Aliens: Fireteam Elite

Aliens: Fireteam Elite

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Damage by the numbers
By FeAr_Unstable
The idea here is give players a more informed choice when choosing a rifle, CQW or pistol.
   
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Overview
I keep seeing people constantly ask the same question over and over again. They ask “ What is the best rifle, CQW or pistol to use.” Mostly that choice comes down to your play style and personal preferences. However what I present here are two spreadsheets comparing weapons to help you maybe make a better informed choice.
About the spreadsheets, first all weapons I used had 4 stars and all attachments removed. Furthermore all perks were removed from each class to get baseline numbers. Table one just shows damage per load out. What that means is if every shot hits this is the maximum amount of damage the weapon can deal. I listed them in order from highest to lowest and by type. Now with shotguns that is the damage per single projectile. In other words yes shotguns do deal more damage but the damage is dependent on the number of projectiles that hit.
Table two takes a different look at weapon damage. It breaks damage down by the amount a weapon can do in a second and per magazine. Little bit of math involved here so let me break it down.
Damage per load out
The Math
Time to empty magazine = The amount of time from the first bullet in a magazine to the last bullet. With each weapon I recorded 3 iterations of emptying a magazine. I then went and edited the recordings to find the exact time it took.

Time per bullet = The real world time it takes the weapon to fire 1 bullet.
Time per bullet =Time to empty magazine divided by Magazine size

Shots per second = Pretty self explanatory, number of bullets a weapon fires in a second.
Shots per second = 1 second divided by Time per bullet

Damage per magazine = Amount of damage one full magazine does.
Damage per magazine = Damage X Magazine size

Damage per second = Amount of damage a weapon can do in one second.
Damage per second = Shots per second X Damage
Damage per second
My thoughts
A few things I took away from this. The type 78 and 95 pistols are capable of more damage per second and per load out then most rifles. The M10 auto pistol just narrowly edges the M39 sub-machine gun in damage per second. Meaning pistols can outperform rifles and CQWs by the numbers. Hope this was helpful, leave comments below and I’ll try and respond.
7 Comments
MOK Nov 10, 2021 @ 1:48pm 
This was very helpful. Need more folks to thumbs-up this.
FeAr_Unstable  [author] Nov 2, 2021 @ 7:26pm 
The Shot gun damage is done by single projectile or pellet. Yes as stated in overview damage is much greater depending on the number that hit. As for Incinerator your guess is as good as mine. Total ammo X times damage generates that number which by theory should be maximum damage per load out.

However @SprayTactics I think your close to right on the incinerator. The way i think damage works is initially you set the target on fire and it takes full damage. After its on fire though i fell it may only take fire damage because its already burning. More likely it takes reduced damage because its on fire not sure which but numbers defiantly don't add up for sure.
SprayTactics Nov 1, 2021 @ 8:28pm 
@Time to Dance!
It's possible that the damage #s listed for the incinerator is damage per second(dps). Which makes it confusing as most guns are damage per bullet, whereas the flamers are dps. Flamers with the short damage over time(DoT) if you fire them in bursts, skew the damage calculations on them even further.
Time to Dance! Nov 1, 2021 @ 5:34pm 
@SprayTactics - I kind of wonder if the damage for the incinerator is damage per second and not damage per ammo consumed. Considering the high fire rate and burn time after.
Time to Dance! Nov 1, 2021 @ 5:31pm 
This is informative for the numbers you have, but you don't have the math right on the shotguns since that damage number is damage per pellet, which depending on the shotguns is 12-13 for the large shotguns or 8-9 for the small shotguns. Also the pattern for the spread seems to be the same and not randomized. It just gets smaller or larger with accuracy.
Riftwind Oct 30, 2021 @ 11:27am 
The hand cannon slots replace rifle slots, ergo the higher damage to compensate for a lack of a rifle. I like the premise that a decent hand cannon does damage equal to a rifle, albeit at a much lower ammo stack and more accuracy required.
SprayTactics Oct 28, 2021 @ 12:25pm 
Giving a few cents on this:
The 99 incinerator total damage is actually much much lower in practice than on paper. I do about 4-6k damage per magazine(40 "ammo"), and this is done on warriors/drones/chargers and the like on intense+. I'm pretty sure the math on flamers is kind of messed, so stats shown is misleading.
Fall off isn't included in some of the damage calculations here, and so readers should assume that when reading all this, the #s shown should be considered at close range(say within 5 meters or so as we have shottys, rifles, pistols, smgs all being shown at once, all with different fall off distances). This is not the case in game. Dt57 Medved shotty fired at 15m will hit for more than if it were shot at 30m at a target.
This is pretty good for giving a rough general idea of total damage/dps calculations for the general user, though a few things probably skew the #s on paper out.