Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Domain Spells
By Schutzengel
Your completely helpful list of Domain spells !
   
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Abbreviations
Al ... Alchemist
Ba ... Bard
Bl ... Bloodrager
Cl ... Cleric (/ Warpriest up to 6th spell level)
CO ... Cleric / Oracle (/ Warpriest up to 6th spell level)
Dr ... Druid (/ Hunter up to 6th spell level)
In ... Inquisitor
Ma ... Magus
Pa ... Paladin
RH ... Ranger / Hunter
Sh ... Shaman
SW ... Sorcerer / Wizard
Wi ... Witch

.

Note on Domains:
The Cleric gets up to 2 Domains and can memorize and cast Domain Spells using his Domain Spell Slots, 1 Domain Spell Slot / Spell Level, only. The Druid has access to a smaller list of nature-themed Domains but the Feature otherwise works like is does for a Cleric.

The Cleric Archetype Ecclesitheurge can memorize and cast Domain spells for his Primary Domain, meaning the one selected 1st at Character Creation, using ANY of his Spell Slots. His Secondary Domain works the same as it does for a standard Cleric, meaning these spells can only be memorized and cast using his Domain Spell Slots.

The Hunter Archetype 'Divine Hunter' gets to pick 1 Domain and gets the 1st to 6th level spells as Bonus Spells and can cast them as often as he can cast Spells / Day for that particular Spell Level.

The Inquisitor also gets to pick 1 Domain but he does NOT get the Domain Spells as Bonus Spells, meaning the below list is of absolutely no importance to an Inquisitor.

.

Note on Impossible Domain:
The Mythic Ability 'Impossible Domain' allows a Cleric and an Inquisitor but NOT a Druid and NOT a Divine Hunter to select 1 more Domain and so without the limitations of the Deity-specific Domain list, adding the listed Domain Powers and, for the Cleric only, the listed Domain Spells to his spellbook.

For the Cleric and all its Archetypes except the Ecclesitheurge this works the same as picking a Domain at 1st level. For the Ecclesitheurge however, the selected Domain is added as a Primary Domain, meaning these spells can be memorized and cast using ANY Spell Slot as opposed to being restricted to Domain Spell Slots.

Impossible Domain can be selected several times, each time adding 1 more Domain and all its benefits with the limitations as described above.

.

Note on Domain Zealot:
The Mythic Ability 'Domain Zealot' allows a Cleric, an Inquisitor and a Divine Hunter but NOT a Druid to 'use his Domain Powers as a Swift Action'. Please be very careful when opting for this Mythic Ability. In almost all cases it is next to or even entirely useless. Some of these cases include:
- you only have 1 Domain to speak of (Inquisitor, Divine Hunter, many Cleric ATs)
- you are a Divine Hunter and thus calculate any Domain Powers at -2 Levels and also cannot gain extra Domains from Impossible Domain (see Note on Impossible Domain)
- your Domain Powers are worthless in Power (most active Domain Powers fall under this category)
- your Domain Powers only last 1 Round (again, most active Domain Powers fall under this category)
- some of your Domain Powers are already Swift Actions or better
- some of your Domain Powers are Passive in nature

If you really want to go this route my advice is to only do it with a Cleric that has 2 Domains by default and to get Impossible Domain several times to get several good Domains. Domains that make some good use of Domain Zealot, but still might be bad picks regarding their Bonus Spells, are:
- Community Domain, sports 1x Standard and 1x Full-Round Action Power, 1x average healing and 1x very good static buff but which is restricted to 1 / day
- Darkness Domain, sports 2x Standard Action Powers, 1x with lasting debuff and 1x average damage but Divine typed so cannot be resisted

