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z - Astro's Stellaris Overhaul - Space Combat

В колекціях (1) автора AstronomerWithAGun
Astro's Stellaris Overhaul
Предметів: 15
Опис
Astro's Stellaris Overhaul - Space Combat
This mod is meant to provide you more variation when you go to war.
Note: Should be compatible with virtually any mod that doesn't also overwrite the same defines.
Recent Updates
- Updated for 3.12.x compatibility.
Feature Summary
  • Fallen Empires only have 1 level of repeatable techs (instead of 10).
  • Debris takes longer to analyze, but gives more research when analyzed.
  • Starbase capacity increases by 1 for each 100 Pops.
  • Ships won't cancel orders when evading hostiles as much.
  • Abandoned starbases decay slower.
  • Ship max evasion increased.
  • AI default shield/armor/hull ratio changes to 1/3 each.
  • Ships gain more XP from piracy suppression.
  • Ships less likely to switch targets or target randomly in combat.
  • Ships less likely to target starbases over ships.
  • Army base health and morale increased.
  • Army experience gain increased.
  • AI more likely to use Jump drives.
  • AI more likely to engage 'boss' creatures.
  • AI may build more assault armies.
  • Fewer assault armies per pop.
  • AI more likely to engage if fleet power is almost equal.
  • Fleet formations are now wider, and more 3D.
  • Reduced the size of ship and missile trails.
  • Made exhaust trails dimmer and smaller
  • Destroyed ships won't stop moving as fast as vanilla.
  • AI will be much more likely to take Colossus AP (to alleviate late-game population slowdowns)
  • New Ground Combat Doctrine policy
  • Added new starbase buildings:
    -- Communications Relay (Admin Cap, Trade Protection)
    -- Pulsar Observatory (Engineering Research)
Vanilla Overwrites