The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

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Oblivion Daedric Shrines Walkthrough and Guide
By MasterAub
This Guide will help you find all the Daedric Shrines in Cyrodiil and take you through their associated Quests. Each shrine is dedicated to a Daedric Prince. There are sixteen Daedric Prince and Shrines but only fifteen Daedric quests. Each of the quest is completed at the request of one of the Daedric Princes and offers a Daedric artifact as a result.

Note that Mehrunes Dagon's shrine in the Lake Arrius Caverns does not provide a quest hence the fifteen quest.
Also note that:
Daedra worship is not illegal in Cyrodiil, although it is contrary to the state-sanctioned religion of worshipping the Aedra.
   
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TES IV Oblivion Guide to Daedric Shrines
Azura's Shrine — A Daedric shrine north-northwest of Cheydinhal
  • Location: Far north of Cheydinhal.
  • Ingredient Requirement: Glow Dust (primarily collected from dead Will-o-the-Wisps)
  • Level Requirement: Level 2
  • Reward: Star of Azura, +1 fame: This Daedric artifact works as a reusable Grand Soul Gem.

Walkthrough
Travel to Azura's Shrine and speak to Mels Maryon there. Make sure your disposition towards Mels Maryon's is at least 60.then select the 'I wish to summon Azura' dialogue option while speaking to him. He tells you to leave an offering of Glow Dust and to activate the statue at dusk or dawn.
Once you have a Glow Dust in your inventory activate the statue anytime between 5:00AM to 7:00AM, or 5:00PM to 7:00PM.
Azura asks you to kill her five vampiric followers who have sealed themselves away in the Gutted Mine southwest of the shrine. To earn the Star of Azura, you must eliminate the vampires in the Gutted Mine and return to the Shrine to claim your reward, the Star of Azura.
Boethia's Shrine — A Daedric shrine east of the Reed River, high in the Valus Mountains
  • Location: East of the Reed River, high in the Valus Mountains. The shrine is almost due east of Drakelowe, southeast of Fort Naso.
  • Ingredient Requirement: Daedra's Heart (collected from humanoid Daedra, can be bought at alchemical shops, try The Main Ingredient in the Imperial City)
  • Level Requirement: Level 20
  • Reward: Goldbrand, +1 fame: A one-handed katana with 25 damage, a speed and reach of 1 a weight of 52 and health of 900.

Walkthrough
Travel to the shrine of Boethia and talk to Haekwon, one of Boethia's worshippers. He tells you to present Boethia with a Daedra heart. Once you have a Daedra heart in your inventory, return to the shrine, and activate it. Boethia will ask you to fight in the "Tournament of Ten Bloods" and open a portal nearby. Upon activating it you'll be transported to the arena where you must defeat each of Boethia's champions, each a different race of Tamriel. Once you've won the tournament you'll be able to return back to the shrine where you'll claim your reward, the Goldbrand katana.
Clavicus Vile's Shrine — A Daedric shrine southwest of the Imperial City
  • Location: Southwest of the Imperial City in the middle of the half-circle shape the road makes.
  • Item Requirement: 500 Gold
  • Level Requirement: Level 20
  • Reward: Umbra Sword / Masque of Clavicus Vile, Fame +1 or none if Umbra is kept: The sword is enchanted with 28 damage, a speed and reach of 1 a weight of 45 and health of 700. The helmet offers no more protection than Umbras Ebony Helmet but looks original and fortifies your Personality by 20.

