Crusader Kings III

Crusader Kings III

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Trade Goods
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51.867 MB
22/dez./2021 às 2:08
4/dez./2022 às 6:28
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Trade Goods

Descrição
!!! NO LONGER UPDATED !!!


This mod places different Trade Goods and Trade Centers on the map, which provide Rules with specific bonuses, expanding the economic management component of the game, adding more immersion.


Mod contents :

Counties that containing resources can construct a specific Market building to exploit these goods, with Dukes, Kings and Emperors (feudal or clan) getting bonuses depending on which and how many resources are present in their Realm.

A fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.

Added a new type of holding in all major counties that were important trade centres during the Middle Ages, where you can build a greater variety of buildings, increasing the development and wealth of these locations.

A growth system for Counties based on the availability of food in the Realm.

Possibility to import Luxury and Textile resources, paying a monthly cost.

A specific map mode allows to show the location of resources.

The Trade Goods are the following:

Copper
Iron
Glass
Salt
Wine
Marble
Wool
Linen
Cotton
Silk
Stone
Wood
Dyes
Leather
Amber
Furs
Grain
Fish
Livestock
Sugar
Spices
Ivory

Due to the presence of a new building (City Market) an additional construction slot has been added in the counties with resources.

Please note: after the construction of a City Market, it takes a few months to receive the bonus related to the resource.
Periodically the game checks if the Ruler still controls the county containing a certain resource, otherwise the related bonus is removed.


Compatibility

Compatible with all languages, although not all of them have been translated yet (texts remain in English).

The files modified are "00_holdings" and "00_government_types".
Mods adding new buildings are usually not compatible, there is a guide for this in the discussions, as well as for those mods that modify the various types of government.
Discussões populares Ver todos (8)
7
18/set./2023 às 11:39
German Translation
IsaBeau
3
2/ago./2022 às 6:52
French translation
Muaris
2
31/dez./2021 às 3:27
Korean Translation
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344 comentário(s)
Psijic 9/dez./2023 às 13:36 
Abandoned?
cp-cavill 19/mai./2023 às 7:59 
@Eatme52 No worries.
Eatme 19/mai./2023 às 6:04 
Thanks cp-cavill!
cp-cavill 18/mai./2023 às 10:42 
@Darmac thanks.
Darmac  [autor(a)] 18/mai./2023 às 9:06 
@cp-cavill great job!
Twerkin Machine 18/mai./2023 às 3:49 
Yes please do and see if you can get the trade center to actually be usable holding lmao please.
[FBE]eri7889 17/mai./2023 às 23:10 
please do
cp-cavill 17/mai./2023 às 11:55 
I have managed to get this to work with 1.9.0.4 lance, If the Author is ok with it and if anyone wants this mod. I can upload it to the workshop.
Darmac  [autor(a)] 13/mai./2023 às 5:29 
Hello everyone, unfortunately I no longer have the posibility to keep the mod updated, if anyone is interested in updating and expanding it, can freely use the files and upload them to the workshop