PAYDAY 2

PAYDAY 2

55 ratings
Leech Death Sentence Build
By Sladwock
Death Sentence Build associated with Leech Perk that contains Tank and Support elements.
Buld is fosing on (SMGs and Pistols akimbo) and contains a DLC and NON-DLC variations and it was tested on highest difficulty
   
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Introduction
There is nothing like best build because everyone has different preferences.

And when it comes to Death Sentence, you will need to know what your doing.
So here I will show you the best Leech perk deck build construct on the highest difficulty in our best proposals. But still you can chose your main priorities so we will gonna just give you rough description. Since this perk its gonna the best perk in the game for a long time before its gonna get morph down.

For more efficient distribution of the skill points you need to have Infamy 5 and lvl 100.

I would write down details of those abilities, so you can adapt the build for lower lvls.
Content sheet
First there is an intruduction of the build what varriations it contains and why.
This build is gonna be in a more free way, because its new content which might change, and its still flexible overpowered thing. This build contains an Akimbo pistols/SMGs and rifle variations and you can choose what suits you the best.

Build and Perk

The main structure of the build and some discription of the build.
  • Build Basic
  • Perk Deck

Weapon Build Variations

Contains a build variations for the weapon types.
  • Build Weapon Focus
  • Akimbo SMGs
  • Rifles
  • Akimbo Pistols
  • Loudout

Credits
  • Authors and collaborations
  • Other builds
Build Basic
When it comes to the basic structure we need to first look at the Mastermind tree and specially on Medic and Controller. Its the best for you to chose what you wanna go with in order to not end up with 0 points and holes in your build. in a basic way you have 120 points for the max level and the best option to effectively managing your points on the Infamy 5.

For the Medic you have option to chose between First Aid Kit and the Medic Bag.
The basic stuff are Combat Medic and Quick Fix skills. Medic Bag would be handy for managing your downs and since this perk work similarly to other known perks and skills you don't really need an First Aid Kit if you chose different playstyle. For the first aid kit is better when you dodge downs by combine the First Aid Kit and the Leech Injector in to a hit and cover playsyle, where you avoid unnecessary dying and play more on survival note. You can also use Jack Of All Trades and keep secondary Medic Bag just in case.


  • Combat Medic
Base: [1 Point] You gain a 30% damage reduction for 5 seconds both after and during reviving another player.

  • Quick Fix
Base: [2 Points] Decreases your First Aid Kit and Doctor Bag deploy time by 50%.
ACE: [4 Points] Crew members that use your First Aid Kits or Doctor Bags take 10% less damage for 120 seconds.


























First Aid Kit
  • Uppers
Base: [3 Points] Adds 7 more First Aid Kits to your inventory.
ACE: [6 Points] Adds 3 First Aid Kits to your inventory. Your deployed First Aid Kits will be automatically used if a player is downed within a 5 meter radius of the First Aid Kit. This cannot occur more than once every 20 seconds.

Medic Bag
  • Combat Doctor
Base: [3 Points] You can now deploy 2 Doctor Bags instead of just one.
ACE: [6 Points] Your doctor bags have 2 more charges.

To the medic bag you can try to gain health regeneration by activating the Hostage Taker skill.
But that is your call because the perk heals you by restoring 40% health and when your health is in parts you gain one part back every time you kill two enemies.

  • Hostage Taker
Base: [4 Points] Having at least one of your own hostage or converted law enforcer makes you regenerate 1.5% health every 5 seconds.

ACE: [8 Points] Having at least one of your own hostage or converted law enforcer makes you regenerate 4.5% health every 5 seconds.



For the Supporter what kinda this perk is focusing on from parts you would found handy the Inspire skill on ACE. It wold come handy for other players because you can get your self up by activating the injector.

  • Inspire
Base: [4 Points] You revive crew members 100% faster. Shouting at your teammates will increase their movement and reload speed by 20% for 10 seconds.

ACE: [8 Points] There is a 100% chance that you can revive crew members at a distance of up to 9 meters by shouting at them. This cannot occur more than once every 20 seconds.

Jokers
And as always we go for Jokers for obvious bonus reasons. And you can stay with only the Joker and Partners in Crime or you can go with Confident too.

  • Partners In Crime
Base: [3 Points] Having a converted enemy increases your movement speed by 10%. Your converted enemy takes 45% less damage.

