Unfortunate Spacemen

Unfortunate Spacemen

Not enough ratings
Brigade's #1 guide of Traitoring.
By Raikoradical
Are you tired of those pesky spacemen at the company sussing you? Or those boring days waiting for the lazy ass pilot to come pick you up? Do you ever think to yourself,what flavor of coffee would I like today? Then the Brigade is just for you! With this guide I'll be explaining/teaching to the best of my abilities of how you can be as successful as a coffee drinking rdming pos everyone is out to kill!
The basics
So you're finally off the Brigade ship and have nothing but your sh!tty handgun? I think it's time to "borrow" some equipment from the Company for this mission. Around the map there will be different spawn locations with various equipment such as turrets,scanners,and weapons. For now try to just find a better weapon before you try to start blasting everyone you see. Please. We beg of you. The shapeshifter depends on you.Back to the topic at hand, Try not to act like a total weirdo. If someone is by you act like your average everyday stupid spaceman that works at the company. But don't pick up those eggs even if you seal them. No one will get on you for that since everyone at the company is too lazy to get their job done by the time frame. Now let's get to what we as Brigades are given at the start of every match,Your disruption device(or whatever it is we will refer to it as hacky thingy for the purpose of this tutorial).This allows you to pull out a device which will cause you to go into a animation where you look at the object you are hacking(N to hack is default). This allows you to close doors from afar,unseal eggs, or even make a camera appear as if the monster is there. At this point in time only hack things when you're alone and bored and see that one lonely abused egg just sitting in a cage waiting to be released.
Combat
You're finally up to kill your first spaceman. We're so proud of you! (Not really but for the purpose of tutorial we are to appeal to your mortal feelings.)Always think before you pick your fights. Knowing perks help for this guide I won't be explaining all the perks but will give examples. Say as a fresh hired Brigade you spawn with a lower health pool and can't pick up any of the big boy guns! (power weapons) The Company really has a lock down against our Dna meaning anything red we can't pick up. Make sure to avoid the spacemen wielding higher firepower then you. (ps if you think you're going to out gun a auto shotty with a assault rifle dont try. unless you want to be 6 feet under.(wait do we even have cemeteries in space?what do you mean we are still recording?oops) Wait for your shapshifter to deal with people with the red guns and allow them to hold them so you're safe.The shapeshifter is your number one friend.(depending on their braincells)Shapeshifter will always be in combat or danger and you're basically their mother.A very very weak fragile mother. So while your child is out there doing their best you have to be their role model! Show them anything you can do they can do 10x better and easier! once you and the shapeshifter have made a bond you're a unbreakable bond. Like Bonnie and Clyde or Scooby Doo and Shaggy or... ok we're going off the rails again sorry. But basically make sure to think before you start blasting that soldier in front of you with 5 other spacemen.
Perks
As of patch 1.5 the only viable perks for traitor are Translocator and mantraps but for the purpose of this guide and for fellow brigades to come i will give a explanation for time to come.
Mantraps -A simple bear trap you throw out and trap whoever steps into it in place till it wears off. The funny part is the beartraps have a built in magnet to attract the stupid spacemen(and you) into them so be careful not to trap yourself! (or the monster, you don't want to know what will happen to your coffee supply when you come back. We're serious.) Not to go much into the spacemen's perk but everyone in 1.5 abuses the perk combo of soldier and mantraps which when played with give you a free kill,especially at the beginning.But everyone will be trying to kick you and calling you names for you enjoy your well deserved kill! (You know who you are scumbags)
Flasher -You snap a photo which blinds the spacemen for .5 of a second and slightly inconvenience them. Congrats.
Haywire-This perk should never be ran unironically.You take out your hacky device on a robot and they shoot you or someone next to them for like a second and stop. It also makes a loud noise that alerts everyone around you. But everyone will be too busy laughing at you to kill you.
Translocator -The get out of jail free card every 10 seconds as long as no one knows where your locator is. You have a little device you place on the ground which when placed can be teleported back to hitting the place button again. This can almost be placed anywhere but remember.Other can see or break it too. You don't want those pesky spacemen sitting on the other side of your safety place would you? Good places for these are out of bound roofs or places spacemen can't easily get to without going out of their way.
Red Alert-All cameras ping and annoy all the spacemen.Best used before monster alerts a camera or to throw people off. It passives the cameras to be harder to see through so if you don't plan on using your ability a lot this is the perk to use. Red pings mean a spaceman is on the camera,Yellow means no one is there.
Stirring up a conclusion
You're now officially a backstabbing Brigade member! Now go make those detectives clean up your mess for you!
(P.S detectives can scan your ship giving you a notification at the top of your screen and whenever you do a traitorous act you will spill your coffee. Kill them at all cost. Makes those detectives pay for getting that degree.Those smug hat wearing son of a bi-)
RECORDING ENDS HERE
   
Award
Favorite
Favorited
Unfavorite
Gaming
1 Comments
Hallelujah Mar 24, 2022 @ 3:35pm 
thx