
Requires: 13 Strength
Not usable by good characters
Requires: 18 Strength
Requires: 12 Strength
Requires: 8 Strength
Roll 7 | The Vale of Shadows – Kresselack’s Tomb level 2 (AR3502) (x=656, y=832)
Mage Dagger +1
Static Dagger +1
Dazer
Massive War Hammer
Crooked Flail +1
Reinforced Large Shield +1
udagg2b.itm
udagg2a.itm
dazer.itm
u2ham2a.itm
uflal2a.itm
ushld2a.itm
Dagger
Dagger
Club
Hammer
Flail
Shield
Equipped abilities:
Can cast one extra 1st-level wizard spell
THAC0: +1
Damage: 1d4+1 (piercing)
Speed Factor: 2
Combat abilities:
50% chance of dealing +1d3 electrical damage
THAC0: +1
Damage: 1d4+1 (piercing)
Speed Factor: 2
Combat abilities:
5% chance target is stunned for 2 rounds
THAC0: +1
Damage: 1d6+1 (crushing)
Speed Factor: 4
THAC0: -2
Damage: 1d4+3 (crushing)
Speed Factor: 4
Combat abilities:
50% chance of dealing +1d4 piercing damage
THAC0: +1
Damage: 1d6+2 (crushing)
Speed Factor: 7
Equipped abilities:
Armor Class: +2, an extra +1 vs. missile attacks
Slashing Resistance: +10%
Requires: 3 Strength
For mages only
Requires: 3 Strength
Requires: 5 Strength
Requires: 18 Strength
Requires: 11 Strength
Requires: 14 Strength
Roll 8 | The Vale of Shadows – Kresselack’s Tomb level 3 (AR3503) (x=347, 507)
Flaming Short Sword +1
Fine Long Sword +1
Turodahel +2
Phasing Bastard Sword +1
Cradle of Mielikki +1
Giant Two-Handed Sword
usswd2a.itm
ulswd2a.itm
turodah.itm
ubswd2a.itm
mielikk.itm
utswd2a.itm
Short Sword
Long Sword
Long Sword
Bastard Sword
Scimitar
Two-handed Sword
Combat abilities:
50% chance of dealing +1d3 fire damage
THAC0: +1
Damage: 1d6+1 (piercing)
Speed Factor: 2
THAC0: +2
Damage: 1d8+1 (slashing)
Speed Factor: 4
Equipped abilities:
Intelligence: +1
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 3
Combat abilities:
15% chance target is phased
THAC0: +1
Damage: 2d4+1 (slashing)
Speed Factor: 8
THAC0: +1
Damage: 1d8+1 (slashing)
Equipped abilities:
Armor Class: -1
THAC0: -1
Damage: 1d10+4 (slashing)
Speed Factor: 9
Requires: 5 Strength
Requires: 6 Strength
Requires: 6 Strength
Requires: 11 Strength
Requires: 8 Strength
Requires: 18 Strength
Temple of the Forgotten God
Roll 9 | Temple of the Forgotten God – level 1 (AR3601)
9a (x=488, y=1712)
Longbow +1: Protector
Longbow +2: Defender
Shortbow +1
Light Crossbow +1
Medium Shield +1
1 of 4 Mage Scrolls
Protection from Fire
ulbow2a.itm
ulbow2b.itm
bow06.itm
xbow05.itm
shld04.itm
scrl1f.itm, scrl1t.itm, scrl1i.itm, scrl99.itm
scrl06.itm
Longbow
Longbow
Shortbow
Crossbow
Shield
Scroll
Scroll
Equipped abilities:
Armor Class: +1
THAC0: +2
Damage: +1 (missile)
Speed Factor: 6
Equipped abilities:
Armor Class: +2
Save vs. Spell: +2
THAC0: +3
Damage: +2 (missile)
Speed Factor: 6
THAC0: +1
Damage: +1
Speed Factor: 5
THAC0: +3
Damage: +1 (missile)
Speed Factor: 4
Equipped abilities:
Armor Class: +2
Flame Arrow
or
Ghost Armor
or
Hold Person
or
Web
Fire Resistance: +50%
Area: 1 creature
Duration: 12 hours
Requires: 12 Strength
Requires: 12 Strength
Requires: 6 Strength
Requires: 8 Strength
Requires:12 Strength
Hold Person scroll is unique in game
9b (x=533, y=1397)
Boots of Moander
Boots of the Many Paths
Amulet of Protection +1
Badge of the Brave
Studded Necklace with Zios Gems
Ring of Missile Deflection
Black Knight
bootmoa.itm
bootman.itm
amul14.itm
amulbra.itm
amul04.itm
uring2b.itm
bknight.itm
Boots
Boots
Amulet
Amulet
Amulet
Ring
Miscellaneous
Equipped abilities:
Immunity to entanglement
Charge abilities:
Blur once per day
Equipped abilities:
Armor Class: +1
Saving Throws: +1
Charge abilities:
Emotion, Courage once per day
-
Equipped abilities:
Missile Resistance: +10%
Charge abilities:
Summon Black Knight
Duration: 200 seconds
nonmagical
Roll 10 | Temple of the Forgotten God – level 2 (AR3602)
10a (x=1491, y=1710)
Plate Mail +1
Chain Mail +1
Helmet of Charm Protection
Large Shield +1 of Missile Deflection
plat02.itm
chan02.itm
helm06.itm
ushld2b.itm
Armor
Armor
Helmet
Shield
Armor Class: 2
(-1 vs. slashing)
Armor Class: 4
(2 vs. slashing, 6 vs. crushing)
Equipped abilities:
Immunity to charm
Protects against critical hits
Equipped abilities:
Armor Class: +2,
+4 vs. missile attacks
Missile Resistance: +10%
Requires: 11 Strength
Requires: 8 Strength
10b (x=1902, y=1588)