Ive marked Domain Powers that theoretically should be upgraded to Swift Actions in bold.
Air
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Shocking Grasp
Evocation
-
affected by
Bl 1 / Ma 1 / SW 1
2 - Protection from Arrows
Abjuration
-
-
Al 2 / Bl 2 / SW 2
3 - Lightning Bolt
Evocation
Reflex half
affected by
Bl 3 / Ma 3 / SW 3 / Wi 3
4 - Shout
Evocation
Fortitude partial
ignored
Ba 4 / Bl 4 / Ma 4 / SW 4
5 - Cloudkill
Conjuration
Fortitude partial
ignored
Ma 5 / SW 5 / Wi 5
6 - Chain Lightning
Evocation
Reflex half
affected by
Ma 6 / SW 6 / Wi 7
7 - Elemental Body IV (Air)
Transmutation
-
-
SW 7
8 - Shout, Greater
Evocation
Fortitude partial
ignored
Ba 6 / SW 8
9 - Elemental Swarm (Air)
Conjuration
-
-
Dr 9 / Sh 9 / Wi 9
Animal
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Magic Fang
Transmutation
-
-
Dr 1 / RH 1
2 - Hold Animal
Enchantment
Will negates
affected by
Dr 2 / RH 2
3 - Dominate Animal
Enchantment
Will negates
affected by
Dr 3 / Sh 3
4 - Summon Nature's Ally IV
Conjuration
-
-
Dr 4 / RH 4 / Sh 4
5 - Beast Shape III
Transmutation
-
-
Al 5 / Ma 5 / SW 5
6 - Summon Nature's Ally VI
Conjuration
-
-
Dr 6 / Sh 6
7 - Summon Nature's Ally VII
Conjuration
-
-
Dr 7 / Sh 7
8 - Summon Nature's Ally VIII
Conjuration
-
-
Dr 8 / Sh 8
9 - Summon Nature's Ally IX
Conjuration
-
-
Dr 9 / Sh 9
Artifice
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Lead Blades
Transmutation
-
-
RH 1
2 - Effortless Armor
Transmutation
-
-
Cl 2 / In 2 / Ma 2 / Pa 2 / RH 2
3 - Magical Vestment
Transmutation
-
-
CO 3 / In 3 / Sh 3
4 - Restoration
Conjuration
-
-
Al 4 / CO 4 / In 4 / Pa 4 / Sh 4
5 - Waves of Fatigue
Necromancy
-
affected by
SW 5 / Wi 5
6 - Disintegrate
Transmutation
Fortitude partial
affected by
Ma 6 / SW 6
7 - Waves of Exhaustion
Necromancy
-
affected by
SW 7 / Wi 7
8 - Protection from Spells
Abjuration
-
-
SW 8
9 - Clashing Rocks
Conjuration
Reflex partial
ignored
Dr 9 / SW 9
Chaos
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Protection from Law
Abjuration
-
-
CO 1 / In 1 / Sh 1 / SW 1
2 - Protection from Law, Communal
Abjuration
-
-
CO 2 / In 2 / SW 2
3 - Dispel Magic
Abjuration
-
ignored
Ba 3 / CO 3 / Dr 4 / In 3 / Ma 3 / Pa 3 / Sh 3 / SW 3 / Wi 3
4 - Freedom of Movement
Abjuration
-
-
Al 4 / Ba 4 / CO 4 / Dr 4 / In 4 / RH 4
5 - Acidic Spray
Conjuration
Reflex partial
affected by
Ma 5 / SW 5
6 - Banshee Blast
Necromancy
Reflex half, Will negates
affected by
SW 6 / Wi 6
7 - Word of Chaos
Evocation
Will negates
affected by
CO 7 / In 6
8 - Cloak of Chaos
Abjuration
Will negates
ignored
CO 8
9 - Summon Monster IX
Conjuration
-
-
CO 9 / SW 9 / Wi 9
Charm
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Hypnotism
Enchantment
Will negates
affected by
Ba 1 / SW 1 / Wi 1
2 - Hideous Laughter
Enchantment
Will negates
affected by
Ba 1 / SW 2
3 - Deep Slumber
Enchantment
Will negates
affected by
Ba 3 / Sh 3 / SW 3 / Wi 3
4 - Rainbow Pattern
Illusion
Will negates
affected by
Ba 4 / SW 4
5 - Dominate Person
Enchantment
Will negates
affected by
Ba 4 / Sh 5 / SW 5 / Wi 5
6 - Eagle's Splendor, Mass
Transmutation
-
-
Ba 6 / CO 6 / Sh 6 / SW 6
7 - Insanity
Enchantment
Will negates
affected by
SW 7 / Wi 7
8 - Euphoric Tranquility
Enchantment
-
-
Ba 6 / CO 8 / Dr 8 / SW 8
9 - Dominate Monster
Enchantment
Will negates
affected by
SW 9 / Wi 9
Community
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Bless
Enchantment
-
-
CO 1 / In 1 / Pa 1 / Sh 1
2 - Protection from Alignment, Communal
Abjuration
-
-
CO 2 / In 2 / SW 2
3 - Prayer
Enchantment
-
affected by
CO 3 / In 3 / Pa 3
4 - Protection from Energy, Communal
Abjuration
-
-
CO 4 / Dr 4 / In 4 / RH 3 / SW 4
5 - Burst of Glory
Enchantment
-
-
CO 5 / In 4 / Pa 4
6 - Stoneskin, Communal
Abjuration
-
-
Al 5 / Dr 6 / In 5 / SW 5
7 - Restoration, Greater
