Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

49 értékelés
Based "Dragonmaid" Deck Breakdown and Guide (Beginner Friendly Deck)
Készítő: Yuri Enthusiast
Like waifu? like maid? like to unga bunga your cards?
Want your waifu to become a big giant lizard? well, this deck is for you my friends.



Disclaimer:
Im a noob and I write this so that I don't forget what cards do what in Dragonmaid deck, because I always forgot link activation effect lol.
This will be updated when I found a new interaction, and also feels free to give advice in the comments or if you feel that my comments are weird or wrong. Be civil though, its a guide created by a newcomer to understand a deck. Its a guide that I created for fun and to better learn this deck.
Guide is still work in progress.
   
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Kedvenc
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What is this deck (or deck archetype as the pros called it)
This is a waifu deck that is great for newcomers (according to clickbait youtube video though).

The game plan is to put human form maid monsters in main stage and then change into high atk dragon forms on battle stage, and then transforming back into human forms after battle stage. It is a very cool deck, a lot of bouncing back and forth between dragonmaid human and dragon forms in hands and graveyard. Combos are short and forgiving, but impactful. And If it goes right, it is very rarely for you to run out of hands playing this deck, which is probably why this deck is great for newcomer.

So, this deck is usually like this
Human Dragonmaid: search other dragonmaid cards + swarms
Dragon form maid: Human transform into this if the card is in graveyard and discard effect if its on hand.
Main phase swarm the board with human forms and fill the graveyard with dragonform, battle phase change human into dragonform, after battle go back into human forms.

Quick tip: Usually for me, the no 1 game plan priority for this deck is to fusion summon Dragonmaid Sheou or link summon Hieratic seal from extra deck into the field asap. Sheou can Omni-negate opponents cards or effects which is just so disruptive, it also can Special summon a 1 level 9 Dragonmaid or lower into the fields from either your hands or graveyard. While Hieratic can send your opponent monster back into their deck + summon ANY monster from your deck. Always choose first since this deck is miserable when get disrupted, but that goes for any combo deck.

Read the wiki page for more in depth explanation: https://yugioh.fandom.com/wiki/Dragonmaid
TOP DRAGONMAID CARDS
Take my comments with a grain of salt, Im just a newbie. If the comment is empty, that means I don't have enough experience yet to explain that card, but it is very commonly used in this deck. Please help me explain that card if you do know how it work and the combo involving it in the comment thanks :3 Im here to also learn.

TOP DRAGONMAID CARDS
1. Chamber Dragonmaid



DARK 4* ATK/ 500 DEF/ 1800
Dragon / Effect

Effect: If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.

Comments: Find any Dragonmaid spells in your deck, your bread and butter of this deck. What this means is that you can quickly find combo pieces such as "Dragonmaid Changeover" (this deck fusion summon card) to summon Sheou ASAP. It can also bring you "Dragonmaid Hospitality" which can summon any Dragonmaid from your hand or graveyard + put a dragonmaid in the deck into gy. Also, because of this card, you don't need to put 3x dragonmaid spells for consistency, you only need to put 2 or even 1 dragonmaid spells to make rooms for those important traps and spells outside of Dragonmaid. 10/10 cards, very good.

2. Parlor Dragonmaid



Wind 3* ATK/ 500 DEF/ 1700
Dragon / Effect

Effect: If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

Comments: Put any dragonmaid cards in your normal deck to graveyard, which is important because graveyard is basically your second hand anyway in this deck. You can use this with hospitality to summon any combo pieces you want, usually Dragonmaid Changeover or tidying for more bounce or quick Sheou.


3. Dragonmaid Tidying



Trap Normal
Effect: Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

Comments: Want to make your opponent cry when their fancy costly summons monsters immediately got returned? this is your card. Very consistent "removal" because of Chamber, every game you usually have this card. Oh, it special summon a dragonmaid monster if its in GY. A good removal and special summon 10/10 card

4. Dragonmaid Sheou



LIGHT Lv10 ATK 3500 / DEF 2000
DRAGON/FUSION/EFFECT


Effects: During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.

