Blender
241 évaluations
Personal notes
De Liam Neeson Punching Wolves
These are personal notes to help me remember shortcuts, if they help, great.

When it comes to Blender, you can save time in many ways. Memorizing common mouse actions and numeric keypad hotkeys in Blender or common keyboard hotkeys in Blender’s 3D View help you work more efficiently in Blender. If memorization isn’t your thing, you can even print lists of these mouse actions and hotkeys and refer to them whenever you need to.

Common Mouse Actions in Blender
Blender makes it a point to use as many buttons on your mouse as possible. You have five fingers; you may as well get full use of them. This table gives you some of the most commonly used mouse behaviors.

Action Result
Left-click Select
Shift+left-click Add to selection
Ctrl+left-click (edit mode) Remove from selection
Left-click+drag Box selection
Alt+left-click (edit mode) Edge/Face loop select
Middle-click+drag Rotate view
Shift+middle-click+drag Pan view
Ctrl+middle-click+drag Zoom view
Right-click Context menu
Common Numeric Keypad Hotkeys in Blender
The numeric keypad gives you a high-speed means of navigating the 3D View in Blender. The following table explains some of the more useful and common hotkeys that involve the numeric keypad. (Note: If you’re using a laptop that doesn’t have a numeric keypad, you can enable the Emulate Numpad check box in the Input section of User Preferences and use the numbers along the top of your keyboard instead of the numeric keypad.)

Hotkey Description
1 Front view
Ctrl+1 Back view
2 Rotate view up
Ctrl+2 Pan view up
3 Left side view
Ctrl+3 Right side view
4 Rotate view left
Ctrl+4 Pan view left
5 Toggle perspective/orthographic view
6 Rotate view right
Ctrl+6 Pan view right
7 Top view
Ctrl+7 Bottom view
8 Rotate view down
Ctrl+8 Pan view down
9 Redraw screen
0 Camera view
Ctrl+Alt+0 Set camera to viewport
/ Toggle local view
. (dot/period) Zoom on selection
+ Zoom into view
Common Keyboard Hotkeys in Blender’s 3D View
Blender is designed to be used with one hand on the keyboard and the other on the mouse. Nearly every key on a standard keyboard is assigned to some task within Blender, and sometimes more than one task. For example, the numbers across the top of the keyboard reveal each of the first ten Blender layers. Alt+any number shows each of the last ten layers. Shift+any number allows you to show more multiple layers simultaneously. And that’s not all! The following table shows some of the more commonly used hotkeys while working in Blender.

Hotkey Description
A Select all
Alt+A Deselect all
Shift+A Show Add menu
Shift+D Duplicate
Alt+D Linked duplicate
E (edit mode) Extrude
F (edit mode) Create face/edge
G Grab/move
Alt+G Clear location
H Hide selected
Alt+H Reveal all
I Insert keyframe
Ctrl+J Join selected objects
L (edit mode) Select linked vertices
Shift+L (edit mode) Deselect linked vertices
M Move selection to collection
Ctrl+M Mirror selection
N Toggle Sidebar visibility
Ctrl+N New Blender session
Ctrl+N (edit mode) Calculate normals outside
O (edit mode) Enable proportional editing
P (edit mode) Separate to new object
Ctrl+P Make parent
Alt+P Clear parent
R Rotate
Alt+R Clear rotation
S Scale
Alt+S Clear scale
U (edit mode) Unwrap mesh
Ctrl+S Save file
X Delete selection
Ctrl+Z Undo
Ctrl+Shift+Z Redo
Spacebar Play animation
Shift+Spacebar Show Tool menu
Ctrl+Spacebar Maximize editor area
Tab Toggle Edit mode
Ctrl+Tab Show mode pie menu
Tilde (~) Show view pie menu
F2 Rename selected object
F3 Show search menu
F9 Show floating Last Operator panel
3
6
2
2
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
aids
Shift+H = hide everything but object selected

Shift + E select

M = merge in edit and folder menu in object

Shift + Z move around floor

Shift + R repeat process

Alt + D = modular

Window change CTRL + B

CTRL+ALT+B

Extrusion

Alt + E = Extrude inward without scaling


Ctrl + B = Bevel

Alt + E = extrude options (normal faces)


More -

SHIFT+H: “Isolate

/ = Focus?

