Rogue Lords

Rogue Lords

55 ratings
Events Guide (~87,5% complete)
By Spawnling
58 events, 50 with all outcomes, the others have most outcomes listed.
4
9
   
Award
Favorite
Favorited
Unfavorite
Introduction
What is this guide
A reference sheet showing all outcomes of all events (once finished).

Why?
I was wondering how good events really are and what they do. Turns out they do plenty of things and are pretty good. They create terror, give relics, skills, souls and essence and on top of that your disciples gain traits that'll increase their health and damage.

How social checks work:
Events have social tests, which require a stat and have a difficulty.
- Stats: Scare, Stealth, Ruse, Occultism, Temptation.
- Difficulties: Easy (+50%), Normal (+0%), Hard (-20%), Very Hard (-40%).
These two attributes determine your chance to pass.
e.g. if you have 2 in occultism and an easy check is required your base chance is 70%

After each stage of an event 0 to 3 Reactions can trigger from your Disciples. Each reaction is a random positive or negative trait. (A single event can result in gaining 10 traits, but most commonly you'll get 2 or 3.)

Events in this guide are listed like this:
    Event name: Required Stats shown in the overworld (additional stat requirements)
  • Option 1:
    • Suboption 1.1: Reward
    • Suboption 1.2: Reward
  • Option 2:
    • Suboption 2.1:...

Events are listed alphabetically disregarding the article. So "The Scarecrow" is found under S.

Annotations:
  • If you hover over an event you'll see its name.
  • Soul rewards aren't fixed numbers, each event seems to have a range of souls you get.
  • Skill rewards are listed as Tier 1-3 for common, wicked, diabolic.
  • If a fight has 1 or 2 phases seems to depend on how far you are in the book.

Updates
  1. Now that I have a decent amount of event outcomes I'll try to add consequences for failed events.
    e.g. [humanity rises] is a purple, negative buff on the map.
  2. New note added [Bugged requ]: Shows a different/wrong stat requirement in the overworld.
    e.g. The Hanging Tree: Stealth, (Scare) [Bugged requ], as it needs a Scare check, but the overworld event says Stealth.
  3. Added Event Stats listing occurrences of rewards from events.
  4. After 25+ hours of event hunting I found a new event. Now there are 56
  5. Now 57 events; More events completed. Added {exprected outcome} to some events and souls reward range (e.g. 30-40 Souls) based on what I've gained from the event.
  6. Ignoring The Convoy, which is a 3 part event, only 5 events are missing more than 1 outcome.
  7. More events completed, more updated.
  8. Now 58 events. Some events completed, some results added, some soul ranges for rewards. (Some of them seem really rare, or maybe I'm unlucky. Currently working on a list of Traits.)
  9. Added results form the comment section and some more events completed. Added Traits section to the end if you're curious.
A
    The Abandonend Farm: Occultism
  • Search the farm: Tier 1 Skill
  • Absorb the magical residue (occultism easy): 1 extra trait

    The Abandoned Sanctuary: Stealth
  • Take the relic by force: fight
    • Fish the relic out of the sacred bath: {Relic, 1 negative trait}
    • Absorb part of its power: Tier 1 Skill, 1 Trait
  • Stab the Sanctua Lumen devotees in the back (stealth easy):
    • Fish the relic out of the sacred bath: Relic, 1 negative trait
    • Absorb part of its power: Tier 1 Skill, 1 Trait

    The Alchemists: Ruse, Occultism
  • Take the alchemist's side (ruse normal): Tier 2 Skill
  • Take the astrologer's side (occultism normal): Tier 2 Skill
  • Kill both of them: Tier 1 Skill, 20 Souls

    The Apprentice Demon Hunter: Ruse, Scare
  • Kill the apprentice: Tier 1 Skill (by Two Pi)
  • Turn the apprentice against the Demon Hunters (ruse easy): 1 Terror
  • Terrorize the apprentice (scare easy):
    • Send him off to share his nightmare with other humans: 1 Terror
    • Force him to betray the other Demon Hunters: 20-45 Souls (by Khimeral)
B
    The Banquet: Scare, Occultism
  • Poison the food for the living: 1 Terror
  • Harvest the souls of the dead: 35 Souls
  • Close the gab between Purgatory and the surface (occultism easy): 1 Terror
  • Incite the dead to possess the living (scare easy): 40 Souls