Bastard Sword +1
Flaming Bastard Sword +1
The Snow Maiden's Reaver +2
Peasant's Reward +2
sw1h02.itm
ubswd2b.itm
reaver.itm
peasrew.itm
Bastard Sword
Bastard Sword
Bastard Sword
Halberd
THAC0: +1
Damage: 2d4+1 (slashing)
Speed Factor: 7
Combat abilities:
25% chance of dealing +2d3 fire damage
THAC0: +1
Damage: 2d4+1 (slashing)
Speed Factor: 8
Combat abilities:
2% chance target is turned to solid ice
THAC0: +2
Damage: 2d4+2 (cold)
Speed Factor: 6
THAC0: +2
Damage: 1d10+2 (piercing)
Speed Factor: 7
Requires: 11 Strength
Requires: 11 Strength
Requires: 11 Strength
Requires: 13 Strength
10c (x=1396, y=710)
Reinforced Leather +1
Shadowed Studded Leather +1
Studded Leather Armor +1
Short Sword of Lesser Phasing +1
usltr2a.itm
usltr01.itm
leat05.itm
usswd2b.itm
Armor
Armor
Armor
Short Sword
Equipped abilities:
Crushing Resistance: +35%
Armor Class: 6
(5 vs. piercing and missile,
4 vs. slashing)
Equipped abilities:
Move Silently: +15%
Hide In Shadows: +15%
Magic Resistance: +5%
Armor Class: 6
(5 vs. piercing and missile,
4 vs. slashing)
Armor Class: 6
(4 vs. slashing,
5 vs. piercing and missile)
Combat abilities:
10% chance target is phased
THAC0: +1
Damage: 1d6+1, +1d2 cold
Damage Type: Piercing
Speed Factor: 2
Requires: 6 Strength
Requires: 6 Strength
Requires: 6 Strength
Requires: 5 Strength
Dragon’s Eye - levels 1 & 3
Roll 11 | Dragon’s Eye – level 1 (AR4001)
11a (x=580, y=848)
Sanctified War Hammer +1
War Hammer +1
Mace +1
Lesser Static Star +1
Morning Star of Confusion +1
u1ham2a.itm
hamm02.itm
blun05.itm
umstr2b.itm
umstr2a.itm
Hammer
Hammer
Mace
Morning Star
Morning Star
Equipped abilities:
Can cast one extra 1st-level priest spell
THAC0: +1
Damage: 1d4+2 (crushing)
Speed Factor: 3
THAC0: +1
Damage: 1d4+2 (crushing)
Speed Factor: 3
THAC0: +1
Damage: 1d6+2 (crushing)
Speed Factor: 6
Combat abilities:
50% chance of dealing +1d3 electrical damage
10% chance target is stunned for 3 seconds
THAC0: +1
Damage: 2d4+1 (crushing)
Speed Factor: 6
Combat abilities:
10% chance target becomes confused for 1 round
THAC0: +1
Damage: 2d4+1 (crushing)
Speed Factor: 6
Requires: 9 Strength
For clerics only
Requires: 9 Strength
Requires: 10 Strength
Requires: 11 Strength
Requires: 11 Strength
11b SnakeIdol (x=3064, y=472)
Robe of Enfusing
Boots of the Fox
Ring of Intelligence
Ring of Resistance
Shield Ring
Potion of Magical Resistance
urobe1a.itm
bootfox.itm
uring3c.itm
uring3a.itm
shldrng.itm
uspot3a.itm
Armor
Boots
Ring
Ring
Ring
Potion
Equipped abilities:
Armor Class: +2
Magic Resistance: +5%
Lore: +5
Can cast one extra 1st-level wizard spell
Equipped abilities:
Armor Class: +1
Increases the wearer's movement rate by 40%
Equipped abilities:
Constitution: -1
Intelligence: +1
Equipped abilities:
Missile Resistance: +10%
Fire Resistance: +10%
Equipped abilities:
Shield: Armor Class set to 4 (2 vs. missile weapons)
immunity to magical missiles
Magic Resistance: +5%
Permanent
only for single class mage
Roll 12 | Dragon’s Eye – level 3 (AR4003) (x=3184, y=1946)
Longbow +2: Protector
Heavy Crossbow of Defense +2
Heavy Crossbow of Speed +2
Bren Muller's Crossbow
Giant Killer +1, +4 vs. giants
Tranquil Bolt +1
Translocation Arrow +1
ulbow3a.itm
uhxbw3a.itm
uhxbw3b.itm
lxbowbm.itm
zzh8gk.itm
trnbolt.itm
arowtrn.itm
Longbow
Crossbow
Crossbow
Crossbow
Sling
Bolt
Arrow
Equipped abilities:
Missile Resistance: +15%
Magic Resistance: +5%
THAC0: +3
Damage: +2 (missile)
Speed Factor: 6
Equipped abilities:
Armor Class: +1
Missile Resistance: +10%
THAC0: +4
Damage: +4 (missile)
Speed Factor: 9
Combat abilities:
2 attacks per round
THAC0: +4
Damage: +4 (missile)
Speed Factor: 9
THAC0: +5
Damage: +2
Speed Factor: 4
THAC0: +1, +4 vs. giants
Damage: +1, +4 vs. giants
Speed Factor: 5
Combat abilities:
Hit target is silenced
(Save vs. Spell negates)
THAC0: +1
Damage: 1d8+1 (missile)
Combat abilities:
On a successful hit,
the user is transported
next to the target
THAC0: -3
Damage: 1d3 (missile)
Requires: 12 Strength
Requires: 11 Strength
Requires: 11 Strength
Requires: 8 Strength
Requires: 3 Strength
Dragon’s Eye – level 4
Roll 13 | Dragon’s Eye – level 4 (AR4004) (x=2634, y=796)
13a Item 1
Fire Dagger +2
Life Dagger +2
Mage Dagger +2
Ol' Withery +2
udagg3a.itm
udagg3c.itm
