Halo Infinite

Halo Infinite

35 次評價
[HOLD] Halo Infinite: Spawn times for Weapons, Powerups, Equipment & Vehicles on every map (15 maps) and detailed technical info
由 Okom 發表
This project is on hold currently, if anyone wants to help, feel free to contact me on Discord: Okom#7513

A list of spawn times for all Weapons, Equipment, Powerups and Vehicles on every matchmaking map in Halo Infinite, the Weapon/Vehicle spawn system and various map mechanics and gametype settings explained in full detail. Version 2.2.7.
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Introduction
This guide is a compilation of all the weapons, equipment, powerups and vehicles on all maps in Halo Infinite. Grenades are not included.

The categorization is as follows (example times):




Weapon
Time
Skewer / Sniper Rifle
3:00
Rocket Launcher / Cindershot
2:00
'Bulldog / Heatwave'
0:15
Ravager / Hydra
1:30
Energy Sword
4:00
Rushdown Hammer
DOOR

Equipment
Time
Grapple Shot
1:00
'Plasma Coil'
2:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:30

Vehicle
Time
'Wasp'
(2:15), 2:00
Warthog
2:00




The first column indicates a Weapon, Equipment, Powerup or Vehicle and the second column shows the time for the item to respawn.
In the example above, the Camo/Overshield has 3 spawn times: (0:30), 1:30 & 2:30. This means that it will first spawn 30 sec after the match has started, after that spawning once after 1 min 30 sec and the rest of the spawns will be 2 min 30 sec apart.

If the weapon or equipment has "DOOR" in the spawn timer column, it means that the weapon or equipment can only be found in the loot cave and its spawning is activated by hacking the door.
If the weapon or equipment has "NONE" in the spawn timer column, it means that it will never respawn/despawn depending on the context.

The Wasp spawn timer ('Wasp' (2:15), 2:00) means that the Wasp will first spawn 2 min 15 sec into the game, then it will respawn 2:00 min after it has been destroyed.

For archival purposes, older versions of the guide can be found here[web.archive.org]
General reference for most spawn times
As the map catalogue of Halo Infinite grows larger, it requires more and more effort to upkeep this guide with information that little people will actually find use of. Also I'd have to update every map's spawn times after each update to make sure they are correct, which is not worth it. Thus you can use this following spreadsheet to help figure out the spawn times yourself.

Here is a reference spreadsheet of what the "343 Default" spawn times mean for sandbox spawners. To use it efficiently, you'll have to load up the desired map in Forge and inspect the Spawn Properties of each spawner. These properties can be found at the bottom of the Object Properties tab for that spawner.

Spreadsheet: "Halo Infinite "343 Default" item spawn properties, Season 2"[docs.google.com]

As long as the Spawn Logic is set to "343 Default", the information in the spreadsheet applies. If the Spawn Logic is "Custom", you'll have to read what the settings below it say to determine what the spawn time is.

If that is the case, a simple explanation of the different Spawn Logic options is as follows:
  • Dynamic (Pickup): Respawn timer will begin as the item is picked up
  • Dynamic (Expired): Respawn timer will begin as the item despawns/is destroyed or all of its ammo/charge is depleted
  • Static (Time): Respawn timer will always run in the background. Timer is static based on the round timer.
Weapon, equipment & powerup spawn/despawn system
In Halo Infinite maps there are 3 types of Weapon respawning categories for this guide: Regular weapons, 'Ammo/despawn weapons' and Static respawn weapons.

For regular weapons, the respawn timer starts ticking right as you pick up the weapon and the weapon will respawn even if you have that picked up weapon still in hand.

For 'Ammo/despawn weapons' ('marked like this' in this guide) the respawn timer starts ticking after all the ammo has been used up or the weapon has despawned from the map. (same logic applies to the Wasp in Highpower, when it gets destroyed)

The Static respawn Weapons (underlined in this guide) have a static timer that begins right after the the match starts and will continue on a linear timer without interruption. In other words, the weapon will spawn at a specific time during the game and will keep spawning when its respawn time has passed, even if you have the weapon in hand. This mimics the Halo CE weapon spawn system.

If you have yet to pick up a weapon that is about to have its static respawn timer run out, you can pick up the previous weapon 15 seconds before the new one would spawn in its place so you will get the same weapon twice 15 seconds apart. If you pick up the previous weapon any time shorter than 15 seconds apart from the new respawn, it will respawn again after its static timer + the time under 15 seconds e.g. 2:00 min + 14 s = 2:14 min has passed. So be sure to pick it up early enough.

In Halo Infinite the weapons, equipment and vehicles spawn in cabinets/pads that in Arena and BTB modes can have more than 1 weapon chosen from the pool once the match loads. If a cabinet/pad has e.g. the weapons Mangler/Disruptor/Plasma Pistol, then one of those weapons will be chosen to spawn in that cabinet for the duration of that match. (same logic applies to vehicle- and equipment pads) In ranked modes there aren't more than 1 weapon possible per cabinet.

To despawn a weapon from the map you can either:
1. Use up all the ammo (and keep holding it if you may)
2. While holding the same weapon, pick up more ammo for that weapon for a weapon cabinet/pad and the weapon from the cabinet/pad will despawn
3. Wait out despawn timer. (more below) the only way to reset the despawn timer is to pick up the weapon

Weapon despawning explained:


See pictures:

Green Zone: Staying in the green zone radius (about 1 Wraith length) from a dropped weapon will not begin the dropped weapon's despawn timer under any circumstance. If and only if you are not facing the dropped weapon, exiting the green zone will begin the despawn timer. If you enter back into the green zone after having exited it once while you were facing away from the dropped weapon, the despawn timer will freeze. If you then decide to once again exit the green zone while facing away from the dropped weapon and the despawn time has passed from the time you first exited the green zone while not facing the dropped weapon, the weapon will immediately despawn.

Orange Zone: Staying in the orange zone radius (about 3 Wraith lengths) from a dropped weapon will not begin the dropped weapon's despawn timer only if you are facing the weapon. Exiting the the orange zone even if you are facing the weapon, will begin the despawn timer. If you enter back into the orange zone after having exited it once, the despawn timer will freeze. If you then decide to once again exit the orange zone and the despawn time has passed from the time you first exited the orange zone, the weapon will immediately despawn.

If you stay inside the green zone while facing away from the dropped weapon or if you stay inside the orange zone while facing the weapon, the weapon will never despawn on its own.
Having obstructions like walls in between you and the dropped weapon will not affect the despawning mechanics. Using the scan function will not reset or interfere with the weapon despawn timer in any way.

The fusion coils will never despawn on their own even if they are moved from their spawn location. The respawn timer for them will only begin once they are destroyed.

Weapons, equipment, powerups and objectives have varying despawn times as follows:

Weapon
Despawn Time
Sniper Rifle
0:30
S7 Flexfire Sniper Rifle
0:30
Skewer
0:30
Volatile Skewer
0:30
Rocket Launcher
0:30
M41 Tracker (Rockets)
0:30
Cindershot
0:30
Backdraft Cindershot
0:30
Gravity Hammer
0:30
Rushdown Hammer
0:30
Energy Sword
0:30
Duelist Energy Sword
0:30
Ravager
0:30
Ravager Rebound
0:30
Needler
0:30
Pinpoint Needler
0:30
Heatwave
0:20
Scatterbound Heatwave
0:20
Hydra
0:20
Pursuit Hydra
0:20
Shock Rifle
0:10
Purging Shock Rifle
0:10
Stalker Rifle
0:10
Stalker Rifle Ultra
0:10
Mangler
0:10
Riven Mangler
0:10
Bulldog
0:10
Convergence Bulldog
0:10
Sentinel Beam
0:10
Arcane Sentinel Beam
0:10
Battle Rifle
0:10
BR75 Breacher
0:10
VK78 Commando
0:10
Impact Commando
0:10
Assault Rifle
0:10
Sidekick Pistol
0:10
Disruptor
0:10
Calcine Disruptor
0:10
Pulse Carbine
0:10
Rapidfire Pulse Carbine
0:10
Plasma Pistol
0:10
Unbound Plasma Pistol
0:10

Equipment
Despawn Time
Grapple Hook
0:20
Repulsor
0:20
Drop Shield
0:20
Thruster
0:20
Threat Sensor
0:20
Power Seed
3:00, (0:10 if dropped inside a soft kill volume)
Hardlight Coil
NONE
Plasma Coil
NONE
Shock Coil
NONE
UNSC Turret
NONE
Scrap Cannon
NONE

Powerup
Despawn Time
Camo
0:30
Overshield
0:30
Vehicle spawn/despawn system
In Halo Infinite, the vehicles more often than not spawn on a vehicle pad with a set static timer. The timer starts ticking right as the match starts so destroying the vehicle at any moment doesn't interrupt or begin the timer unless the vehicle is destroyed under 15 seconds of the next respawn for that pad (just like with other static respawn items).