    The Beast: Scare, Ruse, (Occultism)
  • Invoke the soul of the Beast (occultism normal):
    • Make it a vindictive specter: 1 Terror
    • Harvest its soul: 67 Souls
    • Devour its soul: 30 Essence
  • Animate the skeleton and send it to attack the Demon Hunters (scare easy): 1 Terror
  • Extract the power contained in the bones(ruse hard):
    • Reinforce her own strength: Tier 2 Skill
    • Create a demonic relic: Relic

    The Bone Breaker: Stealth Temptation
  • Steal the Bone Breaker's powers (stealth hard): Tier 2 Skill
  • Sign a pact with the Bone Breaker (temptation hard):
    • Send him to keep your enemies busy: 1 Terror
    • Demand a gift: Relic
    • Devour his soul: 30 Essence
  • Reinforce the Bone Breaker's powers (occultism hard): 1 Terror
C
    The Cart: Temptation, Scare
  • Convice the farmer to attack the Inquisition (temptation normal): 1 Terror
  • Help the Inquisition terrorize the farmer (scare easy): 22-40 Souls
  • Kill all of them: 2 Phase fight, 1 Trait

    The Clandestine Peddler: Occultism, Temptation
  • Seize the potions: 1 Trait
  • Curse the potions (occultism easy): 1 Terror [on fail nothing happens]
  • Make a pact with the peddler (temptation normal):
    • Make demonic potions: Tier 2 Skill
    • Ruin the Sanctua Lumen's reputation: 1 Terror
    • Devour his soul: 30 Essence

    The Chamber of Horrors: Scare, Temptation
  • Burn this affront to your might:
    • Follow the alchemist: 1 Terror
    • Let the alchemist live to tell his tale: 1 Terror, 1 [humanity rising]
  • Plunder the chamber of horrors (scare very hard): 1 Relic
  • Bend Kellington to your will (temtpation hard):
    • Force him to create a new talisman for your Disciple: Tier 2 Skill
    • Demand his most powerful artifact: 1 Relic
    • Demand the Demon Tooth: 1 Relic [unlocked in The Coffin event] (by andraskar)
    • Devour his soul: 30 Souls

    The Charlatan: Occultism
  • Identify the nature of his wares (occultism easy):
      Powerful Artifact:
    • Seize his wares: Relic
    • Curse his wares: No extra rewards
      Sacred Relic:
    • Destroy his sacred relic: 1 Terror
    • Curse his wares: No extra rewards
      Normal trinket:
    • Seize his wares: {No extra reward?}
    • Curse his wares: 1 Terror
      Unidentified
    • Seize his wares: {33% chance for Relic? 66% No extra reward}
    • Curse his wares: {33% chance for 1 Terror? 66% No extra reward}

    The Coffin: Temptation, Scare, (Stealth)
  • Execute the Demon Hunter: 1 negative trait
    • Use the cadaver's debilitated blood: 1 Terror
    • Use your Disciple's magically charged blood: 1 negative Trait, Relic (by Khimeral)
    • Leave the pathetic vampire to its fate: 1 Terror (by Khimeral)
  • Make a servant of the Demon Hunter (temptation easy):
      Question him what's in the coffin:
    • Order him to free the vampire:
      • Use your Disciple's magically-charged blood: 1 negative Trait, Relic
      • Force the Demon hunter to sacrifice his blood (temptation hard): Relict, 1 Terror
      • Ask the Demon Hunter another question:
    • Ask him where he's taking the coffin: Unlocks special dialogue line in The Chamber of Horrors event (by andraskar)
    • Devour his soul: 15 Essence
      • Use the cadaver's debilitated blood: 1 Terror
      • Use your Disciple's magically charged blood: 1 negative trait, Relic
      • Leave the pathetic vampire to its fate: 1 Terror
  • Open the coffin (stealth easy):
    • Use your Disciple's magically-charged blood: 1 negative Trait, Relic
    • Slit the Demon Hunter's throat over the coffin (stealth hard): Relict, 1 Terror
    • Leave the pathetic vampire to its fate: Nothing