udagg3b.itm
withery.itm
Dagger
Dagger
Dagger
Dagger
Equipped abilities:
Armor Class: +1
Combat abilities:
50% chance of dealing +1d4 fire damage
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 2
Equipped abilities:
Maximum Hit Points: +5
Combat abilities:
– 15% chance to heal 1d6 Hit Points to self
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 2
Equipped abilities:
Armor Class: +1
Can cast one extra 1st- and 2nd-level wizard spell
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 2
Combat abilities:
2% chance per hit of casting Finger of Death on target
(Save vs. Spell to suffer 2d8 damage instead of dying)
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 1
Requires: 3 Strength
Requires: 3 Strength
Requires: 3 Strength
For mages only
Requires: 4 Strength
13b Item 2
Peacekeeper +3
Corrosive Hammer +2
Selûne's Promise +1
The Mace of Weal and Woe +1
Fast Flail +2
peaceke.itm
u1ham3a.itm
zzj6sp.itm
zz05we.itm
uflal3a.itm
Club
Hammer
Mace
Mace
Flail
THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 2
Combat abilities:
30% chance of dealing +1d4 acid damage
THAC0: +2
Damage: 1d4+3 (crushing)
Speed Factor: 3
Combat abilities:
2% of all hits cause the wielder to panic for 1 turn
THAC0: +1, +3 vs. spectral undead
Damage: 1d6+2, +4 vs. spectral undead
Damage Type: Crushing
Speed Factor: 6
Equipped abilities:
Saving Throws: +1
Combat abilities:
13% chance hit target is cursed for 6 rounds
THAC0: +1, +2 vs. lawful creatures
Damage: 1d6+2, +3 vs. lawful creatures
Damage Type: Crushing
Speed Factor: 6
Combat abilities:
1 extra attack per round
THAC0: +2
Damage: 1d6+3 (crushing)
Speed Factor: 7
Requires: 5 Strength
Requires: 9 Strength
Requires: 10 Strength
Requires: 10 Strength
Not usable by Lawful characters
Requires: 11 Strength
Dragon’s Eye – level 5
Roll 14 | Dragon’s Eye – level 5 (AR 4005)
14a (x=425, y=205)
Spell Diver +2
The Sword of Days +3
Flaming Long Sword +2
Intercession +1
Bastard Sword +2: Life Giver
Bastard Sword of Action +1
Bonecleaver +1
diver.itm
days.itm
ulswd3a.itm
intrces.itm
ubswd3a.itm
ubswd3b.itm
zzz6bc.itm
Short Sword
Short Sword
Long Sword
Long Sword
Bastard Sword
Bastard Sword
Two-handed Sword
Equipped abilities:
Save vs. Spell: +1
Magic Resistance: +5%
Combat abilities:
50% of all hits nullify the target's ability to cast spells for 2 rounds
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Equipped abilities:
Immunity to Haste and Slow
Combat abilities:
25% chance hit target is slowed for 8 rounds
THAC0: +3
Damage: 1d6+3 (piercing)
Speed Factor: 1
Equipped abilities:
Fire Resistance: +10%
THAC0: +2
Damage: 1d8+2, +1d3 fire
Damage Type: Slashing
Speed Factor: 4
Equipped abilities:
Armor Class: +2, except vs. missile attacks
THAC0: +1
Damage: 1d8+1 (slashing)
Speed Factor: 4
Combat abilities:
5% chance per hit of healing 1d10 Hit Points to self
THAC0: +2
Damage: 2d4+2 (slashing)
Speed Factor: 8
Combat abilities:
1 extra attack per round
THAC0: +1
Damage: 2d4+1 (slashing)
Speed Factor: 8
THAC0: +1, +3 vs. skeletal undead
Damage: 1d10+1, +3 vs. skeletal undead
Damage Type: Slashing
Speed Factor: 9
Requires: 5 Strength
Requires: 5 Strength
Requires: 6 Strength
Requires: 6 Strength
Requires: 11 Strength
Requires: 11 Strength
Requires: 14 Strength
14b (x=1346, y=372)
The B*tch Queen's Envoy +2
The Red Knight's Shield +3
shldbch.itm
shldred.itm
Shield
Shield
Equipped abilities:
Armor Class: +3
Water elementals ignore the bearer in combat
Equipped abilities:
Armor Class: +4
Requires: 12 Strength
Not usable by lawful characters
Requires: 12 Strength
Not usable by chaotic characters
14c Yuan-ti Champion (x=3336, y=2523)
Infected Two-Handed Axe +2
Two-Handed Fire Axe +1
Darig's Rest +2
Halberd +1: Defender
u2hax3a.itm
u2hax2a.itm
uhalb3b.itm
uhalb3a.itm
Two-handed Axe
Two-handed Axe
Halberd
Halberd
Combat abilities:
15% target is infected with disease
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 9
Combat abilities:
50% chance of dealing +1d3 fire damage
THAC0: +1
Damage: 1d10+1 (slashing)
Speed Factor: 9
Combat abilities:
10% chance target will sleep for 15 seconds
THAC0: +2
Damage: 1d10+2 (piercing)
Speed Factor: 8
Equipped abilities:
Armor Class: +1
Piercing Resistance: +10%