Comments: its your objective, and you should aim to summon this or Hieratic Seal ASAP. Big attack, probably the best omni negate in the game, and can summon more dragonmaid into the field. What more do you want? Also, if you use the omni negate, it will turn into House Dragonmaid which is another good monster too that can destroy face up monster.

5. House Dragonmaid



LIGHT Lv9 ATK3000 / DEF2000
DRAGON/FUSION/EFFECT

1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
Effects:Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

Comments: The head chef and an another powerful card. It can destroy your opponent face up monster if you return a dragon monster to your hand (which is fairly easy to do with Tidying, Downtime or even Hieratic Seals). It also gives you free summon too! which can make you go unga bonga all over again.

6. Nurse Dragonmaid



LIGHT LV 2 ATK 500 / DEF 1600
DRAGON/EFFECT

Effects:If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.

Comments: This is your snowball card and can get ridiculously out of control. When you think Dragonmaid, you think this card because of the gameplan of this deck is to keep reviving and bouncing units over and over again. Nurse is important factor to that because of how you can loop that process with this card and keep summoning repeatedly.

CORE DRAGONMAIDS CARDS
CORE DRAGONMAIDS CARDS
1. Kitchen Dragonmaid



FIRE Lv 3 ATK 500 / DEF1700
DRAGON / EFFECT
Effects:If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.

Comments: Its Parlor that only search monster, good card to have when you don't have the usual top cards draw.

2. Dragonmaid Changeover



SPELL / NORMAL
Effects:Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.

Comments: Your fusion card, you need this to summon Sheou and House. Its also can bring back a dragonmaid on the field into hand again, for those tasty bounce effect

3. Dragonmaid Hospitality



SPELL / NORMAL
Effects: Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.

Comments: It extend your combo and good option to choose when you use Chamber.

4. Dragonmaid Ernus



EARTH LV 7 ATK 2700 / 1600
DRAGON / EFFECT
Effects: Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
● (Quick Effect): You can discard this card;

Comments: Your big tag partner in the graveyard, and a special summon engine in hand. Very good! Easy to loop your card when this in your hand. Laundry and Nurse turn into this

5. Dragonmaid Tinkhec



FIRE LV 8 ATK 2700 / DEF 1700
DRAGON / EFFECT
Effects: Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

Comments: A really good handtrap, Plus 2000 ATK is enough to kill a lot of stuff on the board even with small monster. You can use this when there's only few dragon form in the graveyard. Parlor and Kitchen turn into this

6. Dragonmaid Lorpar



Effects:Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

Comments: Good defensive option, can't say much didn't play this card a lot. Parlor and Kitchen turn into this

7. Dragonmaid Downtime



TRAP / CONTINUOUS
Effects:You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.

Comments: Your house dragonmaid activation card when you don't have tidying.


NICHE DRAGONMAID CARDS
NICHE DRAGONMAIDS CARDS
1. Laundry Dragonmaid



WATER LV 2 ATK 500 / DEF 1600
DRAGON / EFFECT
Effects: If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

Comments: It is random, so people don't like to run it apparently. Personally, I like this card since it can give you a lot of stuff IF you're lucky. It doesn't need that much to be lucky anyway since a lot of Dragonmaid stuff activate from graveyard.

2. Dragonmaid Welcome



SPELL / CONTINOUS
Effects: All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.

Comments: It can give you back cards from graveyard to hand and buff attacks, but apparently its too slow? I like this card though since it give you edge on long battle, like when you fighting ace strikers. Its value engine, but need a while to make it going

3. Dragonmaid Sendoff



SPELL / QUICKPLAY
Effects: Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.

Comments: -

4. Dragonmaid Nudyarl



WATER LV 7 ATK 2600 DEF 1600
DRAGON / EFFECT
Effects: Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.