    The Convoy (part 1): Stealth, Temptation
  • Attack the Sanctua Lumen: fight
      Same option as below.
  • Free the prisoner (stealth easy):
    • Question him about the White Plague: Story
    • Demand more specifics about his remedy: Story
    • Ask how he's connected to the Sancuta Lumen: Story
      • Kill him:
      • Offer him a pact (easy temptation): Unlocks Part 2
    • Kill him:

    The Convoy (part 2): Ruse, Scare, (Occultism)
  • Starts with a 1 phase fight
      The Doctor's Laboratoy:
    • Help the doctor seach his lab (ruse easy):
      • Heal a Disciple's injury:
      • Improve a Disciple's resistance: 1 trait unlocks Part 3
      • Increase a Disciple's strength: Tier 2 Skill (by Ersh)
      • Regenerate your own powers: 30 Essence unlocks Part 3
    • Put out the fire (occultism easy):
      • Look for evidence of the Sancuta Lume (ruse easy): 1 Trait, Unlocks Part 3
      • Nab the remedy: 1 Terror, Ends Quest (by Khimeral)
    • Make the Inquisitor talk (scare hard): 1 Terror, Unlocks Part 3 (by Khimeral)

    The Convoy (part 3): Stealth, Occultism
  • The Sancutary:
    • Try to slip past the guards (stealth easy):
      • Kill the priestess: fight, 1 Terror
        • Transfer its power to you: {essence and souls}
        • Make the White Plague uncontrollable: 2 Terror, 72-78 Souls
      • Take control of the ritual (occultism hard): 1 Terror, 20 Souls
        • Transfer its power to you: 30 Diabolic Essence, 54 Souls, 45 Souls (by TotallyNotABomb)
        • Absorb its power: Tier 3 Skill, 1 Trait
        • Make the White Plague uncontrollable: 2 Terror, 72-78 Souls
    • Confront the guards: Same options as "Try to slip past the guards" (by McVador)

    The Corpse: Ruse, (Occultism)
  • Identify the body (ruse easy):
      Alchemist's Strange substance:
    • Examine the body: repeat statement
    • Carefully search the corpse: Tier 1 Skill
    • Taste the substance (occultism normal): 2 Traits
    • Leave
      Insignificant Farmer:
    • Examine the body: repeat statement
    • Search the body: Tier 1 Skill
    • Leave: Nothing
      Body of a Demon Hunter attacked by a horde of rats:
    • Examine the body: repeat statement
    • Search the body: Relic
    • Take control of the rats (occultism hard):
      • Send them to terrorize humanity: 1 Terror
      • Send them to track down more Demon Hunters: 1 Terror
      Sanctua Lumen fanatic:
    • Examine the body
    • Destroy the corpse and all its possessions: 1 Terror
    • Expose the corpse for your enemies to see: 1 Terror
  • Search the body: Random outcome depending on the corpse:
    • If Alchemist: 1 negative Trait
    • If Insignificant Farmer: Tier 1 Skill "Doubtless an ancient heritage from before the Great Hunt"
    • If Demon Hunter: Relic
    • If Sanctua Lumen fanatic: ?
  • Leave

    The Corpses: Occultism
  • Capture the souls of the dead: 36 Souls
  • Force the dead to answer your questions (occultism easy):
    • Capture the souls of the dead: 21-26 Souls
    • Wait for the Sanctua Lumen and fight: fight, 22-27 Souls, 1 Terror
    • Steal the magic contained in the hearts (occultism hard): Tier 2 Skill

    The Craftsman: Occultism, Scare
  • Kill the craftsman and steal his soul: 1 negative trait, 23 Souls
  • Curse the mirrors (occultism easy): 1 Terror
  • Force the craftsman to create diabolical works (scare hard): Relic
D
    The Dark Library: Stealth
  • Confront the Sanctum Lumen: fight, Tier 2 Skill
  • Save the most valuable texts: Tier 2 Skill, 1 humanity rises
  • Hide the library from the eyes of mortals (stealth hard):
    • Request healing: 30 essence, remove 1 negative trait
    • Request knowledge: Tier 3 Skill
    • Request a powerful artifact: Relic