Slashing Resistance: +10%
THAC0: +1
Damage: 1d10+1 (piercing)
Speed Factor: 8
Requires: 10 Strength
Requires: 10 Strength
Requires: 13 Strength
Requires: 13 Strength
Severed Hand - levels 1 & 2
Roll 15 | Severed Hand – level 1 (AR5001)
15a (x=454, y=1550)
Battle Axe +2
Two-Handed Sword +2: Defender
Two-Handed Sword +2: Hammering
ax1h03.itm
utswd3b.itm
utswd3a.itm
Axe
Two-handed Sword
Two-handed Sword
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 5
Equipped abilities:
Armor Class: +1
Slashing Resistance: +10%
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 9
Combat abilities:
20% chance target is stunned for 1 round
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 9
Requires: 10 Strength
Requires: 13 Strength
Requires: 18 Strength
15b (x=2637, y=1149)
Heavy Crossbow of Accuracy
Light Crossbow of Defense +2
Light Crossbow of Speed +2
xbow03.itm
ulxbw3a.itm
ulxbw3b.itm
Crossbow
Crossbow
Crossbow
THAC0: +7
Damage: +2 (missile)
Speed Factor: 7
Equipped abilities:
Armor Class: +1
Missile Resistance: +10%
THAC0: +4
Damage: +2 (missile)
Speed Factor: 5
Combat abilities:
2 attacks per round
THAC0: +4
Damage: +2 (missile)
Speed Factor: 5
Requires: 11 Strength
Requires: 8 Strength
Requires: 8 Strength
15c Severed Soul (x=2409, y=1791)
Shadowed Plate +3
Shadowed Robe
Shadowed Cloak
Shadowed Boots
shplate.itm
shrobe.itm
shcloak.itm
shboots.itm
Armor
Armor
Cloak
Boots
Armor Class: 0
(-3 vs. slashing and missile)
Equipped abilities:
Armor Class: 4
Magic Resistance: +15%
Equipped abilities:
Hide In Shadows: +15%
Equipped abilities:
Armor Class: +1
Move Silently: +15%
Hide In Shadows: +15%
Requires: 12 Strength
For thieves only
For thieves only
Roll 16 | Severed Hand – level 2 (AR5002)
16a (x=1526, y=397)
Morning Star of Lesser Phasing +2
Sanctified Morning Star +3
umstr3c.itm
umstr3b.itm
Morning Star
Morning Star
Combat abilities:
25% chance of dealing +1d3 cold damage
15% chance target is phased
THAC0: +2
Damage: 2d4+2 (crushing)
Speed Factor: 6
Equipped abilities:
Can cast two extra 1st-level priest spells
THAC0: +3
Damage: 2d4+3 (crushing)
Speed Factor: 6
Requires: 11 Strength
Requires: 11 Strength
For clerics only
16b (x=2637, y=1852)
Short Sword of Action +2
Some God's Lesser Promise +2
usswd3c.itm
usswd3b.itm
Short Sword
Short Sword
Equipped abilities:
Dexterity: +1
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 2
Combat abilities:
5% chance to heal 1d6 Hit Points to self
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 2
Requires: 5 Strength
Requires: 5 Strength
Severed Hand – level 3
Roll 17 | Severed Hand – level 3 (AR5003)
17a (x=624, y=1254)
Great Shield +3
Shield of the Hand
Small Shield +1
ushld3b.itm
shshld.itm
shld02.itm
Shield
Shield
Shield
Equipped abilities:
Armor Class: +4, an extra +1 vs. missile attacks
THAC0: -2
Slashing Resistance: +15%
Crushing Resistance: +15%
Piercing Resistance: +15%
Fire Resistance: +15%
Armor Class: +3, an extra +1 vs. missile attacks
Equipped abilities:
Armor Class: +2
No protection against missile attacks
Requires: 18 Strength
Requires: 15 Strength
Requires: 4 Strength
17b Serrated Skeleton (x=2281, y=756)
Bone Marrow Belt
Bone Talisman
Bone Kris of Black Ichor +3
Serrated Bone Blade +3
berserk.itm
boneam.itm
kris.itm
serrate.itm
Belt
Amulet
Dagger
Two-handed Sword
Equipped abilities:
Armor Class: +1
Charisma: -2
Slashing Resistance: +50%
Crushing Resistance: -15%
Charge abilities:
Vampiric Touch once per day
Combat abilities:
20% chance target suffers
1 poison damage
per second for 3 rounds
(Save vs. Poison negates)
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 2
Combat abilities:
20% chance of dealing +1d10 cold damage
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 10
Not usable by good characters
Not usable by good characters
Requires: 3 Strength
Requires: 14 Strength
17c Orc Chieftain (x=1584, y=680)
Ring of Dwarven Bone
Guktok's Chopper +2
Puny's Poker +3
dbone.itm
zzn6gc.itm
poker.itm
Ring
Axe
Spear
Equipped abilities:
Strength: +1
THAC0: +2, +4 vs. dwarves
Damage: 1d8+2, +4 vs. dwarves
Damage Type: Slashing
Speed Factor: 8
THAC0: +3
Damage: 1d8+3 (piercing)
Speed Factor: 8
Not usable by good characters
Requires: 10 Strength
Not usable by good characters
