Captain Tsubasa - Rise of New Champions

Captain Tsubasa - Rise of New Champions

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Episode: New Hero Master Guide
Oleh daniel.hideaki.nishida
The shortest way to clear New Hero Mode in Rise of New Champions!
   
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Specific Mission Guides
A) Furano:
• Best position(s) to play as: FW. Matsuyama tames the midfield like no one else, and Furano’s back row is alr strong. Playing as a FW will crank up the team’s offensive duty.
• Appeal Command: You can choose up to two Appeal Groups. This combos pretty well with items that help increase Friendship Ranks. It has 3 Uses.
• Juniors Gauge: Revolves around Overall Team stats, and unless u win the match like a doodle, u will never fail the objectives.

B) Musashi:
• Best position(s) to play as: FW. Playing as a MF will get u into trouble during the 2nd half, in which Misugi enters the field. Playing as a FW will help u clear the objectives, I’ll tell u why later...
• Appeal Command: You may swap one character at the selected Appeal Group for one u want, as long as u possess his Friend Card. This may save u in a pinch when u need to obtain a Move/Skill or clear an Appeal Mission. It has 6 uses.
• Juniors Gauge: Revolves around picking one of the individual Player Stats. Apparently this Route encourages the player to work up his New Hero stats for real. Shooting and Dribbling are the easiest Ranks to ace as a FW, hence why this position is crucial to this Route.

C) Toho:
• Best position(s) to play as: MF/DF. Hyuga alr guarantees the offensive duty whilst Wakashimazu guarantees the back row as a GK. Assuming Toho is an all-rounder team, playing as a libero or volante might optimize the team synergy, I guess.
• Appeal Command: Randomly selects three Appeal Groups, very useful when one needs to farm Friendships ASAP. Nevertheless, it has only 2 uses, so use it sparingly!
• Juniors Gauge: Revolves around goal difference. Luckily, u may score easily with Hyuga if ur New Hero isn’t strong enough and use Wakashimazu’s Super Save to prevent the opponent from scoring while in a pinch. If ur New Hero became strong enough by the JYWC Arc, then clearing these objectives against overseas players will be a breeze.

D) Otomo:
• Best position(s) to play as: FW. Otomo Quartet alr occupies the DF and MF positions, furthermore, it is no bad idea to relay shots with Nitta...
• Appeal Command: Increases the Appeal Combo for a selected group by x1.3. Now the Friendship Vest will come in handy to farm Friendship Ranks.
• Juniors Gauge: Revolves around 1-on-1 wins against the opposing pivotal players. It might get u into trouble during the scrim (against Nitta) or when facing Musashi (against Misugi), in both cases ur New Hero isn't strong enough to perform a powerful counter.

E) Nankatsu:
• Best position(s) to play as: MF/FW. Tsubasa will be absent during ALL the Junior Hero League Matches, save for the one against Toho. This is another Route that encourages the player to work up his New Hero stats, for sure...
• Appeal Command: Fully customizes a selected Appeal Group. It has 3 uses, hence u have three chances to get the ultimate Moveset/Skillset quickly.
• Juniors Gauge: Revolves around successful moves of the entire team. During most of the Junior Hero League, it’ll be more difficult since Tsubasa is away, that’s why u must wager ur victory on ur New Hero for real, so JUST DO IT!!!

F) Hanawa:
• Best position(s) to play as: MF. You will need a character with decent TEC/SPD in order to better dodge opponents and perform a cross for the Skylab Hurricane.
• Appeal Command: Duplicates a random character in a selected Appeal Group. It is sorta irrelevant, so use it at ur own peril... It has 4 uses.
• Juniors Gauge: Revolves around Combo Plays and Assists. The Skylab Hurricane is a deadly weapon from the Tachibanas, and the best player that can dribble opponents and cross the ball for them to perform it is... YOU, THE NEW HERO!!! Whilst playing at the JYWC Arc, you'll have further options of Assists other than the New Hero, this way you'll be able to perform the Route-exclusive Skylab Triangle more easily.

G) Hirado:
• Best position(s) to play as: MF/FW. Jito alr tames the backrow of Hirado, so u must play offensively to aid Sano in scoring duty.
• Appeal Command: This one maxes out the Appeal Combo in a selected group, yet u must forego 1 Player Card to do so. It has 4 uses. I urge u to NOT SPARE THIS APPEAL COMMAND, AS IT MAY BE THE TRUMP CARD FOR U TO FARM FRIENDSHIP WITH PLAYERS!!
• Juniors Gauge: Revolves around V-Zone usage. Especially if u score a goal whilst the V-Zone is active, u may clear the objectives with relative ease.

