Tabletop Simulator

Tabletop Simulator

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3D Modeling for TTS
By MWMDragon
This is the flow, with information, about custom 3D modeling for Tabletop Simulator.
   
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Custom 3D modeling for Tabletop Simulator
This is far from a comprehensive guide but it should get you started. I know the tools I'm using aren't the best but they are the ones I've decided to use. I am in no way a pro.. infact, I'm far from it as these are some of my first 3D models and my first texturing attempt.

Step 1:
This is the actual model being created in a fast and free modeling program called Wings3D[www.wings3d.com]. Just make the model look however you wish not worrying to much about size. You do need to pay attention that you keep it fairly simple so it will load quickly in game, the tetures do the detail for you later on. Export the model as an .OBJ file.




Step 2:
This is where we use a great program available on steam called Aartform Curvy. Import the model from the .OBJ file you exported from Wings3D. I scale the model to the correct size, using 6 squares here as the height. You can also see that I've UVUnwrapped the model (got coordinates for the texture) and have marked where I need to place the textures on a texture template using little markings in differnt colors to tell me where to place the textures and what texture type to place there. From here I save the texture as a .BMP file to use as a template. I also export the model as an .OBJ to save sizing and UV coordinates.




Step 3:
In Photoshop[www.adobe.com] I load the texture template and the texture images I would like to use on the model. I then paste the texture images over the template and cut out the places I have marked so the texture images fill in the the correct spots. After Thats is done we save the texture as a .JPG file. I "save for web" just so it loads faster in game.




Step 4:
Using Curvy again I load the texture into the model to make sure everything looks right.. make any adjustments that need to be done. This also give you a preview of how it will look in game. if everything looks great then you are ready for the next step.




Step 5:
After all this work you should be left with the .OBJ file you exported from Curvy and a .JPG texture file you saved from photoshop. Upload these files to a web server or free webspace. Open Tabletop Simulator and import them as a custom model.




Closing:
As you can see, this isn't hard at all. The software cost a little bit of cash but you can find free software to do the exact same thing. I'd also like to suggest keeping your projects in release packs on steam workshop, if everyone released each model they did as a seperate mod things would get crazy fast.

Thank you for taking the time to read this guide, I hope to do more in the future. Please don't forget to rate this guide and try my mods for various games!
16 Comments
ceroshiro Feb 17, 2020 @ 3:16pm 
I'll look into it, it's been a while since I made anything for TTS but if I find a good workflow I can write something up ^_^
MWMDragon  [author] Feb 16, 2020 @ 4:44pm 
Feel free to upload an updated version for everyone, that would be amazing!
ceroshiro Feb 15, 2020 @ 10:41am 
great, but might want to add some of the comment suggestions for curvy alternatives. Nobody in their right mind is going to drop $100 on that program when there's plenty of other things that can uvmap an .obj for you.
MWMDragon  [author] Jun 18, 2018 @ 9:32am 
yep
Alefool Jun 18, 2018 @ 7:55am 
can I use blender instead of Aartform Curvy 3D 3.0?
Anselme Apr 14, 2018 @ 6:56am 
you can use KHed for a free low poly model creation and texturing tool. ( http://khed.glsl.ru )
Danksama Dec 27, 2016 @ 7:40am 
Hey, thanks for this tutorial. I haven't gotten into modelling for this game yet (I'm thinking about it though). I want to be able to make models for the Tabletop Simulator Warhammer 40k community and so along those lines I wanted to know: Would these tools you mention be good for making custom 40k models (obviously closely copying existing real life models)? Do you have any good tutorials for 3D modelling, especially living things or vehicles? Thanks for any help.
derasoft Oct 9, 2016 @ 3:42am 
I see some models for WH, what not solid except bases. How i can do that?
The Wok [Ultra Instinct] Jul 24, 2014 @ 10:13am 
No problem! :D
MWMDragon  [author] Jul 24, 2014 @ 5:47am 
I've actrually cut Curvy out of the process and just use Wings3D for everything now.. Curvy was a good learning tool and great for modeling living things (Which I still use it for) but for hard edges it just doesn't cut it. Thank for the Blender tip!