Conjuration
-
-
CO 7 / Sh 7
8 - Legendary Proportions
Transmutation
-
-
Al 6 / Dr 7 / Sh 7 / SW 7 / Wi 7
9 - Heal, Mass
Conjuration
Will half (Undead)
affected by (Undead)
CO 9 / Sh 9
Darkness
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Sleep
Enchantment
Will negates
affected by
Ba 1 / Sh 1 / SW 1 / Wi 1
2 - Blindness
Necromancy
Fortitude negates
affected by
Ba 2 / Bl 2 / CO 3 / Sh 3 / SW 2 / Wi 2
3 - Vampiric Touch
Necromancy
-
affected by
Bl 3 / Ma 3 / SW 3 / Wi 3
4 - Enervation
Necromancy
-
affected by
Bl 4 / SW 4 / Wi 4
5 - Mind Fog
Enchantment
Will negates
affected by
Ba 5 / SW 5 / Wi 5
6 - Umbral Strike
Necromancy
Fortitude partial
affected by
Cl 7 / Dr 7 / In 6 / Ma 6 / Sh 7 / SW 7 / Wi 7
7 - Power Word Blind
Enchantment
-
affected by
SW 7 / Wi 7
8 - Shadow Evocation, Greater
Illusion
Reflex half, Will partial
affected by
Wiz 8
9 - Polar Midnight
Transmutation
Fortitude partial
affected by
CO 9 / Dr 9 / Sh 9 / Wi 9
Death
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Cause Fear
Necromancy
Will partial
affected by
Ba 1 / Bl 1 / CO 1 / In 1 / Sh 1 / SW 1 / Wi 1
2 - Boneshaker
Necromancy
Fortitude half
affected by
Cl 2 / In 2 / SW 2 / Wi 2
3 - Bestow Curse
Necromancy
Will negates
affected by
Bl 4 / CO 3 / Sh 3 / SW 4 / Wi 3
4 - Enervation
Necromancy
-
affected by
Bl 4 / SW 4 / Wi 4
5 - Slay Living
Necromancy
Fortitude partial
affected by
CO 5 / Sh 6 / Wi 6
6 - Circle of Death
Necromancy
Fortitude negates
affected by
In 6 / SW 6
7 - Destruction
Necromancy
Fortitude partial
affected by
CO 7 / Sh 8 / Wi 8
8 - Horrid Wilting
Necromancy
Fortitude half
affected by
Sh 8 / SW 8 / Wi 8
9 - Wail of the Banshee
Necromancy
Fortitude negates
affected by
Sh 9 / SW 9 / Wi 9
Destruction
Spell Level / Name
Spell School
DC
SR
Spell List
1 - True Strike
Divination
-
-
Al 1 / Bl 1 / In 1 / Ma 1 / SW 1
2 - Boneshaker
Necromancy
Fortitude half
affected by
Cl 2 / In 2 / SW 2 / Wi 2
3 - Rage
Enchantment
-
-
Al 3 / Ba 2 / Bl 3 / SW 3 / Wi 3
4 - Fear
Necromancy
Will partial
affected by
Ba 3 / Bl 4 / In 4 / Sh 4 / SW 4 / Wi 4
5 - Boneshatter
Necromancy
Fortitude partial
affected by
CO 5 / SW 4
6 - Harm
Necromancy
Will half
affected by
CO 6 / In 6 / Sh 7 / Wi 7
7 - Disintegrate
Transmutation
Fortitude partial
affected by
Ma 6 / SW 6
8 - Horrid Wilting
Necromancy
Fortitude half
affected by
Sh 8 / SW 8 / Wi 8
9 - Tsunami
Conjuration
Fortitude half
ignored
Dr 9 / Sh 9 / SW 9
Earth
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Stone Fist
Transmutation
-
-
Al 1 / Bl 1 / Dr 1 / Ma 1 / SW 1
2 - Acid Arrow
Conjuration
-
ignored
Bl 2 / Ma 2 / SW 2
3 - Soothing Mud
Conjuration
-
ignored
Dr 3 / RH 3 / Sh 3
4 - Spike Stones
Transmutation
Reflex partial
affected by
Dr 4 / Sh 4
5 - Acidic Spray
Conjuration
Reflex partial
affected by
Ma 5 / SW 5
6 - Stoneskin
Abjuration
-
-
Al 4 / Bl 4 / Dr 5 / In 4 / Ma 4 / Sh 5 / SW 4
7 - Elemental Body IV (Earth)
Transmutation
-
-
SW 7
8 - Horrid Wilting
Necromancy
Fortitude half
affected by
Sh 8 / SW 8 / Wi 8
9 - Elemental Swarm (Earth)
Conjuration
-
-
Dr 9 / Sh 9 / Wi 9
Evil
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Ray of Sickening
Necromancy
Fortitude negates
affected by
Bl 1 / CO 1 / Dr 1 / SW 1 / Wi 1
2 - Boneshaker
Necromancy
Fortitude half
affected by
Cl 2 / In 2 / SW 2 / Wi 2
3 - Contagion
Necromancy
Fortitude negates
affected by
Bl 4 / CO 3 / Dr 3 / SW 4
4 - Fear
Necromancy
Will partial
affected by
Ba 3 / Bl 4 / In 4 / Sh 4 / SW 4 / Wi 4
5 - Slay Living
Necromancy
Fortitude partial
affected by
CO 5 / Sh 6 / Wi 6
6 - Create Undead
Necromancy
-
-
CO 6 / Sh 6 / SW 6
7 - Blasphemy
Evocation
Will partial
affected by
CO 7 / In 6
8 - Unholy Aura
Abjuration
Fortitude negates
-
CO 8
9 - Summon Monster IX
Conjuration
-
-
CO 9 / SW 9 / Wi 9
Fire
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Burning Hands
