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However @SprayTactics I think your close to right on the incinerator. The way i think damage works is initially you set the target on fire and it takes full damage. After its on fire though i fell it may only take fire damage because its already burning. More likely it takes reduced damage because its on fire not sure which but numbers defiantly don't add up for sure.
It's possible that the damage #s listed for the incinerator is damage per second(dps). Which makes it confusing as most guns are damage per bullet, whereas the flamers are dps. Flamers with the short damage over time(DoT) if you fire them in bursts, skew the damage calculations on them even further.
The 99 incinerator total damage is actually much much lower in practice than on paper. I do about 4-6k damage per magazine(40 "ammo"), and this is done on warriors/drones/chargers and the like on intense+. I'm pretty sure the math on flamers is kind of messed, so stats shown is misleading.
Fall off isn't included in some of the damage calculations here, and so readers should assume that when reading all this, the #s shown should be considered at close range(say within 5 meters or so as we have shottys, rifles, pistols, smgs all being shown at once, all with different fall off distances). This is not the case in game. Dt57 Medved shotty fired at 15m will hit for more than if it were shot at 30m at a target.
This is pretty good for giving a rough general idea of total damage/dps calculations for the general user, though a few things probably skew the #s on paper out.