Comments: -



TOP NON-DRAGONMAID CARDS
TOP NON-DRAGONMAID CARDS

1. Hieratic Seal of the Heavenly Spheres (2x put into deck in 77% Dragonmaid decks)[/b]



LIGHT
DRAGON LINK EFFECT 0 / LINK-2
2 Dragon monsters
Effect: Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

Comments: You can make your ANY face up monser on the field to go back into hand and then summon any dragon unit from hand or deck? and it can also put two Dragonmaids into graveyard? insane! Easy access to chambers and nurse + removal. This is not a dragonmaid card, but I can't imagine doing dragonmaid without this. If you can make this turn 1, it make your opponent turn 2 to be so careful since you can return their face up monster anytime.

2. Pot of Prosperity (3x put into deck in 77% Dragonmaid decks)



Spell Normal
Effect: Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

Comments: Basically choose a card to draw from top 3 cards of your deck into your hands. If you can, pick non-Dragonmaid cards because dragonmaid cards are easy to get because of Parlor and Chamber.

3. Knightmare Unicorn (1x put into deck in 62% Dragonmaid decks)



DARK ATK 2200 / LINK - 3
FIELD / LINK / EFFECT
2+ monsters with different names
Effects:If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

Comments: Return ANYTHING into deck. Its a bit costly with needing 3 monsters, but this deck swarm so much that it probably is fine.

4. Striker Dragon (1x put into deck in 62% Dragonmaid decks)



DARK ATK 1000 / LINK - 1
DRAGON / LINK / EFFECT
1 Level 4 or lower Dragon monster
Effects:If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.

Comments: If you only open a maid + reborn spell, you can normal a maid, link off into striker then reborn a maid back to link into Hieratic Seal. Basically, it put your dragonmaids into graveyard early on. After that, this card have no purpose, feel free to banish it for Pot of Prosperity effect.

5. Twin Triangle dragon (1x put into deck in 54% Dragonmaid decks)



DARK ATK 1200 / LINK - 2
DRAGON / LINK / EFFECT
2 Level 4 or lower Dragon monsters, except Tokens
Effects: When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.

Comments: -

6. Knightmare Phoenix (1x put into deck in 62% Dragonmaid decks)



FIRE ATK 1900 / LINK - 2
FIEND / LINK / EFFECT
2 monsters with different names
Effects: If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Comments: Destroy trap and put dragonmaid into graveyard, its good!

7. Guardragon Pisty (1x put into deck in 54% Dragonmaid decks)



DARK ATK 1000 / LINK - 1
DRAGON / LINK / EFFECT
1 Level 4 or lower Dragon monster
Effects:You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.

Comments: -

8. Accesscode Talker (1x put into deck in 54% Dragonmaid decks)



DARK
CYBERSE / LINK / EFFECT
2+ Effect Monsters
Effects:Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

Comments: -


9. Ash Blossom & Joyous Springs (3x put into deck in 100% Dragonmaid decks)



FIRE LV3
ZOMBIE/EFFECT/TUNER ATK/ 0 DEF/ 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Comments: Drawing cards is very op in this game and this card negates that. There's a reason why this card is put into majority of deck in Master Duel. Negating your opponents draw is just that good. Prioritize stopping specific card draw and huge special summon. Be patient if you can.

10. Maxx C (3x put into deck in 100% Dragonmaid decks)



EARTH LV 2 ATK 500 / DEF 200
INSECT / EFFECT
Effects: During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Comments: Its Maxx C, everybody using it because it stop combo deck. If your opponent keep summoning monster, chance are you will die that turn. Hope that you get Nibiru or realistically Infinite Impermanence to stop whatever ♥♥♥♥♥♥♥♥ our opponent does. Remember, be patient when using Maxx C
STAPLE NON-DRAGONMAID CARDS
STAPLE NON-DRAGONMAID CARDS

1. Red-Eyes Metal Dragon (1x put into deck in 46% Dragonmaid decks)



DARK LV 10 ATK 2800/ DEF 2400
DRAGON / EFFECT
Effects:You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

Comments: More bounce effect and it got good body! very good bounce engine to have. Kitchen into nurse and then sent any dragonmaid unit into gy except nurse. Special summon red eyes darkness into summoning nurse into nurse summoning unit from graveyard

2. World Legacy Guardragon (2x put into deck in 23% Dragonmaid decks)



SPELL / CONTINUOS
Effects:When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.