Requires: 5 Strength
Severed Hand – towers
Roll 18 | Tower of Solonor level 2 (AR5202) (x=796, y=530)
War Hammer +2
War Hammer of Sparks +2
Sanctified War Hammer +2
hamm03.itm
u1ham3b.itm
u2ham3a.itm
Hammer
Hammer
Hammer
THAC0: +2
Damage: 1d4+3, +1 electrical damage
Damage Type: Crushing
Speed Factor: 2
Combat abilities:
50% chance of dealing +1d3 electric damage
10% chance target is stunned for 3 seconds
THAC0: +2
Damage: 1d4+3 (crushing)
Speed Factor: 3
Equipped abilities:
Memorize 2 additional 1st-level priest spells
Memorize 1 additional 2nd-level priest spell
THAC0: +2
Damage: 1d4+3 (crushing)
Speed Factor: 3
Requires: 8 Strength
Requires: 9 Strength
Requires: 9 Strength
For clerics only
Roll 19 | Tower of Solonor level 3 (AR5203)
19a Shadowed Elven Priest (x=628, y=393)
Symbol of Corellon Larethian
Symbol of Labelas Enoreth
Symbol of Shevarash
Symbol of Solonor Thelandira
corello.itm
labelas.itm
shevara.itm
solonor.itm
Amulet
Amulet
Amulet
Amulet
Equipped abilities:
THAC0: +2
Equipped abilities:
Intelligence: +1
Equipped abilities:
Infravision
Equipped abilities:
Missile THAC0: +2
For mages only
Not usable by single class mages and clerics
19b (x=675, y=419)
Elven Chain Mail of the Hand +3
Ring of Strength
Potion of Strength Transference
elfchan.itm
uring3b.itm
uspot3c.itm
Armor
Ring
Potion
Equipped abilities:
Cold Resistance: +20%
Open Locks: -5%
Find Traps: -5%
Pick Pockets: -20%
Move Silently: -10%
Hide In Shadows: -10%
Spellcasting is not disabled
Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Equipped abilities:
Strength: +1
Dexterity: -1
Dexterity: +1
Strength: -1
Permanent
Requires: 8 Strength
Unlike other chainmails, this one can be used by thieves
Roll 20 | Tower of Corellon level 1 (AR5301) (x=933, y=338)
Composite Longbow of the Hand
Longbow of Action +2
Longbow of Marksmanship
clbhand.itm
ulbow3c.itm
bow07.itm
Longbow
Longbow
Longbow
THAC0: +2
Damage: +2 (missile)
Speed Factor: 7
Equipped abilities:
Dexterity: +1
THAC0: +3
Damage: +2 (missile)
Speed Factor: 6
THAC0: +3
Damage: +2
Speed Factor: 5
Requires: 15 Strength
Requires: 12 Strength
Requires: 12 Strength
Roll 21 | Tower of Corellon level 3 (AR5303) (x=844, y=501)
Life's Gift +2
Long Sword of Action +2
Long Sword of the Hand +3
ulswd3c.itm
ulswd3d.itm
lshand.itm
Long Sword
Long Sword
Long Sword
Combat abilities:
15% chance of healing 1d3 Hit Points to self
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 4
Equipped abilities:
Dexterity: +1
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 4
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 5
Requires: 6 Strength
Requires: 6 Strength
Requires: 6 Strength
Roll 22 | Tower of Sheverash level 1 (AR5401) Kaylessa (x=522, y=538)
Kaylessa's Armor +3
Kaylessa's Gloves
Kaylessa's Ring
Kaylessa's Bow +3
kaychai.itm
kayglov.itm
kayring.itm
kaybow.itm
Armor
Gauntlets
Ring
Longbow
Equipped abilities:
Dexterity: +1
Cold Resistance: +20%
Open Locks: -5%
Find Traps: -5%
Pick Pockets: -20%
Move Silently: -10%
Hide In Shadows: -10%
Spellcasting is not disabled
Armor Class: 2
(0 vs. slashing, 4 vs. crushing)
Equipped abilities:
Armor Class: +1
Dexterity: +1
Equipped abilities:
Hide In Shadows: +15%
Equipped abilities:
Dexterity: +1
THAC0: +3
Damage: +3
Speed Factor: 7
Unlike other chainmails, this one can be used by thieves
Not usable by mage, mage/thief and single class cleric
Only for rangers
Requires: 15 Strength
Roll 23 | Tower of Labelas (AR5104) (x=330, y=320)
Robe of the Hand
Dagger +2
Staff of the Hand +3
elrobe.itm
dagg03.itm
shstaff.itm
Armor
Dagger
Quarterstaff
Equipped abilities:
Armor Class: 9
Dexterity: -2
Fire Resistance: +40%
Cold Resistance: +40%
Electrical Resistance: +40%
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 0
THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 4
Requires: 3 Strength
Requires: 5 Strength
Kuldahar
Roll 24 | Tower of Orrick the Grey level 2 (AR2102) – quest reward (The Mythal book) (x=339, y=168)
Mithran's Cloak
Girdle of Labelas
The Elfbone Ring of Kiran-Hai
cloakmi.itm
labelt.itm
ringelf.itm
Cloak
Belt
Ring
Equipped abilities:
Armor Class: +3
Saving Throws: +2
Equipped abilities:
Free action
Charge abilities:
Haste once per day
Equipped abilities:
Save vs. Death: +2
Immunity to Finger of Death and Death Spell
Not usable by evil characters
Upper Dorn's Deep
Roll 25 | Labyrinth (AR6003) (x=698, y=1941)
Battle Axe +3: Fatigue
Charged Battle Axe +2
Poisonous Battle Axe +2
Life Halberd +2
u1hax4a.itm
u1hax2a.itm
u1hax3a.itm
uhalb3c.itm
Axe
Axe
Axe
Halberd
Combat abilities:
20% chance target is slowed for 2 rounds
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 7
Combat abilities:
50% chance of dealing +1d3 electrical damage
15% chance target is stunned for 4 seconds
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 7
Combat abilities:
25% chance target is poisoned (1 damage every 4 seconds) for 100 seconds
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 7
Combat abilities:
10% chance per hit of healing 1d6 Hit Points to self
THAC0: +2
Damage: 1d10+2 (piercing)
Speed Factor: 8
Requires: 10 Strength
Requires: 10 Strength
Requires: 10 Strength
Not usable by good characters
Requires: 13 Strength
Roll 26 | Tiers of the Dead (AR6005)
26a (x=932, y=1481)
Chaos Dagger +3
Mage Dagger +3
udagg4a.itm
udagg4b.itm
Dagger
Dagger
Combat abilities:
20% chance target is infected by disease
(Save vs. Death negates)
THAC0: +3
Damage: 1d4+3 (piercing)
Speed Factor: 2
Equipped abilities:
Fire Resistance: +20%
Can cast one extra 1st-, 2nd-, and 3rd-level wizard spell
THAC0: +3
Damage: 1d4+3 (piercing)
Speed Factor: 2
Requires: 3 Strength
Not usable by lawful characters
Requires: 3 Strength
For mages only
26b (x=1249, y=♥♥♥♥)
War Hammer +3: Life Giver
Large Shield of Strength +1
Reinforced Large Shield +2
u1ham4a.itm
ushld4a.itm
ushld3a.itm
Hammer
Shield
Shield
Combat abilities:
20% chance to heal 1d4 to self
THAC0: +3
Damage: 1d4+4 (crushing)
Speed Factor: 3
Equipped abilities:
Armor Class: +2, an extra +1 vs. missile attacks
Strength: +1
Slashing Resistance: +10%
Piercing Resistance: +10%
Equipped abilities:
Armor Class: +3, an extra +1 vs. missile attacks
Crushing Resistance: +15%
Fire Resistance: +15%
Requires: 9 Strength
Requires: 14 Strength
Requires: 14 Strength
26c (x=675, y=600)
Short Sword of Shadows +3
Hold Fast +3
Bastard Sword +2: Conflagration
usswd4a.itm
ulswd4a.itm
ubswd4c.itm
Short Sword
Long Sword
Bastard Sword
Equipped abilities:
Armor Class: +2
Move Silently: +15%
Hide In Shadows: +15%
THAC0: +3
Damage: 1d6+3 (piercing)
Speed Factor: 2
Equipped abilities:
Armor Class: +1
Slashing Resistance: +15%
Combat abilities:
15% chance target is held for 1 turn
(Save vs. Spell negates)
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 4
Equipped abilities:
Fire Resistance: +50%
Combat abilities:
10% chance a 5-HD fireball is released
THAC0: +2
Damage: 2d4+2 (slashing)
Speed Factor: 8
Requires: 5 Strength
For thieves only
Requires: 6 Strength
Requires: 11 Strength
26d (x=1226, y=850)
Scarab of Defense
Ring of the Protector +2
White Bishop
amuldef.itm
uring4b.itm
bishop.itm
Amulet
Ring
Miscellaneous
Equipped abilities:
Save vs. Petrification/Polymorph: +2
Equipped abilities:
Armor Class: +2
Magic Resistance: +10%
Charge abilities:
Summon Bishop
Wyrm's Tooth Glacier
Roll 27 | Museum (AR7001) - Kerish (x=3389, y=999)
Long Cleaver +4
Spendelard's Protector +1
Potion of Life Transference
longclev.itm
spenstaf.itm
uspot4b.itm
Halberd
Quarterstaff
Potion
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 5
Equipped abilities:
Armor Class: +1
Save vs. Spell: +1
THAC0: +1
Damage: 1d6+1 (crushing)
Speed Factor: 3
Strength: +1
Constitution: -1
Permanent
Requires: 13 Strength
Requires: 5 Strength
Roll 28 |Cave (AR7004)
28a Joril (x=1215, y=2029)
Giant's Sleep +3
Redemption +4
Fire Flail +3
gsleep.itm
redemt.itm
uflal4a.itm
Hammer
Hammer
Flail
THAC0: +3
Damage: 1d4+4 (crushing)
Speed Factor: 1
Equipped abilities:
Dispels charm and dire charm effects on hit
THAC0: +4
Damage: 1d4+5 (crushing)
Speed Factor: 1
Combat abilities:
50% chance of dealing +2d6 fire damage
THAC0: +3
Damage: 1d6+4 (crushing)
Speed Factor: 7
Requires: 9 Strength
Requires: 9 Strength
Requires: 11 Strength
28b Kontik (x=2648, y=1607)
Patriot Helm
Static Short Sword +3
Long Sword +3: Enforcer
Bastard Sword of Greater Phasing +3
Two-Handed Sword +3: Bane
helmpat.itm
usswd4b.itm
ulswd4b.itm
ubswd4b.itm
utswd4b.itm
