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Regarding artillery outpost supply, it is worth considering making the shells locally in an assemler, and supplying the ingredients by train, instead of suppying the shells. A train wagon can hold only 40 shells. In the same 40 wagon slots you can put the ingredients that make 250 shells.
Dynamic train limits can work well within the standard loading/unloading ore, as they do indeed prevent the problem you have described. However for dedicated resupply trains that occasionally visit an outpost, a simple on/off with train limit of 1 is more effective. Both system can do the job though.
There are multiple ways of creating your outposts though, not just the one demonstrated in this guide. A slightly larger outpost could accommodate more track, and you could loop the rail back onto the main track without needing to turn the train around. I just do it this way as it is small and space is used efficiently.
All the passive provider chests are connected to the station. Station turns on if any signal is less than 50. The constant combinator provides a signal for each item (if there are zero items in box no signal is produced- this is a risk). Having the constant combinator also allows you to make better use of resources, eg maybes 50 flame turrets too much, make a constant signal of 30, and station only requires less than 20 flame turrets before it turns on.
In this set up I make the light oil signal negative 10,000 on the constant combinator. This means when light oil within the tank goes below 10,050, the station is turned on and light oil is refuelled.
Note there are multiple ways to go about the logic here, some quite likely more efficient, this is just the way I do it. Hope this helps.