Disciples: Liberation

Disciples: Liberation

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Yllian's Overview
By Jacks
Spreadsheet with complete list of
All Faction Units with Abilities, Buildings and their bonuses, Spells, in-game Effects, Companions and Gears, Legendary Gears, Emotion Shards, skill trees, And how to unlock all Achievements...
   
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Link to Spreadsheet
You are here for this:
https://docs.google.com/spreadsheets/d/1cy-1HM3SLn1h5IePSAwDWm-TDMYG7j7grv0Nr8X2siI/edit?usp=sharing'

For some reason steam has flagged the link as malicious, you can just copy and paste it in your browser URL.

The abilities of each units are listed under individual notes, hover your mouse over to read them.

If you like this, please drop a like and favourite :)
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Attribute Category
Looking at the color scheme in the spreadsheet, you might notice that some of the units such as Elven Druids are using holy and unholy attribute for some reason. This is due to the way the developers classify damage as below:

Attribute
Examples
Physical
Blade, Claws, Blunt
Primal
Ice, Fire, Earth
Divine
Light, Nature
Unholy
Lightning, Poison, Acid, Darkness

Why lightning isn't considered Primal? I don't know, ask the developers.
Stats Information
Stats
Explanation
AP
The 3 types of APs are below along with their respective functions:

AP Type
Function
Gold
Ability or Movement
Red
Ability
Blue
Movement

There are many unit archetypes that falls within various categories that uses a combination of two of the 3 AP types below.

Archetype
Gold
Red
Blue
Elite (Tier IV)
2
0
0
Fighters
1
1
0
Mages/Weaklings
0
1
1
Assassins/Rangers
1
0
1
Late Game Avyanna
1
1
1
Movement
There are 3 Generic Movement type; Teleportation is exclusive to Avyanna.
The numbers represents how many tiles a unit can cover.
Advantages and Disadvantages as Below:

Type
Difficult Terrain
Obstacles
Traps
Walk
(-) 2 movement
(-) Blocked
(-) Affected
Hover
(+) 1 movement
(-) Blocked
(++) Unaffected
Fly
(Dragon Only)
(+) 1 Movement
(+) Bypass
(+) Trigger when landed
Teleportation
(Avyanna Only)
(+) 1 Movement
(+) Bypass
(++) No animation
(+) Trigger when landed
Movement can be boosted by Sovereign Anger (Orange) or Zeal (Cyan) Emotion Shard.
Initiative
For every round, Initiative determines the order of unit's turns in combat.

This is specific for a unit type, it scales with Dexterity for Companion and Avyanna.
This value usually range from 100-200, units with higher initiative will take their turn faster.

Notable Sources:
Bonus
Source
+10/15/20
Intuition (Green) Emotion Shard
+5/10/15
Anger (Orange) Emotion Shard
+10/20
Hall of Sins Tier III+
Health (HP)
This value determines how much life your unit have before it becomes a corpse.
For companions and Avyanna, Constitution and gears affects HP.

Corpses are not left on the battlefield but sent into the 'graveyard'.
Unit's health is determined by the unit type, Tier and level.

Notable Sources:
Bonus
Source
+50/100/200/350
Pride (Yellow) Emotion Shard
+100/250
Barracks Tier III+
*Specific Weapons for Companion buffs certain unit type by 250HP.
Power
This is a value that determines how much your unit hits compared to another unit.

Only Avyanna gets a bonus from Strength (Mercenary, Warlord, Dawnlord, Hexblade, Nightblade).
or a bonus from Intelligence (Seeress, Twilight Seeress, Witch, Dusk Witch)

If your unit is attacking another unit with a much higher power, the damage will be significantly reduced, and vice versa. Power is affected by your unit's Tier and Level.

This can also be boosted by Pride (Yellow) Emotion Shard and Weapons for Companion and Avyanna.
Critical Chance
This affects the chance your unit does bonus damage when using an ability.

This value is built into a unit type listed in the spreadsheet.
While companions and Avyanna have their Critical Chance affected by Dexterity in addition to a fixed value.

Notable Sources:
Bonus
Source
+2/5/7/10%
Intuition (Green) Emotion Shard
+3/6/10%
Hatred (Red) Emotion Shard
+10% under 50% HP
Anger (Orange) Emotion Shard
+5/10%
Temple of Seasons Tier III+
Resistance
This percentage reflects how much damage reduction when taking damage from the corresponding damage types.

This value is also built into a unit type listed in the spreadsheet.
For companions and Avyanna. Stats affect resistance as below:
Attribute
Resistance
STR
Divine
Physical
CON
Unholy
INT
Primal