    The Doctor: Temptation, Occultism
  • Kill the doctor: 1 Terror
  • Push the doctor to burn the village (temptation normal): 45-64 Souls [on fail humanity rises]
  • Infect the doctor (occultism normal): 1 Terror

    The Doubting Inquisitor: Temptation
  • Kill the Inquisitor and take his soul: 23 Souls
  • Make a pact with the Inquisitor (temptation normal): [on fail 1 negative trait]
    • Make him a spy: 1 terror
    • Devour his soul: 30 Essence
E
    The Executioner: Occultism, Scare
  • Kill the executioner: 1 Terror
  • Curse his axe (occultism easy): 1 Terror
  • Teach the executioner to be cruel (scare easy): 60 Souls

    The Exorcist: Temptation, Scare
  • Challenge Sister Dolores: 2 phases fight
    • Kill her: 1 Terror, 1 [humanity rises]
    • Break her (scare normal): 2 Terror
  • Possess Sister Dolores' mind (temptation normal): 27 Souls, 1 Trait
F
    The Flutist: Temptation, Ruse, (Occultism)
  • Hail the traveler
    • Appeal to his dark side (temptation easy):
      • Send him to terrorize human villages with his rats: 1 Terror
      • Order him to invade your enemies' camps: 39 Souls
    • Distract him so he quits playing the flute (ruse easy): Tier 1 Skill
  • Take the flue: Tier 1 Skill, 1 negative trait
  • Force the rats to revolt against their master (occultism easy): Tier 1 Skill

    The Forge: Temptation, Scare
  • Destroy the forge: fight
    • Kill him: 23 Souls
    • Let him live to tell his story: 1 Terror
  • Curse the weapons: 30 Souls
  • Pressure the blacksmith to betray the Demon Hunters (temptation hard):
    • Forge some demonic artifacts: Relic
    • Devour his soul: 30 Essence
  • Terrorize the blacksmith (scare easy): 1 terror

    The Fugitive Vampire: Ruse, Temptation, (Occultism)
  • Help the vampire escape: 15 essence
  • Discover his secret (ruse normal):
    • End his life (occultism easy):
      • Learn what you can from the elixir: Tier 2 Skill
      • Drink it: 30 Essence
    • Convince him to turn against the Sanctua Lumen (Temptation easy): 1 Terror
G
    The Gravedigger: Ruse, Occultism
  • Make a pact with the gravedigger:
    • Summon the grave robbers (ruse easy): 20-42 Souls, 1 Terror
    • Awaken the dead (occultism easy): 19-24 Souls, 1 Terror
  • Examine a corpse more closely:
    • Absorb the magic:
      • Continue absorbing the magic: Tier 2 Skill, 1 negative trait
      • Stop absorbing the magic: Tier 1 Skill
    • Create a talisman (occultism hard): Relic
  • Harvest the souls of the dead: 39-70 Souls
H
    The Hanging Tree: Stealth, (Scare) [Bugged requ]
  • Search the bodies: 1 Skill (rarity based on terror, book progress, event text?)
      "Esoteric symbols and alchemical formulas:" Tier 2 Skill
  • Harvest the souls: 30 Souls
  • Revive the hanged (scare easy): 1 Terror

    The Hospice: Occultism
  • Change the dying into living dead: 1 Terror
  • Harvest souls of the dying: 30-41 souls
  • Imprison their souls in a relic (occultism hard): Relic
M
    The Malign Fountain (1): Ruse, Occultism
  • Identify (ruse easy):
      Not purified
    • Examine the fountain
    • Drink from the foutnain: 1 Trait
    • Study the ancient magic (occultism normal): Tier 2 Skill
    • Leave
  • Drink from the Fountain: 1 Trait (if not purified)
  • Leave