Sidenote: Each New Hero Route has a Training Skill that decreases the failure margin for objectives, hence those Skills are priority if one increases the Juniors Gauge so PICK IT ASAP!!
Ultimate Item/Skill Combination
There’re some combos among Training Items and Training Skills that I’ve found useful, they’ll help u throughout the New Hero Mode:

Maxing Out Stats Combo

With this combination, the New Hero will have all his Stats maxed out to 99, and become an unstoppable behemoth:
• Fierce Headband
• Detailed Scorebook
• Cherished Scorebook
• Relentless Attacker (JYWC Only)

As of 1.33.0 version, the Scorebooks now possess position-oriented versions, what enables this task to be accomplished with further ease

Maxing Out Friendship Combo

Farming Friendship Ranks is the key to unlock Moves and Skills. There're also Appeal Missions, whose rewards are decent Moves/Skills, and even Captain Skills for ur New Hero! Maxing out Friendship Ranks within only one match is quite difficult, even by getting SSS in Overall Player Stats.... But don't bother, I have the ideal combo for this as of 1.46.0 version:
• Position-oriented Wristbands (depending on the Appeal Group chosen)
• Bonding Headband
• Proven Skills (JYWC Only)
• First Impact (Nankatsu Route Only)
• Praiseworthy Skills (Toho Route Only)
• Close Ties and Solid Connections (Furano Route Only)
• Heart of the Team and Charismatic Shooter (Musashi Route only)
• Specialist's Pride (Otomo Route only)
• Powerful Combo Shot (Hanawa Route only)
• Final Bastion (Hirado Route only)

Other helpful Skills/Items

• Training Notebook (helps unlock Appeal Missions)
• Golden Ball (Max out Friend Card Levels, the strongest Moves/Skills can only be unlocked via Appeal Missions at a certain Lv.)
• Favorable (Rounds up Overall Player Stats to S. Useful during the scrimmage against Germany, in which ur New Hero will much probably perform poorly)
• Offensive Defender (If ur New Hero is a DF, helps work up offensive Ranks)
• Defensive Midfielder (If ur New Hero is a MF, helps work up defensive Ranks)
• Teamplayer Forward (If ur New Hero is a FW, helps work up offensive Ranks besides Shots)
Special Missions and YOU
Junior Hero League Special Missions
To unlock those Missions, one must raise the Friendship Rank for Tsubasa and/or the Route protagonist(s) to C, enabling the New Hero to learn their trademark Dribble/Tackle or a powerful Skill at the Junior League Final Match. I highly recommend u to ALWAYS pick Tsubasa’s mission (the one available at ANY Route, I mean), all other moves/skills are irrelevant before Tsubasa’s South American Dribble.

JWYC Arc Special Missions
To unlock those Missions, one must raise the Friendship Rank of a player to S, thereby unlocking his trademark Super Shot. There're some exceptions, though. If the player is DLC, his Super Shot may be unlocked via an Appeal Mission, for instance. Don't forget that some Special Missions held at the JWYC Finals unlock the endings in which one gets scouted by an overseas league or tutored by Roberto, so stay smart!
The Starting Moveset
In New Hero Mode, it is crucial that the custom player begins with a decent Moveset to fare better in the playthrough. By tha way, I found some valuable assets that can be unlocked early in the game:

• South American Dribble (From Tsubasa's Special Mission)
• Power Defense (From Hiroshi Jito)
• Rovesciata (From Shingo Aoi)
• Overhead Block (From Jun Misugi)
• Lifting Circus (From Shingo Aoi's retroactive Appeal Mission)

These Moves may be a way to go before or in the beginning of the JYWC Arc, just wait and see!
The Ruthless Scoremonger
I have discovered a 5-Skill Combo that may turn the New Hero (regardless of position) into a mass destruction weapon and help me clear the game with ease!!! I’ll share this build with you guys:

• Born to Dribble (From Tsubasa or Shingo Aoi, ur choice)
• Fantasista (From Nankatsu Event)
• Be Legendary (From Juan Diaz Duel)
• The Ball Is My Friend (From Tsubasa's Friend Card at Lv. 5)
• Green Light (From Shingo Aoi)

With this combo, all I have to do is keep pushing the Dribble button, then fill the Kick Gauge for a single-hit knockout against any GK!!!

I hope u guys have enjoyed this tutorial, good luck and have fun with RoNC!!!
1 Komentar
Jörmungandr 27 Sep 2024 @ 7:05am 
You can add me? I'd like to ask a question about games.