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It really baffles me, like does the game actively work harder to compress textures to be displayed in lower quality than it does just displaying the texture outright?
For now the only way I think this could be the case is if the texture setting doesn't control the actual quality of graphics, but rather controls your GPU budget. The setting says it " enables the streaming of higher resolution textures." so that's my only explanation for how my game actually loads past the matchmaking screen and runs better at higher settings.