Notable Sources:
Resistance
Bonus
Source
Physical
+10%
Heart of the Abyss
Physical
+15%
Physical Protection Buff
Physical
+5/10/15/20%
Anger (Orange) Emotion Shard
Divine
+10%
Mage Guild
Divine
+15%
Divine Protection Buff
Divine
+5/10/15/20%
Zeal (Cyan) Emotion Shard
Primal
+10%
Stone Ring
Primal
+15%
Primal Protection Buff
Unholy
+10%
Tower of Darkness
Unholy
+15%
Unholy Protection Buff
Unholy
+10/15/20%
Sorrow (Purple) Emotion Shard
All
+5/10%
Hope (White) Emotion Shard
All
+10%
Resilient Buff
*Resistance can also be obtained from Armor and Weapons for companions and Avyanna.
Abilities Translation
Position
(Left to Right)
Spreadsheet
Explanation
Ability 1 (Left)
Basic
Skill with no Cooldown, you can cast this as much as you have Red or Gold AP.
Ability 2
Skill
Skill with a Cooldown, requires use of Red or Gold AP, and are generally more powerful.
Ability 3
Ultimate
Companion exclusive skill that have a Charge time and cooldown, generally extremely powerful abilities. Requires doing companion quest in Act III to unlock.
Passive
Passive
Front line passive, majority have 100% uptime, exceptions are passive that requires certain condition to be made when trigger. Such as casting another skill, getting attacked, or when something dies.
Backline (Right)
Backline
Back line, only active if you slot in one of the 3 backline slots. The passive versions functions similar to passives above. The active version have it's own criteria when it reaches the backline unit's turn, such as hitting highest/lowest HP unit. Companions does not have back line abilities.

*The List from top to bottom follows the ingame standard HUD from left to right.

Ability Cast Type
You would notice that there are a list of attack types in the Spreadsheet, some of them are not based on in game description, but based on what I observe while reading the ability's description or seeing it happen in combat. If you see an entry in the spreadsheet that deviates from what is seen in game, please let me know, I'll make the adjustment.

Type
In Game
Description
Melee
Melee
Attacks only a Single Target Adjacent to your Unit.
Cleave
Melee
Attack up to 3 targets that are side by side in Adjacent to your Unit.
This attack ignores your allies within the range.
Ranged (#)
# (Range)
Attack a Single Target in Range #, not all attack can bypass terrains.
Generally an attack with projectiles flying cannot go through obstacles.
Line (#)
# (Line)
Attack that pierces from your unit to the max range.
Max range is either the # stated, or up to next obstacle.
Wave (#)
# (Wave)
Similar to a line, but much wider and goes through obstacles.
Wave attacks has width of 3 tiles. The # represents how far the wave move.
Area (#)
# (Area)
Area of Effect with 3 tiles in diameter, where max range is the center tile of the 3.
The # represents how far you can cast the center from your unit
Area5 (#)
# (Area)
Are of Effect with 5 tiles in diameter, where max range is the center tile of the 5.
The # represents how far you can cast the center from your unit
Blast (#)
# (Blast)
Same as Area, where max range is the center tile of the 3.
The # represents how far you can cast the center from your unit
Area on Self (#)
# (Area)
AOE that originates from your character as the center.
The # represents the radius of explosion.
Cone (#)
# (Cone)
Similar to Wave attack, but spreads by 2 tiles only after the first tile.
The # represents how far the cone can go, does not go through obstacles.
Chain (#)
# (Chain)
Ranged attack that targets a single unit based on Range #.
The ability spreads out randomly to adjacent unit without repeating.
Milestones
Milestones
Remarks
Date
Guide Release
Units, Buildings, Effects, Abilities
31-Oct-21
Spell List
Completed
01-Nov-21
Emotion Shards
Completed
01-Nov-21
Achievement List
Completed
01-Nov-21
Legendary Gears
Completed
02-Nov-21
Avyanna's Skill tree
Completed
03-Nov-21
Spell List
Added Martial Spells
03-Nov-21
Buildings
Added Units Unlocked
06-Nov-21
Resources
Completed
06-Nov-21
Companions
Added Special Units
10-Nov-21
Companions
Added Stats of Geared Companion
12-Nov-21
24 Comments
Tacheron Nov 19, 2022 @ 5:50pm 
As far as I can tell, Intelligence increases power on companions too. I tested out with an INT staff and a non INT staff of same power on my necro companion and the INT staff gave him more power.
Jacks  [author] Jun 3, 2022 @ 3:46pm 
@Dog of Justice Updated

With regards to the malicious flags, apparently all google sheets even on other game guide it is kinda the same thing, turns out steam blocked it for some reason.
Dog of Justice Jan 14, 2022 @ 8:54am 
You do not need to kill the Dragon Hunter in the Plains of Widows to receive Nep later in the game.
Dog of Justice Jan 7, 2022 @ 11:26am 
Wall of Thorns blocks a 1x3 line of tiles for 2 rounds, rather than just a single tile.
Jacks  [author] Dec 25, 2021 @ 3:33pm 
@NuclearSqworms Not sure why anyone will go and flag that link let me see if I can do something about it
NuclearSqworms Dec 25, 2021 @ 10:47am 
The link is flagged as potentially malicious.
wolfwerew Nov 29, 2021 @ 4:43am 
No( I sacrificed them both for avianna epic sword
Jacks  [author] Nov 28, 2021 @ 3:21pm 
@woldwerew great! do you have a screenshot of their lvl80 stats or the acquisition method?
wolfwerew Nov 28, 2021 @ 1:30pm 
Missing Pokong (possesed) & Horkos (berserk) special units from Power has a price quest
Jacks  [author] Nov 14, 2021 @ 4:30pm 
@Dairy, I don't think that would be possible in a spreadsheet. I may consider doing that on a totally separate guide if the dev introduce a 'conquer' mode or the ability to disable animation, right now each playthrough takes too long.