ACE: [6 Points] Having a converted enemy increases your health by 30%. Your converted enemy takes an additional 54% less damage.
  • Confident
Base: [2 Points] The power and range of your intimidation is increased by 50%.

ACE: [4 Points] You can now have 2 converted enemies at the same time.
  • Joker
Base: [2 Points] You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert them. You can only convert one non-special enemy at a time.

  • Forced Friendship
Base: [1 Point] Increases your supply of cable ties by 4. You can cable tie hostages 75% faster.


And for the better movment equip your Duck And Cover skill on Basic for [1 Point].

  • Your stamina starts regenerating 25% earlier and 25% faster. You also sprint 25% faster.




Jack Of All Trades




For the Jack Of All Trades what you can combine with (First Aid Kit/Medic Bag) or (Medic Bag/Ammo Bag). You gonna need to waste 3 points in the:
- Third Law [1 Point]
- Eco Sentry [2 Points]

Then you gonna get the Jack Of All Trades skill on ACE.

Base: [3 Points] You deploy and interact with all deployables 100% faster.

ACE: [6 Points] You can now equip a second deployable to bring with you. If your deployable is equipped as a secondary deployable, you can only bring half of what you would bring if it was equipped as a primary deployable.
Press X to toggle between deployables.
Perk Deck
Leech perk deck 9/9


Work similar to the Stoic perk but it does not convert armor to health.
You get and Injector that replace your throwables.

When you active the injector you lose your armor and the perk will heal yours 40% of health.
You also splits your health on parts you can't get any fatal hits.
Perk works in similar ways like things that already exist in the game.You can recognise swan song

The active part of the perk will split your health but it does not regenerates you by its self and that is the time when you have to walk on with your bloodlust.

! You gain one piece back for killing two enemies, and you gain invincibility for 2 seconds. !

This perk is a really good for support because every time you take damage other players gets 10% health back.



If we gonna talk about the playstyle you are kinda survivalistic support or a really good tank if you have good team.
You can just go without better realoud speed or healing beacose this perk is just still flexible and you don't have to be really scaerd that you never gonna get used to it.
Build Weapon Focus
There is a really not much to talk about in this build. We try to do focus on low profile critic damage with more ability to move around.
These points are available in just enough based on your previous choices and you can chose between Akimbo Pistols / SMGs or Rifles.

Main Build Template

  • Body Expertise
Base: [4 Points] 30% from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.

ACE: [8 Points] 90% from the bonus headshot damage is permanently applied to hitting enemies on the body. This skill is only activated by SMGs, LMGs, Assault Rifles or Special Weapons fired in automatic fire mode.

  • Lock N' Load
Base: [3 Points] You can now hip-fire with your weapons while sprinting.

  • Surefire
Base: [3 Points] Your SMGs, LMGs and Assault Rifles gain 15 more bullets in their magazine. This does not affect the "Lock n' Load" Ace skill.

ACE: [6 Points] Your ranged weapons can now pierce through enemy body armor.
Note: Does not apply to throwable weapons.



  • Steady Grip
Base: [1 Point] You gain 8 weapon accuracy.
ACE: [3 Points] You gain 16 weapon stability.


For this its best to have a good setup of guns. If you don't own any of the DLCs that can ease your game you can move skills by your own like. But this is just a proposal beacose you can just hide and solve your shortcomings by speding some min or sec in the cover.
But in this case tactic and timing is playing a really big role.

When it comes to a damage boost we can go with the Silent Killer tree. But for that you need to watch out your concelment + you can chose different variation and go with silencers (there is a silencer that does not gives penality on damage).
What we are really going for is criticall damage.



  • Low Blow
Base: [3 Points] You gain a 3% critical hit chance for every 3 points of concealment under 35 up to 30%.

ACE: [6 Points] You gain 3% critical hit chance for every 1 point of concealment under 35 up to 30%.

  • Optical Illusions
Base: [2 Points] You are 35% less likely to be targeted by enemies.

  • Second Wind
Base: [1 Point] When your armor breaks your movement speed is increase by 30% for 5 seconds.

PS: Second Wind is really handy in combination with Duck And Cover.