Walkthrough
Travel to the Clavicus Vile shrine, talk to Ma'Raska, a Khajiit worshiper. He will tell you that you need to make an offering of 500 gold to speak with the daedra. Once you offer the 500 gold activate the statue. Clavicus Vile asks you to return Umbra's sword to him and will direct you to Pell's Gate, a settlement located east of the shrine. Barbas, the Hound statuette placed in your inventory by Clavicus Vile will speak to you and ask not to return the Umbra Sword to his master. Once you arrive at Pell's Gate speak with Irroke the Wide. if necessary raise his disposition up and he'll tell you his apprentice named Lenwin found the Umbra sword and was possessed by it. She is now in Vindasel. Go west to Vindasel approach Lenwin. If you decide to kill her and retrieve the Umbra sword, go back to the shrine, you'll be asked to give the sword in. Say no and you'll keep it ; say yes and you'll return the sword back to Clavicus Vile. In exchange he will give you another Daedric Artifact, the Masque of Calvicule Vile.
Hermaeus Mora's Shrine — A Daedric shrine west of Cloud Ruler Temple
  • Location: West of Cloud Ruler Temple, extreme northwest part of the Jerall Mountains.
  • Quests Requirement: You must have completed all of the other Daedric Quests and started the "Blood of the Daedra" segment of the main quest.
  • Level Requirement: Level 20
  • Reward: Oghma Infinium, +1 fame: The Oghma Infinium is a tome of knowledge written by Xarxes, the wizard sage also known as "The Ageless One." The book adds +10 points to three skills, and +10 to one or two attributes..

Walkthrough
Travel to the Hermaeus Mora's shrine, There isn't any offering required. Upon activating the statue, Hermaeus Mora tells you that he wishes you to collect one soul from each of the ten races of Cyrodiil. The Daedric Prince will give you Mora's Soul Trap spell and Hermaeus Mora's Soul Gem. To capture the soul, simply cast the spell on NPCs of your choice and then kill them. When you return to Hermaeus Mora's Shrine with every soul he requested, he'll reward you with the Oghma Infinium.
Hircine's Shrine — A Daedric shrine south of the Imperial City
  • Location: South of the Imperial City, just to the east of Charcoal cave.
  • Item Requirement: Bear or wolf pelt.
  • Level Requirement: Level 17
  • Reward: Savior's Hide, +1 fame: This is a unique light cuirass with a rating of 12, weight of 3 health of 1000 plus a 25% resistance to magic.

Walkthrough
Travel to Hircine Shrine, speak to Vajhira. She tells you to make an offer of a Bear or Wolf Pelt. Upon making the proper offering and activating the statue, Hircine tells you to go to Harcane Grove and hunt a unicorn for its unique horn. Harcane Grove is located just south of the shrine. When you arrive there, you'll notice two or three Minotaurs gaurding the unicorn. Once you've cleared out the grove, you'll have to fight the unicorn itself and grab the horn off her dead body and return to the shrine. Activate the statue once more and Hircine will reward you with the Savior's Hide.
Malacath's Shrine — A Daedric shrine northwest of Anvil
  • Location: Northwest of Anvil, well past Crowhaven.
  • Ingredient Requirement: Troll Fat.
  • Level Requirement: Level 10
  • Reward: Volendrung: This Daedric artifact is a gigantic and powerful two-handed Dwemer warhammer with a damage of 12, weight of 60 health of 3200, speed of 0.7 and reach of 1.3. It is enchanted with Drain Health and Paralyze.

Walkthrough
Travel to Malacath's Shrine, speak to Shobob gro-Rugdush. If you're playing as a non orc Shobob gro-Rugdush will tell you that the followers don't like 'beautiful people'... With a disposition of at least 50 he'll tell you that they don't like non-Orcs and that you should approach the shrine at your own risk. If you are playing as an Orc, Malacath's worshippers will be more welcoming and no disposition boosts are needed. In either case, you will need Troll Fat to activate Malacath's shrine. Upon activating the shrine, Malacanth is upset that a local landowner (Lord Drad) is using Ogres as slaves and wants you to free the Ogres. Lord Drad's estate is nearby to the southeast. Go into the main house and talk to Lord Drad. Ask him about the Ogre Slaves and he'll tell you that they make him a ton of money. You'll have two choices: If you admire his efforts, he'll tell you the Ogres are in Bleak Mine. If you go against slavery, speak to Lady Drad to learn this information. You may need to raise her disposition to 70 to get this information from her. Bleak Mine is east of the estate. The key for unlocking Bleak Mine can be found on a nightstand left of the entrance door. Once you've freed the Ogres return to the shrine for your reward, the warhammer Volendrung.
Mephala's Shrine — A Daedric shrine northeast of the Imperial City
  • Location: Northeast of the Imperial City.
  • Ingredient Requirement: Nightshade.
  • Level Requirement: Level 15
  • Reward: Ebony Blade, Fame +1: This Daedric artifact is a one-handed katana with a damage of 23, weight of 46, health of 800, speed and reach of 1, enchanted with Absorb Health and Silence.

