X Rebirth

X Rebirth

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Awesome Jumpdrive SFX 1.01 Enhanced version
   
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3 jun, 2014 @ 3:01
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Awesome Jumpdrive SFX 1.01 Enhanced version

Beskrivning
NOTE: With this mod you'll be able to tell whether ships around you are jumping in or out, pretty useful :P

DESCRIPTION:
I'm finally posting the enhanced version of my Awesome_Jumpdrive_SFX here, in case you people are too lazy to download it from nexus, lol.

Here's a taste of this Enhanced version (it actually sounds better than this, keep in mind this is compressed mp4 played on youtube):
https://www.youtube.com/watch?v=YzYw_WuyTQ4

This version adds more sounds in order to match all jumpdrive animation elements (energy bursts, jumpdrive internal charge, etc.). For more info, just read the description of the standard version here:
http://steamcommunity.com/sharedfiles/filedetails/?id=263409115&searchtext=

Hope you like it!
26 kommentarer
Sailormac 22 apr, 2021 @ 4:34 
THINK THIS WAY
your ship sensors pick up that the other ship is spooling up for a jump. your ship sensors turn that info into an audio representation that you can hear. Therefore sound propagation thru vacuum is now mote. Hmm... like a radar detector?
Nate 22 jul, 2016 @ 1:24 
Nice mod, very handy :)
van Leeuwenhoek's mustache  [skapare] 4 maj, 2016 @ 21:11 
@Alpha-methyl
Imagine that you are in a soccer stadium. The public has instructions to raise a colored paper at a given instant in order to make a mosaic. When the moment comes, they all raise their colored papers, and so the mosaic is created.
Imagine that all has been recorded in absurd slow motion, so slow that we could see things moving faster than light. When the scene is replayed normally, the deployment of the mosaic seems to have been uniform, but when we activate the "supraluminal slowmo mode" we realize that the mosaic wasn't deployed instantly, it was deployed in a wave-like fashion, following a clockwise direction.
We can conclude that the "pulses" formed by the collective deployment were faster than light, but nobody moved faster than light, they happened to raise their arms almost simultaneously.

Waves can't propagate faster than light, but their collective interactions can.
Waves carry energy, information, etc., their collective interactions don't.
van Leeuwenhoek's mustache  [skapare] 4 maj, 2016 @ 21:08 
@Alpha-methyl
In a vacuum there's no medium, so sound can't propagate.
A different thing is to translate radiation signals into noise, which is possible, NASA has done it.

Also, sound doesn't travel faster than light.
You are probably talking about the experiment by William Robertson from Middle Tennessee State University.
Keep in mind that they measured the GROUP VELOCITY of a pulse, not the velocity of its underlying waves.

Alpha-methyl 18 apr, 2016 @ 10:26 
An interesting note - apparently sound does travel through space. It can also travel faster than the speed of light. Who knew? I am actually not joking, google it!
Hyperion 26 aug, 2015 @ 4:35 
That's actually an interesting idea arising here! Remember those very dim sounds you hear when you're on a station or a capship and it's being attacked? Skunk creates the sounds for you based on your surroundings, but if you're walking on a platform, all you can hear is only the echo of exposions traveling through the capship / station hull, sounding as if you were underwater.

How about creating a mod which applies the same effect to the flying mode, for ultra realism? And is toggleable with a hotkey of course :)
van Leeuwenhoek's mustache  [skapare] 18 aug, 2015 @ 19:24 
@kelmenwong
Yes, that's residual energy from the jump, converted into sound using the Dirac-Heisenberg process...
You know that sound can't propagate in a vacuum, right? This mod isn't meant to be realistic, it's meant to be awesome! XD
kelmenwong 13 aug, 2015 @ 2:20 
after ship jumped out, there is sound of the jump engine setting down, but the ship already gone
van Leeuwenhoek's mustache  [skapare] 28 apr, 2015 @ 2:37 
@Magma Tung
There's a burst sound in the exact places that you mentioned, actually. The problem is that X:Rebirth is pretty bad at playing sounds. Sometimes it cuts out either the end or the beginning of jumpdrive sound files...sometimes you won't hear the final or initial energy bursts, some other times you will...
I looked into this when I made the mod and I was unable to find the culprit, it's probably related to scripting but I can't be sure, sorry.
Magma Tung 15 mar, 2015 @ 17:52 
this sound needs a 808 boom sound right at the very end, When jumping Out.
And a 808 Boom sound in the very begining when Jumping IN system.
:)