Evocation
Reflex half
affected by
Bl 1 / Ma 1 / Sh 1 / SW 1 / Wi 1
2 - Scorching Ray
Evocation
-
affected by
Bl 2 / Ma 2 / SW 2
3 - Fireball
Evocation
Reflex half
affected by
Bl 3 / Ma 3 / SW 3
4 - Controlled Fireball
Evocation
Reflex half
affected by
Bl 4 / Ma 4 / SW 4
5 - Flame Strike
Evocation
Reflex half
affected by
CO 5 / Dr 4 / In 5 / Sh 5
6 - Summon Elemental, Huge (Fire)
Conjuration
-
-
Ba 6 / CO 6 / SW 6 / Wi 6
7 - Elemental Body IV (Fire)
Transmutation
-
-
SW 7
8 - Summon Elemental, Elder (Fire)
Conjuration
-
-
CO 8 / SW 8
9 - Fiery Body
Transmutation
-
-
SW 9
Glory
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Shield of Faith
Abjuration
-
-
CO 1 / In 1
2 - Bless Weapon
Transmutation
-
-
Pa 1
3 - Searing Light
Evocation
-
afected by
CO 3 / In 3
4 - Divine Power
Evocation
-
-
CO 4 / In 4 / Sh 4
5 - Burst of Glory
Enchantment
-
-
CO 5 / In 4 / Pa 4
6 - Inspiring Recovery
Conjuration
-
-
CO 6 / In 6 / Pa 4 / RH 4
7 - Holy Sword
Evocation
-
-
Pa 4
8 - Holy Aura
Abjuration
Fortitude negates
ignored
CO 8
9 - Overwhelming Presence
Enchantment
Will negates
affected by
Ba 6 / CO 9 / In 6 / SW 9
Good
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Protection from Evil
Abjuration
-
-
CO 1 / In 1 / Pa 1 / Sh 1 / SW 1
2 - Protection from Evil, Communal
Abjuration
-
-
CO 2 / In 2 / Pa 2 / SW 2
3 - Prayer
Enchantment
-
affected by
CO 3 / In 3 / Pa 3
4 - Forced Repentance
Enchantment
Will negates
affected by
In 4 / Pa 4
5 - Burst of Glory
Enchantment
-
-
CO 5 / In 4 / Pa 4
6 - Summon Monster VI
Conjuration
-
-
Ba 6 / CO 6 / SW 6 / Wi 6
7 - Holy Word
Evocation
Will partial
affected by
CO 7 / In 6
8 - Holy Aura
Abjuration
Fortitude negates
ignored
CO 8
9 - Summon Monster IX
Conjuration
-
-
CO 9 / SW 9 / Wi 9
Healing
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Remove Sickness
Conjuration
-
-
CO / Dr 1 / Wi 1
2 - Restoration, Lesser
Conjuration
-
-
Al 2 / CO 2 / Dr 2 / In 2 / Pa 1 / Sh 2
3 - Cure Serious Wounds
Conjuration
Will half (Undead)
affected by (Undead)
Al 3 / Ba 3 / CO 3 / Dr 4 / In 3 / Pa 4 / RH 4 / Sh 3 / Wi 4
4 - Neutralize Poison
Conjuration
-
-
Al 4 / Ba 4 / CO 4 / Dr 3 / In 4 / Pa 4 / RH 3 / Sh 4 / Wi 4
5 - Breath of Life
Conjuration
Will half (Undead)
affected by (Undead)
CO 5 / Sh 5
6 - Heal
Conjuration
Will half (Undead)
affected by (Undead)
Al 6 / CO 6 / Dr 7 / In 6 / Sh 7 / Wi 7
7 - Restoration, Greater
Conjuration
-
-
CO 7 / Sh 7
8 - Protection from Spells
Abjuration
-
-
SW 8
9 - Heal, Mass
Conjuration
Will half (Undead)
affected by (Undead)
CO 9 / Sh 9
Knowledge
Spell Level / Name
Spell School
DC
SR
Spell List
1 - True Strike
Divination
-
-
Al 1 / Bl 1 / In 1 / Ma 1 / SW 1
2 - Fox's Cunning
Transmutation
-
-
Al 2 / Ba 2 / SW 2
3 - See Invisibility, Communal
Divination
-
-
Al 3 / Ba 4 / In 3 / SW 3
4 - Death Ward
Necromancy
-
-
Al 4 / CO 4 / Dr 5 / In 4 / Pa 4 / Wi 4
5 - True Seeing
Divination
-
-
Al 6 / CO 5 / Dr 7 / In 5 / Ma 6 / Sh 5 / SW 6 / Wi 6
6 - Fox's Cunning, Mass
Transmutation
-
-
Ba 6 / SW 6
7 - Power Word Blind
Enchantment
-
affected by
SW 7 / Wi 7
8 - Power Word Stun
Enchantment
-
affected by
SW 8 / Wi 8
9 - Power Word Kill
Enchantment
-
affected by
SW 9 / Wi 9
Law
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Protection from Chaos
Abjuration
-
-
CO 1 / In 1 / Sh 1 / SW 1
2 - Protection from Chaos, Communal
Abjuration
-
-
CO 2 / In 2 / SW 2
3 - Prayer
Enchantment
-
affected by
CO 3 / In 3 / Pa 3
4 - Protection from Energy, Communal
Abjuration
-
-
CO 4 / Dr 4 / In 4 / RH 3 / SW 4
5 - Dominate Person
Enchantment
Will negates
affected by
Ba 4 / Sh 5 / SW 5 / Wi 5
6 - Blade Barrier
Evocation
Reflex half
affected by
CO 6 / In 6
7 - Dictum
Evocation
Will negates
affected by
CO 7 / In 6
8 - Shield of Law
Abjuration
Will negates
ignored
Cle 8
