Kenshi
47 oy
Scraphouse Fixes (Dagnabbit Quin)
   
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7 Eki 2021 @ 19:25
1 Değişiklik Notu ( görüntüle )

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Scraphouse Fixes (Dagnabbit Quin)

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>> REQUIRES Kenshi Version 1.0.55 until they finally push Experimental to Main branch, sorry <<

Hopefully the last, real, final, permanent fix to Quin's disappearing act we'll ever need. Fixes a crapload of weird inconsistencies in the Scraphouse including its town, squad, and AI packages. sighlol

In short: while the town marker was one thing, which other mods have found and fixed - there turned out to be lots more settings that were likely causing problems.

(For an existing game, you must import your save after activating this mod! If you start a new game after activating, that's fine, no import needed.)

Complete list of technical details are in the pinned Discussion, to not clutter up the front page here. Found a lot more weird crap about the Scraphouse than I was expecting. Hopefully this should - finally - keep Quin from vanishing and turning Dack into Mute Fake Shopkeeper Bot.
Popüler Tartışmalar Tümünü Görüntüle (1)
1
13 Eki 2021 @ 17:21
SABİT: Technical Details and Fixes Attempted
spacefiddle
5 Yorum
moonracer 24 May 2023 @ 16:55 
Would it be okay to merge this fix into an overhaul if I give credit and a link back to this mod?
Zelo 5 May 2022 @ 1:38 
Just tried this on 05/05/2022 and it still works. Thanks! I was so annoyed lol I had imported four times already >_<
Cavanoskus 13 Kas 2021 @ 15:48 
Oh wow nice. Whereabouts should this go in load order? And relatedly, any idea how this interacts with Living World (which needs to be at the bottom)?
spacefiddle  [yaratıcı] 11 Eki 2021 @ 13:54 
Right sorry forgot to add to the desc - needs 1.0.55
Nimäs 11 Eki 2021 @ 9:31 
I can not start the game with the mod:
missing dependet mods above:pacefiddleЛ
missing referende mods:p