Seed of the Dead: Sweet Home

Seed of the Dead: Sweet Home

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HEP Training Guide #2: A list of Enemies
By Officertrainman
You might a unstoppable killing machine, with a team of 4 cute girls backing you up, but it never hurts to do some research on what your fighting.

This guide is for all survivors, but will be required reading of All Hometown patrols, lookouts and fireteams.

Please note: This guide is based on Normal difficulty. As such, your tactics will very depending if your fighting at a higher difficulty.
In addition, there may still be Z we don't know about, and your tactics must change as such. (Meaning bosses, and later enemies)

If all else fails, distance is your friend. If you take your enemy out before they can even hurt any of your team or just weaken them it will be a whole lot easier.

WARNING: Spoilers on enemy attacks

Please Note: This was done on the R18 patch of the game, but contains no R18 content.

HEP=Hometown Engagement Procedures
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Catagories and explainations
Rarity:
Common: You will meet these enemies every level at every turn,
Uncommon: You will meet these enemies every level, but not as much as common
Rare: You will most likely meet them once or twice per level
Exotic: They don't appear every level
Unique: It only has been seen once or twice, approach with caution

Risk Level:
Cannon Fodder: You shouldn't even blink at the sight of them
Low: They only pose a risk if you ignore them, even then, they don't do much
Medium: They pose quite the danger to you team, keep a look out for them
High: They can and will reek havoc on your team, even if your expecting them
Dangerous: Even if you engage them first and are ready, they will mess you up

Risk to:
Represents which team member you should pay attention to while they engage you
Player: The Player themselves
The Team: Your team, excluding yourself
Everyone: Doesn't matter who it is.
Character name: This particular person has a increased risk to said enemy

Why?
A explaination on why said enemy is the biggest risk to someone.

Tactic:
How I engage them

Weapon:
What class of weapon you should use
PDW: V014, AP5, SMG90, Battlehawk, Backup Pistol
Assault: KA47, AR4, N90, Phantom,
Close Quarters: Shot12, Moss500, MAS12
Heavy: Grenade Launcher, Rocket Launcher, FlameThrower, Grenade and Sub-types
Sniper: SKS, CM200, Pulserifle
Melee: Denma, Katana, Chainsaw, AscSword

(Note: If you disagree with the catagories I put weapons in, please KINDLY inform me. Toxicity will be ignored)

(Also, the Battlehawk is in the PDW catagory as it does one tap and have range like a sniper, but the lack of a scope and the kick hurts it's accuracy greatly. Making it only effective at mid to close-range)
Z
Rarity: Common

Risk Level: Cannon Fodder

Risk To: Aya

Why?: Aya has a habit of charging enemies when she spots them.
This is an issue as she can often attract a bunch of them to her location, causing them to all pile onto her. Z's are most powerful in numbers, just like real zombies. In addition, if they surround her, she will be unable to clear them quick enough to avoid taking heavy damage.

Tactic: Use a sniper rifle or Assault weapon to pick one off from a distance. Expect that when you kill one, those around will agro and charge you. Engage them as they get close.

BUT

If Aya decides to push a Z and agros a bunch of them, move up quickly to assist her. Moving up will allow you to use a grenade, PDW or Close Quarters weapon effectively and brings the rest of team into engagement range.

Weapon: Sniper, Assault, PDW, Melee
(Note, it's over kill to use heavy weapons single Zs)



It's a shame that we cannot save them, but we have to do what we have to do -Hikari

I wish it wasn't this way. Maybe someday we can progress the Vaccine more. -Aya

Do I really have to comment of this? Ugggh, fine. I enjoy killing them the most. Now get out of my way you monkey. -Kirara
Z Horde
Rarity: Rare to Exotic (I have a hard time telling which one it really is)

Risk Level: Medium

Risk to: Everyone

Why?: The sheer number of Zs that charge you can quickly overpower even a preped team.
The tend to pile onto a target and surround them, making nearly impossible to disengage or reach a ally in distress. Plus they can do massive damage.

Tactic: There is a loading screen tip that advises you to form up when you hear the warning call of a approaching horde. This is best way to deal with them. Stay close, and keep your head on a swivel to see if any Zs are flanking you or overwhelming a teammate.

Weapon: Close Quarters, PDW, Assault, Heavy


Note: I believe there are set points on a map that trigger a horde. The trigger will engage if you attack a enemy in it. When this happens, all spawned in enemies will be agroed and will charge to your location. In addition there is a set amount that will charge too, and if the spawned enemies are below this amount, it will try to spawn more just outside of your sight.

Also, most often Mutants will spawn with a horde. Keep an eye out for them, as often they will spawn behind your team.



Guns up team, we have company -Aya

Time for you boys to meet the same fate my father did -Kirara
Creaper
Rarity: Uncommon

Risk Level: Low

Risk to: The Team

Why?: The creaper's lunge attack can pin an unsuspecting teammate, rendering them unable to escape without outside help. In addition, they cannot pin the player, but if they lunge though you, they will damage you, and if a teammate is behind you, pin them as well. They also tend to attack teammates falling behind.

Tactic: Stay alert to your teammate's calls. If they say something along the lines of, "No, get off of me!" or "So powerful" spin around and locate said teammate quickly. They will be highlighted. Then mag dump into the Creaper, aiming for the head. mouth.

If they haven't pinned an ally, aim for the mouth of the Creaper, while avoiding crossing the line of fire of your teammates.

Weapon: Any will do, but PDW do the best against them.





Just like the ones from the before time. Non-consensual and ugly as ♥♥♥♥! -Kirara

My god Kirara, can you not curse on official guides. -Training guide writer Trainman

Creaper? Like the one from minecr---- oh. They're not. :( -Ichika
Worm
Rarity: Uncommon

Risk Level: Medium

Risk to: Everyone

Why?: Worms are quite easy to take out when you have a direct line of sight.
The issue is then they are behind cover. Because they can spawn smaller babies out of the their mouth, they are content to just sit around a corner, sending them your way. Since the babies explode they will do major damage to the player and teammates alike. And if your teammates have no line of sight to them, they will not react at all to it. This is also why they are rated Medium Risk Level

Tactic: If out in the open, just shoot. Doesn't get as plain as that. The mouth is considered it's head, aim for it. After it's dead, take care of it's children.

If it's behind a wall, you still don't need to charge it if there is a bigger risk to yourself or your teammates. But, if it's just Zs or you have taken care of the rest, push around the corner and dispatch it.

Weapons: Assault, PDW, Sniper
Butcher

Rarity: Uncommon

Risk level: High

Risk To: Everyone

Why?: This big fat dude is basically a Z who didn't get his Snicker bar. Upon seeing anybody on the team, he will charge who ever is closest to him, even if he doesn't have a direct line of sight to said character. He will then proceed to slap the character really, really hard. (No joke, that's what it looks like) This is NOT why he has a high risk. The biggest risk is when he grabs a teammate. (Not confirmed, but he can even grab you). When he grabs, he will proceed to eat said teammate causing about 10 damage (Give or take) to the teammate, and the then leave them hanging inside his mouth. Said teammate is incapacitated by these events. In addition, the only way to save said teammate once he has grabbed a "snack" is to kill the brute. And just because he has very angry heroine hanging out of his mouth, doesn't mean he is done with the rest of the team. All the while, he has high enough heath to be considered a miniboss. (Credit: Jinhong91)

Tactic: Try to maintain distance from the Butcher and fire at where his head should be. Headshots are not possible on a Butcher until he has eaten his meal.

Emergency Addendum 11/17/20XX: Further encounters have seen that another weakspot is the mouth when it is open. However, it may require some practice to pull off hitting the weakspot. Survivors are advised to spend more time at range to account for this. (Credit: Jinhong91 and Stormblossom)

But, should he get a meal, he will expose his head. And as we all know, headshots kill zombi-- ahem, Z's alot faster then just shooting off his kneecaps.

Weapon: PDW, Assault, Sniper, Close Quarters






H-He looks hungry..... -Hikari

Well, I got a meal for him. A heaping helping of lead!! -Kirara
TehepreoMan
(Note: This is an example of the outline/highlight you should be looking for when an enemy has grabbed a ally)

Rarity: Uncommon

Risk Level: Medium (High if situation is chaotic)

Risk To: The Team

Why?: This guy's grab is nothing to scoff at. With a long reach, it's basically a smoker from Left 4 Dead. He will stick in the backlines, attacking from a distance. Once he grabs a teammate, they are left to his whims. They will begin dragging them in, and once he completes his grab, he will start doing quite a bit of damage to the the teammate. This, in it's self is not enough to warrant his risk level. It's the fact that his grab is his main attack. If it connects with a teammate, they will always need help. Finally, if it's attack connects and your running R18 version, you will see more of said teammate (And as horny as I am, I don't wanna see my heroines being touched by that ♥♥♥♥)

They also, (like most mutants) attack from behind, making the last person a major target.

Tactic: His attack is very audible on the battlefield. It sounds like a smaller dog's growl. Listen for this sound. Also, pay attention to your teammates. If they say something along the lines of, "It's so slimey. Gross!", begin searching for them ASAP. If you spot one in the field of battle, put yourself between your teammates and the TeheproeMan. His attacks cannot grab you and stop at you.

Then aim for the tongue, it very quickly dispatches them. It's their weakspot. Make them the priority target, even if a Tintan appears, as it only takes one attack to hit to be down a teammate.

Weapons: PDW, Assault, Sniper, Heavy, Close-Quarters





He does what? Gross. Who the hell even has a tongue that long -Aya

I might have to look into him more -Aya
ZBBA
Rarity: Rare

Risk Level: Medium

Risk To: The Player

Why?: ZBBA is a female Z. A powerful female Z. According to the in game loading screen tips, they actively search out human males to mount and rape. In game however, this doesn't seem to be the case in game, as she will just attack who ever is closest to her. Either way, she is a medium risk to the player because of her grab. She cannot grab any teammates, but she can grab you. When she does, she mounts you and will begin raping you. Your unable to move and are forced to the Backup Pistol. She does about 10 damage every time she "goes down" ( ͡° ͜ʖ ͡°). While your team is grouped together, she isn't much threat. But, throw in any other mutants, and the risk spikes massively. Mainly because if you need to assist a teammate, you will have to kill her first. Which is quite the task if she is full health. Also be wary, as even if you dodge the attack, the down effect still lingers for a half second longer afterwards. (Credit: Jinhong91)

Tactic: Upon seeing a ZBBA, quickly fall back into a protective circle with your team. This is cause her to either,
A) Change Targets
or
B) Be put in the crossfire of your teammates.
She also moves fast, so be ready for that. Weapons with a high rate of fire and large magazine work well.

Aim her Breasts, as these are considered a weakspot. (Credit: Jinhong91)

If your unable to fall back to your team, just keep your distance, firing while back up. Sooner or later, your team will be able to assist you or your much higher DPS primary weapons will dispatch her.

With your team behind you, she isn't as much of a threat. But be warned, don't let the horny effect you. You have CG's with the girls, masterbate to that. She's crazy.

Never stick your ♥♥♥♥ in Crazy

Weapon: PDW, Assault, Close Quarters




She has better luck with guys than Ickika -Kirara

I'm beginning to think it was a mistake asking you to comment, Kirara - Training guide writer Trainman

Oh her? Yeah, I have heard better singing in a Country Karaoke bar. - Einomaru
Tintan
Rarity: Unique

Risk Level: Dangerous

Risk to: Everyone

Why?: This guy can be considered a midboss of sorts. Incredibly high health combined with some quite high damage can quickly demolish your team. He also ONLY attacks one person at a time, making hard to give relief to someone being attacked by him. Then once you do enough damage to him, he will become enraged. Causing his damage to spike even higher.

Tactics: This guy is your highest priority in a fight. Mag-dump your highest damage gun into him and if said gun is either Close Quarters or Heavy, reload, don't switch. Keep doing this until he goes down. In addition, if you have a shotgun or melee, get right up in his face and keep firing. He must go down ASAP!

Emergency Addendum 11/17/20XX: Further encounters have brought about the information that this guy's weakspot is their head. It is recommended that a shotgun is used for this and that the Tintan be distracted from the shooter. All Survivors are to be advise of this and focus fire. (Credit: Jinhong91)

Weapons: Melee, Heavy, Close Quarters


Few teams have survived an encounter with this enemy. This enemy is believed to be largest reason why a lot of survivors died before the vaccine was developed. And even after that, a few of our teams that have gone missing are believed to have been killed by them. Call for immediate assistance if spotted. -Aya
Tintan Juvenile
Rarity: Unique

Risk Level: High

Risk to: Everyone

Why?: A weaker version of the Tintan, he is smaller and more green in color. Still, he is a Tintan, and he comes with higher health than your normal butcher. Fail to notice this guy and he will take your team for a loop. He also has the same agro power as a adult version, boosting his damage. So watch out when you engage this guy.

Tactics: Due to his lower health, tactics related to engaging a butcher apply here. If you don't remember, it was basically shoot the ugly thing till it goes down. You should also watch your teammates, as if he gets close, he can and will do massive damage.

Weapons: Assault, PDW, Close-Quarters


Note: It's unknown if these are Juveniles of Tintans or just a evolutional cousin. If you can even consider Z's having a evolution. Personally though, a Juvenile Tintan was the orignal idea that popped into my head when I first engaged them, so that was the name I gave them.



Just rumors around this one to be honest. Aya didn't want to comment until we knew more, and Hikari couldn't spare the time for comment. And no, I'm not asking Kirara again.
-Training Guide writer Trainman

You forget that this is a piece of paper dumbass. I comment when I want, where ever I want
-Kirara
Ending note
This final section contains some opinions. But then again, this whole guide is opinion


But before those opinions, here is a something I noticed. A easy way to counter most mutant grabs is to chuck a standard grenade at their feet. Once it goes off, the mutant drops their prey, if only for a second.


This guide was completed before I finished the game.

I personally do NOT like the soundtrack in the game. I only run it at Hometown and the end of Acts.

If you want some suggestions, I recommend the Time Splitters 2 soundtrack

Use the boss music, when dealing with a horde.

If you don't want to use said soundtrack use this format:

Calming or Spooky music for standard combat

High paced music for hordes




I will add pictures to every single enemy page soon.


Suggestions are welcome!

Please understand, This is my first ever guide, keep this in mind when commenting.

Thank you to Jinhong91 as he was more observant then me and made suggestions to adjust some enemies risk level and noted where their weakpoints are.

And to Stormblossom for their suggestion on the Butcher page as well.
Emergency Addendum 11/17/20XX (Charm's Song DLC Enemies)
The sections below list the rest of enemies in the base game and every enemy in the Charm's Song DLC.

Please note that information maybe hard to obtain for me as it doesn't seem to be well implemented.




Training Guide writer Trainman: Per Hikari's State of Emergency orders and orders direct from Aya, I have been ordered to update all Enagagement procedures following the most recent rumors spreading about a new threat.
Z Eilte
Rarity: Exotic (But more common in later levels)

Risk Level: Low while alone, Medium when grouped with other Z's, High within a Horde event

Risk to: Everyone (Attention to Aya)

Why?: As mentioned above in the Z's section, Z Eiltes are risk to Aya due to her tendency to rush in and get overwhelmed. However, these guys are stronger then normal Z's. As a result, they don't stagger when meleed by the player and can survive a normal grenade when every other Z around them falls.
Not to meantion having 50% more heath then a normal Z, doing more damage, faster then a normal Z and higher agro chance too.

They also cause Heroines to stagger when they are hit by them

All this combined means that these guys can and will overwhelm you and quickly bring down the teams health.

Tactics: Picking them off from a distance is your best bet. Like all Z's, when agroed, they will run in a straight line towards you. They take 3 headshots and 5 to 7 bodyshots from a SRS rifle to down. Issue is they also like to travel in a groups of 4 within normal Z groups. So, your gonna have to hone your sharpshooter skills with you wanna take down a group of them undamaged.

Once they get close, normal close quarters fighting tactics apply. Just try to focus them when no Mutants are around.

Weapons: Sniper Prefered, Close quarters, Melee, Assault



Hikari: "They maybe Z's but they never let a opportunity to workout go to waste. I can respect that."

Training Guide writer Trainman: "Gonna be frank, these guys aren't "new" new. He was encountered by Hikari, Aya, Kirara, t̴͚͘ḣ̶̖͎̆e̶̱͐̆̾ ̷̻͉̭̀̔͆p̸̞̺͎̒̈̈́l̷͍̠̒a̸̬̮̓y̸͓̓̈̍ë̸̘̙̅͠r̸̒̊ͅ and Ichika during the ___ campaign and I was provided information on them from that team. But, I just though they were a one off experiment of his and I didn't bother adding it. Either some must have escaped, ___ introduced this to the Z's or this just another type of mutant."
5 Comments
Officertrainman  [author] Dec 28, 2024 @ 10:50am 
And I do actually have plans to get Einomaru's comments on enemies as well. It will be apart of the Emergency Addendum.
Officertrainman  [author] Dec 28, 2024 @ 10:38am 
@Jimhong91 I will add to those notes, thanks for the input.

I really need to finish this whole guide. Life got in the way and then I forgot. I was planning to add all the extra enemies.
Jinhong91 Dec 21, 2024 @ 8:53pm 
The Tintan's weakspot is the head. Given its attack pattern, its threat increases in areas without a lot of space to move in. If it's distracted, going up close to shoot its head with a shotgun can dispatch it quickly.

I also love the commentary from the characters but too bad there isn't one for Einomaru. I think she would comment on ZBBA's horrible singing.
Jinhong91 Dec 21, 2024 @ 8:52pm 
I would rank the Tehepreo Z (Tongue Z) lower than the Butcher Z.
The reason for that is that the Tongue Z appears in earlier chapters than the Butcher Z and it's also a lot easier to kill since it's akin to a Glass Cannon archetype whereas the Butcher Z is akin to a miniboss.

The Butcher Z has two weakpoints, the Head once it has eaten a girl and the Mouth in the belly when it opens, as verified by the bonus points you get when killing by shooting the weakspot.

The Tongue Z has a weakspot with its tongue and the mouth where the tongue comes out of, it's rather small so you need a Sniper or go up close.

The Creaper's weakspot is its mouth.

The ZBBA's weakspot is the breasts. Her lunging attacks can be dodged but it's wonky in that the effect that downs you lingers for about half a second longer than the animation.
Stormblossom Dec 7, 2024 @ 6:48pm 
One very small amendment to this great guide: Butchers CAN be killed by headshot when they don't have someone inside their mouth, it is accomplished by firing into the open mouth on their belly at a certain angle. Snipers work best, but I've managed it with fully automatic and shotgun weapons as well from time to time.