HighFleet
30 평점
Dialogue (and now Character) Modification
Loregamorl 님이 작성
Wanna learn how to modify the dialogue (or characters)? Want to turn the game into something even more stupid than it is? Want to make a fan translation? Then this is the guide for you!
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Explanation
So the dialogue is hidden somewhere in the Highfleet folder (HINT: check the data folder ;3). But the problem is our lord and savior KK has encoded it, and if your brain is wrinkle-free like mine this might be a bit challenging, tbh this guide is more of just a link to the software to do all this stuff. But I might include some small tidbits of info I found out.
So what do you do?
So if you go into the "Data" folder, you will find 2 new folders, you want to choose the one called "Dialogs" (good spelling KK). In there you find 2 files, the English and Russian one. Now chances are you are a Western human being and speak English so you wanna edit that file right? But BOOM its encoded.

Now what do you do? NOTHING cuz ur smoothbrained like me.

OR you could decode it using some software (of which a new and good friend whipped up for me based off of something else, idk how it works, please dont ask, I have no idea how this arcane contraption works).

https://github.com/stopnoanime/highfleet-dialog

This man is a genius, tbh Ill include him in the credits and please thank them not me (a bit narcissistic to think you would thank me but still).

Download it and follow the instructions in the readme and you can encode and decode with ease!

Remember you need to encode it again for it to work.
Details
So now you have decoded your .seria_enc file, good job! You have done it!

Dont worry it gets more fun now!

You can now start messing around with dialogue and can probably figure a few things out, a good example is this:

You can change a lotta stuff like the names of characters, dialogue, responses to dialogue, and much more! You can even mess around with the blue text that gives world information, paired with messing around with the Tex folder and messing around with the pictures in there you can now completely reskin Highfleet or do whatever you would like! More is probably possible but I havent figured it out yet, guide will be updated as more stuff comes to my attention and as I struggle with my ADHD to actually do productive things!

You can also add new dialogue lines, it seems finnicky and I havent fully figured it out yet but Ill give an example with the nuclear launch dialogue.

As you can see I added two things, the first thing I added was "<ANS=♥♥♥♥ you. |NUCLEAR_ESCALATION_4>" this provides the third response as seen later in the guide (finished result).
But the ending part (The NUCLEAR ESCALATION_4 part) seems to be needed to guide the dialogue to the next part.
So then you also want to add in a response, so you put in #NUCLEAR_ESCALATION_4, then put <NPC=PETR (the person)><SIDE=1 (seems to be the left side)>♥♥♥♥ you too.
This gives the response. (The stuff in there parentheses are like... what I know about it)

Now I tried multiple times to put the |EXIT> code at the end of what Pyotr says but it never worked and I got stuck in the screen, so it seems you must add an answer at the end (<ANS=...|EXIT>), idk how it works, Ill keep testing, maybe its unique because its the nuclear launch dialogue, idk.

The game is now your oyster!

Example of finished result:


(The beginnings of remake of Highfleet called "Dogefleet" that me and a friend have been working on)
Character Modification
Okay I havent done much with this in a while and wanna update this to make it a bit more of a complete guide for u dudes.

Maybe you want to also mess around with the characters too, like replace them with doge, or other whacky characters, by request from a comment I will also include this real quick, including the path to the files, and how to change them.

The path will be shown...
NOW




Of course to get here you NEED to find the game files which can be done by right clicking the game in your library and choosing "browse local files".

Now in the final image I circled an example with my red marker, this is one I will be using.

Lets say you wanna replace Pyotr with some other image, first you of course, need an image, which I trust u guys can find one or make one! Then you need to guesstimate the borders on how the game selects the image (I drew a rough guess on where the border on Pyotr is, it may take some playing around with). Then all you need to do is replace it and you get your final result (see other images for example).


Credits!
Well of course credit to my friend who made the software, stopnoanime on discord, idk their steam name.

GIS for emotional support and helping me discover this by helping out with the "Dogefleet" remake, and Pyotr Dogevitch.

And me, for being cool

(Pyotr Dogevitch, credit to GIS)
Examples of my autism
Meeting Omar Doge and giving him the pot thingy that the masked dude gave you in the beginning.

Meeting the prologue Tarkhan. (Text not yet modded)
Ending
Now go forth Tarkhans and create new memories, make a few omelettes by nuking a city or two, and be cool!
댓글 20
evolgenius 2025년 3월 22일 오후 6시 44분 
What about interface elements? I'm good with skuemorphic interface design and always wanted to do a WW2 themed one bc of my love for Silent Hunter series.
Nightwolf 2024년 2월 5일 오후 1시 14분 
i replaced all mine with porn stars...it made it less dull to look at hours on end LOL
evolgenius 2023년 12월 8일 오후 9시 13분 
I really want to know how to modify the UI so I can re-skin this sucker to look like WW2 German Flying machines. (think Silent Hunter 3 or Steel Wolves)
Koshiyo 2023년 11월 11일 오후 2시 59분 
Your bestfriend and you are great contributer!
Thank you for teaching this skill to me!
(Sorry to my English is not correct.I'm not native English speaker.
Degeneracy Incarnate 2022년 11월 2일 오전 5시 19분 
Further to below:

.res files are all plaintext, you can open them in notepad.
Degeneracy Incarnate 2022년 11월 2일 오전 3시 48분 
For anyone who might end up re-reading this, you don't need to guess the boundaries of the sprites. Every texture sheet has an associated .res file (ie Static1.png has Static1.res) and in this file every sprite has an object. The image in the example above with the red outline is in Static7.png, and is called "Animation PETR_S". this object contains an attribute rect, which is a series of 4 numbers. Don't be put off by the Animation part, all textures have this designation. All of the images in Static have exactly 1 frame, which means they're not animations.

PETR_S has a rect object rect = 3,3,1007,1115 .

The first two numbers are the x and y coordinates of the top left corner. the second two are the width and height of the sprite in pixels.

Now you can edit perfectly every time.
Loregamorl  [작성자] 2022년 5월 27일 오후 8시 04분 
To those who wish to see it, I finally got around to releasing (an unfinished version) of Dogefleet
https://steamcommunity.com/sharedfiles/filedetails/?id=2677719733
Theres the guide link
Director Μαρμάγκα™ 2022년 5월 20일 오전 9시 55분 
Thanks man! I really appreciate it.
Loregamorl  [작성자] 2022년 5월 20일 오전 8시 22분 
I added a new section for ya Nyx!
Director Μαρμάγκα™ 2022년 5월 20일 오전 7시 52분 
Please do, I can't seem to find any files that could relate to images, But I'm not gonna force you, I'll still look into it.