9 - Dominate Monster
Conjuration
Will negates
affected by
SW 9 / Wi 9
Liberation
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Remove Fear
Abjuration
-
-
Ba 1 / CO / In 1 / Sh 1
2 - Remove Paralysis
Conjuration
-
-
CO 2 / In 2 / Pa 2 / Sh 2
3 - Remove Curse
Abjuration
-
-
Ba 3 / CO 3 / In 3 / Pa 3 / Sh 3 / SW 4 / Wi 3
4 - Freedom of Movement
Abjuration
-
-
Al 4 / Ba 4 / CO 4 / Dr 4 / In 4 / RH 4
5 - Break Enchantment
Abjuration
-
-
Ba 4 / CO 5 / In 5 / Pa 4 / Sh 5 / SW 5 / Wi 5
6 - Dispel Magic, Greater
Abjuration
-
ignored
Ba 5 / CO 6 / Dr 6 / In 6 / Ma 6 / Sh 6 / SW 6
7 - Elemental Body IV
Transmutation
-
-
SW 7
8 - Mind Blank
Abjuration
-
-
SW 8 / Wi 8
9 - Mind Blank, Communal
Abjuration
-
-
SW 9 / Wi 9
Luck
Spell Level / Name
Spell School
DC
SR
Spell List
1 - True Strike
Divination
-
-
Al 1 / Bl 1 / In 1 / Ma 1 / SW 1
2 - Aid
Enchantment
-
-
Al 2 / CO 2 / In 2 / Sh 2
3 - Protection from Energy
Abjuration
-
-
Al 3 / Bl 3 / CO 3 / Dr 3 / In 3 / RH 2 / Sh 3 / SW 3
4 - Protection from Energy, Communal
Abjuration
-
-
CO 4 / Dr 4 / In 4 / RH 3 / SW 4
5 - Break Enchantment
Abjuration
-
-
Ba 4 / CO 5 / In 5 / Pa 4 / Sh 5 / SW 5 / Wi 5
6 - Cat's Grace, Mass
Transmutation
-
-
Ba 6 / Dr 6 / Ma 6 / SW 6
7 - Restoration, Greater
Conjuration
-
-
CO 7 / Sh 7
8 - Euphoric Tranquility
Enchantment
-
-
Ba 6 / CO 8 / Dr 8 / SW 8
9 - Heal, Mass
Conjuration
Will half (Undead)
affected by (Undead)
CO 9 / Sh 9
Madness
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Cause Fear
Necromancy
Will partial
affected by
Ba 1 / Bl 1 / CO 1 / In 1 / Sh 1 / SW 1 / Wi 1
2 - Cacophonous Call
Enchantment
Will negates
affected by
Ba 2
3 - Rage
Enchantment
-
-
Al 3 / Ba 2 / Bl 3 / SW 3 / Wi 3
4 - Confusion
Enchantment
Will negates
affected by
Ba 3 / Bl 4 / SW 4 / Wi 4
5 - Feeblemind
Enchantment
Will negates
affected by
SW 5 / Wi 5
6 - Phantasmal Killer
Illusion
Will partial, Fortitude partial
affected by
Bl 4 / Ma 4 / SW 4 / Wi 4
7 - Insanity
Enchantment
Will negates
affected by
SW 7 / Wi 7
8 - Frightful Aspect
Transmutation
-
ignored
Cl 8 / Dr 8 / SW 8 / Wi 8
9 - Weird
Illusion
Will partial, Fortitude partial
affected by
SW 9
Magic
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Color Spray
Illusion
-
-
Bl 1 / Ma 1 / SW 1
2 - Resist Energy
Abjuration
-
-
Al 2 / Bl 2 / CO 2 / Dr 2 / In 2 / Pa 2 / RH 1 / Sh 2 / SW 2
3 - Dispel Magic
Abjuration
-
ignored
Ba 3 / CO 3 / Dr 4 / In 3 / Ma 3 / Pa 3 / Sh 3 / SW 3 / Wi 3
4 - Protection from Energy, Communal
Abjuration
-
-
CO 4 / Dr 4 / In 4 / RH 3 / SW 4
5 - Spell Resistance
Abjuration
-
-
Al 5 / CO 5 / In 5
6 - Dispel Magic, Greater
Abjuration
-
ignored
Ba 5 / CO 6 / Dr 6 / In 6 / Ma 6 / Sh 6 / SW 6 / Wi 6
7 - Power Word Blind
Enchantment
-
affected by
SW 7 / Wi 7
8 - Protection from Spells
Abjuration
-
-
SW 8
9 - Clashing Rocks
Conjuration
Reflex partial
ignored
Dr 9 / SW 9
Nobility
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Divine Favor
Evocation
-
-
CO 1 / In 1 / Pa 1
2 - Grace
Abjuration
-
-
CO 2 / Pa 1
3 - Magical Vestment
Transmutation
-
-
CO 3 / In 3 / Sh 3
4 - Heroism
Enchantment
-
-
Al 3 / Ba 2 / Bl 3 / In 3 / SW 3 / Wi 3
5 - Dominate Person
Enchantment
Will negates
affected by
Ba 4 / Sh 5 / SW 5 / Wi 5
6 - Brilliant Inspiration
Evocation
-
-
Ba 6
7 - Heroism, Greater
Enchantment
-
-
Ba 5 / SW 6 / Wi 6
8 - Frightful Aspect
Transmutation
-
ignored
Cl 8 / Dr 8 / SW 8 / Wi 8
9 - Overwhelming Presence
Enchantment
Will negates
affected by
Ba 6 / CO 9 / In 6 / SW 9
Plant
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Entangle
Transmutation
Reflex partial
ignored
Dr 1 / RH1 / Sh 1
2 - Barkskin
Transmutation
-
-
Al 2 / Dr 2 / RH 2 / Sh 2
3 - Contagion
Necromancy
Fortitude negates
affected by
Bl 4 / CO 3 / Dr 3 / SW 4
4 - Thorn Body
Transmutation
-
ignored
Al 3 / Dr 4 / Sh 4