Standing on a respawning vehicle pad will not interrupt the spawning process but having a vehicle on top of a respawning vehicle pad will stop the new vehicle from spawning. Delaying the Wasp, that doesn't spawn on a vehicle pad on Highpower works as well. Note that delaying the spawning of the new vehicle still does not delay the static timer that is set for the vehicle pad.

To despawn a vehicle from the map you can either:
1. Destroy the vehicle
2. Wait out despawn timer. Note: The vehicle has to be moved fully out of its spawn location in order for the despawn timer to take effect. If you just get in the vehicle when it spawns and get out, the vehicle will stay there until destroyed.
If you get in the vehicle before the despawn timer has passed, you will reset the despawn timer making it start the timer cycle when you get out of the vehicle again.

Vehicle despawning explained:


See pictures:

Green Zone: Staying in the green zone radius (about 1 Wraith length) from the vehicle's center point will not begin the vehicle's despawn timer. When you exit the green zone, the despawn timer will begin. If you leave the green zone after exiting your vehicle and then come back inside the green zone under the despawn time, you will stop the vehicle from despawning. If you have been holding back the vehicle despawn by standing inside the green zone and the despawn time has passed, upon exiting the green zone and looking away, the vehicle will immediately despawn.

Orange Zone: If you exit your vehicle and have the vehicle in your vision within the despawn time, you can go outside of the green zone into the orange zone radius (about 3 Wraith lenghts) while having the vehicle in your vision and not have it despawn after the set time. If the despawn time has passed after exiting the vehicle, you're in the orange zone and you still have the vehicle in your vision, looking fully away from the vehicle will immediately despawn it. Upon going outside of the orange zone whilist the vehicle is in your vision, it will despawn.

So in practice you could get e.g. a Rockethog from an ordinance drop, drive it to the enemy base, leave it for a bit and come back under 1:00 minute and it will still be there.

Vehicles have varying despawn times as follows:

Vehicle
Despawn Time
Scorpion
2:00
Wasp
2:00
Banshee
2:00
Wraith
1:00
Ghost
1:00
Brute Chopper
1:00
Rockethog
1:00
Gungoose
1:00
Warthog
1:00
Razorback
1:00
Mongoose
1:00
Ordinance
Weapon

In BTB modes there will be weapon ordinance drops on average every ~1 min, but they can also drop back-to-back. The ordinance drops have set spawn locations and a limit of how many can be on the map at the same time. If all the possible ordinance pods have dropped and haven't been claimed, no more will drop until they are claimed. (won't happen in practice)
It seems like the more unclaimed ordinance pods are on the map, the longer it's going to take for an ordinance pod to drop because the new pod could be trying to drop in a spot that already has an unclaimed pod. This was clearly noticeable when the limit of unclaimed pods had been hit and only one pod was claimed, the wait time for a new pod in testing was 11 minutes.

Each map has a limit of how many ordinance drop pods can be on the ground unclaimed at the same time. The limits for the current BTB maps are:

Deadlock: 77
Fragmentation: 69
Highpower: 175

Considering the ~1 min spawn time per pod, it would take way longer than an ordinary BTB game would last to reach said limits.

Each map also has set spawn locations for the weapon ordinance drop pods but a drop location is chosen by random so there still is no way to predict the drops. The weapons/powerups are set for each ordinance pod at the start of the match and if a pod with e.g. a Sniper Rifle is claimed and another pod happens to fall in the same spot at some point, it is guaranteed to have a Sniper Rifle once again. This does not mean that that drop location will have a Sniper Rifle in all of the BTB matches you play, they are randomly chosen from the weapon pool for each match.

The weapon ordinance pool consists of these weapons:

Sniper Rifle
Skewer
Rocket Launcher
Cindershot
Energy Sword
Gravity Hammer
Overshield
Camo

The odds for each weapon/powerup to spawn are even.
Fragmentation and Highpower do not have Camo/Overshield in their ordinance weapon pool.


Vehicle

Vehicle ordinance drops appear in BTB modes every 2 - 5 min with the first drop happening as early as 13:00 (2:00 into the game). if you are moving the ordinance vehicles out of their drop location. By the looks of it, the first ~80% of the match will have relatively bad vehicle drops like Gungooses or Choppers, but the latter part can have high-value vehicles like Scorpions or Wasps. (Scorpion and Wraith drop rates were increased by 343 ⁽¹⁾. The drops seem to have been reduced again in Season 2, but the changes were reverted by 343 in a hotfix ⁽⁷⁾)

If the ordinance vehicle has a steering wheel icon on it, it means it won't despawn yet, but if the icon disappears, then it means that it has been moved far enough for the despawn timer to have begun if nobody is in the vehicle. If the vehicle bounces away even slightly from where it's supposed to land after being dropped by a pelican, the steering wheel icon can disappear and the despawn timer for the vehicle will begin. Said bounce can happen just from the pelican dropping the vehicle.

The vehicle ordinance pool consists of these vehicles:

Scorpion
Wasp
Wraith
Banshee
Ghost
Brute Chopper
Rockethog
Gungoose
Warthog

Note: Deadlock has uneven vehicle ordinance drops where one team can get e.g. a Scorpion and the other team a Gungoose. Video example

For ordinance drop info for various gamemodes, go to 'Gametype specific info'.
Gametype specific info 1/2
Information regarding the changes made to maps or general tips when playing said gametype.

Arena:Fiesta

The Arena:Fiesta gamemode removes all weapon and equipment cabinets/pads on the map and shuffles the vehicle pads to spawn various different vehicles, than what usually are set to spawn on them so a Mongoose pad could have a Scorpion spawn on it.

Note, that even though Fiesta shuffles the vehicles that spawn on each pad, the static spawn timers set for the pads do not change, so you could be lucky and get Wraiths and Scorpions spawning 1:30 min apart on a Mongoose vehicle pad. The Wasp that doesn't spawn on any vehicle pad on Highpower can also be shuffled into a random vehicle from the vehicle pool.

There are some vehicle pads that will not have a shuffled vehicle pool even in Fiesta. They are:

Behemoth:
Vehicle Pad
Location
Banshee/Ghost/Brute Chopper
Dark tower
Rockethog/Warthog
Light tower

The current vehicle pool for Arena: Fiesta is:

Scorpion
Wasp
Wraith
Banshee
Ghost
Brute Chopper
Rockethog
Gungoose
Warthog
Razorback
Mongoose

Arena:CTF & Ranked:CTF

Sudden death: 10 sec
Overtime: 3 min

Sudden death will commence if the timer runs out while the score is even and any of the flags are away or if the leading team is ahead by one point and the losing team has taken the winning team's flag off of their flag post. If the flag is dropped on the ground and not actively being held by a player, the sudden death counter will unfreeze. It can be frozen again by the losing team contesting the flag. If the losing team picks up the flag, the sudden death timer will reset, meaning that juggling can still be done during sudden death. ⁽³⁾
If the winning team returns the enemy flag during sudden death, the round will immediately end. ⁽³⁾
Overtime can be achieved if the score is even when the timer runs out (minimum 1-1, not 0-0). It can also be achieved if the losing team scores a point during sudden death or a sudden death, that started when both teams were tied runs out.
Sudden death can be started after overtime, if the conditions are met.

BTB:Fiesta

BTB:Fiesta can have objective modes such as Total Control, Stockpile or CTF and the same objective rules apply here from the regular non-fiesta gamemodes.

The BTB:Fiesta gamemode shuffles all weapon and equipment cabinets/pads on the map as well as the vehicle pads to spawn various different vehicles, than what usually are set to spawn on them so a Mongoose pad could have a Scorpion spawn on it.

The starting weapons in BTB:Fiesta will always be the regular variants. The equipment and grenades you spawn with will also be shuffled at every spawn. Same goes for equipment and grenades found on pads, which will also be randomized at match start and will spawn a random equipment/grenade after the previous one has been picked up.

The weapons found on the pads can either be the legendary variants or the regular variants. The weapon tier groups per pad placement are the same as with non-fiesta gamemodes, so you won't be finding a Sniper spawn in the place of a usual Rocket spawn for example. Usually the weapons don't shuffle after pick-up in non-fiesta gamemodes, but here the weapon will change every time you pick up a weapon from a pad. So if you see a bad weapon on a pad, that could have a better weapon from its pool, it is better to just take out the bad weapon and let a new weapon spawn in its place.

The 3 weapon tiers are:

Tier 3

Weapon
Tier
S7 Flexfire Sniper
Sniper Rifle
Volatile Skewer
Skewer
Tier 3
Group 1

Weapon
Tier
M41 Tracker (Rockets)
Rocket Launcher
Backdraft Cindershot
Cindershot
Tier 3
Group 2

Weapon
Tier
Duelist Energy Sword
Energy Sword
Rushdown Hammer
Gravity Hammer
Tier 3
Group 3

The exception to these set groups are the extended Tier 3 weapon pads on Highpower, but the same principle applies to them, where they will just have the legendary weapon variants as additional possibilities.

