Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And honestly I was here when the game released and even then I found money to be useful after uncovering how powerful spamming luxury purchase and trade routes can be for your stability. This eliminates almost any concern for stability for the first half of the game imo, making it possible to spam as many districts as possible.
"Money is quite limited in terms of use and needs in the early game."
That's very wrong:
- There's a quick flooding event with disaster results if you can't pay, and bad results if you can pay only half price. You can be in debt to manage better the event, but then you need anywya refund it fast enough.
- Past mid first era the mid including Neolithic, Independents start spawn, you can optionally quickly give them an outpost, or if they have their city quickly bride them and this can be ultra fast with Aesthete culture, then pick civic cutting hire price by half, then AIs and players not have done it will be overloaded by you quick power, the minimum is you'll be worry of nothing meaning you can be more aggressive in territory expansion.
That's certainly just one example, in general, your guide needs an update because the game changed a lot since release.
Good guide