5 - Vinetrap
Conjuration
Reflex partial
affected by
CO 5 / Dr 5
6 - Beast Shape IV (Shambling Mound)
Transmutation
-
-
Al 6 / Ma 6 / SW 6
7 - Changestaff
Transmutation
-
-
Dr 7
8 - Mind Blank
Abjuration
-
-
SW 8 / Wi 8
9 - Mind Blank, Communal
Abjuration
-
-
SW 9 / Wi 9
Protection
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Protection from Alignment
Abjuration
-
-
CO 1 / In 1 / Sh 1 / SW 1
2 - Barkskin
Transmutation
-
-
Al 2 / Dr 2 / RH 2 / Sh 2
3 - Protection from Energy
Abjuration
-
-
Al 3 / Bl 3 / CO 3 / Dr 3 / In 3 / RH 2 / Sh 3 / SW 3
4 - Protection from Energy, Communal
Abjuration
-
-
CO 4 / Dr 4 / In 4 / RH 3 / SW 4
5 - Spell Resistance
Abjuration
-
-
Al 5 / CO 5 / In 5
6 - Stoneskin, Communal
Abjuration
-
-
Al 5 / Dr 6 / In 5 / SW 5
7 - Restoration, Greater
Conjuration
-
-
CO 7 / Sh 7
8 - Protection from Spells
Abjuration
-
-
SW 8
9 - Seamantle
Conjuration
-
-
Dr 8 / SW 8
Repose
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Doom
Necromancy
Will negates
affected by
CO 1 / In 1 / Sh 1
2 - Scare
Necromancy
Will partial
affected by
Ba 2 / Sh 2 / SW 2 / Wi 2
3 - Vampiric Touch
Necromancy
-
affected by
Bl 3 / Ma 3 / SW 3 / Wi 3
4 - Death Ward
Necromancy
-
-
Al 4 / CO 4 / Dr 5 / In 4 / Pa 4 / Wi 4
5 - Slay Living
Necromancy
Fortitude partial
affected by
CO 5 / Sh 6 / Wi 6
6 - Undeath to Death
Necromancy
Will negates
affected by
CO 6 / In 6 / SW 6
7 - Destruction
Necromancy
Fortitude partial
affected by
CO 7 / Sh 8 / Wi 8
8 - Waves of Exhaustion
Necromancy
-
affected by
SW 7 / Wi 7
9 - Wail of the Banshee
Necromancy
Fortitude negates
affected by
Sh 9 / SW 9 / Wi 9
Rune
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Protection from Alignment
Abjuration
-
-
CO 1 / In 1 / Sh 1 / SW 1
2 - Protection from Arrows
Abjuration
-
-
Al 2 / Bl 2 / SW 2
3 - Protection from Arrows, Communal
Abjuration
-
-
Al 3 / SW 3
4 - Protection from Energy, Communal
Abjuration
-
-
CO 4 / Dr 4 / In 4 / RH 3 / SW 4
5 - Spell Resistance
Abjuration
-
-
Al 5 / CO 5 / In 5
6 - Dispel Magic, Greater
Abjuration
-
ignored
Ba 5 / CO 6 / Dr 6 / In 6 / Ma 6 / Sh 6 / SW 6 / Wi 6
7 - Power Word Blind
Enchantment
-
affected by
SW 7 / Wi 7
8 - Power Word Stun
Enchantment
-
affected by
SW 8 / Wi 8
9 - Power Word Kill
Enchantment
-
affected by
SW 9 / Wi 9
Strength
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Enlarge Person
Transmutation
Fortitude negates
affected by
Al 1 / Bl 1 / Ma 1 / SW 1 / Wi 1
2 - Bull's Strength
Transmutation
-
-
Al 2 / Bl 2 / CO 2 / Dr 2 / Ma 2 / Pa 2 / Sh 2 / SW 2
3 - Magical Vestment
Transmutation
-
-
CO 3 / In 3 / Sh 3
4 - Enlarge Person, Mass
Transmutation
Fortitude negates
affected by
Bl 4 / Ma 4 / SW 4
5 - Righteous Might
Transmutation
-
-
CO 5 / In 5
6 - Stoneskin
Abjuration
-
-
Al 4 / Bl 4 / Dr 5 / In 4 / Ma 4 / Sh 5 / SW 4
7 - Legendary Proportions
Transmutation
-
-
Al 6 / Dr 7 / Sh 7 / SW 7 / Wi 7
8 - Frightful Aspect
Transmutation
-
ignored
Cl 8 / Dr 8 / SW 8 / Wi 8
9 - Transformation
Transmutation
-
-
Al 6 / Ma 6 / SW 6 / Wi 6
Sun
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Faerie Fire
Evocation
-
affected by
Dr 1
2 - See Invisibility
Divination
-
-
Al 2 / Ba 3 / Bl 2 / In 2 / SW 2 / Wi 2
3 - Searing Light
Evocation
-
affected by
CO 3 / In 3
4 - Shield of Dawn
Evocation
-
-
Ba 4 / CO 4 / Ma 4 / Pa 4 / RH 4
5 - Flame Strike
Evocation
Reflex half
affected by
CO 5 / Dr 4 / In 5 / Sh 5
6 - Chains of Light
Conjuration
Reflex negates
ignored
Cl 6 / In 5 / Pa 4 / SW 6
7 - Sunbeam
Evocation
Reflex partial
affected by
Dr 7 / Sh 7
8 - Sunburst
Evocation
Reflex partial
affected by
Dr 8 / Sh 8 / SW 8
9 - Elemental Swarm (Fire)
Conjuration
-
-
Dr 9 / Sh 9 / Wi 9
Travel
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Longstrider
Transmutation
-
-
Dr 1 / RH 1
2 - Grace
Abjuration
-
-
