Icarus
173 ratings
Icarus better Graphic, Real dark Nights and Fov fix
By ICEBREAKER
Something very important about the performance that I only noticed now by chance. And that's the fov. If I play with Fov 90, I have 45 fps. If I increase it by 10, I have about 7-10 fps more (!!!!!!). I now play on fov 130, and have + 25 fps (70 fps) than on fov 90. Please change this value and never play with fov 90. The performance gain is enormous. Turns on the steam fps display and changes the fov. You will be amazed.

I summarize what I have changed:
The loading of the textures at the start of the game has been greatly accelerated. The shadow distance in the degree of detail triples in the distance. The surrounding obscuration optimized, as well as the shadow resolution adjusted. So that trees have more shade when exposed to direct light and are no longer as bright (faded). I was able to completely fix the flickering of shadows on rocks. The rendering of rocks in the level of detail has been increased, and at least I was able to reduce the popping up of the rock details significantly. The lod of the animals is doubled and the aggressive lod popin is greatly reduced. The grass distance tripled. I have doubled the lod of static rocks and plants so that it no longer pops up. The lod generally more like tripled (e.g. his own built). I have also increased the anisitopic texture filtering to 16x (from 8x in game), and this eliminated the blurry textures in the distance. Adjusted the darkness of the night to a standard so that it is now more realistic. And now you can see something. Light, sun rays lighting has been improved. Nearby shadows no longer cast artifacts. Fixed.

Performance:
70 fps max settings (constant) performance on a rtx 3070 amp, 1440p, i9 10850k. Dlss: Balanced. 33% Sharpness. Dx11. Dx 12 I do not recommend activating it under any circumstances. RayTracing off. FOV 130 (+25 fps). I recommend to owners to activate AMD FidelityFX due to better performance.

The graphical difference can already be seen very clearly in my first two screenshots. Pay attention to the grass distance, the trees on the right side (details) and the rocks, bushes and other details in the distance. The bushes and small stones in front of the tree to the right of the rocks are easy to see. Not visible with the maximum ingame settings. And of course the sharper ground textures in the distance. As well as the improved shadows, especially with trees, now clearly visible. This is also significant.

PC: drive / name / appdata / local / icarus / saved / config / WindowsNoEditor/Engine

Proceed as follows:

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=4
r.ViewDistanceScale=4.0
r.MaxAnisotropy=16
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.50
grass.CullDistanceScale=3
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=3
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=0.75
foliage.DensityScale=0.75
r.HLOD=1
r.HLOD.DistanceScale=1.5
r.HLOD.MaximumLevel=1
r.Emitter.FastPoolEnable=1
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=1.50
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-1
r.Water.WaterMesh.TessFactorBias=12
r.Fog=1
r.FogDensity=0.03
r.FogStartDistance=4
r.VolumetricFog.GridDivisor=30
r.VolumetricFog.GridPixelSize=8
r.VolumetricFog.GridSizeZ=64
r.VolumetricFog.Jitter=1
r.VolumetricFog.InjectShadowedLightsSeparately=1
r.VolumetricFog.InverseSquaredLightDistanceBiasScale=1.000000
r.VolumetricFog.LightFunctionSupersampleScale=2.000000
r.VolumetricCloud.HighQualityAerialPerspective=1
r.VolumetricRenderTarget=1
r.TranslucencyVolumeBlur=0
r.TranslucentLightingVolume=1
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricCloud.ShadowMap=1
r.VolumetricCloud.ShadowMap.MaxResolution=2048
r.VolumetricCloud.SkyAO.MaxResolution=2048
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.ShadowQuality=5
r.Shadow.CacheWholeSceneShadows=1
r.Shadow.WholeSceneShadowCacheMb=500
r.Shadow.FilterMethod=0
r.Shadow.PointLightDepthBias=0.050000
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=3.0
r.Shadow.MaxNumFarShadowCascades=12
r.Shadow.CSM.MaxCascades=16
r.Shadow.TexelsPerPixel=10
r.Shadow.CSMDepthBias=20
r.Shadow.MinPreShadowResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MaxResolution=4096
r.Shadow.SpotLightTransitionScale=4096
r.Shadow.CSM.TransitionScale=2.0
r.Shadow.PreShadowResolutionFactor=1.0
r.CapsuleShadows=1
r.CapsuleMaxDirectOcclusionDistance=800.000000
r.CapsuleMaxIndirectOcclusionDistance=600.000000
r.CapsuleShadowsFullResolution=1
r.DistanceFieldShadowing=1
r.Shadow.PerObject=1
r.ContactShadows=1
r.Shadow.AllowForegroundShadows=1
r.DFShadowQuality=3
r.DFFullResolution=1
r.AllowLandscapeShadows=1
r.HLOD.ForceDisableCastDynamicShadow=1
r.Shadow.FadeResolution=0
r.HighQualityLightMaps=1
r.LensFlareQuality=2
r.ParticleLightQuality=2
r.RefractionQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.SceneColorFormat=4
r.TonemapperGamma=2.6
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.FastBlurThreshold=0
r.MotionBlurQuality=0
r.MotionBlurQuality=0
r.MotionBlur.Amount=0
r.MotionBlurSeparable=0
r.DepthOfFieldQuality=0
r.DepthOfField.FarBlur=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.Tonemapper.GrainQuantization=0

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

Save and restart the game.

Tips for better Performance:
Change your fov and dont play with Fov 90.
Avtivate Dlss or AMD FidelityFX.

Have fun with the better graphics.
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Better Graphic in Icarus