Tier 2

Weapon
Tier
Purging Shock Rifle
Shock Rifle
Stalker Rifle Ultra
Stalker Rifle
Tier 2
Group 1

Weapon
Tier
Convergence Bulldog
Bulldog
Scatterbound Heatwave
Heatwave
Tier 2
Group 2

Weapon
Tier
Pursuit Hydra
Hydra
Ravager Rebound
Ravager
Tier 2
Group 3

Weapon
Tier
Arcane Sentinel Beam
Sentinel Beam
Pinpoint Needler
Needler
Tier 2
Group 4

Tier 1

Weapon
Tier
BR75 Breacher
Battle Rifle
Impact Commando
VK78 Commando
Tier 1
Group 1

Weapon
Tier
Rapidfire Pulse Carbine
Pulse Carbine
MA40 AR
MA40 Longshot
Tier 1
Group 2

Weapon
Tier
Calcine Disruptor
Disruptor
Riven Mangler
Mangler
Striker Sidekick
MK50 Sidekick
Unbound Plasma Pistol
Plasma Pistol
Tier 1
Group 3

Note, that even though Fiesta shuffles the vehicles that spawn on each pad, the static spawn timers set for the pads do not change, so you could be lucky and get Wraiths and Scorpions spawning 1:30 min apart on a Mongoose vehicle pad. The Wasp that doesn't spawn on any vehicle pad on Highpower can also be shuffled into a random vehicle from the vehicle pool.

Usually the vehicles don't shuffle after they have despawned/destroyed in non-fiesta gamemodes, but here the vehicles will change every time a new vehicle could spawn on said pad. So if you see a bad vehicle on a pad, it is better to destroy that vehicle or at least move it out of its spawn pad so the despawn timer can begin and let a new vehicle spawn in its place.

There are some vehicle pads that even in Fiesta still have a set vehicle pool, instead of being able to spawn any vehicle:

Behemoth:
Vehicle Pad
Location
Banshee/Ghost/Brute Chopper
Dark tower
Rockethog/Warthog
Light tower

The current vehicle pool for BTB:Fiesta is:

Scorpion
Wasp
Wraith
Banshee
Ghost
Brute Chopper
Rockethog
Gungoose
Warthog
Razorback
Mongoose
Gametype specific info 2/2
BTB: Stockpile

Sudden death: 10 sec
Overtime: 3 min

The Stockpile gamemode spawns a Razorback in the spot of the warthog on the right side of each base on Highpower. Fragmentation has a Razorback there by default.

The first set of power seeds is 9 seeds while the rest of the sets are 6 seeds, meaning that getting all the seeds from the first two sets is enough to win the game. Scoring a point will begin the sequence for a new set of seeds to be dropped in the map.
Picking up the seeds on mouse and keyboard has no pickup time, instead being instant, meaning that you can juggle multiple seeds at once while maintaining walking speed. Trying to switch your weapon while holding a seed will drop the seed, allowing the juggle.

Sudden death will commence if the timer runs out while either the score is even and any team has at least 1 seed plugged in their terminal or if the leading team is ahead by one point and the losing team has at least 1 seed plugged in their terminal. If all the power seeds from the losing team's terminal are stolen, the sudden death counter will unfreeze. It can be frozen again by the losing team plugging in at least 1 seed into their terminal.
Overtime can be achieved if the score is even when the timer runs out (minimum 1-1, not 0-0). It can also be achieved if the losing team scores a point during sudden death or a sudden death, that started when both teams were tied runs out.
Sudden death can be started after overtime, if the conditions are met.

BTB: Total Control

Sudden death: 10 sec
Overtime: 3 min

The zones in Total Control are in the same locations every time per wave, contradictory to popular belief. The wave locations do not change depending on the player placement or score of the game. Video on the subject

The set zone locations for all BTB maps can be seen in the following videos:
Breaker[shx.gg]
Deadlock[shx.gg]
Fragmentation[shx.gg]
Highpower[shx.gg]
Map overlays by MapGenie[mapgenie.io], commissioned from ArturBloodshot

Having more players on a zone will not speed up the capture time. Only one player is required to capture at maximum speed.

Sudden death will commence if the leading team is ahead by one point and the losing team is in full control of 2 zones. If the winning team taps any of the 2 losing team's fully controlled zones, the sudden death counter will unfreeze. It can be frozen again by the losing team fully capturing back 2 zones.
Overtime can be achieved if the score is even when the timer runs out (minimum 1-1, not 0-0). It can also be achieved if the losing team scores a point during sudden death or a sudden death, that started when both teams were tied runs out.

BTB: CTF

Sudden death: 10 sec
Overtime: 3 min

The flag is captured by bringing it to a designated location, not on the flag pole as in previous Halo titles. Capturing a flag will move the enemy team's next flag to a different set position on the map.

Sudden death will commence if the timer runs out while the score is even and any of the flags are away or if the leading team is ahead by one point and the losing team has taken the winning team's flag off of their flag post. If the flag is dropped on the ground and not actively being held by a player, the sudden death counter will unfreeze. It can be frozen again by the losing team contesting or holding the winning team's flag. Flag juggling during sudden death can be a bad idea.
If the winning team returns the enemy flag during sudden death, the round will not end yet.
Overtime can be achieved if the score is even when the timer runs out. It can also be achieved if the losing team scores a point during sudden death or a sudden death, that started when both teams were tied runs out.
Sudden death can be started after overtime, if the conditions are met, but the game will end if that sudden death runs out.

Last Spartan Standing

There are no weapon pads in LSS. The only pickups are grenades, equipment pads and ordinance drops. All equipment pickups will spawn on a 30 sec delay from gameplay start. Ordinance drops can contain the following equipment and powerups:

Equipment
Grapple Shot
Thruster
Repulsor
Drop Wall
Threat Sensor

Powerup
Camo
Overshield

There are 7 weapon levels in LSS, each requiring a set amount of XP to reach. The levels are:

Level 0: Disruptor (0 XP)
Level 1: Disruptor & Assault Rifle (100 XP)
Level 2: Assault Rifle & Sidekick Pistol (300 XP)
Level 3: Sidekick Pistol & VK78 Commando (650 XP)
Level 4: VK78 Commando & Bulldog Shotgun (1150 XP)
Level 5: Bulldog Shotgun & Battle Rifle (1850 XP)
Level 6: Battle Rifle & Energy Sword (2750 XP)

There are multiple ways of gaining XP:
Assist = 50 XP
Kill = 100 XP
Kill, that was their last life = 200 XP
Successfully hacked a loot cave = 100 XP
Bonus XP = 500 XP

The Danger Zone will begin closing in on the map once 5 minutes have passed, five players are remaining in the match or when all players are out of respawns. ⁽⁸⁾
Players spawning inside the Danger Zone will take 75% less damage until they either deal damage to another player or enter the safe area. ⁽⁵⁾
Legendary weapon variants
A detailed guide on all the legendary weapon variants. Compiled by u/Kai-- on reddit
Quick video guide on all legendary weapon variants by carsonloots

Tier 3

S7 Flexfire Sniper
  • Effective distance: 27 m
  • Mag Size: 10 (+6/+150%)
  • TTK: 0.25 s
  • Zoom Level: 3x
  • Special Nuances: Cannot kill in one shot, but comes with a lot of pros. It has increased rate of fire, a large magazine, and a highly accurate no scope. A serious upgrade if used in low to mid range combat.

Volatile Skewer
  • Mag Size: 1
  • TTK: Instant
  • Special Nuances: Explodes shortly after impact with environment, and explodes immediately after impact with enemy. Shot travels slower and has far more drop-off than a standard Skewer.

M41 Tracker
  • Effective distance: 68.4 m (+45.5 m/+198%)
  • Mag Size: 2
  • TTK: Instant
  • Zoom Level: 1.4x
  • Special Nuances: Locks on to target just like the pinpoint needler, a very solid upgrade.

Backdraft Cindershot
  • Effective distance: 24.4 m
  • Mag Size: 6
  • TTK: instant
  • Zoom Level: 1.4x
  • Special Nuances: Shoots 3 bullets instead of 1, which allows you to kill in one burst. Cannot pull enemies towards the shot like the vanilla Cindershot.

Duelist Energy Sword
  • Effective distance: 11.7 m (+4 m/+52%)
  • Mag Size: Battery
  • TTK: Instant
  • Special Nuances: As with the hammer, a great upgrade with all the mobility upgrades. Sprint is faster than the Rushdown hammer, but jump is lower.

Rushdown Hammer
  • Effective distance: 13 m (+8 m/+160%)
  • Mag Size: Battery
  • TTK: Instant
  • Special Nuances: A serious upgrade to the vanilla hammer with a higher jump, faster sprint, farther slide, and a significantly increased range to kill. You literally cannot chip damage a spartan, because as soon as you get in range to do damage you straight up kill him. Jump is higher than the Duelist Energy Sword, but sprint is slower.

Tier 2

Purging Shock Rifle
  • Effective distance: 36.2 m
  • Mag Size: 15 (+3)
  • TTK: Instant
  • Special Nuances: Bursts shoot 5 bullets instead of 3. Can body shot in 2 bursts and can disable vehicles in one burst. Because it shoots 5 bullets, you get 3 bursts per mag instead of the 4 bursts of the vanilla. Best used against groups of enemies, where shocking 1 player will also shock everyone next to them. 2 full hits to one player to kill everyone near them. XLR8 tutorial on the Purging Shock Rifle

Stalker Rifle Ultra
  • Effective distance: 28.5 m (+7 m/+32%)
  • Mag Size: Battery
  • TTK: 1.05
  • Zoom Level: 1.65x (-0.35x)
  • Special Nuances: Increased rate of fire, reduced heat and damage output. Otherwise it is mostly the same as vanilla

Convergence Bulldog
  • Effective distance: 31.5 m (+13 m/+75%)
  • Mag Size: 12 (+5)
  • TTK: 0.6 s (-0.35/-38%)
  • Zoom Level: 1.4x
  • Special Nuances: Significantly longer range and more damage, more consistent 2 shot and a higher mag. A serious upgrade from vanilla.

Scatterbound Heatwave
  • Mag Size: 8
  • TTK: 0.46 s
  • Special Nuances: Bullets track after each ricochet, allowing you to consistently get 2 shot kills if you shoot horizontally right in front of the enemy. XLR8 tutorial on the Scatterbound Heatwave

Pursuit Hydra
  • Effective distance: 180 m (+90 m/+100%)
  • Mag Size: 6
  • TTK: 1.4 s
  • Special Nuances: Faster lock on and almost 2x more lock on distance with increased rocket velocity. You should be able to cross-map lock on for most situations and it is a 3 shot kill (-1 compared to vanilla on lock-on mode).

Ravager Rebound
  • Effective distance: 15 m (-15 m/-50%)
  • Mag Size: Battery
  • TTK: Too much
  • Zoom Level: 1.4x
  • Special Nuances: Bounces multiple times before exploding. Pretty useless. Overheat rates are the same as vanilla. Fire AOE effect is largely the same as vanilla. You can't kill a full health spartan with a charged AOE shot. Effectively worse than vanilla at both non-charged and charged shot capabilities.

Arcane Sentinel Beam
  • Effective distance: As far as the beam goes (has a cutoff point), red reticle is irrelevant
  • Mag Size: 80 (-170/-68%)
  • TTK: 0.42 s (-2.92/-83%)
  • Zoom Level: 1.4x
  • Special Nuances: Although this gun has very low total ammo, it boasts one of the fastest TTKs. This gun is a must pick up, just practice ammo management.

Pinpoint Needler
  • Effective distance: 37.2 m (+7 m/+23%)
  • Mag Size: 30 (+4)
  • TTK: 0.72 s (-0.47/-40%)
  • Zoom Level: 1.4x
  • Special Nuances: Can lock on to enemies and shoot around corners. 8 needles required to supercombine, which is 4 less than vanilla. The lock on mechanic lasts for about 4 seconds when the enemy is out of line of sight. Solid upgrade from vanilla, you can effectively kill 3 enemies in one mag and shoot around corners after lock on.

Tier 1

BR75 Breacher
  • Effective distance: 24.2 m (-12 m/-33%)
  • Mag Size: 30 (-6)
  • TTK: 0.91 s (-0.39)
  • Zoom Level: 1.65x (-0.85x)
  • Special Nuances: Knowing you lose a third of your range compared to vanilla, you can't really use this gun as you would a traditional BR. But very effective close range and is a 3 burst kill. Vanilla BR is still king during mid to high range combat.

Impact Commando
  • Effective distance: 18.1 m (-18 m/-50%)
  • Mag Size: 40 (+20)
  • TTK: 0.75 s (-.85/-46%)
  • Zoom Level: 1.4x (-0.25x)
  • Special Nuances: Although this gun looks good on paper with a potential 6 shot kill and a 46% faster TTK, more overall damage and a larger mag, it is actually very unlikely you'll hit those numbers due to its massively cut range and high bloom. You can only reliably hit most shots by pacing your shots very slowly. I would not pick this gun up under most circumstances.

Rapidfire Pulse Carbine
  • Effective distance: 32.9m (-4)
  • Mag Size: Battery
  • TTK: 1.12 s
  • Zoom Level: 1.4x
  • Special Nuances: 2 burst kill, 5 shots to overheat. Largely the same as vanilla but slight upgrade due to faster rate of fire.

MA40 Longshot
  • Effective distance: 30.4 m (+6 m/+25%)
  • Mag Size: 25 (-11)
  • TTK: 0.87 s
  • Special nuances: Longer range, faster increasing bloom

Calcine Disruptor
  • Effective distance: 30 m
  • Mag Size: 7 (-3)
  • TTK: 1.16 s (-1.2/-50%)
  • Zoom Level: 1.4x
  • Special Nuances: Has Area of Effect (AOE) "aftershocks", but there seems to be no Damage Over Time effects from the AOE bullets. Very low ammo in reserves, but in general a good upgrade from vanilla.

Riven Mangler
  • Effective distance: 15 m
  • Mag Size: 8
  • TTK: 0.9 s (-0.36/-40%)
  • Zoom Level: 1.4x
  • Special Nuances: This mangler shoots 3 bullets simultaneously which allows you to kill in 2, or one shot melee.

Striker Sidekick
  • Effective distance: 34.5 m (+10 m/+41%)
  • Mag Size: 14 (+2)
  • TTK: 0.52 s
  • Zoom Level: 1.4x
  • Special nuances: 4 shot kill (-3). Less bloom but more recoil. Very good variant.

Unbound Plasma Pistol
  • Effective distance: 60.6 m
  • Mag Size: Battery
  • TTK: Instant
  • Zoom Level: 1.4x
  • Special Nuances: Charged shots shoot 5 bullets and can one shot kill to the head. Non charged shots have bigger bullets and track slower. ⁽⁹⁾
Aquarius
Aquarius (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
'Shock Rifle / Stalker Rifle'
0:15
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
2:00

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
'Shock Rifle / Stalker Rifle'
0:15
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
'Shock Rifle / Stalker Rifle'
0:15
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
Pulse Carbine / Assault Rifle
0:30

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
2:00

Last updated: 12.11.2022

Aquarius (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
VK78
0:30
'Heatwave'
0:15
Sidekick Pistol
0:30
'Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
2:00

Last updated: 12.11.2022

Ranked:Attrition, Ranked:Elimination

Weapon
Time
VK78
0:30
'Heatwave'
0:15
Sidekick Pistol
0:30
'Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Aquarius (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
'Shock Rifle / Stalker Rifle'
0:45
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
Pulse Carbine
0:45

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
VK78
0:45
'Heatwave'
0:45
Sidekick Pistol
0:45
'Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
VK78
0:45
'Heatwave'
0:45
Sidekick Pistol
0:45
'Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Thruster
1:00

Powerup
Time
Camo
2:00

Last updated: 12.10.2022
Argyle (1/2)
Argyle (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Slayer, Arena:King of the Hill, Arena:Land Grab, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds

Weapon
Time
Sniper Rifle
2:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
'Fusion Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Arena:Elimination

Weapon
Time
Sniper Rifle
(0:30), 1:30, 2:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
'Fusion Coil'
2:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 16.1.2023

Arena:FFA Oddball, Arena:FFA Vampire Oddball, Arena:Oddball, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle
2:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
'Fusion Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Arena:Slayer BR

Weapon
Time
Sniper Rifle
2:00
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine / Assault Rifle
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
'Fusion Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Argyle (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Sniper Rifle
2:00
Battle Rifle
0:30
VK78
0:30
'Sidekick Pistol'
0:15
Disruptor
0:30
'Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo
2:00

Last updated: 16.1.2023

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Sniper Rifle
(0:30), 1:30, 2:00
Battle Rifle
0:30
VK78
0:30
'Sidekick Pistol'
0:15
Disruptor
0:30
'Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 16.1.2023

Ranked:Oddball

Weapon
Time
Sniper Rifle
2:00
Battle Rifle
0:30
VK78
0:30
'Sidekick Pistol'
0:15
Disruptor
0:30
'Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00

Powerup
Time
Camo
2:00

Last updated: 16.1.2023

Argyle (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Slayer

Weapon
Time
Sniper Rifle
2:30
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
'Fusion Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Doubles:Oddball

Weapon
Time
Sniper Rifle
2:30
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
'Fusion Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
Sniper Rifle
(0:30), 2:00, 2:30
Battle Rifle
0:45
VK78
0:45
'Sidekick Pistol'
0:45
Disruptor
0:45
'Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 25.1.2023
Argyle (2/2)
Ranked:Doubles Slayer

Weapon
Time
Sniper Rifle
2:30
Battle Rifle
0:45
VK78
0:45
'Sidekick Pistol'
0:45
Disruptor
0:45
'Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023
Bazaar
Bazaar (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Rocket Launcher / Cindershot
2:00
BR75 / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
2:00

Last updated: 16.11.2022

Arena:Elimination

Weapon
Time
Rocket Launcher / Cindershot
(0:30), 1:30, 2:00
BR75 / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
Rocket Launcher / Cindershot
2:00
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Sentinel Beam / Needler'
0:15
Assault Rifle / Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
2:00

Last updated: 26.9.2022

Bazaar (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Rocket Launcher
3:00
VK78
0:30
'Bulldog'
0:15
Mangler
0:30
Plasma Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
2:00

Last updated: 12.11.2022

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Rocket Launcher
(0:30), 1:30, 3:00
VK78
0:30
'Bulldog'
0:15
Mangler
0:30
Plasma Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Bazaar (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
Rocket Launcher / Cindershot
2:30
VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
Rocket Launcher
(0:30), 2:00, 2:30
VK78
0:45
'Bulldog'
0:45
Mangler
0:45
Plasma Pistol
0:45
'Needler'
0:45
Assault Rifle
0:45

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
Rocket Launcher
2:30
VK78
0:45
'Bulldog'
0:45
Mangler
0:45
Plasma Pistol
0:45
'Needler'
0:45
Assault Rifle
0:45

Equipment
Time
Grapple Shot
1:00
Thruster
1:00

Powerup
Time
Overshield
2:00

Last updated: 26.9.2022
Behemoth
Behemoth (Arena)
(removed from the ranked playlist ⁽²⁾)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle / Skewer
3:00
Battle Rifle / VK78
0:30
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
Banshee / Ghost / Brute Chopper
2:00
Rockethog / Warthog
2:00
Mongoose
1:30

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
Sniper Rifle / Skewer
(0:30), 2:30, 3:00
Battle Rifle / VK78
0:30
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Vehicle
Time
Banshee / Ghost / Brute Chopper
2:00
Rockethog / Warthog
2:00
Mongoose
1:30

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
Sniper Rifle / Skewer
3:00
VK78
0:30
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Assault Rifle / Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
Banshee / Ghost / Brute Chopper
2:00
Rockethog / Warthog
2:00
Mongoose
1:30

Last updated: 26.9.2022
Catalyst
Catalyst (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle / Skewer
3:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30
Energy Sword / Gravity Hammer
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Plasma Coil
NONE
Shock Coil
NONE

Powerup
Time
Camo / Overshield
2:00

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
Sniper Rifle / Skewer
(0:30), 2:30, 3:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30
Energy Sword / Gravity Hammer
(0:30), 3:30, 4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Plasma Coil
NONE
Shock Coil
NONE

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Slayholds, Arena:Strongholds

Weapon
Time
Sniper Rifle / Skewer
3:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30
Energy Sword / Gravity Hammer
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Plasma Coil
NONE
Shock Coil
NONE

Last updated: 26.9.2022

Arena:Slayer BR

Weapon
Time
Sniper Rifle / Skewer
3:00
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30
Energy Sword / Gravity Hammer
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Plasma Coil
NONE
Shock Coil
NONE

Powerup
Time
Camo / Overshield
2:00

Last updated: 26.9.2022

Catalyst (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Skewer
3:00
VK78
0:30
Plasma Pistol
0:30
Pulse Carbine
0:30
Energy Sword
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Overshield
2:00

Last updated: 12.11.2022

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Skewer
(0:30), 2:30, 3:00
VK78
0:30
Plasma Pistol
0:30
Pulse Carbine
0:30
Energy Sword
(0:30), 3:30, 4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Catalyst (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
Sniper Rifle / Skewer
2:30
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45
Energy Sword / Gravity Hammer
2:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Plasma Coil
NONE
Shock Coil
NONE

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
Skewer
(0:30), 2:00, 2:30
VK78
0:45
Plasma Pistol
0:45
Pulse Carbine
0:45
Energy Sword
(0:30), 2:00, 2:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
Skewer
2:00
VK78
0:45
Plasma Pistol
0:45
Pulse Carbine
0:45
Energy Sword
2:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Overshield
2:00

Last updated: 26.9.2022
Detachment
Detachment (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle / Skewer
3:00
Rocket Launcher / Cindershot
2:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
0:30

Powerup
Time
Camo / Overshield
2:00

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
Sniper Rifle / Skewer
(0:30), 2:30, 3:00
Rocket Launcher / Cindershot
(0:30), 1:30, 2:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
0:30

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
Sniper Rifle / Skewer
3:00
Rocket Launcher / Cindershot
2:00
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Hydra / Ravager'
0:15
Pulse Carbine / Assault Rifle
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
0:30

Powerup
Time
Camo / Overshield
2:00

Last updated: 11.12.2022

Detachment (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Sniper Rifle
3:00
Rocket Launcher
1:45
Battle Rifle
0:30
VK78
0:30
'Bulldog'
0:15
Disruptor
0:30
Sidekick Pistol
0:30
'Hydra'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo
2:00

Last updated: 16.1.2023

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Sniper Rifle
(0:30), 2:30, 3:00
Rocket Launcher
(0:30), 1:15, 1:45
Battle Rifle
0:30
VK78
0:30
'Bulldog'
0:15
Disruptor
0:30
Sidekick Pistol
0:30
'Hydra'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Detachment (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
Sniper Rifle / Skewer
2:30
Rocket Launcher / Cindershot
2:30
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Hydra / Ravager'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
0:30

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
Sniper Rifle
(0:30), 2:00, 2:30
Rocket Launcher
(0:30), 2:00, 2:30
Battle Rifle
0:45
VK78
0:45
'Bulldog'
0:45
Disruptor
0:45
Sidekick Pistol
0:45
'Hydra'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo
(0:30), 2:00, 2:30

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
Sniper Rifle
2:30
Rocket Launcher
2:30
Battle Rifle
0:45
VK78
0:45
'Bulldog'
0:45
Disruptor
0:45
Sidekick Pistol
0:45
'Hydra'
0:45
Pulse Carbine
0:45

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo
2:00

Last updated: 16.1.2023
Empyrean (1/2)
Empyrean (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Slayer, Arena:King of the Hill, Arena:Land Grab, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds

Weapon
Time
Sniper Rifle
3:00
Rocket Launcher / Cindershot
2:30
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
2:30
Scrap Cannon
NONE

Powerup
Time
Camo / Overshield
2:30

Last updated: 17.1.2023

Arena:Elimination

Weapon
Time
Sniper Rifle
(0:30), 2:30, 3:00
Rocket Launcher / Cindershot
(0:30), 2:00, 2:30
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
2:30
Scrap Cannon
NONE

Powerup
Time
Camo / Overshield
(0:30), 2:00, 2:30

Last updated: 17.1.2023

Arena:FFA Oddball, Arena:FFA Vampire Oddball, Arena:Oddball, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle
3:00
Rocket Launcher / Cindershot
2:30
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
'Blast Coil'
2:30
Scrap Cannon
NONE

Powerup
Time
Camo / Overshield
2:30

Last updated: 17.1.2023

Arena:Slayer BR

Weapon
Time
Sniper Rifle
3:00
Rocket Launcher / Cindershot
2:30
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pisol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine / Assault Rifle
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
2:30
Scrap Cannon
NONE

Powerup
Time
Camo / Overshield
2:30

Last updated: 17.1.2023

Empyrean (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Sniper Rifle
3:00
Rocket Launcher
2:30
Battle Rifle
0:30
VK78
0:30
'Heatwave'
0:15
Plasma Pistol
0:30
Sidekick Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
2:30

Last updated: 17.1.2023

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Sniper Rifle
(0:30), 2:30, 3:00
Rocket Launcher
(0:30), 2:00, 2:30
Battle Rifle
0:30
VK78
0:30
'Heatwave'
0:15
Plasma Pistol
0:30
Sidekick Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
(0:30), 2:00, 2:30

Last updated: 17.1.2023

Ranked:Oddball

Weapon
Time
Sniper Rifle
3:00
Rocket Launcher
2:30
Battle Rifle
0:30
VK78
0:30
'Heatwave'
0:15
Plasma Pistol
0:30
Sidekick Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Repulsor
1:00

Powerup
Time
Overshield
2:30

Last updated: 17.1.2023

Empyrean (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Slayer

Weapon
Time
Sniper Rifle
2:30
Rocket Launcher / Cindershot
2:30
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Repulsor
1:00
Drop Wall
1:00
'Blast Coil'
2:30
Scrap Cannon
NONE

Powerup
Time
Camo / Overshield
2:30

Last updated: 17.1.2023
Empyrean (2/2)
Doubles:Oddball

Weapon
Time
Sniper Rifle
2:30
Rocket Launcher / Cindershot
2:30
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Repulsor
1:00
'Blast Coil'
2:30
Scrap Cannon
NONE

Powerup
Time
Camo / Overshield
2:30

Last updated: 17.1.2023

Ranked:Doubles Attrition

Weapon
Time
Sniper Rifle
(0:30), 2:00, 2:30
Rocket Launcher
(0:30), 2:00, 2:30
Battle Rifle
0:45
VK78
0:45
'Heatwave'
0:45
Plasma Pistol
0:45
Sidekick Pistol
0:45
'Needler'
0:45
Assault Rifle
0:45

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
(0:30), 2:00, 2:30

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
Sniper Rifle
2:30
Rocket Launcher
2:30
Battle Rifle
0:45
VK78
0:45
'Heatwave'
0:45
Plasma Pistol
0:45
Sidekick Pistol
0:45
'Needler'
0:45
Assault Rifle
0:45

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
2:30

Last updated: 17.1.2023
Launch Site
Launch Site (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena: FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle / Skewer
3:00
Rocket Launcher / Cindershot
2:00
'Shock Rifle / Stalker Rifle'
0:15
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00
'Blast Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
Ghost
1:30
Warthog
2:00
Mongoose
1:30

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
Sniper Rifle / Skewer
(0:30), 2:30, 3:00
Rocket Launcher / Cindershot
(0:30), 1:30, 2:00
'Shock Rifle / Stalker Rifle'
0:15
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00
'Blast Coil'
2:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Vehicle
Time
Ghost
1:30
Warthog
2:00
Mongoose
1:30

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
Sniper Rifle / Skewer
3:00
Rocket Launcher / Cindershot
2:00
'Shock Rifle / Stalker Rifle'
0:15
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00
'Blast Coil'
2:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
Ghost
1:30
Warthog
2:00
Mongoose
1:30

Last updated: 12.11.2022
Live Fire
Live Fire (Arena)
Arena:CTF, Arena:Elimination, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Sniper Rifle / Skewer
3:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Attrition

Weapon
Time
Sniper Rifle / Skewer
3:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 26.9.2022

Arena:Elimination

Weapon
Time
Sniper Rifle / Skewer
(0:30), 2:30, 3:00
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
Sniper Rifle / Skewer
3:00
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Sentinel Beam / Needler'
0:15
Assault Rifle / Pulse Carbine
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 26.9.2022

Live Fire (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Sniper Rifle
3:00
VK78
0:30
'Heatwave'
0:15
Mangler
0:30
Plasma Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Sniper Rifle
(0:30), 2:30, 3:00
VK78
0:30
'Heatwave'
0:15
Mangler
0:30
Plasma Pistol
0:30
'Needler'
0:15
Assault Rifle
0:30

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Live Fire (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
Sniper Rifle / Skewer
3:00
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
Sniper Rifle
(0:30), 2:00, 2:30
VK78
0:45
'Heatwave'
0:45
Mangler
0:45
Plasma Pistol
0:45
'Needler'
0:45
Assault Rifle
0:45

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
Sniper Rifle
2:30
VK78
0:45
'Heatwave'
0:45
Mangler
0:45
Plasma Pistol
0:45
'Needler'
0:45
Assault Rifle
0:45

Equipment
Time
Repulsor
1:00
Drop Wall
1:00

Powerup
Time
Overshield
(0:30), 1:30, 2:00

Last updated: 26.9.2022
Recharge
Recharge (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Battle Rifle / VK78
0:30
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Energy Sword / Gravity Hammer
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
Battle Rifle / VK78
0:30
Mangler / Disruptor / Plasma Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Energy Sword / Gravity Hammer
(0:30), 3:30, 4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
(0:30), 1:30, 2:00

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
VK78
0:30
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Hydra / Ravager'
0:15
'Sentinel Beam / Needler'
0:15
Energy Sword / Gravity Hammer
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 26.9.2022

Recharge (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
'Shock Rifle'
0:15
VK78
0:30
Mangler
0:30
Disruptor
0:30
Plasma Pistol
0:30
'Needler'
0:15
Energy Sword
4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo
2:00

Last updated: 12.11.2022

Ranked:Attrition, Ranked:Elimination

Weapon
Time
'Shock Rifle'
0:15
VK78
0:30
Mangler
0:30
Disruptor
0:30
Plasma Pistol
0:30
'Needler'
0:15
Energy Sword
(0:30), 3:30, 4:00

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 12.11.2022

Recharge (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
Battle Rifle / VK78
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Hydra / Ravager'
0:45
'Sentinel Beam / Needler'
0:45
Energy Sword / Gravity Hammer
2:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo / Overshield
2:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
'Shock Rifle'
0:45
VK78
0:45
Mangler
0:45
Disruptor
0:45
Plasma Pistol
0:45
'Needler'
0:45
Energy Sword
(0:30), 2:00, 2:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo
(0:30), 1:30, 2:00

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
'Shock Rifle'
0:45
VK78
0:45
Mangler
0:45
Disruptor
0:45
Plasma Pistol
0:45
'Needler'
0:45
Energy Sword
2:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00

Powerup
Time
Camo
2:00

Last updated: 26.9.2022
Streets
Streets (Arena)
Arena:Attrition, Arena:CTF, Arena:FFA King of the Hill, Arena:FFA Oddball, Arena:FFA Slayer, Arena:FFA Vampire Oddball, Arena:King of the Hill, Arena:Land Grab, Arena:Oddball, Arena:One Flag CTF, Arena:Slayer, Arena:Slayholds, Arena:Strongholds, Arena:Vampire Oddball

Weapon
Time
Rocket Launcher / Cindershot
2:00
'Shock Rifle / Stalker Rifle'
0:15
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 11.12.2022

Arena:Elimination

Weapon
Time
Rocket Launcher / Cindershot
(0:30), 1:30, 2:00
'Shock Rifle / Stalker Rifle'
0:15
Battle Rifle / VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor / Plasma Pistol
0:30
'Sentinel Beam / Needler'
0:15
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 11.12.2022

Arena:Slayer BR

Weapon
Time
Rocket Launcher / Cindershot
2:00
'Shock Rifle / Stalker Rifle'
0:15
VK78
0:30
'Bulldog / Heatwave'
0:15
Mangler / Disruptor /
Plasma Pistol / Sidekick Pistol
0:30
'Sentinel Beam / Needler'
0:15
Assault Rifle / Pulse Carbine
0:30

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 26.9.2022

Streets (Ranked 4v4/FFA)
Ranked:CTF, Ranked:FFA King of the Hill, Ranked:FFA Slayer, Ranked:King of the Hill, Ranked:Oddball, Ranked:Slayer, Ranked:Strongholds

Weapon
Time
Rocket Launcher
2:00
'Stalker Rifle'
0:15
VK78
0:30
'Bulldog'
0:15
Disruptor
0:30
'Sentinel Beam'
0:15
Assault Rifle
0:30
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 12.11.2022

Ranked:Attrition, Ranked:Elimination

Weapon
Time
Rocket Launcher
(0:30), 1:30, 2:00
'Stalker Rifle'
0:15
VK78
0:30
'Bulldog'
0:15
Disruptor
0:30
'Sentinel Beam'
0:15
Assault Rifle
0:30
Pulse Carbine
0:30

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 12.11.2022

Streets (Doubles)
Doubles:Attrition, Doubles:CTF, Doubles:Dodgeball, Doubles:King of the Hill, Doubles:Land Grab, Doubles:Oddball, Doubles:Slayer

Weapon
Time
Rocket Launcher / Cindershot
2:00
'Shock Rifle / Stalker Rifle'
0:45
Battle Rifle / VK78
0:45
'Bulldog / Heatwave'
0:45
Mangler / Disruptor / Plasma Pistol
0:45
'Sentinel Beam / Needler'
0:45
Pulse Carbine
0:45

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 16.1.2023

Ranked:Doubles Attrition

Weapon
Time
Rocket Launcher
(0:30), 2:00, 2:30
'Stalker Rifle'
0:45
VK78
0:45
'Bulldog'
0:45
Disruptor
0:45
'Sentinel Beam'
0:45
Assault Rifle
0:45
Pulse Carbine
0:45

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 25.1.2023

Ranked:Doubles Slayer

Weapon
Time
Rocket Launcher
2:30
'Stalker Rifle'
0:45
VK78
0:45
'Bulldog'
0:45
Disruptor
0:45
'Sentinel Beam'
0:45
Assault Rifle
0:45
Pulse Carbine
0:45

Equipment
Time
Thruster
1:00
Drop Wall
1:00

Last updated: 26.9.2022
Breaker
Breaker (BTB)
BTB:CTF, BTB:Slayer, BTB:Stockpile, BTB:Total Control

Weapon
Time
Sniper Rifle
(0:30), 2:30, 3:00
Rocket Launcher / Cindershot
(0:30), 1:30, 2:00
Shock Rifle / Stalker Rifle
1:30
Battle Rifle / VK78
0:30
Bulldog / Heatwave
1:00
Mangler / Disruptor / Plasma Pistol
0:30
Hydra / Ravager
1:30
Sentinel Beam / Needler
1:00
Pulse Carbine
0:30
Energy Sword / Gravity Hammer
(0:30), 3:30, 4:00

Equipment
Time
Grapple Shot
1:00
Thruster
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00

Powerup
Time
Camo
2:00

Vehicle
Time
Ghost
0:30
Warthog
2:00
Mongoose
0:30

Last updated: 12.11.2022

BTB:Last Spartan Standing

Equipment
Time
Grapple Shot / Thruster / Repulsor /
Drop Wall / Threat Sensor (mid)
(0:30), 1:00

Last updated: 12.10.2022
Deadlock
Deadlock (BTB)
BTB:CTF, BTB:Slayer, BTB:Stockpile, BTB:Total Control

Weapon
Time
Sniper Rifle / Skewer
3:00
Rocket Launcher / Cindershot
2:00
Shock Rifle / Stalker Rifle
1:30
Battle Rifle / VK78
0:30
Bulldog / Heatwave
1:00
Mangler / Disruptor / Plasma Pistol
0:30
Hydra / Ravager
1:30
Sentinel Beam / Needler
1:00
Pulse Carbine
0:30
Energy Sword / Gravity Hammer
4:00

Equipment
Time
Grapple Shot
1:00
Thruster
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
Ghost
2:00
Mongoose
2:00
Shade Turret
NONE

Last updated: 26.9.2022

BTB:Last Spartan Standing

Equipment
Time
Grapple Shot / Thruster / Repulsor /
Drop Wall / Threat Sensor (cave)
(0:30), 1:00

Last updated: 12.10.2022

The Shade Turret will not respawn if destroyed. Video on the subject
Fragmentation
Fragmentation (BTB)
BTB:CTF, BTB:Slayer

Weapon
Time
Sniper Rifle / Skewer
3:00
Shock Rifle / Stalker Rifle
1:30
Battle Rifle / VK78
0:30
Bulldog / Heatwave
1:00
Mangler / Disruptor / Plasma Pistol
0:30
Hydra / Ravager
1:30
Sentinel Beam / Needler
1:00
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00
'Blast Coil'
2:00
UNSC Turret
2:00

Powerup
Time
Camo / Overshield (loot cave)
2:00
Camo / Overshield (mid)
2:00

Vehicle
Time
Warthog
2:00
Razorback
2:00
Mongoose
2:00

Last updated: 12.11.2022

BTB:Stockpile, BTB:Total Control

Weapon
Time
Sniper Rifle / Skewer
3:00
Shock Rifle / Stalker Rifle
1:30
Battle Rifle / VK78
0:30
Bulldog / Heatwave
1:00
Mangler / Disruptor / Plasma Pistol
0:30
Hydra / Ravager
1:30
Sentinel Beam / Needler
1:00
Pulse Carbine
0:30

Equipment
Time
Grapple Shot
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00
'Blast Coil'
2:00
UNSC Turret
2:00

Powerup
Time
Camo / Overshield (loot cave)
2:00

Vehicle
Time
Warthog
2:00
Razorback
2:00
Mongoose
2:00

Last updated: 12.11.2022

BTB:Last Spartan Standing

Equipment
Time
Grapple Shot / Thruster / Repulsor /
Drop Wall / Threat Sensor (mid)
(0:30), 1:00
Grapple Shot / Thruster / Repulsor /
Drop Wall / Threat Sensor (loot cave)
(Item changes between pickups)
(0:30), 1:00

Powerup
Time
Camo/Overshield (loot cave)
(Item changes between pickups)
(0:30), 1:30, 2:00

Last updated: 12.10.2022

Map specific info
The loot caves can be opened every 2:00 minutes and the hacking takes 20 seconds. If you exit the hack radius or die, the hack progress will halt and start to reduce the progress made. The hack progress can still be continued by another player.

The loot cave loot consists of the following supplies:

Weapon crate
Weapon
Minutes
S7 Flexfire Sniper
Volatile Skewer
M41 Tracker (Rockets)
Backdraft Cindershot
Duelist Energy Sword
Rushdown Hammer
DOOR

Weapon cabinet
Weapon
Minutes
Purging Shock Rifle
Stalker Rifle Ultra
BR75 Breacher
Impact Commando
Convergence Bulldog
Scatterbound Heatwave
Pursuit Hydra
Ravager Rebound
Riven Mangler
Calcine Disruptor
Unbound Plasma Pistol
Arcane Sentinel Beam
Pinpoint Needler
Rapidfire Pulse Carbine
DOOR

The weapons are the special legendary variants seen in Halo Infinite's campaign. Regular weapons will not spawn in the loot caves.

Powerup pad
Powerup
Minutes
Camo/Overshield
2:00

Equipment pad
Equipment
Minutes
Grapple Shot
1:00

The "DOOR" means that the weapon will resupply once the hack has completed and the door opens, if the previous weapon has been picked up.

The equipment will always be a a Grapple Shot in between each door hack, but the weapon crate, cabinet and powerup will change in between hacks, if the previous item has been picked up before the next door hack.

In Fragmentation Total Control, you can perform a glitch to escape the loot cave hack radius and still continue the hack. The zone set needs to be either the 2nd or 3rd, since those waves have zones overlapping the loot cave hack radius. To perform the glitch, start the loot cave hack, enter and exit the zone that is overlapping the hack radius (zones B2, C3 or A4), then you can exit the loot cave hack radius indefinitely and the hack will still continue. The only way to stop the hack is to die.
Video on the subject
Highpower
Highpower (BTB)
BTB:CTF, BTB:Slayer, BTB:Total Control

Weapon
Time
Sniper Rifle / Skewer (top shelf)
3:00
Sniper Rifle / Skewer /
Rocket Launcher / Cindershot/
Energy Sword / Gravity Hammer
(mid)
(1:00), 1:30, 2:30
Sniper Rifle / Rocket Launcher /
Cindershot / Energy Sword/
Gravity Hammer
(cliff)
2:00
Shock Rifle / Stalker Rifle
1:30
Battle Rifle / VK78
0:30
Bulldog / Heatwave
1:00
Mangler / Disruptor / Plasma Pistol
0:30
Hydra / Ravager
1:30
Sentinel Beam / Needler
1:00

Equipment
Time
Grapple Shot
1:00
Thruster
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
'Wasp'
(2:15), 2:00
Warthog
2:00
Mongoose
2:00

Last updated: 26.9.2022

The Wasp spawns at 12:45 (2:15 min into the match), and will respawn after 2:00 min after the previous one has been destroyed. ⁽⁷⁾

BTB:Stockpile

Weapon
Time
Sniper Rifle / Skewer (top shelf)
3:00
Sniper Rifle / Skewer /
Rocket Launcher / Cindershot /
Energy Sword / Gravity Hammer
(mid)
(1:00), 1:30, 2:30
Sniper Rifle / Rocket Launcher /
Cindershot / Energy Sword /
Gravity Hammer
(cliff)
2:00
Shock Rifle / Stalker Rifle
1:30
Battle Rifle / VK78
0:30
Bulldog / Heatwave
1:00
Mangler / Disruptor / Plasma Pistol
0:30
Hydra / Ravager
1:30
Sentinel Beam / Needler
1:00

Equipment
Time
Grapple Shot
1:00
Thruster
1:00
Repulsor
1:00
Drop Wall
1:00
Threat Sensor
1:00

Powerup
Time
Camo / Overshield
2:00

Vehicle
Time
'Wasp'
(2:15), 2:00
Warthog
2:00
Razorback
2:00
Mongoose
2:00

Last updated: 26.9.2022

BTB:Last Spartan Standing

Equipment
Time
Grapple Shot / Thruster / Repulsor /
Drop Wall / Threat Sensor (mid)
(0:30), 1:00

Last updated: 12.10.2022
Changelog & older versions (1/2)
24.11.2021[web.archive.org]

3.12.2021[web.archive.org]

9.3.2022[web.archive.org]

24.4.2022[web.archive.org]

3.5.2022[web.archive.org]

5.5.2022[web.archive.org]
Changelog 2.0.0
-Added BTB map Breaker
-Added Arena/Ranked map Catalyst
-Updated Deadlock weapon/vehicle spawns
-Updated Deadlock total control zone locations
-Updated Fragmentation loot cave weapon pools
-Updated Highpower Wasp respawn mechanic from respawning 2 minutes after being destroyed to respawning 2 minutes after being disturbed

6.5.2022[web.archive.org]
Changelog 2.0.1
-Updated introduction example to reflect the current weapon spawn possibilities
-Updated weapon despawn times in section "Weapon, equipment & powerup spawn/despawn system" to include the legendary weapon variants and the Hardlight Coil
-Updated wording on sudden death mechanics in section "Gametype specific info"
-Added Last Spartan Standing gametype to section "Gametype specific info"
-Added Last Spartan Standing info for Breaker
-Added loot cave weapon spawn info for Fragmentation under the section "BTB"
-Added a Hardlight Coil to Launch Site's equipment

14.5.2022
Changelog 2.0.2
-Updated LSS danger zone information
-Updated info about Wasp respawn timer behaviour and Scorpion/Wraith ordinance drop rates being reverted to Season 1's values
-Updated Fragmentation loot cave item pool, since it always supplies a Grapple Shot as the only equipment after Season 2

19.5.2022
Changelog 2.0.3
-Updated the ordinance drop pool for Last Spartan Standing in "Gametype specific info"
-Added info about Fragmentation Loot Caves in Last Spartan Standing

25.5.2022[web.archive.org]
Changelog 2.1.0
-Updated information about increased Scorpion and Wraith ordinance drop rates on BTB maps
-Updated Wasp respawn behaviour on Highpower
-Updated Bazaar Overshield spawn behaviour


29.5.2022
Changelog 2.1.1
-Added info about a special event, where 24 ordinance drop pods are dropped on the map in quick succession. Info written in the section "Map specific info" under Breaker (for now)

20.6.2022[web.archive.org]

18.7.2022[web.archive.org]
Changelog 2.1.2
-Added video for Breaker Total Control zone locations
-Clarified, that overtime cannot start if the score is 0-0 in section 'Gametype specific info'

20.7.2022[web.archive.org]
Changelog 2.1.3
-Updated Last Spartan Standing changes according to the July 19, 2022 patch (Gametype specific info)
-Clarified that using the scan function will not reset or interfere with the weapon despawn timer. (Weapon, equipment & powerup spawn/despawn system)
-Updated Fragmentation loot cave equipment pool and item spawning info (Map specific info)

27.7.2022[web.archive.org]

13.8.2022[web.archive.org]
Changelog 2.1.4
-Clarified what it briefly means if an item is marked with 'DOOR' in the spawn timer column (Introduction)
-Added a note, that Deadlock has uneven vehicle ordinance drops (Ordinance)
-Removed falsely included Gravity Hammer from ranked Catalyst weapon pool (Ranked)
-Added info, that in LSS successfully hacking a loot cave grants you 100 XP (Gametype specific info)
-Removed the statement, that sudden death cannot be started after overtime has passed. It can be started after overtime has passed (Gametype specific info)
-Added more concrete info and clarified the massive ordinance drop pod event observed on Breaker (Map specific info)

23.9.2022[web.archive.org]
Changelog 2.1.5
-Changed guide name from Halo Infinite: Spawn times for Weapons, Powerups, Equipment & Vehicles on every map (12 maps) and Weapon/Vehicle spawn system -> Halo Infinite: Spawn times for Weapons, Powerups, Equipment & Vehicles on every map (12 maps) and detailed technical info
-Added a version indicator at the top of the guide
-Added info, that a Power Seed's despawn timer will change from 3:00 min to 10 sec if it has been dropped out of bounds. (Weapon, equipment & powerup spawn/despawn system)
-Added info about BTB: Fiesta (Gametype specific info 1/2)
-Added detailed info about all Legendary weapon variants (Legendary weapon variants)

26.9.2022[web.archive.org]
Changelog 2.2.0
-Re-organized how the spawn times for each map are displayed. You can now see spawn times categorized per map and gamemode
-Removed section "Timing weapons, powerups & vehicle spawns"
-Removed section "Map specific info" and moved the corresponding information to each map's own section
-General guide re-organization and typo fixing

11.10.2022[web.archive.org]
Changelog 2.2.1
-Added modes Arena:FFA Oddball, Arena:Land Grab, BTB:Last Spartan Standing, Ranked:FFA King of the Hill & Ranked:FFA Slayer to applicable 4v4 maps.
-Updated the '4 v 4 / 2 v 2' category image to be just '4 v 4'
-Clarified how items first spawning into the map on a delay is shown in the item spawn time column. So from e.g. "1:00, 1:30, 2:30" to "(1:00), 1:30, 2:30", where the time in brackets is how long it takes for the item to spawn in for the first time when the match begins
-Minor typo fixes

2.11.2022[web.archive.org]

12.11.2022[web.archive.org]
Changelog 2.2.2
-Added new maps: Argyle & Detachment
-Added new modes: Ranked:Attrition & Ranked:Elimination to applicable 4v4 maps
-Updated Bazaar cafe weapon spawns on Arena gamemodes (most likely a bug)
-Updated all Fragmentation Plasma Coils to be Blast Coils
-Updated all Launch Site Coils to be Blast Coils
-Fixed Aquarius Arena:Slayer BR Pulse Carbine spawn to correctly be a Pulse Carbine / Assault Rifle spawn

17.11.2022
Changelog 2.2.3
-Added new mode: Arena:FFA King of the Hill to applicable 4v4 maps
Changelog & older versions (2/2)
11.12.2022[web.archive.org]
Changelog 2.2.4
-Added new map: Empyrean
-Added new modes: Arena:Elimination, Arena:Slayholds & Arena:Vampire Oddball to applicable 4v4 maps
-Updated Bazaar cafe weapon spawns to be a BR/VK (correct spawns now)
-Added the UNSC Turret respawn time to Fragmentation
-Added the UNSC Turret and Scrap Cannon to the weapon despawn timer list

16.1.2022[web.archive.org]
Changelog 2.2.5
-Added new modes: Doubles:Attrition & Doubles:Land Grab to applicable 4v4 maps
-Updated Argyle, Detachment & Empyrean info on Ranked gamemodes:
Argyle:
Bulldog -> Sidekick Pistol
Shock Coils removed
Detachment:
Blast Coils removed
Empyrean:
Blast Coils removed
Scrap Cannon removed ˢᵒᵘʳᶜᵉ[www.halowaypoint.com]
-Updated all ranked coil spawns so they never respawn ˢᵒᵘʳᶜᵉ
-Updated Empyrean Oddball gametypes to not have a Drop Wall
-Updated Argyle Oddball gametypes to not have a Repulsor
-Updated BTB:CTF overtime behaviour when the timer runs out at 0-0 score
-Added info about all equipment spawning on a 30 sec delay in BTB:Last Spartan Standing
-Added a new section "Changelog & older versions"
-Fixed minor spelling mistakes

17.1.2023[web.archive.org]
Changelog 2.2.6
-Updated Empyrean spawn times:
Arena & Ranked:
Rocket Launcher / Cindershot 3:00 -> 2:30
Sniper Rifle 2:00 -> 3:00
Camo / Overshield 2:00 -> 2:30
Doubles:
Camo / Overshield 2:00 -> 2:30 ˢᵒᵘʳᶜᵉ[support.halowaypoint.com]

25.1.2023[web.archive.org]
Changelog 2.2.7
-Added new mode: Ranked:Doubles Attrition to applicable 4v4 maps
-Fixed minor spelling mistakes.
Feedback & Discord
Send me your feedback and bugs that you found in the comments!

If you want to discuss more about this guide or other Halo-related topics, join my Discord server: https://discord.gg/rVM4VYJCJ2

Thanks for viewing!


12 則留言
K-Bow 2024 年 4 月 14 日 上午 3:29 
@okom, thank you for the info!
Okom  [作者] 2024 年 4 月 14 日 上午 3:24 
@K-Bow Too much work for such a small audience. You can load up the maps in Forge and check out the sandbox spawners manually, at the bottom of the Object Properties menu will be the Spawn Properties.

As long as the Spawn Logic is set to "343 Default", you can follow this spreadsheet for the spawn times https://docs.google.com/spreadsheets/d/1-P9Z1-xoFs-DdXH7fLZrfyz7TebGlywc5SbsiX1OIvw Squad is the same as Arena.
K-Bow 2024 年 4 月 13 日 下午 11:23 
update plzzzzz include new maps for squad and BTB
Okom  [作者] 2022 年 11 月 13 日 上午 5:02 
@Solid Thanks!
Solid 2022 年 11 月 12 日 下午 11:43 
holy hell, an actual guide and not an award farm, very awesome stuff :MCCHELMET: :steamthumbsup:
Okom  [作者] 2022 年 3 月 9 日 上午 7:08 
Guide has been updated to include all weapon spawn times, improved layout and more technical info
Okom  [作者] 2022 年 1 月 31 日 下午 1:23 
@Dumelman I know right. The guides are meant for people who actually want to look up the weapon times so hopefully some of the words in the title of the guide still get caught in the search results
Dumelman 2022 年 1 月 30 日 下午 7:35 
Shame how helpful guides like these are drowned out in the hundreds of "hOw tO wAlK fOrWarDs" garbage.
aktion 2021 年 12 月 6 日 下午 6:09 
the commando is dogshit
Okom  [作者] 2021 年 12 月 6 日 上午 1:03 
@VioletChicken Thanks, updated the Fragmentation weapons and the loot cave workings