Walkthrough
Travel to Mephala's Shrine, speak to the Dunmer Dredena Hlavel. She will tell you to make an offering of nightshade between midnight and dawn. Once you have some nightshade activate the shrine. Mephala wants you to go to Bleaker's Way and kill the leaders of the two prominent families. In Bleaker's way talk to anybody and they'll tell you who the leaders of each family are. Go to their respective houses to collect some evidence in order to make it look like the other family committed the murders. Look for the Ulfgar Family Ring in Hrol Ulfgar's house and look for the Dalvilu Family Dagger in Nivan Dalvilu's house . Wait for nightfall, break again into both Hrol Ulfgar and Nivan Valvilu's house, kill both of them and drop the stolen item in their inventory. When all the killing and framing is done, go find any other village member. Talk to them and mention each leader's name and the entire town will erupt into chaos. Now you can return to Mephala's Shrine to get your reward, the Ebony Blade.
Meridia's Shrine — A Daedric shrine west of Skingrad
  • Location: West of Skingrad.
  • Ingredient Requirement: Any ingredients from a corpse or an undead creature like bonemeal or ectoplasm.
  • Level Requirement: Level 10
  • Reward: Ring of Khajiiti, Fame +1: This Daedric artifact dates back to at least the Second Era and is said to make the wearer invisible, silent, and quick with a 35% Chameleon and a +10 pts Speed enchantment

Walkthrough
Travel to Meridia's Shrine the Lady of Infinite Energies. Once presented with the proper offering, Meridia will ask the player to go to Howling Cave, which is east of Castle Skingrad and wipe out a band of necromancers. Once you've delt with the five Neromancers return to the shrine and Meridia will reward you with the Ring of Khajiiti.
Molag Bal's Shrine — A Daedric shrine west of the Imperial City
  • Location: West the Imperial City.
  • Item Requirement: Lion Pelt.
  • Level Requirement: Level 17
  • Reward: Mace of Molag Bal, Fame +1: Also known as the Vampire's Mace, the Mace of Molag Bal drains its victims of magicka and gives it to the bearer.

Walkthrough
Travel to Molag Bal's Shrine. There, speak with the Redguard, Amir, who tells you that an offering of a lion pelt is mandatory to be able to approach the shrine and speak with Molag Bal. Once you've acquire the lion pelt, return to the shrine and activate the statue. Molag Bal wants you to corrupt Melus Petilius, a local hero. He will provide you with the Cursed Mace. Your job is to get Melus Petilius to kill you with the mace. First go to Brindle Home and talk to anyone in the small settlement They'll tell you that he lives in a house just outside of town. You can go speak with Melus but he won't do anything while he is in his home. Wait until 11 AM and you'll see him leaving to go pray at his wife's grave. Follow him and drop the Cursed Mace near him. Give him a little tap with your fists and Melus will eventually pick up the Cused Mace and start attacking you until you drop dead. Then you'll appear back in front of the Shrine of Molag Bal and the Daedric Prince will give you your reward, the Mace of Molag Bal.
Namira's Shrine — A Daedric shrine southeast of Bruma's East Gate
  • Location: Southeast of Bruma's East Gate.
  • Item Requirement: Anything to lower your personality below 20. Cheap Wine, among other things, does a Damage Personality effect of 10
  • Level Requirement: Level 5
  • Reward: Ring of Namira: This Daedric artifact provides the wearer with a 12% Reflect Damage and a 10% Reflect Spell

