Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
THis skin is not for me -
on the other hand I can see that you have done a great job making a skin here that looks beautiful and taken a lot of time to create.
Can I ask you though. can you create a less flashy version of this - one where the rings and the brightness is toned down a lot. because Whilst going through fast points in a song the tunnels blind out the board. and it becomes impossible to tell the difference between the blocks the track and the spikes.
The first one is related to the blocks.
The cel'shading around the blocks is all fine and dandy in dark areas, but once it gets into yellow colors, I can't distinguish the blocks form the background that well.
Was thinking having the cel-shading be an inverted version of whatever color is behind said cel-shading would fix that problem right up.
Also, while the blur effect is quite cool, it's a bit of a hindrance, as it brings my framerate down quite a bit, and makes blocks hard to see, once more.
Was also thinking changing the grey blocks to be a good idea. Maybe have them have a shape that makes them easy to see behind normal blocks without hiding normal blocks that are behind it, like some form of pyramid shape? I'm fine with the EQ effect, but I find it to be a bit too low.