It has to be the “.” key on the number pad

IMPORTANT -

You can also smooth vert as well as surface in edit mod. This is important in retopoligy


Sculping Notes
F = Change size of brush

F+Shift = Change power

Ctrl = Typically opposite

Conrol + I = inverse
texture crap
Shift + K = Fill

Attribute = spec
Hair notes
For hair shaders

Hair Info + Color Ramp + HairBSDF+ Mat output

-

You can hit C when in particles to manually select stuff like whiskers

X = delete option

-

Remember to sep vertex selection

-

Force in advanced

Timing = change gass type hight

Good software
Craztbump - Texture stuff, fast
Sculp course notes
Use shrink wrap + face snap for retropology

You can rip vert (seperate) by selecting it and hitting V key

You can also shift + D to drag along surface for sep segments

F3 + Grid fill = between loops, try make equal

You can stack "apply smooth" multiple times
UV unwrapping
CTRL + L = link on UV map

Alt+Shift+Left click = Loops

CTRL + E = Mark seeem
Some mirror notes
You can highlight a bunch of stuff (with the orange not dark orange at the active objectI and hit CTRL+L and select "link mod" to have a chain link of mirror objects without directly applying mirror to each object
Edge Loop
While doing an edge loop, press F once and twice to change structure or E.

E to extrude + Scale can be used at same timefor diff result
scalling
You don't have to go up and change Global/Local

You can hit Z/X/Y twice to alternate
Cube to circle
Add loopcuts to a cube (2-3).

Press O for prop editing.

Scale the top plane inward.

Add two loop cuts (ver) on each face

Turn off prop (O)

Hit Shift + Z and scale those two loopcuts you added outward

Now have a cube = cylinder

Adding stuff round a circle object (attach) spider legs etc...
1. Select the entire leg

2. Go to top view

3. place the first leg where you want it against the main body

4. select the face of the body, Shift +S and place curser

5. Make the curser the pivot point

6. Shift +D (at alt + D) to duplicate leg

7. Hit R to rotate it around the main body

8. You can be specific by typing in commands like 360/3.

Result =


Emission
Combine your color grid UV Atlas map with "color grid" to color an emission via the texture
Clothing notes
Use "shinkwrap" combined with face-snap on a plane against the skin. Set it to "above"

Also recommend using "solidfy" and "mirror" (cut plane in half at centre first)

-

To add further detail, apply your modifiers, then go to "multi-resolution"

Set it to SIMPLE to keep shape.

Then apply it 3-4 times. Do not go above 5-6 or Blender will prob crash.


From their, go into "sculp" and start smoothing it out and applying crease for detail
Mirror Selection
While in Edit mode do this -

To mirror a selection along a particular global axis, press: Ctrl - M , followed by X , Y or Z . The image Mirroring a Selection shows the results of this action after a mesh element has been duplicated.
Node Wrangler

Shift+ctrl+T for mega fast "skip everything" setup of normals/height/base/roughness etc...
6 commentaires
- アーリア人 - Osaka 24 nov. 2022 à 19h07 
i dont have numpad where is shortcurts
Josh 18 sept. 2022 à 10h53 
I didn't see it here but hit ctrl+A to bring up a popup menu and you can apply any transformations to whatever object you've selected. I've personally found that to be very helpful.
thecapitankaty 20 aout 2022 à 11h48 
ty man this will be helpful in the future
cry 27 avr. 2022 à 7h01 
welp very helpfull
Liam Neeson Punching Wolves  [créateur] 4 mars 2022 à 7h06 
Wow, surprised people are actually using this. :/

Yea, has a build in notepad, but I run it through Steam, so better just switching the page over to here while it's running.
GeneralNoah 3 mars 2022 à 12h38 
when I juts started learning Blender I made a Workspace with hotkeys in the software. Basically its window with Text Editor where I've had most used hotkeys. the only problem you need to update your stored text file everytime u add something and save Startup File.