Warlock 2: the Exiled

Warlock 2: the Exiled

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Settler Start
   
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Tags: Perk, settler, start
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23 mei 2014 om 10:47
19 jul 2014 om 22:33
4 wijzigingsnotities (weergeven)

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Settler Start

Omschrijving
This mod adds perks to allow you to start with a settler instead of the capital. Use your settler to start you empire at the spot YOU want!

UPDATE 20.07.14: 3 turns of total immunity for settler (was 1 turn), Better quest logic to give soldiers
UPDATE 11.07.14: Skeleton Settlers now build Undead capital (funny that no one noticed earlier)
UPDATE 24.05.14: Better quest logic to give soldiers on turn 2 (Was not giving soldiers if some of "bonus unit" perks were chosen)

- All six perks cost zero points.
- You can choose only one of them, simillary to gods' favour perks.
- It is impossible to give several units with one perk, your soldiers will arrive on turn 2.
- Settler has a "True Luck" perk, which makes it immune to all damage for the first turn (otherwise it dies almost instantly). On turn 2 settler is mortal again.

Issues:
- I was unable to put Dragon Incarnation perk into the same radio group (it didn't work). Game doesn't crash when you have both Dragon and Settler, but I don't know if defeat condition will work right.
- As mentioned on the official forum, unit-capitals have problem in Sandbox mode (you can see it on the last screenshot). Both Exiled and Outlands modes work fine.

This mod is somewhat experimental, so inform me about any bugs, please.
8 opmerkingen
Azghall 28 jan 2015 om 18:13 
Undead settler does not spawn the starting units.

Does anyone play with this mod on sandbox with the "disable city limit", because some times the settler can't place any more cities it just give the warning of invalid terrain EVERYWHERE you try to put. Im asking since this is the only mod that i use that alter the settler unit.

So awesome some times on sandbox you start near some great location other times its just restart (near lots of high level monsters)
GE0 10 dec 2014 om 14:00 
What game mode is this mod for? I'm running the Exiled Campaign right now and it doesn't seem to affect anything.
The Chrom And Only 19 jul 2014 om 14:40 
Side note: Great when combined with the Dragon trait. Having a strong unit to help defend is really useful.
The Chrom And Only 16 jul 2014 om 8:26 
its ok, a few things: if you just start normally with this mod installed, you get x2 the amount of starting units, and 1 turn of invunrability is nice, but thats pretty much a 1 square move from the starting position before monster spawns that are readily sorrunding you since the capital isnt already made, destroy it since it's the weakest unit nearby.
izmegul 12 jul 2014 om 5:03 
awesome! It is 1st necessary mod
but the possible incident
http://steamcommunity.com/sharedfiles/filedetails/?id=284947457
need more turns invulnerability
parkir  [auteur] 11 jul 2014 om 0:40 
Fixed!
Eric Culligan 10 jul 2014 om 20:31 
the skeleton settlers start a monster city
cheese sandvich 7 jul 2014 om 23:34 
I love this idea. its just like starting on nomad in a RTS game. and just like thouse games you can scew up right at the begining by gettin your settler killed:D: I allways loved that part.