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I didn't know you can't get THP if you deliver a killing blow, that sucks :(
I was hoping to use the Paired Skull-Splitters in Legend with comparable THP results
If I'm getting this right:
- Paired Skull-Splitters can out-heal the Flail & Shield during a swarm attack or picking off stragglers, but will not keep you alive during a Boss or Chaos Patrol
- Flail & Shield will consistently grant THP-on-hit and is generally safer due to better cleave and auto-block
Because of the high but inconsistent THP generation of the Paired Skull-Splitters, they don't necessarily encourage or reward the Warrior Priest for playing more aggressively; especially against more high-value targets like Berserkers, Monks, Chaos Warriors & Bosses.
It would be wise to stick to the Flail & Shield for steady healing in every fight.
TL:DR
Stick with the Flail & Shield
First, there are a lot hard to stagger enemies in the game, like monk/zerker/chaos warrior/boss, where THP on stagger is mostly useless. But THP on cleave + flail and shield let you get at least 1 thp per hit, and usually multiple because flail shield heavy attack can cleave armoured elites and such.
Second, THP on stagger does not give you THP if the hit kills the unit. This happens very often, and depends on your headshot rate/team comp etc can be a big problem. If you have another high cleave career or range horde clear like wizard staff, lots horde unit will be in one shot range, and swing at them will give you nothing.
I've been running Flail & Shield + Slayer of the Wicked (THP on crowd hit)
Recently I saw a video that mixed the Paired Skull-Splitters with the Eternal Vigilance (THP on Stagger) and Prayer of Might (Stagger Strength Aura) which can stagger Maulers with Light attacks, and I'm curious if it's THP generation is better or worse than the Flail & Shield.
Thanks for reading, man!
He doesn't have any bp beside stagger bp.