Walkthrough
Travel to Namira's Shrine. Once there, talk to Hjolfrodi the Harrier. She tells you that you are too attractive to worship Namira. You need to lower your Personality to 20 or lower. You can drink cheap wine to do so. Once it's done, quickly talk to Hjolfrodi and then quickly activate the shrine (both steps require low Personality). Namira asks you to assist her in eliminating some priests named "the Forgotten". They are located in Anga, an Ayleid ruin south of the shrine. Namira gives you the spell Namira's Shroud, which is a Novice-level alteration spell with a base cost of 50 Magicka. To complete the quest, you need to cast Namira's Shroud on each of the priests in the ruins. The Forgotten will then kill each other. Do not attack the priests yourself or you will not get the reward. When all four priests are dead return to the shrine and get your reward, the Ring of Namira.
Nocturnal's Shrine — A Daedric shrine northeast of Leyawiin
  • Location: Northeast of Leyawiin.
  • Item Requirement: No offering is required
  • Level Requirement: Level 10
  • Reward: Skeleton Key, Fame +1 : This Daedric artifact is an unbreakable lockpick that increases your Security skill by 40 pts whenever the key is in your possession.

Walkthrough

Approach Nocturnal's Shrine and activate the statue. The Daedric Princess will ask you to retrieve the Eye of Nocturnal. Travel to Leyawin. Once there, talk to people in town by following the topic "Leyawin". Soon you'll discover that a pair of thieves (Bejeen and Weebam-Na) are living in town . Enter Weebam-Na's house in the center of town and speak to either him or Bejeen. They will both deny knowing anything about the Eye of Nocturnal. Sneak and find a corner where they can't see you and they'll start talking about the item they've stolen. It seems it is hidden in the Tidewater Cave located on the coast of Topal Bay, to the south-southeast of Leyawiin. Go there, after killing the creatures of the cave retrieve the Eye of Nocturnal. Return the eye to the shrine, and Nocturnal will give you your well deserved reward, the Skeleton Key.
Peryite's Shrine — A Daedric shrine far east of Bravil
  • Location: Far east of Bravil on the south side of the Silverfish River.
  • Item Requirement: No offering is required
  • Level Requirement: Level 10
  • Reward: Spell Breaker, Fame +1 : A heavy shield rating 17, weight 18, Health 1500, plus a 30% Reflect Spell Enchantment.

Walkthrough
Travel to Peryite's Shrine. There are five worshippers here, but none are moving or speaking, it appears they are unconscious. Activate the statue, and Peryite will speak to you. His followers have performed a risky magical ritual in an attempt to be closer to him. Now their souls are trapped in Oblivion while their bodies remain here in the physical world. Peryite wants you to go to his realm of Oblivion and rescue the souls of his worshippers from their folly. Once you enter Oblivion look for each of the five souls and activate them to capture their souls. When you get back to the normal world, Peryite rewards you with the Spell Breaker shield.


Sanguine's Shrine — A Daedric shrine northwest of Skingrad
  • Location: Northwest of Skingrad.
  • Ingredient Requirement: Cyrodilic Brandy
  • Level Requirement: Level 8
  • Reward: Sanguine Rose, Fame +1 : A Daedric staff that summons a random Daedra who attacks the person or creature targeted by the spell.