CO 2 / Pa 1
3 - Feather Step, Mass
Transmutation
-
-
Ba 3 / Dr 3 / RH 3
4 - Dimension Door
Conjuration
-
-
Ba 4 / Ma 4 / SW 4 / Wi 4
5 - Break Enchantment
Abjuration
-
-
Ba 4 / CO 5 / In 5 / Pa 4 / Sh 5 / SW 5 / Wi 5
6 - Elemental Body III (Air)
Transmutation
-
-
Al 6 / Ma 6 / SW 6
7 - Summon Elemental, Greater (Air)
Conjuration
-
-
CO 7 / SW 7 / Wi 7
8 - Protection from Spells
Abjuration
-
-
SW 8
9 - Elemental Swarm (Air)
Conjuration
-
-
Dr 9 / Sh 9 / Wi 9
Trickery
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Sleep
Enchantment
Will negates
affected by
Ba 1 / Sh 1 / SW 1 / Wi 1
2 - Invisibility
Illusion
-
-
Al 2 / Ba 2 / In 2 / Ma 2 / SW 2
3 - Dispel Magic
Abjuration
-
ignored
Ba 3 / CO 3 / Dr 4 / In 3 / Ma 3 / Pa 3 / Sh 3 / SW 3 / Wi 3
4 - Confusion
Enchantment
Will negates
affected by
Ba 3 / Bl 4 / SW 4 / Wi 4
5 - Mind Fog
Enchantment
Will negates
affected by
Ba 5 / SW 5 / Wi 5
6 - Cloak of Dreams
Enchantment
Will negates
affected by
Ba 5 / Sh 7 / SW 6 / Wi 6
7 - Insanity
Enchantment
Will negates
affected by
SW 7 / Wi 7
8 - Invisibility, Mass
Illusion
-
-
SW 7
9 - Weird
Illusion
Will partial, Fortitude partial
affected by
SW 9
War
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Bless
Enchantment
-
-
CO 1 / In 1 / Pa 1 / Sh 1
2 - Aid
Enchantment
-
-
Al 2 / CO 2 / In 2 / Sh 2
3 - Magical Vestment
Transmutation
-
-
CO 3 / In 3 / Sh 3
4 - Divine Power
Evocation
-
-
CO 4 / In 4 / Sh 4
5 - Flame Strike
Evocation
Reflex half
affected by
CO 5 / Dr 4 / In 5 / Sh 5
6 - Blade Barrier
Evocation
Reflex half
affected by
CO 6 / In 6
7 - Power Word Blind
Enchantment
-
affected by
SW 7 / Wi 7
8 - Power Word Stun
Enchantment
-
affected by
SW 8 / Wi 8
9 - Power Word Kill
Enchantment
-
affected by
SW 9 / Wi 9
Water
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Ray of Sickening
Necromancy
Fortitude negates
affected by
Bl 1 / CO 1 / Dr 1 / SW 1 / Wi 1
2 - Acid Arrow
Conjuration
-
ignored
Bl 2 / Ma 2 / SW 2
3 - Stinking Cloud
Conjuration
Fortitude negates
ignored
Bl 3 / Ma 3 / Sh 3 / SW 3 / Wi 3
4 - Freedom of Movement
Abjuration
-
-
Al 4 / Ba 4 / CO 4 / Dr 4 / In 4 / RH 4
5 - Ice Storm
Evocation
-
affected by
Bl 4 / Dr 4 / Ma 4 / Sh 4 / SW 4 / Wi 4
6 - Cone of Cold
Evocation
Reflex half
affected by
Ma 5 / Sh 6 / SW 5 / Wi 5
7 - Elemental Body IV (Water)
Transmutation
-
-
SW 7
8 - Horrid Wilting
Necromancy
Fortitude half
affected by
Sh 8 / SW 8 / Wi 8
9 - Tsunami
Conjuration
Fortitude half
ignored
Dr 9 / Sh 9 / SW 9
Weather
Spell Level / Name
Spell School
DC
SR
Spell List
1 - Snowball
Conjuration
Fortitude partial
ignored
Dr 1 / Ma 1 / SW 1 / Wi 1
2 - Summon Elemental, Small
Conjuration
-
-
Ba 2 / CO 2 / SW 2 / Wi 2
3 - Call Lightning
Evocation
Reflex half
affected by
Dr 3 / Sh 3
4 - Slowing Mud
Conjuration
Fortitude negates
affected by
Dr 4 / Sh 4
5 - Ice Storm
Evocation
-
affected by
Bl 4 / Dr 4 / Ma 4 / Sh 4 / SW 4 / Wi 4
6 - Sirocco
Evocation
Fortitude partial
affected by
Dr 6 / Ma 6 / SW 6
7 - Fire Storm
Evocation
Reflex half
affected by
CO 8 / Dr 7 / Sh 8
8 - Sunburst
Evocation
Reflex partial
affected by
Dr 8 / Sh 8 / SW 8
9 - Tsunami
Conjuration
Fortitude half
ignored
Dr 9 / Sh 9 / SW 9
Domain Powers (Air - Destruction)
Domain
Level
Power
Type
Effect
Action
# / day
DC
SR
Air
1
Lightning Arc
30ft. Ray
1d6 + (Level / 2) Electricity Damage
Standard
3 + WIS
-
affected by
6 > 12
Electricity Resistance
Passive
Energy Resistance: Electricity 10 > 20
20
Electricity Immunity
Passive
Energy Resistance: Electricity Immunity
Animal
1
Animal Domain
Passive
Class Skill: Lore (Nature)
4
Animal Companion
Passive
Animal Companion
Artifice
1
Aura of Efficiency
30ft. Ally Aura
+4 to Saving Throws vs Fatigue and Exhaustion
Swift (toggle)
(Level) Rounds
8 > 20
Aura of Efficiency: Damage Resistance
Passive
Aura of Efficiency: +DR 1/- > DR 5/-