    The Malign Fountain (2): Stealth
  • Interrupt the ritual: fight, choose from same options as passing
  • Stab the Priestesses in the back (stealth easy): [on fail fight, 36 Souls, no other reward]
    • Drink from the fountain: 1 Trait
    • Let the curse contaminate the region: 1 Terror
O
    The Orchard: Tempation, Occultism
  • Destroy the Orchard: 1 Terror
  • Harvest the souls of the dead: 45 Souls
  • Pressure the dead souls to persecute the living (temptation easy): 1 Terror
  • Bind the lost souls to the trees (occultism easy): 49 souls

    The Orphan: Temptation, Ruse, (Occultism)
  • Kill the orphan:
    • Learn more about these rumors
    • Kill him: 18 Souls
    • Turn him into a vampire (Occultism hard): 1 Terror, 40 Souls
    • Offer a pact to cure him (Temptation hard):
      • Send him to collect the souls of plague victims: 51 Souls, 27 Souls [2x Souls rewards]
      • Devour his souls: 30 Essence
  • Absorb his family's souls: 37 Souls
  • Lie to him about being contagious (ruse easy): 68 Souls
P
    The Priestess: Occultism, Ruse
  • Kill the Priestess: 1 Terror
  • Let the Priestess invoke the dead so you can capture their souls (occultism easy): 41 Souls
  • Trick the Priestess to invoke vengeful spirits (ruse hard):
    • Invoke the souls of a murderer: 1 Terror, 39 Souls
    • Invoke the soul of a witch: Tier 2 Skill

    The Purification Ritual: Scare, Occultism
  • Harves the souls of the villagers: fight, 44-55 Souls
  • Deviate the ceremony: fight, 1 Terror
  • Create a wave of panic (scare easy): 1 Terror
  • Turn the crowd against the Priestesses (occultism easy): 41 Souls

    The Printworks: Temptation, Stealth
  • Destroy the printworks: 1 Terror
  • Force the printer to do as you say (temptation hard):
    • Print black-magic spellbooks: Tier 2 Skill
    • Curse the printing plates: Relic
    • Devour the printer's soul: 30 Essence, 28 Souls
  • Change the printing plates (stealth normal): 1 Terror

    The Prophet: Occultism, Temptation
  • Make the prophet the first victim of his predictions: 1 Terror
  • Make the prophet's prediciotns come true (occultism easy): 57-64 Souls
  • Stir up the morbud curiosity of the crowd (temptation easy): 1 Terror

    The Pyre: Occultism
  • See wether or not she's a witch (occultism easy)
      Witch:
    • Free the accused woman: Tier 2 Skill
    • Leave the accused woman to her fate: Nothing
      Innocent:
    • Free the accused woman: Nothing
    • Leave the accused woman to her fate: 65-80 Souls
  • Unidentified: 50% chance of being a witch or innocent
Q
    The Question: Ruse, Stealth
  • Study how the Inquisition works:
    • Confront the Inquisitors: fight, 1 Terror
    • Start a riot: 75 Souls, 1 [humanity rises]
  • Accuse a group of innocent bystanders (ruse hard): 1 Terror, 50-60 Souls
  • Help the witches escape (stealth hard): Relic
S
    The Sacred Fountain: Ruse, Occultism
  • See if the fountain has beeen purified (ruse normal):
      Purified
    • Curse the fountain (occultism easy): Tier 1 Skill, 1 Trait
  • Drink from the fountain: 1 negative trait (if purified)
  • Leave

    The Sanctuary (1): Stealth, Ruse, (Occultism)
  • Force the passage: fight
    • Destroy the Sanctua Lumen's research: 1 Terror
    • Steal the magic contained in the hearts (occultism normal): Tier 2 Skill
    • Turn the Sancuta Lumen's research to your advantage (ruse normal): Tier 1 Skill, 1 Trait
  • Discreetly kill the guards (stealth normal):
    • Destroy the Sanctua Lumen's research: 1 Terror
    • Steal the magic contained in the hearts (occultism normal): Tier 2 Skill
    • Turn the Sancuta Lumen's research to your advantage (ruse normal): Tier 1 Skill, 1 Trait

