Dead by Daylight

Dead by Daylight

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A text-guide for Pinhead
By themagicnumber3
A quick guide about pinhead and some interesting things regarding them!~
   
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Power Explanation
Pinheads base power allows you to throw out a portal, your vision follows the portal and Pinhead will stand in place while doing so and after it reaches its destination
(the destination following the same guide as a Nurse's blink, with a visual indicator, AND, charges over time) allows you to either cancel the portal, putting the ability
on cooldown and returning you to the Killer, OR, summon a chain that you control that flies forward and, if it hits a survivor, will bind them. Summoning a chain
increases the cooldown of the ability, but it's rather short anyways, no need to worry.

If you connect a chain, the summoned chain will then spawn 2 more chains, which will then launch at the survivor. The chains reduce the survivors movement speed and prevents
them from doing fast actions, and using their items. It can also prevent a survivor from leaving the exit gates for 5 seconds after being hit with a chain. (I'm unsure if this
is regarding both uncontrolled or controlled chains, but my experience only indicated chains summoned block the exits for that survivor).

Playing as pinhead also spawns a Puzzle Box around the map, which survivors can see the aura of. The killer or survivor can pick up the box causing different effects.
If the box goes without being interacted with for 90s, it will initiate a Chain Hunt, causing all survivors to be harassed by uncontrolled chains until a survivor picks up the
box. If a survivor picks up the box, they will proceed to be harassed by chains, and suffer from the Oblivious status effects (removing the terror radius). And will
be given a prompt to solve the puzzle box via the use item button.

While solving the box, the killer gets notified and is able to use the secondary power button to teleport to the box, the killer must face in the direction of the survivor
in order to get the prompt to teleport. If the killer initiates the teleport, the box will sprout chains the grab onto the survivor and hold them in place for the duration of
the teleport. The killer seems to always teleport facing in the direction of the survivor, a few meters away. After teleporting, the puzzle box will be removed from the survivors
possession, release the survivor, and allow regular gameplay to proceed.

However, if the Killer either Finds the Puzzle Box (or) Hits a Basic Attack on a survivor carrying the box, the killer will take possession of the box, and begin an interaction
with it. After a few seconds of animations, the box will be removed from the killers possession and a chain hunt will begin, alongside that, all survivors will be temporarily
bound to their location, as though they were interacting with the box during the killers teleportation, and scream, revealing their location to the killer.

After the box has been used by either killer, or survivor, there is a small duration before another box will appear in the trial and will begin the situation all over again.

If a survivor is holding the box, they will periodically be harassed by chains, but will prevent a chain hunt from beginning.

A survivor cannot simply drop the puzzle box. They either solve it, carry it, or have it stolen by the killer.
Playstyle
Pinhead is a very strong chase oriented killer, as such he will synergize with perks that allow him to end chases faster. (Coup de grace, brutal strength, etc.)
He is also good at keeping track of survivors, as passive chains can be rather loud. So during a chain hunt, it's very easy to track and catch survivors. And if a survivor is
carrying the box, they will be harassed by chains the entire duration of holding the box, until they begin to solve it, and as such, will create a lot of noise (or) completely
reveal their location.

Using your power on survivors who are in the open, or stuck on one side of a wall with no way to break the chains quickly, is very powerful, since it takes a few seconds for
them to break free, you can gain a lot of distance this way. (I'm going to test different perks on him, particularly, if Play with your Food, from The Shape, doesn't lose
tokens when you use your power, that could be VERY powerful to cover said distance.)

Also, don't make it an objective to try and find the puzzle box. Play normally, and let the survivors have to worry about it. If a survivor is near you while solving the box
(due to them being oblivious while doing so) and you can catch up to them before they finish it, definitely do so, as the chain hunt you will be rewarded with will be particularly
powerful. And if a survivor happens to run near it and you see it, run over and snag it. That survivor will be locked in place and scream, so you will easily be able to start
chase again.

Also, be careful playing as pinhead and strafing around a chained survivor, you can accidentally break your own chains with your hitbox.

Also, if there are long corridors, that can be very good to quickly summon a chain and launch it down to grab a survivor, the faster and closer to you; you can grab someone, the
faster you can catch up and get the hit. You can also use it over an unsafe pallet to prevent the survivor from fast-vaulting over after they've dropped it, basically guaranteeing
a hit. And you can use it after a survivor has dropped a pallet at a safe loop to slow them down, stopping them from getting much distance as you break the pallet. This killer
is very good at keeping a survivor lingering.
Addon combos
Engineers fang (Iridescent) and Original Pain (Purple) addons are very strong together. Engineers fang allows your first possessed chain against a survivor to injure them.
Imagine a huntress hatchet that you control how it flies. Very strong. The first chain will not spawn extra chains, though. However, if you get an injured survivor with
a possessed chain, Original Pain will put them into deep wound (like legions power) and force them to mend. This chain will also grab onto them, and spawn the extra chains like
normal. Also, if a survivor isn't actively sprinting, their Deep Wound timer will gradually go down, so you can actually use subsequent chains to intentionally decrease
the Deep Wound timer. If the timer goes down all the way, they're put into the dying state. Very strong.