Helmet
Short Sword
Long Sword
Bastard Sword
Two-handed Sword
Equipped abilities:
Armor Class: +2
Equipped abilities:
Armor Class: +1
THAC0: +3
Damage: 1d6+3, +1d4 electrical
Damage Type: Piercing
Speed Factor: 2
Equipped abilities:
Magic Resistance: +5%
Can cast one extra 1st- and 2nd-level wizard spell
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 4
Combat abilities:
15% chance hit target is phased
THAC0: +3
Damage: 2d4+3 (slashing)
Speed Factor: 8
Equipped abilities:
Magic Resistance: +10%
Combat abilities:
25% chance target is infected with disease
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 9
Requires: 5 Strength
Requires: 6 Strength
Usable by fighter/mage and barbarian
Requires: 11 Strength
Requires: 13 Strength
Not usable by good characters
Lower Dorn's Deep
Roll 29 | Watchtower (AR8002) Kelly (x=195, y=240)
Longbow +3: Defender
Longbow +3: Repeater
ulbow4b.itm
ulbow4a.itm
Longbow
Longbow
Equipped abilities:
Armor Class: +1
Missile Resistance: +15%
Save vs. Spell: +3
THAC0: +4
Damage: +3 (missile)
Speed Factor: 6
Combat abilities:
3 attacks per round
THAC0: +4
Damage: +3 (missile)
Speed Factor: 6
Requires: 12 Strength
Requires: 12 Strength
Roll 30 | Marketh’s Palace – second level (AR8006) (x=313, y=820)
Sanctified War Hammer +3
Star-Forged War Hammer +4
Morning Star +4: Defender
Morning Star of the Gods +3
Static Star +3
u1ham4b.itm
u2ham4a.itm
umstr5b.itm
umstr4a.itm
umstr4b.itm
Hammer
Hammer
Morning Star
Morning Star
Morning Star
Equipped abilities:
Can cast two extra 1st-level,
one extra 2nd-level,
and one extra
3rd-level priest spells
THAC0: +3
Damage: 1d4+4 (crushing)
Speed Factor: 3
Equipped abilities:
Magic Resistance: +10%
Save vs. Spell: +2
THAC0: +4
Damage: 1d4+5 (crushing)
Speed Factor: 3
Equipped abilities:
Armor Class: +2
Slashing Resistance: +20%
Piercing Resistance: +20%
Magic Resistance: +15%
THAC0: +4
Damage: 2d4+4 (crushing)
Speed Factor: 6
Equipped abilities:
Armor Class: +1
Wisdom: +1
Memorize two additional 1st-level
and one additional 2nd-level priest spells
THAC0: +3
Damage: 2d4+3 (crushing)
Speed Factor: 6
Combat abilities:
25% chance of dealing +2d3 cold damage
15% chance target is slowed for 2 rounds
THAC0: +3
Damage: 2d4+3 (crushing)
Speed Factor: 6
Requires: 9 Strength
For clerics only
Requires: 9 Strength
Requires: 11 Strength
Requires: 11 Strength
For clerics only
Requires: 11 Strength
Roll 31 | Marketh’s Palace – third level (AR8007) (x=1262, y=181)
Studded Leather of Resistance +3
Mage Dagger +4
Short Sword of Health +4
usltr4a.itm
udagg5a.itm
usswd5a.itm
Armor
Dagger
Short Sword
Equipped abilities:
Piercing Resistance: +15%
Slashing Resistance: +15%
Fire Resistance: +15%
Electrical Resistance: +15%
Save vs. Spell: +2
Armor Class: 4
(3 vs. piercing and missile, 2 vs. slashing)
Equipped abilities:
Armor Class: +2
Save vs. Spell: +3
Magic Resistance: +15%
Can cast one extra 1st-, 2nd-
and 3rd-level wizard spell
THAC0: +4
Damage: 1d4+4 (piercing)
Speed Factor: 2
Combat abilities:
15% chance to heal 1d6 Hit Points to self
THAC0: +4
Damage: 1d6+4 (piercing)
Speed Factor: 2
Requires: 6 Strength
Requires: 3 Strength
For mages only
Requires: 5 Strength
Roll 32 | Malavon's Dome (AR8010) (x=1974, y=328)
Ring of Reckless Action
Ring of Aura Transfusion
Potion of Holy Transference
uring4a.itm
uring4c.itm
uspot5b.itm
Ring
Ring
Potion
Equipped abilities:
Armor Class: -2
Combat abilities:
1 extra attack per round
Equipped abilities:
Increased regeneration
(1 HP every 3 seconds)
Magic Resistance: -5%
Save vs. Spell: -2
Wisdom: +2
Dexterity: -1
Permanent
For mages only
Lower Dorn's Deep – The Greater Forge
Roll 33 | The Greater Forge (AR8011)
33a (x=1808. Y=210)
Bastard Sword +3: Defender
Cancerous Bastard Sword +4
Two-Handed Sword +4: Backbiter
Two-Handed Axe of Greater Phasing +2
Doom Halberd +3
Great Halberd +4
Star-Forged Halberd +3
ubswd4a.itm
ubswd5a.itm
utswd4a.itm
u2hax4a.itm
uhalb4a.itm
uhalb5a.itm
uhalb4b.itm
Bastard Sword
Bastard Sword
Two-handed Sword
Two-handed Axe
Halberd
Halberd
Halberd
Equipped abilities:
Armor Class: +2
Saving Throws: +1
Physical Damage Resistance: +10%
THAC0: +3
Damage: 2d4+3 (slashing)
Speed Factor: 8
Combat abilities:
15% chance target is infected by disease
