Sprocket
Ocen: 83
Sprocket AI Tank Guide (UPDATED :: V0.1121)
Autorstwa: parnelloparnell
This guide catalogs all of the tanks currently in game with pictures, statistics, and descriptions. Use it to better understand your competition and design your tanks accordingly.
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Introduction
NOTICE I: All tanks were tested according to their tech level. Changes in era may affect performance.

NOTICE II: Some tanks have an overfilled interior. As the AI is not affected by this, testing is done with these tanks as is. As this may affect their performance in the hands of players, these tanks have an asterix* next to their name to inform you of their state.

NOTICE III: As Sprocket changes from update to update, some statistics may change and listed stats may fall further and further out of date. We will try to keep up and update this guide, but if you find a discrepancy, please let us know!

NOTICE IV: Some tanks have been deleted from the Sprocket. These tanks have had their names crossed out.
World War 1 Tanks Part 1
M8 Crawler
Class: Medium Tank

Max Depression: -8.6 °
Reload Rate: 3.0 s

Hull Armor: 25mm/17mm/10mm
Turret Armor: 30mm/17mm/15mm
Armor Penetration: 26.6mm

Crew: 3
Mass: 9.54t
Engine Power: 56 hp at 1000rpm
Max Speed: 49 km/h

Description: (INCOMPLETE)

Model 1
Class: Light Tank

Turret Rotation Speed: 10.1 °/s
Max Depression: -12.79 °
Reload Rate: 3.2 s

Hull Armor: 20mm/15mm/10mm
Turret Armor: 25mm/17mm/10mm
Armor Penetration: 30.2mm

Crew: 3
Mass: 7.30t
Engine Power: 79 hp at 1000rpm
Max Speed: 17 km/h

Description: Having the esteem honor of being the first tank in game chronologically, the Model 1 is a fairly humble tank design. The armor isn’t very good, but neither is it’s competition. The gun isn’t very good, but neither is it’s competition. The Model 1 isn’t very fast, but again, this is the same for it’s competition. In this sense, the Model 1 is your bog standard “tank”; however, this tank does have an inexcusable flaw. While fine in other types of warfare, the low length of the Model 1 means that it can’t cross trenches. This puts the Model 1 at a great disadvantage in the battlefields of the first World War. Knocking out a Model 1 is surprisingly tricky. Despite the thin armor, it is well sloped and can exceed 50mm in limited circumstances. Combined with the fact that guns of this era are inaccurate and low penning, this makes the Model 1 surprisingly sturdy. Killing a Model 1 requires that a player gets as close as possible and can penetrate 30mm or more. In this case, the Model 1 is very vulnerable. In conclusion. The Model 1 is a reliable war machine that isn’t well suited to the trenches of WW1.

Model 1 Heavy
Class: Light Tank

Turret Rotation Speed: 10.0 °/s
Max Depression: -10.87 °
Reload Rate: 5.5 s

Hull Armor: 21mm/15mm/10mm
Turret Armor: 25mm/17mm/10mm
Armor Penetration: 34.7mm

Crew: 2
Mass: 8.18t
Engine Power: 79 hp at 1000rpm
Max Speed: 17 km/h

Description: The Model 1 Heavy is, at its core, just a normal Model 1 with an elongated hull for better trench crossing ability. Furthermore, the Model 1 Heavy also has a slightly stronger gun. While looking to be outright better than the normal Model 1, it isn’t. Despite being larger, the Model 1 Heavy actually lost a crew member, reducing the crew from 3 to 2 and totally overworking the commander/gunner/loader. In addition, the longer hull has increased the total weight and has made mincemeat of the tank’s turning ability. Finally as the Model 1 Heavy’s engine is unchanged, the mobility obviously suffers. Knocking out a Model 1 Heavy is similar to a normal Model 1, just easier as the Heavy is a bigger, slower target. In conclusion, the Model 1 Heavy is better suited for WW1 combat at the cost of a number of mobility and crew.

Strv-2
Class: Light Tank

Turret Rotation Speed: 7.0 °/s
Max Depression: -18.99 °
Reload Rate: 3.1 s

Hull Armor: 25mm/17mm/10mm
Turret Armor: 30mm/17mm/15mm
Armor Penetration: 25.6mm

Crew: 3
Mass: 8.22t
Engine Power: 70 hp at 1000rpm
Max Speed: 11 km/h

Description: The Strv-2 is the primary competitor to the Model 1. Going down a slightly different philosophy, the Strv-2 has heavier armor at the cost of speed and firepower. Being small, the Strv-2 also sucks at trechcrossing just like the Model 1; however, the Strv-2 does have a trick up its sleeve: applique track armor. While the hull armor is only 25mm, add-on track armor increases the armor up to 62mm of thickness. Combined with the natural sloping of the hull increases it further to over 100mm of protection. This idea is also employed on the sides of the turret. This greatly increases the protection of the tank. Knocking out a Strv-2 is similar to the Model 1 but requires greater marksmanship to hit the parts not covered by tracks. If possible, try to get a shot off on the sides of the tank as they are very thin. In conclusion, the Strv-2 is a slow tank with some intelligent armor design.

B4 Bratten
Class: Casemate Medium tank

Turret Rotation Speed: 14.29 °/s
Max Depression: -9.73 °
Reload Rate: 1.7 s

Hull Armor: 30mm/35mm/10mm
Turret Armor: 30mm/23mm/15mm
Armor Penetration: 24.5mm

Crew: 4
Mass: 12.00t
Engine Power: 82 hp at 800rpm
Max Speed: 14 km/h

Description: The B4 Bratten is the flagship tank for the WW1 era. Despite being a casemate medium tank, the B4 is one of the best handling tanks of the era. Fast acceleration, responsive turning, and long enough to cross trenches unassisted makes the B4 Bratten well suited to the WW1 battlefield. Furthermore, the gun handling is amazing thanks to the unburdened crew and spacious conditions. Laying the main gun is fast and with the highest reload speed of the tier, is a certified machine gun. The biggest flaw with the B4 is the poor accuracy of the gun. You're not likely to hit anything at range, so you need to get closer to reliably score hits. Knocking out a B4 Bratten is straightforward so long as your gun has more than 30mm of penetration. If not, then try to flank the tank and shoot below the side skirts but above the road wheels. This small gap exposes a strip of armor only 16mm thick. In conclusion, the B4 Bratten is a well handling tank that couldn’t hit the broadside of a barn.
World War 1 Tanks Part 2
Badger
Class: Casemate Tank

Turret Rotation Speed: 1.1 °/s
Max Depression: -5.4 °
Reload Rate: 4.3 s

Hull Armor: 40mm/30mm/13mm
Turret Armor: N/A
Armor Penetration: 32.9mm

Crew: 4
Mass: 18.06t
Engine Power: 150 hp at 800rpm
Max Speed: 33 km/h

Description: (INCOMPLETE)

T-14 Onager
Class: Medium Tank

Turret Rotation Speed: 5.9 °/s
Max Depression: 0.00 °
Reload Rate: 4.2 s

Hull Armor: 30mm/50mm/13mm
Turret Armor: 16mm/19mm/17mm
Armor Penetration: 29.3mm

Crew: 3
Mass: 17.87t
Engine Power: 93 hp at 800rpm
Max Speed: 8 km/h

Description: The T-14 Onager is the closest thing to a heavy tank at the tier. Despite its imposing appearance and thick armor, the T-14 does have one debilitating flaw that makes everything else irrelevant. The T-14 Onager is one of only two tanks in the game with 0 degrees of gun depression. This is less important at range as the low velocity of early guns require a lot of drop compensation; however, as the gun of the T-14 Onager isn’t very good, it has to close to short range inorder to fight most tanks. At this range, the nonexistent gun depression and slow turret traverse is a constant problem. If a small or low tank gets too close to the Onager, which is basically every other tank of the era, The T-14 can’t depress the gun far enough to aim. Despite this flaw, it's not all bad for the T-14 Onager. The armor is the thickest at or the era and it has the ability to neutral steer. Do not underestimate this thing’s ability to turn, it can turn on a dime in moments. Knocking out a T-14 can seem to be a tall order at first. Not only are the sides immune to any gun at the time, but the quick hull traverse makes flanking almost entirely irrelevant. The only weak spot to the T-14 Onager is the turret as its armor is paper thin. In conclusion the T-14 Onager is a tank whose chin is always held high, for better, and for worse.
Interwar Tanks
Bennett
Class: Light Tank

Turret Rotation Speed: 11.9 °/s
Max Depression: -14.51 °
Reload Rate: 3.2 s

Hull Armor: 40mm/20mm/15mm
Turret Armor: 40mm/15mm/10mm
Armor Penetration: 41.0mm

Crew: 3
Mass: 5.61t
Engine Power: 65 hp at 2000rpm
Max Speed: 24 km/h

Description: The Bennett is the premier tank of the interwar period. Being the only tank of the tier that isn’t based on a WW1 design, it has a number of innovations that puts it above its comparatively outdated competition. With comparatively thick armor, high mobility, and a capable gun, the Bennett is easily the best tank of the era; however, this is all in technicalities. While it will trounce any tank from WW1, this is the Bennett’s only claim to fame. The Bennett’s armor is too light to resist any serious firepower (especially from the side), its gun is too weak to face comparative interwar designs, and while it’s still the most advanced tank of the tier, the Bennett still lacks modern technologies such as a turret drive and angled armor. Knocking out a Bennett is a rather simple affair: If you have more that 40mm of penetration, shooting center mass will likely kill all three crew members with a shot to the turret being guaranteed to kill the commander and loader. If you don’t have more than 40mm of penetration, then a shot to the thin sides should do the trick. Overall, Bennett is an ugly duckling in a field with no competition except for yourself.

Model 1 (Interwar Upgrade)
Class: Light Tank

Turret Rotation Speed: 13.5 °/s
Max Depression: -12.79 °
Reload Rate: 3.2 s

Hull Armor: 21mm/15mm/10mm
Turret Armor: 25mm/17mm/10mm
Armor Penetration: 42.7mm

Crew: 3
Mass: 7.30t
Engine Power: 115 hp at 1000rpm
Max Speed: 31 km/h

Description: This Model 1 is the same tank you remember from WW1, but with a few improvements thanks to the better technology. The gun can penetrate more armor and the mobility has increased significantly. These upgrades, while appreciated, do not make this outdated tank any better suited to modern combat. The gun, while slightly better then the Bennett’s, still struggles against modern armor, its armor is too thin to resist anything more dangerous than an insult, and the limitations of a hand cranked turret really start to show. Knocking out a Model 1 is as simple as staring at it long enough for the crew to get too embarrassed to live. In conclusion: the Model 1 is great for fighting an enemy without tanks, but useless against anything remotely similar to a tank.

Model 1 AT
Class: Heavy Tank Destroyer

Turret Rotation Speed: 4.44 °/s
Max Depression: -3.78 °
Reload Rate: 5.1 s

Hull Armor: 80mm/48mm/15mm
Turret Armor: N/A
Armor Penetration: 60.9mm

Crew: 3
Mass: 11.12t
Engine Power: 80 hp at 1000rpm
Max Speed: 19 km/h

Description: The Model 1 AT is a tank destroyer variant of the WW1 Model 1 that doesn’t mess around. Equipping the strongest gun and thickest armor of the tier, the Model 1 AT is a dangerous foe. In the past, the Model 1 AT had great difficulty turning on the spot and slow gun movement. This is no longer the case. Not only has the gun laying problem been fixed, but so long as the tank is stationary, the Model 1 AT can turn on a dime, even without neutral steer. The only flaw this tank does have is that it has very poor gun depression. Knocking out a Model 1 AT takes some tact. Try and immobilize the Model 1 AT by destroying its track and then flanking. Once you flank the Model 1 AT, shove a round into its side to quickly finish it off. Overall, the Model 1 AT is an extremely dangerous foe with an easily exploitable weakness.

Hennimore
Class: Heavy Tank

Turret Rotation Speed: 6.7 °/s
Max Depression: -7.3 °
Reload Rate: 4.0 s

Hull Armor: 40mm/20mm/10mm
Turret Armor: 50mm/30mm/30mm
Armor Penetration: 57.1mm

Crew: 3
Mass: 14.65t
Engine Power: 128 hp at 800rpm
Max Speed: 32 km/h (Engine Caught Fire)

Description: The B4 is an improved version of the old B4 Bratten from WW1 with an enlarged Bennett turret. Unlike the Model 1, the B4 is much more capable in the interwar environment. With sloped armor, a very capable gun, and the ability to neutral steer, the B4 is a tough nut to crack. The tank isn’t perfect, however. While the thinly armored sides and slow turret traverse are minimised by its ability to neutral steer, the B4 biggest flaw is its weak transmission. If you can keep the B4 moving, it won’t take long for the engine to catch fire and burn out the tank. Knocking out a B4 is really a question of whether or not you can penetrate frontal armor. If you can’t, then waiting for the B4 to expose its side or running his transmission out are good plans of attack. Overall, the B4 is a capable medium tank with some reliability issues.
Early War Tanks Part 1
BM4 M
Class: Medium Tank

Turret Rotation Speed: 11.3 °/s
Max Depression: -0.00 °
Reload Rate: 9.4 s

Hull Armor: 90mm/20mm/10mm
Turret Armor: 66mm/50mm/30mm
Armor Penetration: 76.3mm

Crew: 4
Mass: 17.11t
Engine Power: 461 hp at 2000rpm
Max Speed: 26 km/h

Description: From a glance, the BM4 M looks like a terrifyingly powerful armored fighting vehicle. As big as a heavy tank and with a 122mm main gun, this tank may invoke thoughts of the KV-2 from reality. In the past, the BM4 M was nothing more than a paper tiger, but this is no longer true. The BM4 M is just as, if not more dangerous than the tank that inspired it. With a high damaging gun just barely capable of penetrating most tanks of the era, armor that the even the MK17 Man o’ War has trouble punching through, and outstanding mobility and acceleration, the BM4 M is a dangerous threat to other tanks. The BM4 M isn’t perfect, however, as the tank’s turret traverse is rather slow and the sides are paper thin. Killing a BM4 M used to be brain dead easy in the past, but requires expert marksmanship or strategy now. The easiest way to kill a BM4 M is to shoot the sides; however, this is not always possible as the tank has the ability to neutral steer. If fighting a BM4 M from the front, then the two weak spots to go for are the lower glacis plate and the flat parts in between the turret mantlet and the turret cheeks. In conclusion, the BM4 M is a surprisingly amazing tank for the tier and should not be underestimated.

Cromwell LT
Class: Medium Tank

Turret Rotation Speed: 8.3 °/s
Max Depression: -13.4 °
Reload Rate: 3.7 s

Hull Armor: 60mm/23mm/10mm
Turret Armor: 60mm/26mm/23mm
Armor Penetration: 85.1mm

Crew: 4
Mass: 18.88t
Engine Power: 419 hp at 1700rpm
Max Speed: 47 km/h

Description: Say hello to the first tank based directly off of a real one: the Cromwell LT! Directly comparing the Cromwell LT to the real Cromwell series, there are a few differences: the hull armor is a bit thinner, the turret armor allround is much thinner, the 75mm gun is slightly underperforming compared to the OQF Mk.V, and the engine is weaker, but the Cromwell LT is much lighter and has a higher power to weight ratio. Compared to other medium tanks of the era, the Cromwell LT is fairly modest. What it lacks in armor, it more than makes up for in mobility and firepower. Knocking out a Cromwell LT is fairly easy with its underperforming frontal armor and thin sides, just don’t underestimate the gun. Overall, the Cromwell is a very solid and very British tank.

T22*
Class: Medium Tank

Turret Rotation Speed: 31.3 °/s
Max Depression: -18.95 °
Reload Rate: 2.7 s

Hull Armor: 50mm/50mm/10mm
Turret Armor: 50mm/50mm/30mm
Armor Penetration: 69.0mm

Crew: 4
Mass: 17.45t
Engine Power: 257 hp at 2000rpm
Max Speed: 35 km/h

Description: The T22 is a curious tank with some very interesting design decisions. For one, the T22 is one of the few tanks in the game with HVSS suspension. Furthermore, the tank has surprisingly thick side armor and a well angled front. If angled correctly, the upper hull armor can be increased to 100mm of effective protection. Additionally, the tank is rather brisk, being even faster than the Cromwell LT! In the past, back when this tank was known as the G6 Innovator, these good traits were counteracted by a number of regressive flaws. This is no longer the case. While the gun’s penetration is the poorest at the tier, the 130mm thick turret mantlet protects the turret front from all guns at the tier and what was once the most glaring flaw of the G6 Innovator, is its lack of turret drive, is now the T22 greatest strength as it now has one of the fastest turret traverse in the game at over 30 °/s. Knocking out a T22 is a difficult task that relies on what angle you are facing it. If unangled, then the T22 is an easy kill if you shoot the hull; however, if angled, then the hull becomes as thick as the MK17 Man o’ War and penetrating it will become very difficult. Overall, the T22 is an interesting tank that can fulfill the promise of being one of the best tanks of the era.

H2-Rotor
Class: Medium Tank

Turret Rotation Speed: 38.6 °/s
Max Depression: -20.0 °
Reload Rate: 3.1 s

Hull Armor: 60mm/25mm/5mm
Turret Armor: 60mm/48mm/5mm
Armor Penetration: 68.7mm

Crew: 4
Mass: 18.22t
Engine Power: 221 hp at 2000rpm
Max Speed: 16 km/h (Engine Caught Fire)

Description: On first glance, the H2 Rotor seems to be a fairly average, if not underachieving, medium tank. While its frontal armor is well sloped and its -20.0 degrees of gun depression is to be respected, the tank is beset by debilitating flaws. The gun is the worst of the era, the hull sides are very thin, it moves as slowly as tanks from WW1, and it doesn’t take long before the engine explodes. Despite these flaws, the H2-Rotor does have one outstanding pro that outweighs everything: the turret traverse. With the fastest turret traverse in the game, the H2’s turret is a certified helicopter. Knocking out a H2-Rotor is rather simple. The turret face is rather flat and the hull sides are very vulnerable; however, if push comes to shove, then just wait until the H2’s engine decides it wants to have a barbecue. Overall, the H2-Rotor is an interesting tank that prioritises gun depression and turret traverse over all else.
Early War Tanks Part 2
Cromwell
Class: Medium Tank

Turret Rotation Speed: 29.4 °/s
Max Depression: -20.0 °
Reload Rate: 2.7 s

Hull Armor: 65mm/23mm/10mm
Turret Armor: 60mm/26mm/23mm
Armor Penetration: 75.8mm

Crew: 4
Mass: 19.13t
Engine Power: 461 hp at 2000rpm
Max Speed: 37 km/h

Description: This is the definitive Cromwell. Compared to the previous LT version, the Cromwell has more gun depression, a better engine, and a higher penetrating gun compared to the Cromwell LT, but has a slower turret rotation speed and reload rate. Being moved down an era has made the Cromwell much more competitive, although not very unique. Every other tank at the era can do something better than the Cromwell. At the same time, the Cromwell can also do at least one thing better than whatever it faces. Use this Jack-of-all-Trades aspect to your advantage. Knocking out a Cromwell depends on whether or not you can survive a shot from it. The Cromwell’s armor isn’t very tough and its gun will likely have trouble against more heavily armored foes. If you can’t resist its firepower, then try to get the first shot. Overall, The Cromwell is a component medium tank that is the dictionary definition of a Jack-of-all-Trades.

Cromtilda
Class: Heavy Tank

Turret Rotation Speed: 31.2 °/s
Max Depression: -17.52 °
Reload Rate: 2.5 s

Hull Armor: 80mm/23mm/16mm
Turret Armor: 70mm/64mm/23mm
Armor Penetration: 70.5mm

Crew: 4
Mass: 20.16t
Engine Power: 283 hp at 2500rpm
Max Speed: 39 km/h

Description: The Cromtilda is the is the flagship tank of the early war period. If you were expecting the Cromtilda to be a Matilda II with a Cromwell turret plopped on top, then don’t get too excited. The Cromtilda is basically just a normal Cromwell on a bigger, up armored chassis. The true purpose of the Cromtilda is to look similar to its big brother, the MK17 Man o’ War. This doesn’t make the Cromtilda useless, however. The Cromwell LT was a solid tank to begin with and the larger size of the Cromtilda doesn’t change that. In addition, the Cromtilda is blistering quick with the highest top speed of the era. Tactics for knocking out a Cromtilda should mirror that of the Cromwell LT, just a little bit easier thanks to the Cromtilda being a slower and larger target; regardless, don’t underestimate the increased frontal protection. Overall, the Cromtilda is a solid tank that strategy revolves around looking like something much scarier.

MK17 Man o’ War
Class: Heavy Tank

Turret Rotation Speed: 12.0 °/s
Max Depression: -15.36 °
Reload Rate: 4.4 s

Hull Armor: 100mm/75mm/30mm
Turret Armor: 100mm/50mm/30mm
Armor Penetration: 95.7mm

Crew: 5
Mass: 39.14t
Engine Power: 491 hp at 2000rpm
Max Speed: 31 km/h

Description: What if the Tiger I was British? This is the question that the Man o’ War answers. The MK 17 Man o’ War is, bar none, the best tank of the early war, perhaps even the best tank in the game. With incredibly thick armor, the best gun at the tier, and the ability to neutral steer, this tank has all of its bases covered.The only flaw that the Man o’ War does have is that the turret traverse is somewhat slow compared to its competition, but this is minimized by the tank’s ability to neutral steer. Knocking out a MK17 Man o’ War is no easy feat if your tank can’t penetrate over 100mm of armor. The best way to knock out a Man o’ War is to flank it and shoot the 50mm lower side, a task that is easier said than done thanks to the Man o’ War’s ability to neutral steer. In the past, there used to be a frontal weak spot between the upper and lower glacis plates that was 0mm thick; however, this weak spot has been removed. Overall, the Man o’ War is an amazing tank. The only thing that it’s missing that would make it the true British equivalent to the Tiger I is the 17-pounder.

ALLEN
Class: Super Heavy Tank

Turret Rotation Speed: 4.8 °/s
Max Depression: -20.0 °
Reload Rate: 5.4 s

Hull Armor: 100mm/85mm/50mm
Turret Armor: 100mm/20mm/10mm
Armor Penetration: 66.4mm

Crew: 5
Mass: 74.36t
Engine Power: 336 hp at 2250rpm
Max Speed: 11 km/h

Description: At the edge of a silent border sits a man, both steadfast and strong. The name of this man is ALLEN. The ALLEN is a super heavy tank that resides on the Quiet Border scenario. The ALLEN lives up to its title as a super heavy tank, almost weighing as much as a King Tiger. With insanely thick armor resisting all guns at the tier, neutral steer to nullify flanking tactics, and a mindblowing -20 degrees of gun depression capable of destroying small tanks that try to abuse the ALLEN’s large size by getting as close as possible the ALLEN is a force to be recon with. Knocking out the ALLEN may seem impossible, but it’s not too hard. If your tank can’t penetrate 100mm of armor or resist the ALLEN’s gun, don’t fight it alone. The ALLEN’s neutral steer will make whatever mobility you have a mute point. Rather, get another tank to draw its fire as you flank around the side. As soon as you get an angle on the side of the turret, take the shot, its paper thin at only 20mm of armor, so even a WW1 tank can do it. Overall, the ALLEN is a scary boss fight with a large, but rather difficult to exploit, weakness.
Mid War Tanks Part 1
Halibar
Class: Light Tank

Turret Rotation Speed: 14.3 °/s
Max Depression: -12.45 °
Reload Rate: 3.9 s

Hull Armor: 30mm/20mm/10mm
Turret Armor: 100mm/50mm/30mm
Armor Penetration: 101.3mm

Crew: 4
Mass: 10.48t
Engine Power: 276 hp at 2500rpm
Max Speed: 62 km/h

Description:The Halibar is likely one of the best light tanks in the game. With a rather modest armor setup, a gun not out of place on a light tank, and incredibly high speed, one may question what makes this tank so special? The answer to this question is simple: 100mm of frontal turret armor with turret cheeks sloped to become effectively 150mm thick. Accounting for add-on track armor, this is upped to over 250mm of protection. If it can find a hull down position with its respectable -12.45 degrees of gun depression, it would be near invincible to any lower tier tank and extremely resistant to tanks of the same tier. Knocking out a Halibar in a hull down position is a challenge, so the best way of knocking one out is to wait for it to leave its hull down position. The tank’s hull is nothing special, if you can hit it, you’ll kill it. Overall, this light tank is a speed demon with a nice party trick up its sleeve.

A24 Pamafor
Class: Light Tank

Turret Rotation Speed: 14.1 °/s
Max Depression: -14.57 °
Reload Rate: 5.0 s

Hull Armor: 85mm/15mm/12mm
Turret Armor: 95mm/65mm/30mm
Armor Penetration: 92.8mm

Crew: 3
Mass: 10.94t
Engine Power: 389 hp at 2500rpm
Max Speed: 51 km/h

Description: This tank is odd. If you liked the speed of the Halibar, then you’ll love the A24 Pamafor as it is just more of that. Despite this, the Pamafor is worse than the Halibar in every way except for gun depression, something that was already excellent. Killing an A24 Pamafor is easy due to its light armor for the era, so while the Halibar excels in hull down battle, the A24 must use it’s speed for flanking and close in engagements. In conclusion, it feels like I’m driving a Formula 1 car from the 1960s: super fast but disintegrates if you run into anything.

M7 Gregore
Class: Heavy Tank

Turret Rotation Speed: 9.6 °/s
Max Depression: -8.51 °
Reload Rate: 6.0 s

Hull Armor: 65mm/59mm/16mm
Turret Armor: 137mm/55mm/30mm
Armor Penetration: 132.5mm

Crew: 4
Mass: 28.60t
Engine Power: 409 hp at 2500rpm
Max Speed: 47 km/h

Description: The M7 Gregore is a very confused heavy tank that really does not belong in the heavy tank class. With self defeating armor design, comparatively poor gun performance, and one of the worst turret rotations speeds for a powered turret in the game, the only attribute of this tank that is better than its competition is its speed; however, it’s too low to out maneuver comparative heavy tanks and pales in comparison to the speed demons of the era. Knocking out a M7 Gregore depends on what tank you're using. Lighter tanks should try to flank and abuse the poor turret traverse of the M7 while heavier tanks should aim center mass and avoid the heavily sloped fringes. In conclusion, the M7 Gregore sacrifices much to be better in something that wasn’t even worth it.

Tiger
Class: Heavy Tank

Turret Rotation Speed: 12.5 °/s
Max Depression: -14.13 °
Reload Rate: 9.0 s

Hull Armor: 100mm/65mm/30mm
Turret Armor: 130mm/60mm/30mm
Armor Penetration: 150.4mm

Crew: 5
Mass: 46.83t
Engine Power: 455 hp at 2500rpm
Max Speed: 31 km/h

Description: The venerable king of the jungle has arrived. The Tiger is the sprocket equivalent of the Panzerkampfwagen VI Tiger I from reality. Comparing and contrasting, the front hull of the Tiger is slightly thinner than the Tiger I from reality with a substantially thinner lower glacis plate. The sides of the Tiger are also much thinner than the real Tiger I with 60mm overall compared to the 82mm/62mm split from upper sides to lower sides respectively. Finally, the rear is also much thinner at only 30mm to the 80mm of the real Tiger I. Moving on to the turret, The frontal armor is equivalent to the real Tiger I with exception to the varied thickness of the gun mantlet. The sides of the turret are thinner than the real Tiger I at only 65mm of thickness compared to 82mm. Finally, the rear of the Tiger’s turret also has 30mm of armor compared to the 80mm on the real Tiger I. Last but not least, the gun on the Tiger is a shorter version of the 88 mm KwK36 cannon mounted on the real Tiger I, but has equivalent penetration to the PzGr round that the original 8.8 cm Flak fired. The Tiger can be extremely dangerous depending on who’s behind the controls, if in the hands of the AI or inexperienced, then the Tiger 100mm of armor will get minced by anything that can hit it. If in the hands of a player; however, then angeling the tank to improve the protection will increase the effective hull armor from 100mm to 120mm. While less than the effective protection possible by angling a real Tiger I and still vulnerable to stronger guns of the era, the Tiger 1 is still well protected against the weaker guns of the era. In conclusion, the Tiger is a legendary tank that is slightly let down by its necessity to angle and thinned side armor.

TOG II
Class: Heavy Tank

Turret Rotation Speed: 9.6 °/s
Max Depression: -20.00 °
Reload Rate: 5.0 s

Hull Armor: 116mm/42mm/30mm
Turret Armor: 100mm/50mm/0mm
Armor Penetration: 110.1mm

Crew: 5
Mass: 44.07t
Engine Power: 467 hp at 2000rpm
Max Speed: 33 km/h

Description: Say hello to the TOG II! A tank made by old fools for a war that no longer exists using the modern technologies provided by the new era! Compared to the real Tank, Heavy, “The Old Gang” II of reality, the Sprocket TOG has better frontal protection but worse side and rear protection. Furthermore the Sprocket TOG is lacking the 17-pounder that was present in the real TOG II, reducing penetration.What would have been an outstanding tank in WW1 is now a rather pitiful specimen of the modern day. Tied for slowest turret traverse in the game, the TOG II is very vulnerable to most guns of the era from the front. If the hull is too thick, then the side is even more vulnerable with 42mm at its thickest and 15mm at its thinnest. If this is also too much, then a shot to the rear end will guarantee a penetration as it has no armor to speak of. In conclusion, the TOG II is a modern tank designed under the false assumption the WW2 would be exactly like WW1.
Mid War Tanks Part 2
Panther
Class: Heavy Tank

Turret Rotation Speed: 12.4 °/s
Max Depression: -12.61 °
Reload Rate: 9.1 s

Hull Armor: 100mm/75mm/30mm
Turret Armor: 100mm/50mm/30mm
Armor Penetration: 146.9mm

Crew: 5
Mass: 51.54t
Engine Power: 479 hp at 2000rpm
Max Speed: 39 km/h

Description: Say hello to the first of the German big cats and flagship of the mid war era: the Panther! The Sprocket version of the Panther is quite disimular to the real Panzerkampfwagen V Panther, almost an amalgam of attributes from the Panther D, A, G, F, and Panther II from reality. To compare and contrast: the Sprocket Panther has the 100mm of frontal armor sloped at 50 degrees of the Panther II; side armor of 75mm, more than any Panther in reality, a turret face of 100mm like the Panther D and A; thicker turret side armor ranging from 45mm to 65mm with a slight forward cheek angle in a similar vein to the Schmalturm on the Panther F; a main gun only 3.27 meters long to the 5.25 meters of the 7.5 cm KwK 42 L/70 mounted in real Panthers, and inferior penetration of only 147mm to the L/70’s 191mm of penetration. In the past the turret traverse of the Panther was manual like the Panther D; however, a slow powered traverse has been added. Despite the many armor improvements compared to the real Panther series, the sprocket Panther is still rather vulnerable. From the front, the Panther’s turret is vulnerable to most tank guns with some stronger guns able to punch straight through the hull’s frontal plate; although, the most reliable way to kill a Panther is always from the side. Overall, the Panther is a dangerous tank with a rather limited degree of versatility.
Late War Tanks Part 1
Kat-216 Model H/ M-216 Model H
Class: Light Tank

Turret Rotation Speed: 5.1 °/s
Max Depression: -5.1 °
Reload Rate: 7.5 s

Hull Armor: 50mm/50mm/10mm
Turret Armor: 65mm/50mm/30mm
Armor Penetration: 142.3mm

Crew: 3
Mass: 16.48t
Engine Power: 234 hp at 1700rpm
Max Speed: 38 km/h

Description: The Kat-216 Model H, the same as the M-216 Model H that players start with, is a latewar upgrade of the early war G6-Innovator. Dropping the old HVSS suspension for good old torsion bars, the Model H also comes packaged with an improved turret mounting a bigger gun and a slower top speed compared to the G6. Despite fixing the previous problem of poor gun performance from the G6, the Kat-216 Model H still suffers from a slow turret traverse and poor gun depression. To add insult to injury, the Kat-216 still retains the same hull armor layout of the old G6-Innovator, a layout that is now horribly outdated. Inorder to justify the lack of armor, the Kat-216 Model H has been redesignated as a light tank rather than a medium. Knocking out a Kat-216 Model H is as simple as point and shoot, just beware of the tank’s speed. The Model H can commonly catch players out with high speed flanks and easily knock them out with its reliable gun. If you are caught by surprise by the tank, take advantage of the Model H’s poor gun handling and depression to delay his attack. Overall, the Kat-216 Model H is an old dog with a couple of well appreciated new tricks.

Spatter
Class: Light Tank

Turret Rotation Speed: 36.5 °/s
Max Depression: -16.55 °/s
Reload Rate: 4.9 s

Hull Armor: 32mm/23mm/18mm
Turret Armor: 15mm/27mm/10mm
Armor Penetration: 148.4mm

Crew: 4
Mass: 15.87t
Engine Power: 577 hp at 3000rpm
Max Speed: +86 km/h

Description: If you search up the term “light tank” in the dictionary, a picture of the Spatter comes up. Between all the light tanks of the tier, the Spatter sits somewhere near the top as an extremely solid fighting vehicle with little compromise. Currently the fastest tank in the game, taking the throne from the KT-LT (now Halibar), the Spatter has a number of good characteristics: high speed, great gun handling, and good enough penetration to deal with most competing tank designs. Spatters can be rather difficult to knock out as their maneuverability will be a curse unto heavier, slower firing tanks and its capable gun will easily dispose of lighter foes. The only flaws of the Spatter are its weak armor and that its profile is rather high and pronounced, meaning that a tank in defilade will likely be able to engage the Spatter before it’s able to shoot back. Overall, the Spatter is a well designed light tank that shouldn’t be underestimated especially in speed.

Spilliett
Class: Light Tank

Turret Rotation Speed: 30.2 °/s
Max Depression: -17.52 °
Reload Rate: 6.2 s

Hull Armor: 43mm/15mm/10mm
Turret Armor: 43mm/10mm/10mm
Armor Penetration: 161.0mm

Crew: 4
Mass: 17.53t
Engine Power: 458 hp at 2500rpm
Max Speed: 52 km/h

Description: The Spilliett is a rather intriguing light tank, more similar to an American doctrine tank destroyer than the usual light tank. With the second highest top speed of the tier, high turret traverse, and the best gun equipped to a light tank in the game, the Spilliet can be a tricky enemy to face. The Spilliett isn’t perfect, however. Tank’s armor is paper thin and the tank hates turning at speed. Knocking out a Spilliett should be your top priority if you're a heavier tank due to their speed and powerful gun; however, light tanks shouldn’t fear the Spilliett due to its thin armor. So long as you can hit the Spilliett before it can flank you, you should be fine. Overall, the Spilliett is a unique tank that can easily surprise you if you're not careful.

Super Cromwell
Class: Light Tank

Turret Rotation Speed: 32.5 °/s
Max Depression: -15.03 °
Reload Rate: 5.1 s

Hull Armor: 60mm/23mm/10mm
Turret Armor: 60mm/26mm/28mm
Armor Penetration: 152.8mm

Crew: 4
Mass: 20.54t
Engine Power: 890 hp at 2000rpm
Max Speed: 59 km/h

Description: You see, you're not dealing with the average Cromwell anymore. It has ascended and become a legend. The legend you fear. BEHOLD! THE LEGENDARY SUPER CROMWELL, or is it? Compared to previous variants, the Super Cromwell is faster and has better penetration thanks to technology; however, this is where the pros end. The prominently featured sloped turret is the primary selling point of the Super Cromwell. While one would think that this would solve the Cromwell’s now chronic armor shortage, then you're mistaken, as the new turret is even less protected than all Cromwells that came before it. While this does make the turret roomier than previous variants, it is also what pushes the Super Cromwell from a medium tank to a light tank. This does not mean that the Super Cromwell is useless; however, as it holds the respectable title as the fastest accelerating tank at the tier. Tactics for knocking out a Super Cromwell should mirror that of other light tanks: kill it before it flanks you. Overall, the Super Cromwell is the final hurrah of an old legend, ready to be laid to rest.

Centurion
Class: Medium Tank

Turret Rotation Speed: 30.8 °/s
Max Depression: -4.29 °
Reload Rate: 10.4 s

Hull Armor: 80mm/50mm/23mm
Turret Armor: 80mm/10mm/10mm
Armor Penetration: 200.0mm

Crew: 5
Mass: 44.54t
Engine Power: 687 hp at 2000rpm
Max Speed: 31 km/h (Engine Caught Fire)

Description: The Centurion is an odd and unreliable tank. Don’t let the name fool you, this tank isn’t the same. Rather, the Sprocket Centurion is an amalgam of different Centurion variants and, rather suspiciously, the Charioteer. To start with the elephant in the room, the Centurion isn’t equipped with the 17-pounder nor even the postwar 20-pounder. Instead, the Centurion is equipped with a shorter version of the Royal Ordnance L7 105mm gun. While not the gun equipped in earlier Centurions, the 105mm is well balanced, has a very good fire rate for a gun of its size, and is strong enough to plug holes in the Panthers armor. Concerning armor, the front hull is slightly thicker and the sides are noticeably thinner at only 50mm to 30mm unsloped rather than the original 76mm sloped at 11 degrees. The most pressing difference, however, is the turret armor. The cheeks of the turret are well armored for the tier with an effective thickness of 150mm and the roof exceeding 250mm, but this is counteracted by the armor of the turret’s face. 30mm. The face of the turret is only 30mm thick. Quite literally every tank in the game from the Interwar onwards can kill the Centurion from the front with little effort. Knocking out a Centurion depends on who shoots first. The Centurion’s turret rotates quite slowly, but if it gets the first shot off, pray that he misses as a hit will surely one shot your tank. Otherwise, aim center mass at the turret. The 30mm weak spot is extremely large so if you can see the Centurion, you can probably hit it and kill it in a single blow. Overall, the Centurion is a tank with an ever present flaw and must rely on its big gun to survive.
Late War Tanks Part 2
JU-76 Salamander*
Class: Medium Tank

Turret Rotation Speed: 27.4 °/s
Max Depression: -6.38 °
Reload Rate: 7.6 s

Hull Armor: 100mm/75mm/30mm
Turret Armor: 167mm/60mm/10mm
Armor Penetration: 171.8mm

Crew: 4
Mass: 33.76t
Engine Power: 429 hp at 2600rpm
Max Speed: 43 km/h

Description: The Ju-76 Salamander strikes an interesting balance between the light tanks of the tier and the big heavy tanks that also reside around this era. This tank is the definition of a medium tank. It has enough armor to resist the guns of light tanks with a quick firing gun to dish out the damage and just enough maneuverability to outflank the heavy tanks. Other than this, the JU-76 Salamander is painfully average. Knocking out a Salamander really depends on what kind of tank you're using. Light tanks should abuse the Salamander’s mediocre hull while medium and heavy tanks should aim to kill the Salamander before it gets into a flanking position. Overall, the JU-76 Salamander is a Jack of All Trades, Master of None.

King Tiger
Class: Heavy Tank

Turret Rotation Speed: 14.4 °/s
Max Depression: -13.34 °
Reload Rate: 9.1 s

Hull Armor: 150mm/90mm/30mm
Turret Armor: 200mm/75mm/30mm
Armor Penetration: 205.4mm

Crew: 5
Mass: 74.81t
Engine Power: 634 hp at 2600rpm
Max Speed: 38 km/h

Description: Das ist die Königstiger! Coming in at slightly over 75 tons, the King Tiger is the premier tank of the late war era and poster boy of the entire game. While visually similar to the Tiger II from reality, there are a number of differences. Concerning hull armor, the front of the tank is on par with the real Tiger II, the sides of the tank are protected differently with the upper side being 90mm and the lower side only 70mm compared to the Tiger II’s 80mm overall, and the rear of the King Tiger is only 30mm compared to the 80mm of the Tiger II. Compared to the hull, the turret armor is very different between the King Tiger and Tiger II. King Tiger has a whopping 200mm of frontal armor compared to the 185mm of the Tiger II, 150mm frontal cheeks compared to the 80mm of the Tiger II. Finally, the last thing to note when comparing the King Tiger to the Tiger II is the gun, The King Tiger used to mount a shorter version of the 12.8 cm Pak 44 used in the Jagdtiger but now mounts a shorter version of the 8.8 cm KwK 43 used in the real Tiger II. The King Tiger used to be a very scary tank with a handful of weaknesses, but this is no longer the case. What once was a terribly slow tank with awful turret traverse and a turret weak spot is now an adequately mobile devil with almost no frontal weakness. Knocking out a King Tiger can range from almost impossible to basically impossible. From the front, your best bet is to go for the new weak spot in the lower glacies; however, this area still has 167mm of effective protection. If you can’t penetrate that much armor, then you're in for a hard fight. The best way is to distract it with an ally and flank it to get a shot at its side; however, be quick as if the King Tiger notices the flanking tank, the Tiger will turn on the spot a lot faster than you think. To prevent this, shoot the large tracks of the King Tiger to stop it from maneuvering. Finally, once you do get a clear shot at the side of a King Tiger, be careful not to shoot the front turret cheeks as they are still 150mm thick. Overall, the King Tiger is a powerful monster of a tank that is even stronger than it used to be.

Panther (Late War Upgrade)
Class: Heavy Tank

Turret Rotation Speed: 18.5 °/s
Max Depression: -12.61 °
Reload Rate: 9.1 s

Hull Armor: 100mm/75mm/30mm
Turret Armor: 100mm/50mm/30mm
Armor Penetration: 174.2mm

Crew: 5
Mass: 49.94t
Engine Power: 487 hp at 2000rpm
Max Speed: 46 km/h

Description: This is the same Panther that you remember from the mid war era, but a bit better thanks to the jump in technology. Most importantly, the Panther’s gun has been improved, but still inferior to the 7.5 cm KwK 42 L/70 mounted in real world Panthers. In addition, the turret traverse has been improved and is even more comfortable. Unlike the Cromwell, this Panther ages much better with time and, outside of the King Tiger, is the top dog of the late war. Tactics for knocking out the Panther should mirror that from the mid war, just easier thanks to the better gun technology meaning that more tanks can punch through the upper glacis plate. Overall, the Panther is still a very dangerous tank that no longer suffers from versatility issues.
Change Log
12/31/2021 - V0.1121 Experimental
  • Notice I changed due to the ability to change era.
  • Notice III deleted.
  • Notice IV added.
  • WW1 descriptions added
  • All stats updated according to era.
  • T-8 Onager renamed T-14 Onager
  • KT-LT now Halibar
  • B4 renamed Hennimore
  • Model 2 renamed Strv-2
  • G6-Innovator renamed T22
  • Kat-216 Model H/ M-216 Model H Deleated
  • Cromwell LT deleted
  • M8 Crawler deleted
  • Badger deleted
  • A24 Pamafor added
  • M7 Gregore added
  • Tiger added
  • TOG II added
  • Model 1 Heavy moved to WW1 era
  • Cromwell moved to early war era
  • Bennett overfill fixed
  • BM4 M overfill fixed
  • Halibar overfill fixed
  • Spilliett overfill fixed
  • T-22 is now overfilled
  • JU-76 Salamander is now overfilled
  • Model 1 portrait changed
  • Model 1 Heavy portrait changed
  • Model 1 AT portrait changed
  • Bennett portrait changed
  • Hennimore Portrait changed
  • H2-Rotor portrait changed
  • Cromtilda portrait changed
  • Cromwell portrait changed
  • Super Cromwell portrait changed
  • Spatter portrait changed
  • Ju-76 Salamander portrait changed
Komentarzy: 21
Cyana YT 7 stycznia o 1:41 
Allen isnt that hard when you have turned a Centurion to a interwar tank.
DontMindMeImJustANoob 27 sierpnia 2024 o 14:10 
Hey, uh, is there gonna be an updated version? Like 0.127
FNAF1987 26 listopada 2023 o 6:18 
Dang that tiger II is fearsome.Yes I have tooken it out but my tank had to be modified tons of times!
radiomanhans 15 listopada 2023 o 22:05 
amazing guide, with the model 1 at you can also go straight through the gun mantlet thing, its got like 5 or 10mm, although it might take a few shots to get zeroed in on it
The Cat Catcher 17 października 2023 o 11:38 
for the ALLEN you can just out speed it. The ALLEN even tho it may look strong you can out speed its gun and make a b line for the end of the map.
Postertag 14 marca 2023 o 12:13 
Hello, are you going to update this guide? It has helped me a lot to design tanks capable of facing even the toughest the AI can throw at me.
ColonialLobster 29 stycznia 2023 o 18:40 
You're missing the new heavy tank "IS-122 Late", it occasionally takes the place of Tiger II on crossroads, it has 250mm of frontal turret armor.
Daniel Nantz 21 czerwca 2022 o 19:53 
who wnaa make a kv6?
Ghovarus86 7 marca 2022 o 22:56 
this would work a lot if i didn't make max armor on all sides :trol:
Savannah Master 22 stycznia 2022 o 11:30 
Don't @ me