Tropico 5

Tropico 5

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Tropico 5 Guide: Overview of all campaign missions with tips [updated]
By Magistar
Stuck on a mission in Tropico 5? Want to know which Mission is next? GameplayInside presents an overview of all Tropico 5 campaign mission.

Work in progress at this time, feel free to help out!
   
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Work in progress
I am working on this guide on Tropico 5 Guide: Overview of all campaign missions with tips[www.gameplayinside.com]

However my list is far from complete. So if you know some mission names I missed please inform me!
Mission overview
1 A new dawn: Win your independence.
Basically the crown tells you what to do. If you listen your mandate will be extended. If you don’t you will run out of time and lose the map. Each time you get an option to extend your mandate by 12 months, take it!

2 Special relationship: Export raw resources while dealing with unexpected taxes.
You restart on a new Island. No worries next mission you will return to your first! The Crown will provide you with quests. After a while there will be “taxes”. Lower the taxes by completing more quests. Most demands are sensible. For example building a ranch is not problematic; it is a nice investment.

3 Mission: We Will endure
Survive the invasion. If you did not build a decent army then make sure to quick build at least two Military Forts. You might want to increase their budget to maximum because in Tropico 5 this will ensure the job slots get filled.

4 ?Unknown? When peace fails
Isla Rojo is planning to attack your island! You can try to defeat them or extend the timer with several quests. Here are a few to get you started:
Have 5 Guard Towers: Delay the invasion by 18 months
Have 2 army bases: Delay the invasion by 24 months
Export 5000 rum: Delay the invasion by 18 months
Export 5000 logs: free army base

5 Get Zweinstein: Amass an insane amount of money in your Swiss Bank Account.
Getting $50.000 in your Swiss bank account can be quite hard. Make sure the Building Permit edict is active. This will increase construction cost by 20% and transfer 50% of this amount into your Swiss bank accounts. During the mission several quests will provide you with $5000 in your Swiss bank account. There is no time limit.

6 Paranoia: Attract tourists while paying annual contributions
After completing some objectives Leon Kane will be killed. To make matters worse; You are the prime suspect. As punishment a large portion of your treasury will be confiscated at the end of each year. In order to find the purpetrator you must attract 256 tourists. The game assists you by providing you with several objectives. It might be smart to plan around them.
Build 5 cabins: Free entertainment building
Build 10 gardens: 4% less will be taken from the Treasury.
Economy hotel: $10.000
Build a Luxury Entertainment building: 2% less will be taken from the Treasury.

7 M.A.D. : Become a Nuclear Power before you run out of time
You will have 24 months research most of the Cold War tech tree and construct a Nuclear ?. You will receive some quests that are impossible to complete at first. For example you cannot export Uranium without researching more techs. No worries, at 12 months you will be able to postpone for 24months at a cost of $5000 Swiss money. You can do this twice. Observatories do not work at sea level so construct two colleges and upgrade them so they generate 273 Research Points each.

8 Day Zero: Export uranium while dealing with numerous problems
Export 20.000 Uranium to win the mission. Eco terrorists will continuously cause strikes. At the end of the mission you will be asked to destroy your Uranium mines (why would be a spoiler).

9 Mission: Back To The Past - Research key technology before you run out of time.
To prevent the comming Apolacalypse Abraham Zweinstein is working on a time machine. First you will have to chose between constructing a Vehicle factory, 4 Metro stations or a Fashion company. The next objective is to generate 100 research points in 20 years. You can speed this up with a few quests.

10 Mission: The Pirate King - export large amounts of Gold at a low price
The game puts you back in the Colonial era on Isla Rojo or Puerto Coco. Isla Rojo conained 4 gold mines in the east on my map.

11 Mission: Through The Looking-Glass - Export raw resources before you run out of time
You are attempting to change time. You will have 10 years to compete against Caya de Furtona and Boa-Bao.

12 Mission: Get-rich-quick - Amass Treasury while exploiting unique oppertunities
Have $1.000.000 in your treasury: Win the mission. Use investments to earn interest.

13 Mission: The Dogs Of War - Build the largest military in the Caribbean
Our goal here is to assemble an invasion force. For this purpose 50% of your military will join this force, meaning they will leave your island. Your goal is to gather 100 miliatary units. There will be some missions that allow you to regain the population you lost.

14 Mission: Leon Must Die - Attract enough tourists before you run out of time

to be continued...
Full guide
Please check the full guide on: http://www.gameplayinside.com/strategy/tropico-5/tropico-5-guide-overview-of-all-campaign-missions-with-tips/

The full guide contains quest overview and screenshots.
3 Comments
Magistar  [author] Aug 15, 2014 @ 11:11am 
In patch 1.04 Colleges have been "nerfed" generating only 50 research points.
Magistar  [author] Jun 5, 2014 @ 7:31am 
Not working should be not working efficiently. They cost about 10K to construct and generate a relatively low amount of research points. A college generates about 270 RP.

Quick math of cost per point generated:
15K/273=54 per point.
10K/116=86 per point.

Mine was actually doing 96 points on that map. The college not only generates research points, it also educated your tropicans. So there is really no way to justify the observatory in that map.
Echo Jun 5, 2014 @ 7:20am 
observatories not working at sea level isn't true, i have one right by my power plant generating 116 RP ATM