    The Sanctuary (2): Stealth
  • Force the main entrance: fight
    • Study mantras: Tier 2 Skill (at Terror lvl II)
    • Change the text: 1 Terror
  • Enter through the roof (stealth normal):
    • Study mantras: Tier 2 Skill
    • Change the text: 1 Terror

    The Sanctuary (3): Stealth
  • Attack the Sanctuary: fight, Tier 2 Skill
  • Divert the collection for your own purposes (stealth hard): Relic

    The Sanctuary (4): Stealth, Scare
  • Destroy the Sanctuary: fight, 1 Terror
  • Seize the gold (stealth easy):
    • Take the gold: 1 Terror
    • Curse the gold: 58 Souls
    • Threaten the Lord High Treasurer (scare hard):
      • Force him to reveal the Sanctua Lumen's manipulations to the people: 1 Terror, 54-67 Souls
      • Demand a sacrifice: Relic

    The Sanctuary (5): Temptation, Scare
  • Kill the teachers: fight, 1 Terror
  • Corrupt the young minds (temptation easy): 42 Souls
  • Scare the children (scare easy): 1 Terror

    Sanctuary Under Construction: Occultism
  • Destroy the Sanctuary: 1-2 phase fight, 1 Terror
  • Corrupt the Sanctuary's foundation (occultism normal): 71 Souls

    The Scarecrow: Occultism, Scare
  • Bring the scarecrow to life (occultism hard):
    • Send him to terrorize local villagers: 1 Terror
    • Send him to attack your enemies: 81 Souls
  • Scare the farmer (scare easy):
    • Let him go so he can tell his tale: 1 Terror
    • Devour his soul: 15 Essence

    The Soup Kitchen: Stealth, Ruse
  • Attack the Sanctua Lumen: fight, 1 Terror
  • Poison the soup (stealth easy): 64-80 Souls
  • Create a disturbance (ruse hard): 1 Terror, 41 Souls

    The Statue: Occultism, Temptation
  • Crucify the sculptor on his statue: 1 Terror
  • Bring the statue to life (occultism easy): 74-79 Souls
  • Make the sculptor your servant (temptation easy):
    • Order him to sculpt statues of you: 1 Terror
    • Devour his soul: 15 Essence

    The Survivor (part 1): Occultism, Ruse
  • Question the mortal:
    • Turn her into an vindictive phantom: 1 Terror
    • Extract her memories (occultism easy): Unlocks Part 2 (by Khimeral) [likely to make it impossible to unlock Part 3 (by Arlyeon)]
    • Waker her up (ruse hard): Unlocks Part 2 (by Khimeral)
  • Capture the lost souls: {Souls}
  • Turn the village into a sinister land: 15 Essence (by Auster)

    The Survivor (part 2): Stealth
      The Sanctuary:
      • Rid the area of Wafts:
      • Sneak into the Sanctuary (easy stealth):
        • Study the unformed Wafts: Tier 2 Skill
        • Bring the unformed Wafts back to life: 1 Terror (by serendipetey)
      • Form a pact with the mortal: Unlocks Part 3 (by andraskar)

    The Survivor (part 3): ?
    • Conduct the ritual: 1 Phase fight (by andraskar)
      • Craft a relic: 1 Relic, 2 Terror, 56 Souls (by andraskar)
      • Devour the Pearl: Tier 3 Skill, 2 Terror, 54 Souls (by infamously_nsane)
      • Sacrifice the Mortal: ? (by andraskar)
T
    The Tomb: Ruse
  • Curse the fog: 1 Terror
  • Free the condemned souls:
    • Set them loose on the world: 1 humanity rises, 1 Terror
    • Harvest them: 28 Souls
    • Devour them: 15 Essence
  • Search the tombs (ruse hard): 1 Relic

    The Tormented Human: Temptation
  • Nurture his despair:
    • Devour it: 15 Essence
    • Keep it: 28 Souls
  • Convince him to seek vengeance (temptation normal): 1 Terror