Chaos
1
Touch of Chaos
Touch Attack
for 1 Round: 1d20 Rolls have Disadvantage
Standard
3 + WIS
-
affected by
8 > 20
Chaos Blade
Touch
for (Level / 2) Rounds: main hand Anarchic
Standard
1 > 4
Charm
1
Dazing Touch
Touch Attack
for 1 Round: Dazed if HD ≤ (Level)
Standard
3 + WIS
-
affected by
8
Charming Smile
30ft. 1x Foe
for 1 Round: Charmed
Swift
(Level)
Will negates
affected by
Community
1
Calming Touch
Touch
1d6 + (Level) Healing, removes Fatigued / Shaken / Sickened
Standard
3 + WIS
8
Guarded Hearth
30ft. Ally AoE (Static)
for (Level) Hours: +WIS to Attack Rolls and all Saving Throws
Full-round
1
Darkness
1
Touch of Darkness
Touch Attack
for (Level / 2) Rounds: Attack Rolls have Miss Chance 20%
Standard
3 + WIS
-
affected by
8 > 20
Moonfire
30ft. Ray
1d8 x (Level / 2) Divine Damage, for 1 Round: Dazed
Standard
1 > 4
-
affected by
Death
1
Bleeding Touch
Touch Attack
for (Level / 2) Rounds: 1d6 Unholy Damage
Standard
3 + WIS
-
affected by
8
Death's Embrace
Passive
Energy Resistance: Negative Immunity
Destruction
1
Destructive Smite
Personal
if Melee Attack: +(Level / 2) Weapon Damage
Free (toggle)
3 + WIS
8
Destructive Aura
30ft. Foe / Ally Aura
if Weapon Attack: +(Level / 2) Weapon Damage, all Critical Threats confirmed
Standard (toggle)
(Level) Rounds
Domain Powers (Earth - Law)
Domain
Level
Power
Type
Effect
Action
# / day
DC
SR
Earth
1
Acid Dart
30ft. Ray
1d6 + (Level / 2) Acid Damage
Standard
3 + WIS
-
affected by
6 > 12
Acid Resistance
Passive
Energy Resistance: Acid 10 > 20
20
Acid Immunity
Passive
Energy Resistance: Acid Immunity
Evil
1
Touch of Evil
Touch Attack
for (Level / 2) Rounds: Sickened, if Sickened: counts as Good for spells with Evil descriptor
Standard
3 + WIS
-
affected by
8 > 20
Scythe of Evil
Touch
for (Level / 2) Rounds: main hand Unholy
Standard
1 > 4
Fire
1
Fire Bolt
30ft. Ray
1d6 + (Level / 2) Fire Damage
Standard
3 + WIS
-
affected by
6 > 12
Fire Resistance
Passive
Energy Resistance: Fire 10 > 20
20
Fire Immunity
Passive
Energy Resistance: Fire Immunity
Glory
1
Glory Domain
Passive
if target Undead: +2 to DC of Channel Positive Energy
1
Touch of Glory
Touch
for 1 Hour: for 1 roll: +(Level) to Persuasion / Use Magic Device / Charisma Ability Check Roll
Standard
3 + WIS
-
affected by
8
Aura of Heroism
30ft. Ally Aura
+2 Morale Bonus to Attack / Saving Throw / Skill Check Rolls
Swift (toggle)
(Level) Rounds
Good
1
Touch of Good
Touch
for 1 Round: +(Level / 2) Sacred Bonus to Attack / Saving Throw / Skill Check / Ability Check Rolls
Standard
3 + WIS
8 > 20
Holy Lance
Touch
for (Level / 2) Rounds: main hand Holy
Standard
1 > 4
Healing
1
Rebuke Death
Touch
if HP < 0: 1d4 + (Level) Healing
Standard
3 + WIS
6
Healer's Blessing
Passive
if 'Cure' spell: if target Living: auto-Empowered
Knowledge
1
Knowledge Domain
Passive
Class Skill: Knowledge (Arcana), Knowledge (World)
1 > 20
Void Form
Touch
for 1 Round: Critical Hit Immunity, +1 > +5 to Deflection AC
Standard
(Level)
8 > 20
Teaching Moment
30ft. Ally AoE
for 1 Minute: for 1x 1d20 Roll: Roll has Advantage
Swift
1 > 4
Law
1
Touch of Law
Touch Attack
for 1 Round: for all 1d20 Attack / Skill / Ability Score / Saving Throw Rolls: Rolls result in a 11
Standard
3 + WIS
8 > 20
Staff of Order
Touch
for (Level / 2) Rounds: main hand Axiomatic
Standard
1 > 4
Domain Powers (Liberation - WIP)
Domain
Level
Power
Type
Effect
Action
# / day
DC
SR
Liberation
1
Liberation Domain
Personal
if impedimented: Freedom of Movement: auto-Freedom of Movement
Free (toggle)
(Level) Rounds
8
Freedom's Call
30ft. Ally Aura
Freedom of Movement
Standard
(Level) Rounds
Luck
1
Bit of Luck
Touch
for 1 Round: 1d20 Rolls have Advantage
Standard
3 + WIS
6 > 18
Divine Fortune
Personal
for (Level / 2) Rounds: 1d20 Rolls have Advantage
Standard
1 > 3
Domain Powers (WIP)