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Burning candle (brown), Torture Pillar (Green) are rather good too. They both have the same effect. They reduce the time before the chain hunt begins from survivors not
interacting with the puzzle box. This forces them to go to it more often/forces someone to hold onto it/forces them to solve more boxes. All of these things makes them not
do their objectives or gives you more opportunities in chase/gives you more teleports. Overall, very good addons.

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Greasy black lens (purple), Impaling Wire (Purple), these addons are gimmicky, but work well together. Greasy black lens reveals survivors who are hit by your possessed chains
for 6 seconds. And Impaling Wire summons an additional Uncontrolled Chain, if a survivor breaks a chain using the environment. So, if you hit a chain on someone about to round a
corner, you get the benefits of both. One slowing the survivors more and the other giving you information to their pathing for when/if they get free.

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Chatterers Tooth (purple), Iridescent Lament Configuration (Iridescent). These addons are really gimmicky. Chatterers tooth makes it so you can see the aura
of the puzzle box and if you interact with it you gain the undetectable status effect. I'm assuming you have this so long as another box doesn't appear. It will also
end any chain hunt currently going. Iri config prevents survivors from seeing the puzzle box outside of 16m while there's no chain hunt. This addon is good on it's own,
but paired with the tooth, you can typically rely on finding it before survivors every time. Granted, you won't get a chain hunt, basically ever, this will give you
good opportunities to play as a psuedo stealth-killer with the ability to slow survivors very well.

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Iri lament Config (Iridescent), Torture Pillar (Green). Iri lament stops survivors from seeing the puzzle boxes aura outside of 16m. Slowing down their progress when it comes
to finding it, until a chain hunt begins. Torture Pillar will allow the chain hunts to begin faster. This gives your passive chain hunts a much higher likelihood of triggering.
That's about it. It can be very good if a chain hunt just randomly begins, in chase!

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(Addon Notes) Addons that increase the range of the ability are pointless. The ability goes way farther than it actually /needs/ to. And if you're using your power
on survivors from further away than it already allows, even if you land the chains, you're not going to gain basically any distance on them, it's better to use it proactively
in a cqc chase.

Addons that increase how long it takes to solve the box can be very good, if you happen to be nearby and are able to hit the survivor carrying it, you get the benefits of it.
They also give you more time to teleport, so if you had just hit someone and are recovering, but want to teleport to that next survivor, you don't need to worry as much about
them solving it before you get your chance.

If you're going to a map with a lot of walls, it might be worth it to bring an addon that increases turn rate, you might be able to clip a survivors hitbox as they turn a corner.

Bent Nail is the meme addon, gives you more bloodpoints, and reduces the chains that spawn after you hit a possessed chain by 1. So 2 chains instead. This can be significant,
since a survivor bound by 3 chains is much less likely to get away. So don't take it lightly.

Slice of Frank makes whoever is carrying the puzzle box suffer from exhausted, which means they won't have Dead Hard, Sprint Burst, Balanced Landing, Lithe, Head-on etc.
This also means once you teleport, you can catch them off-guard since they won't have access to their exhaustion perk.
Counters
This killer suffers if they can't maintain line of sight to utilize their slow-down potential. So a similar weakness as Nurse. And, like Huntress and Trickster, walls are their
bane. Hug corners close if you think you're going to need to break chains, but be careful a good pinhead will put their power out in such a way that it's not so simple to break
the chains. They also have nothing to close the gap, outside of their power, and are forced to stand still while doing so. Something people don't know, is that the portals
they summon, keep the sight of the killer. As such, if you blind the killer, them using their power, will also be blinded, often resulting in a miss.

Having a survivor dedicated to holding the box and protecting them can often prevent the killer from being able to teleport and chain hunt. So, those corner crouching claudettes
might finally see some use. But don't try to hide with the box, you constantly get harrassed by chains while holding it, no matter how good you hide.

His in-chase tracking can be pretty poor if the killer isn't very observant themself. Iron-Will and Lucky-Break can often allow for clean escapes, especially on maps with limited
visibility or sharp corners.
Byebye!
Here's a fun little text guide from me! Hope you guys enjoy, and expect things to change after the PTB! <3