    Threatening Woman: Temptation, Ruse, (Occultism)
  • Teach her the art of bloodshed (occult easy): 1 Terror
  • Give her a better target (ruse easy): 65 Souls
  • Offer her a pact (temptation easy):
    • Demand human sacrifices: 61 souls
    • Devour her soul: 15 Essence

    The Traitor: Stealth, Ruse
  • Execute the traitor and her handlers: fight, 1 Terror
  • Discreetly assassinate the traitor (stealth hard): Tier 2 Skill
  • Trick the Demon Hunters into killing each other (ruse, normal): 49-74 Souls
    • Force her to spy on your enemies: 1 Terror
    • Devour her soul: 30 Essence
V
    The Vampire's Manor: Ruse
  • Enter the manor by force: fight
    • Steal his notes: Tier 2 Skill
    • Tell the people about the Sanctua Lumen's implication (ruse hard): Tier 2 Skill, 1 Terror
  • Lure the guards away (ruse hard):
    • Steal his notes: Tier 2 Skill
    • Tell the people about the Sanctua Lumen's implication (ruse hard): {Tier 2 Skill, 1 Terror}
  • Sow panic among the crowd (ruse easy): 1 Terror

    The Vampire Poets: Ruse
  • Kill them: [humanity rises], 57-78 Souls
  • Listen to them:
    • Lie and designate the tragedian as winner (ruse easy): Tier 1 Skill (at Terror lvl IV)
    • Endure the one's performance (ruse hard):
      • Declare the poet winner: Relic
      • Declare the tragedian winner: Tier 2 Skill (by andraskar)
      • Let your Disciple release his frustration: Humanity is rising against you, 63 souls, 58 souls, remove 1 negative trait
    • Kill both of them: [humanity rises], 57-78 Souls
  • Humiliate them (ruse normal): 1 Terror
W
    The Witches: Stealth, (Scare) [Bugged requ]
  • Massacre the Demon Hunters that threaten the village: fight, 1 Terror
  • Execute the witches and reap their souls: 1 negative trait, 58 Souls
  • Force the witches to serve only you (scare hard):
    • Pool the witches' magic to put a collective curse on the Demon Hunters: 45-71 Souls, 1 Terror
    • Exact an offering to your glory: Tier 2 Skill
    • Devour their souls: 30 Essence
Traits
Positive Traits are complete, negative Traits are incomplete.
The same disciples cannot have the same trait twice (Dracula can't have 2 times Assassin, but Mary and Dracula can both have Assassin)

Health: HP: Health Points (red bar). SP: Spell Points (purple/blue bar)
Damage: PD: Physical Damage. SD: Spell Damage.

Positive Traits

Adroit: +2 Ruse, +1 PD, +5 SP
Apprentice: +1 Occultism, +6 HP
Assassin: +2 Stealth, +2 PD

Brawny: +3 PD, +3 HP

Captivating: +2 Temptation, +3 HP
Careful: +3 Stealth, +5 HP, +5 SP
Chilling Gaze: +3 Scare, +1 Spiritual Damage, +4 HP
Connoisseur: +2 Occultism, +3 SP

Devil's blood, The: +2 to all social stats (Relic The Devil's blood)
Discreet: +2 Stealth, +4 HP

Great Thinker: +1 PD, +15 SP

Imposing: +2 Scare, +10 HP
Ingenious: +1 Ruse, +2 HP, +2 SP
Inspired: +2 Ruse, +2 Occultism, +3 HP
Intellectual: +2 Occultism, +12 SP
Intriguing: +1 Temptation, +4 SP

Machiavellian: +2 Ruse, +4 HP
Medium: +2 Temptation, +1 SD, +6 SP
Mind of Steel: +3 Ruse, +10 SP

Obstinate: +2 Occultism, +6 HP, +6 SP
Omnipotent: +2 to all social stats

Pain Master: +1 Ruse, +1 PD, +1 SP
Playful: +2 Temptation, +2 Ruse, +5 SP
Psychic: +3 SD, +4 SP
Psychologist: +2 Scare, +2 Temptation, +6 SP
Prestidigitator: +2 Ruse, +2 Stealth, +8 HP
Prowler: +1 Stealth, +2 Scare, +2 PD
Punching Bag: +18 HP

