Lost Dimension

Lost Dimension

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Lost Dimension Skill Tree Info
De Makoodle Caboodle
So I've been looking for a guide to all the skills you can learn in Lost Dimension but I've been unable to find anything. So I made my own. Hopefully this'll be a good resource for those looking to see all the character's abilities at a glance and help determine how to use them. Enjoy~
   
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Introduction
So I've been trying to find a list of all the skills you can learn in the game and been completely unable to find anything so I decided to make it myself. I don't know if there's a source for the EXACT effects of every skill, but I can at least catalogue the in-game information for people who wanna really plan things out.

Here you'll find every skill visible on the Gifts trees of every character, going from left to right and top to bottom. Each skill includes its prerequisite, what categories it falls into, and any GP/SAN costs. I might update this with how the costs change after leveling them up. Enjoy~
Sho Kasugai
SHO KASUGAI
[Premonition] [Clairvoyance] [Akashic Lore]


Sight [Premonition]
Raises DEX and AGI

Fortune [Premonition] (Sight Lv 3)
Increases Critical rate during assists and counter-attacks, for you and nearby allies
Range 3

Lock-On [Premonition] (Sight Lv 2) {Gun}
Fires a shot that cannot miss
Target single, Range 6
POW: 105
GP: 10
SAN: 15

Combat Senses [Premonition] (Fortune Lv 3) {Gun}
If target attacks you, attack them first
Target single, Range 6

Combat Alert [Premonition] (Fortune Lv 4) {Psych}
Dodges the next attack against you
Target self
GP: 30
SAN: 30

Critical Shot [Clairvoyance] (Lock-On Lv 2) {Gun}
Fires a shot with high Critical rate
Target single, Range 2
POW: 90
GP: 20
SAN: 30

Rubble Strike [Clairvoyance] (Lock-On Lv 3) {Melee}
Deals damage to enemies in range with a cave-in
Target area, Range 5
POW: 100
GP: 30
SAN: 25

Weather Forecast [Premonition] (Combat Senses Lv 1, Electrospark Materia) {Psych}
Deals Thunder damage to target for 3 turns
Target single, Range 5
POW: 110
GP: 50
SAN: 20

Foresight [Premonition] (Combat Alert Lv 1, Brain Hacker Materia) {Psych}
Increase Accuracy and Dodge for 3 turns
Target self, Range 5
GP: 50
SAN: 30

Lethal Pass [Clairvoyance] (Critical Shot Lv 2) {Psych}
Increases an ally’s Critical rate for 3 turns
Target single, Range 6
GP: 30
SAN: 10

Achilles Heel [Clairvoyance] (Critical Shot Lv 3) {Gun}
Fires a shot with a chance to decrease target’s MOV for 3 turns
Target single, Range 5
POW: 105
GP: 10
SAN: 10

Mystic Shot [Clairvoyance] (Rubble Strike Lv 2) {Gun}
Fires a shot with a low chance to instantly kill target
Target single, Range 6
POW: 120
GP: 30
SAN: 25

Enlightenment [Akashic Lore] (Critical Shot Lv 3) {Psych}
Raises Accuracy and Dodge to 100% for 1 turn
Target single, Range 5
GP: 80
SAN: 80

Warp Shot [Clairvoyance] (Achilles Heel Lv 1, Death’s Mark Materia) {Gun}
Fires a teleporting bullet that strikes an enemy from both sides
Target single, Range 7
POW: 200
GP: 150
SAN: 25

Punishment [Clairvoyance] (Mystic Shot Lv 1, Side-Effects Materia) {Gun}
Attack that may inflict Confuse, Sleep, Bind, Poison, or Seal
Target single, Range 6
POW: 180
GP: 100
SAN: 25

Ricochet [Clairvoyance] (Mystic Shot Lv 1, Mitigation Materia) {Gun}
Fires a psychic shot that ricochets to strike a hidden target
Target single, Range 7
POW: 200
GP: 150
SAN: 25

Oblivion [Akashic Lore] (Mystic Shot Lv 3, Enlightenment Lv 3) {Psych}
Lowers Dodge to 0% and lowers damage dealt, for 1 turn
Target single, Range 5
GP: 80
SAN: 80

Deja Vu [Akashic Lore] (Enlightenment Lv 4) {Psych}
Target will attack twice for 3 turns
Target single, Range 5
GP: 80
SAN: 50

Daydream [Akashic Lore] (Combat Alert Lv 3, Oblivion Lv 5) {Psych}
Skips the next Enemy Phase and grants another Ally Phase
Himeno Akatsuki
HIMENO AKATSUKI
[Pyrokinesis] [Deep Freeze] [Combustion]


Burn [Pyrokinesis] {Psych}
Fire-based attack
Target single, Range 4
POW: 110
GP: 25
SAN: 15

Flame Mastery [Pyrokinesis]
Increases the effect of Pyrokinesis type skills

Searing Blast [Pyrokinesis] (Burn Lv 2) {Psych}
Psychic Fire-based attack against all targets in range
Target burst, Range 5
POW: 115
GP: 30
SAN: 20

Hellfire Miracle [Pyrokinesis] (Flame Mastery Lv 2) {Psych}
Adds Fire element to normal attacks and counter-attacks, increasing damage for 5 turns
Target self
GP: 10
SAN: 10

Frost Mastery [Deep Freeze] (Flame Mastery Lv 3)
Increases the effect of Deep Freeze type skills

Firestorm [Pyrokinesis] (Searing Blast Lv 2) {Psych}
Deals Psychic damage to all targets around you
Target near, Range 5
POW: 120
GP: 40
SAN: 30

Ignition [Pyrokinesis] (Searing Blast Lv 2, Flame Mastery Lv 2)
Each Fire-based attack you perform increases your Fire damage. Non-Fire attacks reset counter

Shiver [Deep Freeze] (Frost Mastery Lv 1) {Psych}
Ice-based attack with a chance to decrease MOV
Target single, Range 4
POW: 100
GP: 15
SAN: 10

Phoenix Wing [Pyrokinesis] (Firestorm Lv 1, Zero Gravity Materia) {Melee}
Fire-based attack against all enemies in a line
Target line, Range 7
POW: 250
GP: 150
SAN: 50

Lava Burst [Combustion] (Hellfire Miracle Lv 2, Shiver Lv 2) {Psych}
Large area explosion
Target area, Range 5
POW: 120
GP: 30
SAN: 20

Icicle Strike [Deep Freeze] (Shiver Lv 3) {Psych}
Ice-based attack with a chance to Stun
Target single, Range 4
POW: 105
GP: 20
SAN: 15

Explosion Mastery [Combustion] (Lava Burst Lv 3)
Increases the effect of Combustion type skills

Blast Resistance [Combustion] (Lava Burst Lv 2)
Decreases damage taken from explosive attacks

Wintersbite [Deep Freeze] (Icicle Strike Lv 2) {Psych}
Adds Ice element to normal attacks and counter-attacks, giving them a chance to Stun for 5 turns
Target self
GP: 10
SAN: 10

Snowstorm [Deep Freeze] (Icicle Strike Lv 3) {Psych}
Ice-based attack around yourself, with a chance to decrease STR and a chance to inflict Seal
Target near, Range 5
POW: 110
GP: 30
SAN: 25

Volcanic Eruption [Combustion] (Explosion Mastery Lv 2) {Psych}
Very large area explosion
Target area, Range 6
POW: 130
GP: 40
SAN: 30

Molten Decoy [Combustion] (Blast Resistance Lv 3) {Psych}
Creates a decoy to draw in enemy attacks. If attacked, it explodes
Target space, Range 2
POW: 120
GP: 30
SAN: 15

Sacrificial Nova [Combustion] (Blast Resistance Lv 3) {Psych}
Devastating explosion, centered around you. Will KO you afterwards
Target near, Range 5
POW: 150
GP: 0
SAN: 0

Avalanche [Deep Freeze] (Blast Resistance Lv 1, Wintersbite Lv 1, G-Force Materia) {Psych}
Rains down icicles from above on multiple targets
Target area, Range 6
POW: 200
GP: 100
SAN: 30

Glacial Press [Deep Freeze] (Snowstorm Lv 1, Telekinesis Materia) {Psych}
Traps target in ice and crushes them, lowering MOV and AGI
Target single, Range 3
POW: 150
GP: 80
SAN: 20
Toya Orbert
TOYA ORBERT
[Magnet Field] [Electrospark] [Overcharge]


Coil Shot [Magnet Field] {Gun}
Fires an extra-long-range shot
Target single, Range 8
POW: 110
GP: 30
SAN: 15

Magnet Mastery [Magnet Field]
Increases the effect of Magnet Field type skills

Gatling Wave [Magnet Field] (Coil Shot Lv 2) {Gun}
Area attack using nearby metals
Target line, Range 6
POW: 110
GP: 40
SAN: 20

Magnet Wall [Magnet Field] (Magnet Mastery Lv 2) {Psych}
Raises VIT
Target single, Range 5
GP: 10
SAN: 10

Circuit Bind [Magnet Field] (Magnet Mastery Lv 3) {Psych}
Lowers target’s AGI and MOV for 3 turns
Target single, Range 7
GP: 10
SAN: 10

Electron Mastery [Electrospark] (Magnet Mastery Lv 3)
Increases the effect of Electrospark type skills

Tesla Bomb [Magnet Field] (Gatling Wave Lv 1, Magnet Wall Lv 1, Combustion Materia) {Psych}
Uses magnetism to send a bomb strike to a far away area
Target burst, Range 12
POW: 180
GP: 150
SAN: 30

Thunderbolt [Electrospark] (Electron Mastery Lv 1) {Psych}
Thunder-based attack, with a chance to inflict Bind
Target single, Range 7
POW: 110
GP: 40
SAN: 20

Lightning Boost [Electrospark] (Electron Mastery Lv 2) {Psych}
Adds Thunder element to normal attacks and counter, giving them a chance to Bind, for 5 turns
Target self
GP: 20
SAN: 10

Tempest [Overcharge] (Gatling Wave Lv 2, Circuit Bind Lv 2) {Psych}
Psychic-based area attack, with a chance to Stun Mech-type targets
Target near, Range 5
POW: 110
GP: 50
SAN: 30

Thunderstorm [Electrospark] (Thunderbolt Lv 2) {Psych}
Thunder-based area attack, with a chance to inflict Bind
Target burst, Range 7
POW: 120
GP: 50
SAN: 30

High Voltage [Electrospark] (Thunderbolt Lv 3)
When Charged, GP costs are reduced, ATK and PSY increase. Attacks, skills, or being hit removes all Charge stacks

Electrode Shock [Electrospark] (Lightning Boost Lv 3) {Psych}
Chance to revive a fallen ally
Target single, Range 5
GP: 30
SAN: 30

Gamma Flare [Overcharge] (Tempest Lv 2) {Psych}
Piercing electromagnetic attack
Target line, Range 4
POW: 130
GP: 50
SAN: 30

Gamma Shield [Overcharge] (Tempest Lv 2)
Raises VIT

Psychic EMP [Overcharge] (Tempest Lv 3) {Psych}
Chance to inflict Stun on all enemies on the map
Target all
GP: 50
SAN: 30

Lightning Rod [Electrospark] (Thunderstorm Lv 3) {Psych}
Thunder-based attack to nearby targets, with a chance to Bind. Also adds 1 High Voltage charge
Target near, Range 5
POW: 120
GP: 50
SAN: 30

Static Charge [Electrospark] (High Voltage Lv 1) {Psych}
Adds 1 High Voltage charge
Target self
GP: 0
SAN: 0

Icicle Cannon [Overcharge] (Gamma Flare Lv 1, Deep Freeze Materia) {Gun}
Ice-based shot attack using a frozen railgun
Target single, Range 10
POW: 200
GP: 150
SAN: 25

Command Wave [Overcharge] (Psychic EMP Lv 1, Mind Crush Materia) {Psych}
Chance to Charm target by reading their mind or circuit board
Target single, Range 4
POW: 120
GP: 150
SAN: 30

Gale Strike [Electrospark] (Lightning Rod Lv 1, Overdrive Materia) {Melee}
Physical area attack with chance to inflict Bind
Target line, Range 9
POW: 180
GP: 150
SAN: 30
Mana Kawai
MANA KAWAI
[Overdrive] [Superhuman] [Hyper Drive]


Impact [Overdrive] {Melee}
Melee attack
Target single, Range 2
POW: 110
GP: 15
SAN: 10

Fortify [Superhuman]
Raises STR and VIT

Torpedo Fist [Overdrive] (Impact Lv 2) {Melee}
Melee attack to all targets in a line
Target line, Range 5
POW: 120
GP: 30
SAN: 25

Concussion [Overdrive] (Impact Lv 3) {Melee}
Ranged melee attack using nearby debris
Target single, Range 6
POW: 120
GP: 20
SAN: 20

Sonic Crush [Overdrive] (Impact Lv 4) {Melee}
Melee area attack
Target near, Range 4
POW: 110
GP: 20
SAN: 20

Recovery [Superhuman] (Fortify Lv 2) {Psych}
Restores your HP
Target self
POW: 100
GP: 10
SAN: 10

Indomitable [Superhuman] (Fortify Lv 3)
Fatal damage will leave you with 1 HP remaining. Activation chance will be lower, next time

Desperate Stance [Superhuman] (Fortify Lv 4) {Psych}
Greatly raises STR, but greatly lowers VIT, for 3 turns
Target self
GP: 15
SAN: 25

Barrage [Overdrive] (Torpedo Fist Lv 3) {Melee}
Super-strong melee attack
Target single, Range 2
POW: 130
GP: 40
SAN: 30

Ignition Punch [Overdrive] (Concussion Lv 1, Sonic Crush Lv 1, Combustion Materia) {Melee}
Explosive melee attack against all enemies in front of you
Target cone, Range 5
POW: 200
GP: 120
SAN: 30

Energy Rush [Superhuman] (Recovery Lv 3) {Psych}
Recovery also adds HP Regen

Focused Breathing [Superhuman] (Indomitable Lv 2)
Restores GP
Target self
GP: 0
SAN: 5

Earthcrash [Hyper Drive] (Barrage Lv 3, Energy Rush Lv 1) {Melee}
Strong melee area attack
Target near, Range 5
POW: 130
GP: 50
SAN: 30

Steelframe [Superhuman] (Focused Breathing Lv 1, Desperate Stance Lv 1, Gravitron Materia) {Psych}
Greatly increases VIT, but halves MOV for 3 turns
Target self
GP: 50
SAN: 10

Concentration [Hyper Drive] (Earthcrash Lv 3)
Restores SAN if you are Asleep at the end of your turn

Bolster [Hyper Drive] (Earthcrash Lv 2) {Psych}
Raises max HP for this battle
GP: 10
SAN: 5

Mounting Rage [Hyper Drive] (Earthcrash Lv 4) {Psych}
Raises STR and PSY when attacked, for 3 turns
Target self
GP: 30
SAN: 15

Sleep [Hyper Drive] (Concentration Lv 3) {Psych}
You fall Asleep
Target self
GP: 10
SAN: 0

Runner’s High [Hyper Drive] (Bolster Lv 3)
When deferred, raises STR, VIT, and DEX

Stimulate [Hyper Drive] (Bolster Lv 1, Side-Effects Materia) {Psych}
Full HP restore. Raises STR and VIT for 3 turns, then inflicts Charm
Target self
GP: 50
SAN: 10

Fireclap [Hyper Drive] (Mounting Rage Lv 1, Pyrokinesis Materia) {Melee}
Fire-based Physical attack to all targets in an area
Target cone, Range 5
POW: 250
GP: 550
SAN: 5

Frostclap [Hyper Drive] (Mounting Rage Lv 1, Deep Freeze Materia) {Melee}
Ice-based Physical attack to all targets in an area
Target line, Range 5
POW: 230
GP: 500
SAN: 5

Thunderclap [Hyper Drive] (Mounting Rage Lv 1, Electrospark Materia) {Melee}
Thunder-based Physical attack to all targets in an area
Target near, Range 5
POW: 250
GP: 600
SAN: 5
Nagi Shishiouka
NAGI SHISHIOUKA
[Zero Gravity] [G-Force] [Gravitron]


Levitation [Zero Gravity]
Movement ignores terrain height

Skystream [Zero Gravity] (Levitation Lv 1)
Raises MOV

Assassin’s Blade [Zero Gravity] (Levitation Lv 1) {Melee}
Long-distance melee attack
Target single, Range 6
POW: 110
GP: 10
SAN: 10

Dive [G-Force] (Levitation Lv 1) {Melee}
Melee attack that cannot be countered
Target single, Range 5
POW: 110
GP: 10
SAN: 25

Windwalk [Zero Gravity] (Skystream Lv 2) {Psych}
Raises AGI
Target self
GP: 100
SAN: 30

Satellite [Zero Gravity] (Skystream Lv 2, Assassin’s Blade Lv 2) {Melee}
Drops an object on a target
Target single, Range 6
POW: 120
GP: 20
SAN: 30

Thousand Knives [G-Force] (Assassin’s Blade Lv 2, Dive Lv 2) {Melee}
Melee attacks against all targets in an area
Target line, Range 6
POW: 110
GP: 30
SAN: 20

Dragon Dive [G-Force] (Dive Lv 4) {Melee}
Melee attack against multiple targets, that cannot be countered
Target burst, Range 7
POW: 110
GP: 20
SAN: 20

Kinetic Mastery [G-Force] (Dive Lv 3)
Increases the effect of G-Force-type skills

Acceleration [Zero Gravity] (Windwalk Lv 3) {Psych}
Raises target’s MOV
Target single, Range 5
GP: 20
SAN: 10

Air Raid [Zero Gravity] (Satellite Lv 1, Combustion Materia) {Melee}
Drop a bomb and attack all enemies within an area
Target area, Range 6
POW: 160
GP: 80
SAN: 20

Thor’s Rage [G-Force] (Dragon Dive Lv 1, Electrospark Materia) {Melee}
Thunder-based area attack, with a chance to inflict Bind
Target area, Range 4
POW: 200
GP: 150
SAN: 40

Silent Slash [G-Force] (Kinetic Mastery Lv 1, Sense Materia) {Melee}
Melee attack that deals more damage from behind. Low chance to instantly kill
Target single, Range 2
POW: 150
GP: 100
SAN: 30

Gravity Mastery [Gravitron] (Kinetic Mastery Lv 3)
Increases the effect of Gravitron-type skills

Quantum Blade [Gravitron] (Thousand Knives Lv 2, Gravity Mastery Lv 2) {Melee}
Uses gravity to suppress an enemy and performs a melee attack that cannot miss
Target single, Range 5
POW: 115
GP: 15
SAN: 20

Psychic Vacuum [Gravitron] (Gravity Mastery Lv 3) {Psych}
Psychic-based attack on a target using their gravity against them
Target single, Range 5
POW: 110
GP: 30
SAN: 30

Particle Crush [Gravitron] (Gravity Mastery Lv 4) {Psych}
Psychic-based area attack
Target area, Range 5
POW: 120
GP: 20
SAN: 25

Overload [Gravitron] (Gravity Mastery Lv 3) {Psych}
Lowers target’s AGI and MOV
Target single, Range 5
GP: 10
SAN: 10

Dark Void [Gravitron] (Psychic Vacuum Lv 1, Warp Flow Materia) {Psych}
Psychic-based attack on a target with a black hole
Target single, Range 7
POW: 200
GP: 120
SAN: 30

Kinetic Inferno [Gravitron] (Particle Crush Lv 1, Possession Materia) {Melee}
A very powerful melee attack
Target single, Range 2
POW: 200
GP: 120
SAN: 30

Neutron Wall [Gravitron] (Overload Lv 3) {Psych}
Decreases melee and gunshot damage taken, for 3 turns
Target self
GP: 10
SAN: 15
Sojiro Sagara
SOJIRO SAGARA
[Rejuvenation] [Side-Effects] [Adaptation]


Heal [Rejuvenation] {Psych}
Restores an ally’s HP
Target single, Range 5
POW: 100
GP: 10
SAN: 10

Strike of Samael [Side-Effects] {Melee}
Psychic attack with a chance to instantly kill target
Target single, Range 2
POW: 100
GP: 30
SAN: 20

Over-Heal [Rejuvenation] (Heal Lv 2) {Psych}
Restores an enemy’s HP, but all healing beyond 100% will damage them
Target single, Range 2
POW: 110
GP: 20
SAN: 15

Self-Regenerate [Rejuvenation] (Heal Lv 2) {Psych}
You gain HP Regen
Target self
GP: 10
SAN: 20

Injection [Rejuvenation] (Heal Lv 3)
Increases the effect of healing abilities

Status Mastery [Side-Effects] (Strike of Samael Lv 1)
Increases the effect of Side-Effects-type skills

Syndrome [Side-Effects] (Strike of Samael Lv 2) {Psych}
Chance to inflict Confusion
Target single, Range 2
GP: 20
SAN: 20

Mass Renewal [Rejuvenation] (Over-Heal Lv 2) {Psych}
Restores HP to all allies in an area
Target area, Range 4
POW: 100
GP: 20
SAN: 30

Revive [Rejuvenation] (Self-Regenerate Lv 2, Injection Lv 2) {Psych}
Revive an ally who is knocked out
Target single, Range 4
POW: 100
GP: 80
SAN: 40

Refresh [Rejuvenation] (Injection Lv 2) {Psych}
Cures the target’s Poison
Target single, Range 5
GP: 10
SAN: 10

Preservation [Side-Effects] (Status Mastery Lv 1, Superhuman Materia) {Psych}
Gives a target HP Regen, and greatly increases healing power
Target single, Range 4
GP: 50
SAN: 10

Pandemic [Side-Effects] (Syndrome Lv 2) {Psych}
Spread target’s status ailments to surrounding enemies
Target burst, Range 5
GP: 25
SAN: 10

Anesthesia [Side-Effects] (Syndrome Lv 1, Sense Materia) {Psych}
Sprays a target with neurotoxins, has a chance to inflict Sleep
Target cone, Range 3
GP: 120
SAN: 30

Efficiency [Rejuvenation] (Mass Renewal Lv 3)
Decreases GP cost of healing abilities

Painkiller [Rejuvenation] (Refresh Lv 1, Rewrite Materia)
Restores SAN when you use healing abilities

Immunity Boost [Adaptation] (Refresh Lv 2, Pandemic Lv 2)
Increases your resistance to status ailments

Malign [Adaptation] (Pandemic Lv 3) {Psych}
Attack with a chance to Poison. If already Poisoned, damage will be increased
Target single, Range 2
POW: 110
GP: 10
SAN: 15

Antibody Surge [Adaptation] (Refresh Lv 3, Immunity Boost Lv 3)
You have a chance of recovering from status ailments at the end of your turn

Cell Mutation [Adaptation] (Malign Lv 3)
Normal attacks have a chance to inflict Poison or Bind

Miasma Spark [Adaptation] (Malign Lv 1, Electrospark Materia) {Psych}
Psychic attack against an area at end of every turn, for 5 turns
Target self, Range 5
GP: 100
SAN: 50

Life Steal [Adaptation] (Revive Lv 3, Antibody Surge Lv 1) {Psych}
Attacks target. Restore 10% of the HP inflicted
Target single, Range 2
POW: 120
GP: 10
SAN: 20

Corrosion [Adaptation] (Cell Mutation Lv 2) {Psych}
Attack with a chance to lower VIT
Target single, Range 4
POW: 110
GP: 10
SAN: 20
Zenji Maeda
ZENJI MAEDA
[Resonance] [Brutality] [Dominion]


Link [Resonance] {Psych}
Copy ally’s stats and be Linked: Share recovery effects, and both can assist despite friend status
Target single, Range 6
GP: 20
SAN: 10

Charged Link [Resonance] (Link Lv 1)
Raise your stats higher than those of Linked ally

Pain Sync [Brutality] (Link Lv 1) {Psych}
Inflict damage proportional to lost HP
Target single, Range 4
GP: 40
SAN: 20

Force Link [Resonance] (Charged Link Lv 3)
You can share Linked ally’s buffs

Healing Link [Resonance] (Charged Link Lv 1, Rejuvenation Materia)
Restores all HP and status to yourself and all Linked allies
GP: 50
SAN: 20

Assist Link [Resonance] (Charged Link Lv 4)
Increases damage and accuracy when assisting Linked ally

Reversal [Brutality] (Pain Sync Lv 1)
Inflict status ailments back onto attacker

Mirror Fist [Brutality] (Pain Sync Lv 1) {Psych}
Deals the same damage you have taken onto attacker, for 3 turns
Target self, Range 4
GP: 100
SAN: 30

Ability Link [Resonance] (Force Link Lv 1)
You can use Linked ally’s Gift

Instill Suffering [Brutality] (Reversal Lv 1) {Psych}
Deals over 50% damage to you and shares a greater amount to target
Target single, Range 4
POW: 200
GP: 80
SAN: 10

Synchro-Shot [Brutality] (Reversal Lv 2) {Gun}
Fires a shot that cannot miss
Target single, Range 4
POW: 110
GP: 10
SAN: 20

Insanity [Brutality] (Reversal Lv 3) {Psych}
Attack that deals higher damage if you have lost more SAN
Target single, Range 4
POW: 110
GP: 10
SAN: 5

Full Helix [Dominion] (Reversal Lv 4) {Psych}
Raises all allies’ STR, VIT, and PSY for 3 turns
Target all
GP: 50
SAN: 40

Defer Link [Resonance] (Ability Link Lv 1)
Lowers SAN cost when you or Linked ally use Defer on anyone

Chain Assist [Dominion] (Assist Link Lv 5, Full Helix Lv 3) {Psych}
Increases assist damage for 1 turn
Target self
GP: 20
SAN: 10

Lucidity [Dominion] (Full Helix Lv 4)
Restores SAN when you perform a Critical hit

Unison Shot [Dominion] (Chain Assist Lv 5) {Gun}
Fires a shot that deals more damage if you have more allies nearby
Target single, Range 4
POW: 105
GP: 30
SAN: 20
Marco Barbato
MARCO BARBATO
[Telekinesis] [Mitigation] [Possession]


Go Away! [Telekinesis] {Psych}
Psychic-based attack that cannot miss
Target single, Range 4
POW: 110
GP: 15
SAN: 20

I’ll Crush You! [Telekinesis] (Go Away! Lv 3) {Psych}
Crushing Psychic-based attack that cannot miss
Target single, Range 2
POW: 120
GP: 20
SAN: 20

Focus Mastery [Telekinesis] (Go Away! Lv 2)
Increases the effect of Telekinesis-type skills

No More! [Mitigation] (Go Away! Lv 4) {Psych}
The next incoming attack will be reduced to 0
Target self
GP: 30
SAN: 30

Stay Back! [Telekinesis] (I’ll Crush You! Lv 2) {Psych}
Psychic-based area attack
Target near, Range 6
POW: 120
GP: 50
SAN: 30

Stab Them! [Telekinesis] (Focus Mastery Lv 2) {Melee}
Melee attack with a high Critical chance
Target single, Range 8
POW: 120
GP: 10
SAN: 25

Stop It! [Mitigation] (No More! Lv 2)
Decreases damage taken. Decreases negative effects on HP

Don’t Move! [Possession] (No More! Lv 3) {Psych}
Chance to decrease target’s DEX, AGI, and/or MOV
Target single, Range 4
GP: 25
SAN: 10

Pierce Them! [Mitigation] (Stab Them! Lv 2, Stop It! Lv 2)
Increases damage with weapons

Not This Time! [Mitigation] (Don’t Move! Lv 2)
Chance to nullify fatal damage once per battle

Take This! [Possession] (Don’t Move! Lv 3) {Psych}
Hurl nearby debris at the enemy
Target area, Range 5
POW: 120
GP: 35
SAN: 30

Hit Them All! [Mitigation] (Pierce Them! Lv 1, Blademaster Materia) {Melee}
Melee attack against all targets within range
Target line, Range 5
POW: 200
GP: 100
SAN: 30

Flame Wall! [Mitigation] (Not This Time! Lv 1, Pyrokinesis Materia) {Psych}
Surround yourself in Fire and nullify ranged damage for 3 turns
Target self
GP: 50
SAN: 20

Frost Wall! [Mitigation] (Not This Time! Lv 1, Deep Freeze Materia) {Psych}
Surround yourself in Ice and nullify melee damage for 3 turns
Target self
GP: 50
SAN: 20

Thunder Wall! [Mitigation] (Not This Time! Lv 1, Electrospark Materia) {Psych}
Surround yourself in Thunder and nullify Psychic damage for 3 turns
Target self
GP: 50
SAN: 20

I’ll Get You! [Possession] (Take This! Lv 3) {Psych}
Attack that has a chance to instantly kill target
Target single, Range 4
POW: 120
GP: 30
SAN: 30

Destroy Them! [Possession] (Stay Back! Lv 5, I’ll Get You! Lv 5) {Psych}
Strong Psychic-based attack to all nearby targets
Target near, Range 7
POW: 350
GP: 999
SAN: 99

Stay Still! [Possession] (I’ll Get You! Lv 3) {Psych}
High chance to inflict stun
Target single, Range 4
GP: 25
SAN: 20
Yoko Tachibana
YOKO TACHIBANA
[Brain Hacker] [Rewrite] [Mind Crush]


Inspiration [Brain Hacker] {Psych}
Raises an ally’s STR, PSY, and VIT
Target single, Range 5
GP: 10
SAN: 20

Awareness [Brain Hacker] (Inspiration Lv 1) {Psych}
Raises VIT and AGI of all allies near target
Target burst, Range 5
GP: 5
SAN: 10

Demotivation [Brain Hacker] (Inspiration Lv 2) {Psych}
Lowers target’s STR, PSY, and VIT
Target single, Range 5
GP: 10
SAN: 20

Sympathy [Brain Hacker] (Awareness Lv 2)
Raises Critical rate and damage on assist attacks

Mind Boost [Brain Hacker] (Demotivation Lv 2)
Increases effectiveness of Inspiration and Demotivation

Guidance [Brain Hacker] (Sympathy Lv 3)
Decreases SAN cost from Gift skills for you and nearby allies
Target none, Range 3

Amnesia [Rewrite] (Mind Boost Lv 1) {Psych}
Removes status buffs and debuffs on target
Target single, Range 5
GP: 50
SAN: 10

Psychic Assault [Rewrite] (Mind Boost Lv 2) {Psych}
Psychic-based attack on a target
Target single, Range 5
POW: 120
GP: 30
SAN: 20

Shackle [Mind Crush] (Mind Boost Lv 3) {Psych}
Lowers DEX and AGI of targets within range
Target area, Range 6
GP: 15
SAN: 5

Psychotherapy [Brain Hacker] (Guidance Lv 2) {Psych}
Restores an ally’s SAN
Target single, Range 3
GP: 10
SAN: 5

Dementia [Rewrite] (Psychic Assault Lv 2) {Psych}
Chance to inflict Confusion, or if already Confused, will attack
Target single, Range 5
POW: 110
GP: 30
SAN: 20

Memory Wipe [Rewrite] (Psychic Assault Lv 3) {Psych}
Chance to inflict Seal, or if already Sealed, will attack
Target single, Range 5
POW: 110
GP: 30
SAN: 20

False Memories [Rewrite] (Psychic Assault Lv 4) {Psych}
Chance to inflict Charm, or if already Charmed, will attack
Target single, Range 5
POW: 110
GP: 50
SAN: 20

Mindjack [Mind Crush] (Shackle Lv 2)
Increases damage vs Charmed targets

Noise Blaster [Mind Crush] (Shackle Lv 3) {Psych}
Attack with chance to Confuse. If already Confused, damage will be increased
Target area, Range 6
POW: 105
GP: 30
SAN: 20

Hypnotize [Mind Crush] (Shackle Lv 4) {Psych}
Chance to inflict Sleep on all targets within range
Target near, Range 5
GP: 30
SAN: 20

Pacify [Rewrite] (Psychotherapy Lv 1, Memory Wipe Lv 1, Resonance Materia) {Psych}
Calms an ally, causing them to recover from Berserk
Target single, Range 5
GP: 50
SAN: 10

Breakdown [Mind Crush] (Mindjack Lv 3) {Psych}
Attack SAN with a chance to inflict Stun
Target area, Range 3
GP: 30
SAN: 30

Chaos Wave [Mind Crush] (Noise Blaster Lv 1, Overcharge Materia) {Psych}
Chance to inflict Confusion on all targets
Target all
GP: 150
SAN: 20

Slumber Wave [Mind Crush] (Hypnotize Lv 1, Electrospark Materia) {Psych}
Thunder-based attack on an area with chance to inflict Bind
Target area, Range 5
POW: 180
GP: 150
SAN: 25

Dream Blast [Mind Crush] (Hypnotize Lv 1, Pyrokinesis Materia) {Psych}
Fire-based attack on an area
Target area, Range 5
POW: 200
GP: 120
SAN: 20

Ice Cradle [Mind Crush] (Hypnotize Lv 1, Deep Freeze Materia) {Psych}
Ice-based attack on an area with a chance to inflict Seal
Target area, Range 5
POW: 150
GP: 100
SAN: 15
Agito Yuuki
AGITO YUUKI
[Dimension] [Death’s Mark] [Warp Flow]


Teleport [Dimension]
Movement ignores units and terrain

Farstrider [Dimension] (Teleport Lv 1)
Increases attack range with certain Gift skills

Transplant [Death’s Mark] (Teleport Lv 1) {Melee}
Teleports a section of the target, causing a fixed amount of damage
Target single, Range 2
GP: 10
SAN: 20

Blink [Dimension] (Farstrider Lv 1)
Teleports to dodge an attack

Stealth Step [Dimension] (Farstrider Lv 2) {Melee}
Teleports behind target for melee attack
Target single, Range 5
POW: 105
GP: 20
SAN: 30

Phase Item [Dimension] (Farstrider Lv 3)
Teleports an item for use on a far-away target
Range 6

Friend Portal [Dimension] (Farstrider Lv 1) {Psych}
Teleports you next to target ally
Target single, Range 10
GP: 50
SAN: 10

Vital Edge [Death’s Mark] (Transplant Lv 1) {Melee}
Teleports the attack inside the target, for randomized damage

Incapacitate [Death’s Mark] (Transplant Lv 2) {Melee}
Attack that has a chance to Seal
Target single, Range 2
POW: 105
GP: 20
SAN: 15

Joker Strike [Dimension] (Blink Lv 1, Magnet Field Materia) {Melee}
After attacking, use teleportation to avoid a counter-attack
Target single, Range 2
POW: 180
GP: 150
SAN: 15

Cruel Step [Dimension] (Stealth Step Lv 3) {Melee}
Continuously teleports and attacks target for high damage
Target single, Range 2
POW: 120
GP: 20
SAN: 20

Phase Bomb [Dimension] (Phase Item Lv 1, Combustion Materia) {Melee}
Teleports a bomb to detonate directly on a target
Target burst, Range 5
POW: 200
GP: 150
SAN: 20

Phase Venom [Death’s Mark] (Vital Edge Lv 1, Side-Effects Materia) {Psych}
Psychic-based attack that has a high chance to inflict Poison
Target single, Range 2
POW: 120
GP: 100
SAN: 20

Redirect Damage [Death’s Mark] (Vital Edge Lv 1, Adaptation Materia) {Melee}
Swap damage taken with target
Target single, Range 2
POW: 100
GP: 100
SAN: 30

Phase Blade [Death’s Mark] (Vital Edge Lv 2) {Melee}
Target single, Range 5
POW: 105
GP: 30
SAN: 20

Group Shift [Warp Flow] (Vital Edge Lv 2, Transplant Lv 3) {Psych}
Teleports you and nearby allies to target area
Target single, Range 5
GP: 30
SAN: 15

Ambush Strike [Dimension] (Cruel Step Lv 1, Brutality Materia) {Psych}
Attack that cannot be countered
Target single, Range 2
POW: 180
GP: 150
SAN: 15

Warp Snare [Warp Flow] (Cruel Step Lv 2, Group Shift Lv 2) {Melee}
Teleports the target to you and attacks
Target single, Range 5
POW: 110
GP: 50
SAN: 20

Transposition [Warp Flow] (Group Shift Lv 3) {Psych}
You and an ally swap positions
Target single, Range 5
GP: 40
SAN: 20

Plane Shift [Warp Flow] (Warp Snare Lv 2) {Psych}
Teleports the target to a random location on the map
Target single, Range 5
GP: 40
SAN: 30

Castling [Warp Flow] (Warp Snare Lv 3) {Psych}
Two target enemies swap positions
Target pair, Range 5
GP: 40
SAN: 20

Flux Evasion [Warp Flow] (Transposition Lv 1)
When attacked, you have a chance to swap positions with another enemy and dodge the attack
Range 5

Summon Allies [Warp Flow] (Transposition Lv 2) {Psych}
Teleports all allies on the map to you
Target all, Range 4
GP: 40
SAN: 40

Quickstep [Warp Flow] (Transposition Lv 3) {Psych}
Dodge all attacks, for 1 turn
Target single, Range 5
GP: 50
SAN: 50
George Jackman
GEORGE JACKMAN
[Sense] [Blademaster] [Full Heroism]


Mind’s Eye [Sense] {Melee}
Melee attack that adds 1 Analysis. Higher damage with more Analyses
Target single, Range 3
POW: 110
GP: 10
SAN: 5

Armor Crush [Sense] (Mind’s Eye Lv 1) {Melee}
Melee attack with high chance to lower target’s VIT. Higher VIT loss with more Analyses
Target single, Range 3
POW: 105
GP: 10
SAN: 15

Analyze Machine [Sense] (Mind’s Eye Lv 2)
Increases damage dealt vs Mech-type targets

Item Mastery [Sense] (Mind’s Eye Lv 3)
Increases the effectiveness of items

Zantetsu [Sense] (Armor Crush Lv 2, Analyze Machine Lv 2) {Melee}
Attack with a chance to instantly kill Mech-type enemies. Chance increases with more Analyses
Target single, Range 3
POW: 105
GP: 20
SAN: 20

Disarm Trap [Sense] (Analyze Machine Lv 1)
Disarms a trap on a chest

Helm Breaker [Blademaster] (Armor Crush Lv 3) {Melee}
Attack that ignores VIT, but any counter-attack after is stronger. Higher damage with more Analyses
Target single, Range 3
POW: 120
GP: 50
SAN: 30

Psychic Sword [Blademaster] (Helm Breaker Lv 1)
Raises STR

Top Guard [Blademaster] (Helm Breaker Lv 2) {Melee}
Counter-attacks use Helm Breaker
Range 3

Kyouchi [Blademaster] (Helm Breaker Lv 3) {Melee}
Increases Critical damage from Gift skills using swords

Neck Slasher [Blademaster] (Helm Breaker Lv 4) {Melee}
Attack with high Critical chance. Has a chance to instantly kill with enough Analyses
Target single, Range 3
POW: 105
GP: 30
SAN: 30

Hilt Bash [Blademaster] (Helm Breaker Lv 5) {Melee}
Melee attack with a chance to Stun
Target single, Range 3
POW: 90
GP: 30
SAN: 20

Crusader [Full Heroism] (Helm Breaker Lv 5, Zantetsu Lv 5)
Increases damage from Gift skills

Hollow Cut [Full Heroism] (Psychic Sword Lv 1, G-Force Materia)
Sword attacks will be guaranteed to hit, with no counter-attack

Godhand [Full Heroism] (Psychic Sword Lv 1, Possession Materia)
Chance to reduce damage to 0 and reflect it back onto attacker

Final Slice [Full Heroism] (Top Guard Lv 1, Hyper-Drive Materia) {Melee}
Powerful melee attack, with greater accuracy per Analyses
Target single, Range 3
POW: 250
GP: 150
SAN: 50

Thunder Shave [Full Heroism] (Top guard Lv 1, Electrospark Materia) {Melee}
Thunder attack that might Bind. Chance increases with more Analyses
Target burst, Range 3
POW: 200
GP: 100
SAN: 40

Stygian Strike [Full Heroism] (Kyouchi Lv 1, Dominion Materia) {Melee}
Melee attack that might inflict Sleep. Chance increases with more Analyses
Target single, Range 4
POW: 180
GP: 100
SAN: 35

Phantom Blade [Full Heroism] (Kyouchi Lv 1, Rewrite Materia) {Psych}
Attacks, counters, and assists may cause Confusion/Charm for 5 turns
Target self
GP: 150
SAN: 35

Cursed Brand [Full Heroism] (Neck Slasher Lv 1, Adaptation Materia) {Melee}
Melee attack that might Poison. Chance increases with more Analyses
Target single, Range 3
POW: 180
GP: 100
SAN: 35

Infinite Strike [Full Heroism] (Neck Slasher Lv 1, Death’s Mark Materia) {Melee}
Melee damage to target. Higher damage with more Analyses
Target single, Range 5
POW: 200
GP: 100
SAN: 35

Frozen Chop [Full Heroism] (Hilt Bash Lv 1, Deep Freeze Materia) {Melee}
Ice attack that might Seal. Chance increases with more Analyses
Target single, Range 3
POW: 150
GP: 100
SAN: 30
Conclusion
*Gonna add some comments about each character here*

Sho -
Himeno -
Toya -
Mana -
Nagi -
Sojiro -
Zenji -
Marco -
Yoko -
Agito -
George -

This is my first guide/database thing I've made, so let me know if this was helpful and let me know if there's anything I could do to improve readability or any other info that should be added. I'll be working on this off and on for a while. Thanks~