THAC0: +4
Damage: 2d4+4 (slashing)
Speed Factor: 8
Combat abilities:
25% chance user takes 1d4 piercing damage
THAC0: +4
Damage: 1d10+4, +1d6 piercing
Damage Type: Slashing
Speed Factor: 9
Combat abilities:
25% chance of dealing +1d4 cold damage
15% chance target is phased
These effects are mutually exclusive
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 9
Combat abilities:
50% chance of dealing +2d3 fire damage
15% chance target is stunned for 3 seconds
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 8
Equipped abilities:
Magic Resistance: +10%
Combat abilities:
50% chance of dealing +2d3 acid damage
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 8
Equipped abilities:
Dexterity: +1
Slashing Resistance: +5%
Piercing Resistance: +5%
Combat abilities:
15% chance target is stunned for 3 seconds
Requires: 11 Strength
Requires: 11 Strength
Not usable by good characters
Requires: 13 Strength
Requires: 10 Strength
Requires: 13 Strength
Requires: 13 Strength
33b (x=1871, y=2087)
Reinforced Heavy Crossbow +4
Repeating Heavy Crossbow +3
Repeating Light Crossbow +3
uhxbw4a.itm
uhxbw5a.itm
ulxbw5a.itm
Crossbow
Crossbow
Crossbow
THAC0: +4
Damage: +7 (missile)
Speed Factor: 9
Combat abilities:
3 attacks per round
THAC0: +5
Damage: +5 (missile)
Speed Factor: 9
Combat abilities:
3 attacks per round
THAC0: +5
Damage: +3 (missile)
Speed Factor: 5
Requires: 18 Strength
Requires: 11 Strength
Requires: 8 Strength
Heart of Winter
Roll 34 | Barbarian Camp (AR9200) (x=3283, y=1288)
Helm of Shouting
Belt of Bones
Stomper's Boots
helmsh.itm
beltbon.itm
stomper.itm
Helmet
Belt
Boots
Equipped abilities:
– Armor Class: +1
Charge abilities:
Shout once per day
Charge abilities:
Circle of Bones once per day
Animate Dead once per day
Charge abilities:
Earthquake once per day
Roll 35 | Lonelywood (AR9100) Alpheus (x=2505, y=1461)
Quost's Staff of the Elements +4
Staff of Besieging +2
quost.itm
stafbes.itm
Quarterstaff
Quarterstaff
Charge abilities:
Conjure Fire Elemental once per day
Conjure Water Elemental once per day
THAC0: +4
Damage: 1d6+4 (crushing)
Speed Factor: 1
Charge abilities:
Dispel Magic once per day
Lower Resistance once per day
Magic Resistance: -39%
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 3
Requires: 5 Strength
For mages only
Requires: 5 Strength
For mages only
Roll 36 | Sea of Moving Ice (AR9600) (x=1834, y=1736)
Namji's Robe
Robe of Armory
namji.itm
robearm.itm
Armor
Armor
Equipped abilities:
Armor Class: 5
Regenerate 1 Hit Point per round
Equipped abilities:
Armor Class: 3
Physical Damage Resistance: +10%
Usable by single class mages and barbarians
Usable by mages
Roll 37 | Sea of Moving Ice – Icasaracht's Lair (AR9601) (x=1371, y=904)
Ogien's Scale +4
Cloak of Invisibility
ogien.itm
cloakin.itm
Armor
Cloak
Charge abilities:
Armor Class: 2
(1 vs. slashing, 4 vs. crushing)
Charge abilities:
Invisibility three times per day
Requires: 8 Strength
Roll 38 | Sea of Moving Ice – Boneyard (AR9602) (x=1005, y=2214)
Mourner's Armor +4
Ring of the Will-o-Wisp
mourner.itm
wisp.itm
Armor
Ring
Equipped abilities:
Wearer is unaware of his/her current Hit Points
Missile Resistance: 75%
Maximum Hit Points: +25
Open Locks: -25%
Find Traps: -25%
Pick Pockets: -25%
Move Silently: -25%
Hide In Shadows: -25%
Immunity to pain
May only be removed with a Remove Curse spell
Armor Class: 4 (6 vs. piercing and missile)
Charge abilities:
Shoot out a spray of motes once per day
Requires: 4 Strength
7 kommentarer
NathanVenture 23. mars kl. 18.05 
This guide is not complete. Not only is unique ammo like the Inferno Arrow +2/Dart +4 in Tiers of the Dead missing, but also more noteworthy loot like the Blessed Helm of Lathander in Upper Dorn's Hall of Heroes, and The Glory of Suffering +6 in Kuldahar's Temple of Ilmater (reward for The Voice of Durdel Anatha.)
Awese7en 6. okt. 2024 kl. 16.29 
Amazing Guide
Tio Taveira 29. mars 2024 kl. 20.01 
Bless you!
[‡]=Storky=[‡] 10. jan. 2024 kl. 3.18 
Great work, you are a robot! I hope you've used Haeravon's guide, otherwise it is just giant effort
lukasz.kaczara 28. sep. 2023 kl. 20.18 
Thanks
Matt 27. apr. 2022 kl. 15.00 
Great work! Thank you :)
Ktonian 23. mars 2022 kl. 7.08 
Thank for your work