Walkthrough
Speaking to Fadus Calidius in Skingrad Fighters Guild or Falanu Hlaalu at All Things Alchemical will reveal the location of the shrine on your map (you must have already read Modern Heretics or have spoken with Ulene Hlervu about "Cheydinhal" for the topic to appear).
Travel to Sanguine's Shrine. At the shrine, Engorm will tell you that you need to give Sanguine some Cyrodilic Brandy for him to grant you an audience. Return with it and activate Sanguine's statue. He then will ask you to liven up a party that the Countess of Leyawiin is going to throw. To help, Sanguine gives you the spell Stark Reality that you are to cast on the Countess and her attendees. When you show up at Castle Leyawiin, go to room where the party will start is blocked by a guard. Wait until 6 PM, which is when the party gets going. Talk to the guard again. If you're wearing expensive armor and jewelry, he'll let you in on the assumption that you're somebody important. If not, persuade him up to at least 70. Once you're inside, make sure the Countess is there (she won't actually be available for the party until the 19th). and cast the spell. This will remove everyone's clothing and items (except for any guards present), including yours. Haste back to the shrine to get your precious reward, the Sanguine Rose staff.
Sheogorath's Shrine — A Daedric shrine northwest of Leyawiin
  • Location: Northwest of Leyawiin.
  • Item & Ingredient Requirement: Lettuce, a Lesser Soul Gem, and a spool of Yarn
  • Level Requirement: Level 2
  • Reward: Wabbajack, Fame +1 : A Daedric staff transforming any non-NPC creature into another random creature for 10 seconds.

Walkthrough
Travel to Sheogorath's Shrine. Once you reach his shrine, talk to Ferul Ravel. You will be told to supply a head of lettuce, a Lesser Soul Gem, and yarn. When you make the proper offering, Sheogorath (or Haskill, if you are far in the Shivering Isles questline) will tells you of a settlement named Border Watch which is located to your south. You are to simulate a prophecy of doom that the locals there believe in by committing two acts. Go to the settlement and talk to Ri'bassa about the K'Sharra Prophecy. There are three parts to this prediction of doom, but Ri'Bassa will only tell you the first two. The first one is an infestation of vermin. The second sign is a plague that kills the livestock. The owner of the Border Watch Inn has a large collection of rare cheeses under locked display cases. You need to steal the Olroy cheese. Once you have the cheese, go outside and put it in the cooking pot nearby. This will attract a good deal of rats and cause everyone in town to believe that the first sign of the apocalypse is coming. Talk to Ri'Bassa to see what he has to say about this.
Ri'Bassa will put down some rat poison at the base of the stairs where the rats came flooding in to get rid of them. You can also kill them if you want. Go down and pick up the rat poison and walk over to the sheep pen. Activate the bales of hay to place the poison in the sheep's food. Wait and you'll see the sheep slowly die of poisoning. Next, go to the center of town to see what happens. Ri'Bassa will tell you that the end is near and the sky will start to turn red. Flaming dogs will rain down marking the third sign. This completes your job. Go back to Sheogorath's Shrine and collect your reward, the Wabbajack staff.
Vaermina's Shrine — A Daedric shrine southwest of Cheydinhal
  • Location: Southwest of Cheydinhal.
  • Item Requirement: 1 Black Soul Gem
  • Level Requirement: Level 5
  • Reward: Skull of Corruption, Fame +1 : A Daedric staff that creates an identical clone, including any equipment, of (almost) any NPC. The clone then disappears after thirty seconds.

Walkthrough
Travel to Vaermina's Shrine. At the shrine, talk to the Dunmer Aymar Douar. You will learn that you need to offer a Black Soul Gem to Vaermina. After you do, Vaermina will ask the player to retrieve the Orb of Vaermina from the wizard, Arkved. Travel to Arkved's Tower, located to the south, fight your way to Arkved's room to retrieve the Orb and return back to the shrine. Vaermina will then reward you with the Staff of Corruption.
Dagon's shrine — A Daedric shrine in the Lake Arrius Caverns
Mehrunes Dagon's shrine can be found in Lake Arrius Caverns.
You'll be able to find the shrine during the quest "Find and infiltrate the Mythic Dawn's shrine." This quest is given after the completion of The Path of Dawn at Green Emperor Way.

Quick Walkthrough
Travel to the secret Mythic Dawn shrine in Lake Arrius Caverns. Steal the Mysterium Xarxes. Return to Martin in the Great Hall of Cloud Ruler Temple.