Question of Ammo

When we are talking about ammo its good to have some extra reserve. In case of this build you are focused on super speed and your ability to dodge fatal hit and have the power to regenerate your health. If you are gonna go on bloody rampage accompanied by some cover and taking time with your stuff like reacharge of the injector and realoud if you don't have the proper equipment.
Then you are good to go.


  • Scavenger
Base: [1 Point] Your ammo box pick up range is increased by 50%.

ACE: [3 Points] Every 6th enemy you kill will drop an extra ammo box.



If you don't feel like this is your way, then you can go back to the point of removing whole Medic Tree and replace it with an Ammo Specialist + gain a Jack Of All Trades and carry a secondary medic bag just in case.
Akimbo SMGs
Akimbo SMGs are focused on criticall hit and head shots but mainly are here for you to do as much damage is posibble to heal your self through the Leech Perk.



  • Akimbo
Base: [2 Point] Your Akimbo weapons' stability penalty is reduced by 8.

ACE: [4 Points] Your Akimbo weapons' stability penalty is reduced by an additional 8 and they also have a 50% increased ammo capacity.

  • Equilibrium
Base: [1 Point] Decreases the time it takes to draw and holster pistols by 33%.







Speed Pull Magazine

- This is good bonus for your akimbo SMGs focuse and in combination with Speed Pull Magazine you will gain a really good realoud speed as well.

- By this you are focusing on waepons with options of modifing magazines. If you do not own a Gage Spec Ops Pack DLC you can move some points in to Lock N' Load ACE or you can invest in to bigger magasine.

- Still you can go with any weapon that suits you but we still have some recommedaishon for you.

What we reccomend you as a weapons in this build is generic for the primary weapon Akimbo Krinkov or Akimbo CR 805B and as a secondary weapon 7/5 AP Pistol




Rifles
This build is not much different from the others, but it is mainly here for you to choose between different variations, if you are not akimbo fan. The thing is, that plays a role in damage difference, is that for akimbo damage is multiplied by two.

For this build you can't chose the Gunslinger skill tree but you can move your skillpoints in to supported skills for your weapon.
Lock N' Load ACE or
The Professional ACE this choice is on you. If you don't have an Speed Pull Magazine or you are willing to sacrifice few damage points for better statistics thats on you.



Anything in the Silent Killer or the Oppressor skill tree is suitable for your weapons + we reccomend you to keep the Equilibrium skill from the Gunslinger tree.


Single Shot

If you are going with single shot insted you need to focuse your self on the Sharpshooter skill tree. The weapons mentions are for M308, Galant Rifle or you can go with Cavity 9mm.
Akimbo Pistols
For the akimbos you can go with pistols that deal a big damage or have some good potencial in rate fire and ammo. This is mostly on everyone but we reccoment the damage. Focusing on headshot is priority here too.



You can also go with pistol of any type you want but just use secondary use 5/7 ap pistol.


  • One Handed Talent
Base: [3 Points] The base damage of all pistols is increased by 5.

ACE: [6 Points] The base damage of all pistols is increased by an additional 10 damage.

  • Desperado
Base: [3 Points] Each successful pistol hit gives you a 10% increased accuracy bonus for 10 seconds and can stack 4 times.

ACE: [6 Points] You reload all pistols 50% faster.

  • Akimbo
Base: [2 Points] Your Akimbo weapons' stability penalty is reduced by 8.

ACE: [4 Points] Your Akimbo weapons' stability penalty is reduced by an additional 8 and they also have a 50% increased ammo capacity.


  • Equilibrium
Base: [1 Point] Decreases the time it takes to draw and holster pistols by 33%.

Bodyshot

You can also chose a way for body hits, but this is not a really solution.

  • If you can't hit headshot this would be good choice for you. But don't expect miracles.
Base: [4 Points] For every hit with a pistol you gain 120% damage boost that lasts for 2 seconds. Stacks up to 1 times.

ACE: [8 Points] Increases the damage boost duration to 4 seconds.



Loadout
You chosing weapons based on what type of weapon build you chose and same goes for deployable.










For Throwbles use the Leech Ampule
and as armor you can go with basic Two Piece Suit.













Electrical Brass Knuckles
For the melee something that you can use as a defense against Cloakers and that is any tazing advice.
Authors and collaborations
comments
Comments are closed for tutorial completion reasons.


Additional notes :

Modifications of weapons depend mainly on your personal preference. Some people prefer different gameplay style, so this is completely on you.