Comments: Another special summon tools and it can also change position for link effect

3. Infinite Impermanence (3x put into deck in 46% Dragonmaid decks)



TRAP / NORMAL
Effects:Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Comments: Strong negate

4. Forbidden Droplet (3x put into deck in 38% Dragonmaid decks)




SPELL / QUICK PLAY
Effects: Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.

Comments: -

5. Noctovision Dragon (2x put into deck in 23% Dragonmaid decks)



DARK LV 7 ATK 0 / DEF 2800
DRAGON / EFFECT
Effects:When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
● If this card is sent to the GY as Link Material: You can draw 1 card.

Comments: Nice effect, very easy to activate using special summon chamber. good pawns for summoning Shou. This can also be comboed with Striker Dragon, since Striker is dark monster. You then link summon Hieratic seals, and it will give you 2 draw.


6. Borrelsword dragon (1x put into deck in 46% Dragonmaid decks)



DARK / ATK 3000 / LINK - 4
DRAGON / LINK / EFFECT
3+ Effect Monsters
Effects:Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.

Comments: A nice finisher I guess? if it goes well you will swarm your board with human dragonform, so this can be another big finisher for the deck.

7. Nibiru, the Primal Being (1x put into deck in 23% Dragonmaid decks)



LIGHT / ATK 3000 / DEF 600
ROCK / EFFECT

Effect: During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Comment: Control is the name of the game. Remove the token with "Dragonmaid Tidying" or "Knightmare Unicorn" or "Knightmare Cerberus".

All usage stats based on (https://www.masterduelmeta.com/tier-list/deck-types/Dragonmaid)
Combo examples
Will be filled from people sharing their combo in comments.

Dragonmaid combos are really forgiving with few moving parts, but with huge impact. Because if you put Sheou or Hieratic Seals, it will be a really painful for opponents next turn. Remember people, Omni-negate is pogchamp.

Drawing 1 Chamber

Normal summon Chamber > Draw "Dragonmaid Hospitality" > Link summon "Striker Dragon" >Use hospitality to revive Chamber > Link summon "Hieratic Seals.

Drawing 1 Parlor

Normal summon Parlor > Send "Dragonmaid Tidying" to Graveyard > Link summon "Striker Dragon" > revive Parlor using Tidying effect from Graveyard > Link summon "Hieratic Seals"


1 Any human Dragonmaid and 1 reborn card hand to summon Hieratic Seal

Normal summon any human Dragonmaid > Link Summon "Strike Dragon" > Reborn dragonmaid > Link summon hieratic Seal


1 Chamber Dragonmaid and 2 different reborn card or 1 reborn card + 1 dragonmaid change hand to summon Shou + killing a face up monster

Normal summon "Chamber Dragonmaid" > Draw "Dragonmaid Change" > Link Summon "Strike Dragon" > reborn "Chamber Dragonmaid" > Use "Dragonmaid Change" into "House Dragonmaid" >
reborn "Chamber Dragonmaid" > GY Spell activation "Dragonmaid Change" to return Chamber > Use House effect if you can > Change into Shou.