Ruffian: +8 HP, +1 PD

Self-effacing: +1 Stealth, +5 SP
Shadow shroud: +2 to all social stats (Relic: Shadow shroud)
Sinister: +1 Scare, +3 HP
Stamina: +8 HP, +8 SP
Soothsayser: +20 SP (Relic: Damnation mantra)

Talented: +4 HP, +4 SP, +1 PD, +1 SP

Unnerving: +2 Scare, +5 SP

Negative Traits

Annoyed: -1 Ruse, -1 Temptation

Banal: -1 Temptation
Boorish: -1 Stealth

Conceited: -1 SP

Dazed: -4 SP
Direct: -1 Ruse
Dubious: -1 Scare

Fortune Teller: -2 Stealth
Funny: -2 Scare

Idiot: -2 Ruse

Mild: -1 Scare, -1 Occultism

Numb: -4 HP

Runt: -10 HP (Relic: Damnation mantra)

Simpleton: -2 Occultism
Event Stats
Counting occurrences of Terror, Relic, Skill, Essence, Soul rewards.
These occurrences overlap. e.g. Hard Social check for Terror gives also Souls, or a single event has 2 paths which reward terror.

Explaining the table:
Reward: which reward; Sum: occurrences in events; easy-v.hard: difficulty of social test;
free: reward without test or fight; fight: reward after a fight;
unique: single occurence in events. (if a event has multiple ways to rise terror, it is counted as 1)

Reward
Sum
easy
normal
hard
v.hard
free
fight
unique
Terror
51
21
10
11
0
11
9
38
Souls
40
15
4
9
0
11
4
28
Relic
19
4
0
14
1
0
1
16
Essence 15
5
2
0
0
0
3
0
4
Essence 30
8
0
4
4
0
0
0
7
Essence ?
3
1
1
1
0
0
0
3
Skill Tier 1
9
5
1
0
0
3
0
10
Skill Tier 2
19
1
8
7
0
3
0
16
Skill Tier 3
2
0
0
2
0
0
0
2
Skill Tier ?
1
0
0
0
0
0
1
1
Extra Trait
16
5
5
1
0
2
3
10


Yes, there likely are some minor miscounts in it, but I don't care.
36 Comments
infamously_nsane Oct 26, 2024 @ 12:19am 
The Survivor (part 3):
Devour the Pearl: give Tier 3 Skill, 2 terror, and 54 souls
Spawnling  [author] Sep 8, 2024 @ 7:25am 
Thanks, added the options to the events. :)
andraskar Sep 8, 2024 @ 3:27am 
the chamber of horror : if you have done "the coffin" event and asked where the hunter is bringing the vampire he will tell you he is bringing it to kellington and that kellington is rumored to have a demon tooth, this will change the choice "demand his most powerful artifact" to demand the demon tooth" in the "chamber of horror" event effect stay the same : 1 relic.
Spawnling  [author] Feb 23, 2024 @ 12:03pm 
Could be, I'll add it.
Arlyeon [Crit Hit] Feb 23, 2024 @ 11:53am 
For the survivor, I never got the option to form a pact with the mortal - so, I assume if you extract her memories, it dead ends the quest at part 2.
Spawnling  [author] Feb 22, 2024 @ 12:45pm 
Thanks, added it.
Auster Feb 22, 2024 @ 12:13pm 
Just tested a missing option:
The Survivor (part 1): Occultism, Ruse > Turn the village into a sinister land

Adds 15 diabolic essence

Only relic I had is war tattoos (bonus damage during battles under its conditions), and no terror effects in the node, so no multipliers for terror in effect.
Spawnling  [author] Feb 20, 2024 @ 1:50pm 
@Auster I update what people post here and add their names to the eventoutcome as contributer.
Auster Feb 20, 2024 @ 1:39pm 
Still being update? If so, need help? Playing right now, and as I'm stuck in one of the chapters, I'll probably get a lot of samples of events to inform.
luumix May 29, 2023 @ 1:59pm 
U GOD DAMN LEGEND :devilskiss: