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번역 관련 문제 보고
I have made so many characters that I might have beaten the game by now if I had stuck to just a single character. Gives me lots of early-game experience, but with no clue as to what mid-game is like.
Oh, charges could be considered a combat maneuver, there is an overrun combat maneuver mentioned in a few places, one of which is the description for the bully archetype for animal companions.
If you are fighting a hard-target (one with high ac for it's level) then putting everything into one big hit might be better damage-per-turn than missing on your subsequent hits. Definitely worth mentioning.
There is a Shaman hex that provides Dazzling Display as a bonus feat while removing the requirement for having a weapon. Some classes/archetypes can grant a similar functionally.
Good guide, definite potential. You have some combat maneuvers mentioned, any chance you might consider them as "not so easily understood?" It took me some trial-and-error to figure out how they worked.