X Rebirth
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Xenon Hunt [Discontinued]
   
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15 JUN 2014 a las 10:27
24 JUN 2014 a las 12:56
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Xenon Hunt [Discontinued]

Descripción
PLEASE USE XENON HUNT 2 INSTEAD!

I have stopped working on this mod many months ago and I don't see myself continuing any time soon. Please use "Xenon Hunt 2" by janda. It's the latest version of the mod with bugfixes and updates.

Unsubscribe from this mod, then subscribe to his version.

http://steamcommunity.com/sharedfiles/filedetails/?id=416116358




Original description:
---------------------------------------------------------------------------------
"Ye shall boardde, ye scurvy dogs!"

X:Rebirth mod that adds docking bays to the Xenon I and K and allows you to capture them.
Author: Atrocious
Version 1.02
On Egosoft forums[forum.egosoft.com]

Features:
# Adds docking bays to Xenon K and I *
# Adds drone bays to Xenon K and I * **
# Adds shield generators to protect Xenon I's drone bay *
# Gives internal defenses to Xenon K and I *
# Adds two jumpdrives to Xenon I *
# Allows to capture Xenon K and I *
# Changes the boarding routine so that marines count towards the commander's defense bonus ***
Update 1.01:
# Changes the boarding routine to remove defending marines on successful boarding ***
Update 1.02:
# Adds a second drone bay to Xenon I and moves the first one the the back of the ship *
# Adds a few drones as defenses to the Xenon I *
# Adds shield protection to jump drives *
# Adds turrets to defend the bow jumpdrive of Xenon I *
# Adds a much needed fuel bay to Xenon I *
# Adds a universal cargo bay to Xenon I *

Todo:
- Xenon I sells too cheap. Unfortunately changing the price-tag is not as easy as one would think. Need more investigation for this.

ALL FEATURES ARE ONLY AVAILABLE ON NEWLY SPAWNED SHIPS:

* You'll have to destroy some of the existing Xenon K and I before the new ones spawn. If you see a docking symbol on a Xenon K or I, it will be a newly spawned ship.
Note: The docking bay on Xenon K is a bit hidden between the ship structure, look closely.

** Drone bays were necessary to make the internal defenses more challenging.
The game design requires to have a drone bay, to be able to add marines to the ship.

*** I use elite marines as internal defense for the Xenon ships. To get a proper rating for them, I had to change the boarding defense calculation a bit.
This should not affect other boarding operations because npc ships usually don't have marines on board.

NOTES
Xenon capital ships have serious internal defenses! You'll need a lot of elite and veteran soldiers.
If your boarding attempt failed and you think you have enough good soldiers, you may want to try another ship:
Boarding defenses also depend on the skill level of the defense commander, which is random and can vary a lot.

Balancing defenses wasn't easy, if you think the mod is unbalanced or needs tweaks, please comment on the linked thread[forum.egosoft.com].

MOD COMPATIBILITY
This mod should be compatible with all other mods. The worst that could happen is that a change of this mod does not get through.

LANGUAGE SUPPORT
The mod is multilingual. No language specific files are changed.

HOW TO INSTALL
Subscribe to the mod on steam workshop. Keep an unmodded savegame.

HOW TO UNINSTALL
Unsubscribe from the steam workshop or disable the mod in game under Extensions.
Note: This mod can easily be removed and does not break your savegame. However, Xenon capital ships that have been spawned will keep their changed configurations until they are destroyed and respawn with the normal configuration.

Thanks to Berserk Knight, Observe and the rest of the modding community for valuable advice!
80 comentarios
janda  [autor] 29 MAR 2015 a las 8:39 
As Steam does not allow anyone but the original author to make changes to a Mod, I released Xenon Hunt 2 with the permission of Atrocious.
If you want bugfixes and updates, use Xenon Hunt 2 instead of this mod!
Walker Evans 27 MAR 2015 a las 11:39 
Hey Janda,

Took a look at Xenon Hunt because of a complaint over at Marine Rebalance from someone having trouble capping a Xenon I. You might want to take a look at your md\Boarding.xml. No conflicts, but it looks like it might be a bit out of date.
Outlaw 27 MAR 2015 a las 7:40 
Thanks Janda :)
janda  [autor] 27 MAR 2015 a las 1:15 
Hi, I'm took over the maintanance from Atrocioues as he is too busy. Unfortunately Steam does not allow me to upload new version or descriptions.

@Rikku
It works for 3.51 but you can find slightly modified version here: http://www.filedropper.com/xenonhunt

@Dark-Chummer
I will look into tha the drone issue as soon as I can. But a K has no cargo hold and cannot take normal wares.
Outlaw 26 MAR 2015 a las 16:27 
any recent Update Available for this does it still work with 3.51?
Dark-Chummer 25 MAR 2015 a las 10:24 
Das Drohnenausrüsten an einer Werft hat ganz normal funktioniert.

Bleibt das Problem mit dem transverrieren der Waren von Schiff zu Schiff.
Dark-Chummer 25 MAR 2015 a las 9:11 
Folgende Probleme:
Es ist nicht möglich einem Xenon K mittels einer Rahanas oder Tanaris Waren/Drohnen zu transverieren, da die besagten Schiffe (vermutlich auch andere) nicht richtig an der Xenon K andocken können. Sie hängen dann press an der Hülle und kommen halt nicht näher. Der Warenaustausch kommt dann nicht zustande.

Bitte behebe dieses Problem.

Ob ich eine Xenon K an einer GKS Werft mit Drohnen ausrüsten kann, werde ich gleich noch testen.
Nosferatu 15 MAR 2015 a las 10:15 
Oh, yes. That did it. Thanks a lot :)
Vandragorax 14 MAR 2015 a las 16:47 
Get the files here with the .cat file already edited with the new bridge positions:
http://www.filedropper.com/xenonhunt
Nosferatu 14 MAR 2015 a las 14:56 
Thank you for the values, janda. However, when I change the values the existing dokingbays on my Xenon K & L dissapears instead of being moved. For reference, I use the original mod from steam, and not the mod in the link below.
Can you think of any solution to this?