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Rapportera problem med översättningen
It did make it into release, but there are no tool-tips to that effect. Also, it doesn't work on all robots (boss types, like Slicer-Dicers, don't have any % success @ 8 skill), so it isn't an automatic IWIN check.
Fun to use their own disco-bots aganist them tho.. murderated more than a few slicers with headshot-bursts to the steel cranium with Herbicide.
The close-range striker is best for picking off enemies that are in cover after nearby enemies have been killed by my riflemen, or vice-versa. As long as you don't miss.
I'm not entirely into the pistol because it doesn't have the output of the SMG, and armor penetration is better for the slower, heavier enemies. The ones that don't hide behind cover.
Not really. I don't think initiative is nearly as important as Action Points and Skill Points. With extended range on Assault Rifles and/or Sniper Rifles on all your characters you can dictate the start of combat most of the time. So you can "alpha strike" the most dangerous one and then all the others have to use 1 or 2 rounds to close with you. Most of the time I kill the enemies before they get any shots on my characters at all. I would say that HP is the third most important stat with initiative in 4th place.
In particular since you will be guaranteed to have Angela until your characters are pretty well leveled, she has a very high initiative so if you keep her armed with the best Assault Rifle you have, she can take down the ones who get too close too fast.