Example Deck
1. My first Dragonmaid deck (from DuelinkAce)
This is a deck that have a lot dragonmaid cards and few other cards outside of the "Dragonmaid" archetype. Great learning deck for your first time learning. I guess you can say its pure? oh also, its pretty budget! be sure to fill your extra deck with useless cards because of Extravagance effect (banish 6 random cards from extra to draw 2) or just craft pot of prosperity instead
Normal Deck
2 Dragonmaid Tinkhec
3 Dragonmaid Ernus
2 Fantastical Dragon Phantazmay
3 Chamber Dragonmaid
3 Kitchen Dragonmaid
3 Parlor Dragonmaid
3 Ash Blossom & Joyous Spring
3 Laundry Dragonmaid
3 Nurse Dragonmaid
2 Dragonmaid Changeover
3 Dragonmaid Hospitality
1 Lightning Storm
2 Pot of Extravagance
1 Raigeki
2 Dragonmaid Welcome
3 Dragonmaid Tidying
1 Solemn Judgment

Extra Deck
3 Dragonmaid Sheou
2 House Dragonmaid
1 Guardragon Pisty
1 Knightmare Phoenix
1 Knightmare Unicorn
1 Borrelsword Dragon
1 Hieratic Seal of the Heavenly Spheres


2. ItzbradazHD Dragonmaid
A more normal Dragonmaid you will find in platinum

Deck List:
Normal Deck
Nurse Dragonmaid
Kitchen Dragonmaid x3
Parlor Dragonmaid x3
Chamber Dragonmaid x3
Dragonmaid Ernus
Dragonmaid Tinkhec
Dragonmaid Lorpar
Red-Eyes Darkness Metal Dragon
Noctovision Dragon
Ash Blossom & Joyous Spring x3
Maxx "C" x3
Monster Reborn
Dragonmaid Hospitality x3
Dragonmaid Changeover x2
Lightning Storm
Pot of Prosperity x3
World Legacy Guardragon x3
Infinite Impermanence x3
Dragonmaid Tidying x3

Extra Deck
House Dragonmaid x3
Dragonmaid Sheou x2-3
Striker Dragon x2
Hieratic Seal of the Heavenly Spheres x1-3
Knightmare Cerberus
Knightmare Pheonix
Decode Talker/Trisbaena,Rasterliger (in place of Borrelsword/Accesscode etc)


Need more? go here https://www.masterduelmeta.com/tier-list/deck-types/Dragonmaid remember, tournament deck are sometimes pretty weird, so take what you learn from here and decide yourself. Don't just copy deck because it win tournament.
Useful guide video
Check out these videos for more understanding and ideas

1. YU-GI-OH! *FIRST PLACE* DRAGONMAID DECK PROFILE! 2022 IN DEPTH PROFILE!


2. YU-GI-OH! HOW TO PLAY DRAGONMAID! COMBOS AND HAND TESTS 2022!

17 megjegyzés
Helluva boi 2022. ápr. 19., 22:32 
With the wrong hand, welcome can be a bit slow, but there are plenty of hands i have had where the retrieve effect works almost right off the bat
QWER 2022. febr. 10., 22:35 
Check out my video One Turn Kill ;) Have a great day !
steamcommunity.com/sharedfiles/filedetails/?id=2749721584
PertaterSalad 2022. febr. 8., 17:55 
This deck is so much fun :tgrin:
Yuri Enthusiast  [készítő] 2022. febr. 7., 19:28 
@JDrop Reading is okay you know, there's 10k+ cards in this game with 20+ years of history. Newbie should read and learn, and if you are good enough to play without reading, shouldn't you be on high platinum rank by now? it should be faster there
JDrop 2022. febr. 7., 18:27 
WHY ARE YOU PLAYERS SO FREAKING SLOW
Orpheeus 2022. febr. 6., 16:15 
Cool deck =)

And cool guide, ignore the metacucks talking shit in the comments because this is still viable
swagboy15 2022. febr. 6., 0:56 
this deck isnt based and fucking sucks
nuge 2022. febr. 5., 20:43 
W deck
Fliqpy 2022. febr. 5., 13:55 
only trash players play "waifu decks".
Pupwa 2022. febr. 5., 10:53 
Dragonmaids suck hard and they bounce so well that it’s difficult to get my hands off them.

Oh and their cards are pretty good as long as you don’t get disrupted but that’s reality for every combo heavy deck.